Commit Graph

19348 Commits

Author SHA1 Message Date
alexey.lysiuk 64e6bfcabd - replace gcc 9 with 10 in continuous integration workflow 2021-02-06 15:01:08 +02:00
Christoph Oelckers 572db3930d - removed unused FSoftwareTexture::GenerateBgraMipmapsFast() function. 2021-02-06 13:18:15 +01:00
Gutawer aad50cb218 - fix alpha (and other parameter properties) not reuploading the buffer on Shape2D 2021-02-06 06:49:20 -05:00
alexey.lysiuk d71b03f75e - specify continuous integration runners explicitly
this helps to avoid build issues when virtual environments are different between forks of the same repository
e.g., ubuntu-latest means 20.04 in upstream while it still points to 18.04 in a fork
2021-02-02 13:33:34 +02:00
alexey.lysiuk 3fe8c4e143 - fixed continuous integration on Ubuntu 20.04 2021-02-02 12:52:45 +02:00
alexey.lysiuk ff1b31b10a - fixed continuous integration with Clang 2021-02-02 11:29:50 +02:00
Alexander Kromm a2f8b7d0df add "hidepartimes" MAPINFO/GameInfo property 2021-02-02 03:36:06 -05:00
Cacodemon345 b5f80bb69c Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has SPECTRAL flag set 2021-02-02 03:33:23 -05:00
Cacodemon345 3c5f5f392f Add progress bar for SDL backend 2021-02-02 03:32:40 -05:00
drfrag 421b6a0343 - Fixed "Messages ON" not being printed. 2021-02-02 03:31:20 -05:00
alexey.lysiuk 9bd07e5c83 - improved JIT simple frame error message
https://forum.zdoom.org/viewtopic.php?t=71340
2021-01-31 14:47:33 +02:00
Rachael Alexanderson 21d9a42d32 Merge branch 'master' of https://github.com/coelckers/gzdoom 2021-01-31 06:42:55 -05:00
Rachael Alexanderson 902facbe5a - remove Raspberry Pi1/2 support completely 2021-01-31 06:33:14 -05:00
Rachael Alexanderson ad66063354 - oops this was not supposed to be in master
Revert "- failed attempt at automap line thickness"

This reverts commit 9651dd3a48.
2021-01-31 06:24:43 -05:00
Rachael Alexanderson 8a4b5dfb77 - remove Raspberry Pi1/2 support completely 2021-01-31 06:18:21 -05:00
Rachael Alexanderson 6dc218062f Merge branch 'master' of https://github.com/coelckers/gzdoom 2021-01-30 23:28:51 -05:00
alexey.lysiuk 7e02c5f210 - replaced linked sector constructor with default initializers 2021-01-30 15:49:55 +02:00
alexey.lysiuk ac05f0a6b2 - added initialization of linked sectors
Resizing of linked sectors arrays during serialization could lead to processing of pointers to junk data

https://forum.zdoom.org/viewtopic.php?t=71252
2021-01-30 15:09:35 +02:00
Rachael Alexanderson b9e37ff0f4 Merge branch 'master' of https://github.com/coelckers/gzdoom 2021-01-29 22:52:33 -05:00
Rachael Alexanderson 9651dd3a48 - failed attempt at automap line thickness 2021-01-29 22:52:28 -05:00
drfrag 638c49fe0f - Fixed nodes were not rebuilt after loading broken extended nodes. 2021-01-29 20:39:27 +01:00
Christoph Oelckers f108a106c9 - backend update from Raze. 2021-01-29 13:54:18 +01:00
alexey.lysiuk 0036f7fade - fixed wrong gdtoa definitions for Apple ARM64
https://forum.zdoom.org/viewtopic.php?t=71303
2021-01-28 12:56:10 +02:00
Rachael Alexanderson d36ca650e3 - add missing menu spacer 2021-01-18 08:18:02 -05:00
Rachael Alexanderson 6701cd2842 - language update 2021-01-18 06:30:54 -05:00
Rachael Alexanderson c7a5ce9562 - add some 21:9 presets 2021-01-18 06:23:58 -05:00
Rachael Alexanderson 0cbcb87768 - oops, add startTime = 0.0 for S_Sound 2021-01-18 04:05:08 -05:00
Rachael Alexanderson d3804911cf - Fix the previous commit
Revert "Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures."

This reverts commit 619f44decd.
2021-01-18 04:02:12 -05:00
Chronos Ouroboros 619f44decd Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures. 2021-01-17 22:22:40 -03:00
Rachael Alexanderson c783b9dce9 - 21:9 improvements
- vid_aspect is now set to change to 21:9's ACTUAL aspect - 64:27
- screen elements now scale to 64:27 properly. to restore classic behavior, set cvar `vid_allowtrueultrawide` to false
2021-01-17 11:41:36 -05:00
Rachael Alexanderson efa788cd5e - remove erroneous assert in the ZScript codegen compiler
- fixes issue #1279
2021-01-17 10:58:44 -05:00
Rachael Alexanderson b70c66e2cc - make ARM compiler flags optional, detect based on ${ZDOOM_TARGET_ARCH}, do not activate on Apple build systems 2021-01-17 06:30:14 -05:00
Kevin Caccamo 26eac560dd Fix ScriptCall missing default arguments
There was one VMCall in DLevelScript::ScriptCall that didn't use default arguments. This was causing assertion failures in the GZDoom debug build when trying to run Wolfenstein: Blade of Agony on any map that wasn't TITLEMAP, because ACSTools.FindInventoryClass returns a boolean, and it has a default argument.
2021-01-16 17:11:39 +01:00
Marisa Kirisame 44b4359ba5 Add alternate "Full" mode for PowerIronFeet that prevents leaky damage. 2021-01-16 17:09:57 +01:00
drfrag 24cf27e9e2 - Fix ALWAYSFAST actor flag. 2021-01-13 20:13:52 +01:00
William E. Waterman 3261eb3643
Side By Side Letterbox Display mode (#1255)
* Added SBSLETTERBOX to menudef.txt

* Changed PresentSideBySide in gl_renderer

Needed for new side-by-side mode

* Added VR_SIDEBYSIDELETTERBOX to gl_stereo3d.cpp

For side by side letterbox display mode

* Added VR_SIDEBYSIDELETTERBOX to hw_modes.h

For new side by side letterbox display mode

* Added VR_SIDEBYSIDELETTERBOX to hw_vrmodes.cpp

For Side By Side Letterbox display mode
2021-01-13 07:09:13 -05:00
Rachael Alexanderson 476e59fbab - add sv_instantreaction dmflag 2021-01-13 07:04:18 -05:00
drfrag 4ff72e937f - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
Christoph Oelckers f384c7bc1f - fixed incorrect sound definition for DSMANATK in Dehacked. 2021-01-08 10:12:35 +01:00
Chronos Ouroboros d8164e0050 - Fix the "Max" constant being incorrect for unsigned int types. 2021-01-06 15:50:58 -03:00
Rachael Alexanderson 7afae96530 - add new detection hashes for newer versions of nerve.wad
- partially fixes issue #1263
2021-01-06 07:05:40 -05:00
Rachael Alexanderson 65c7b77997 - update $musicalias to allow iwad remapping when used from game_support.pk3
- add music aliases for the unity version of Doom/Doom2 for digitized game soundtrack
- this fixes issue #1268
2021-01-06 06:32:04 -05:00
Rachael Alexanderson c28e53511c - fix bonuscount as uint 2021-01-05 19:48:32 -05:00
Rachael Alexanderson e6c71c2f0c - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
alexey.lysiuk 1767fdfe7a - extended operating system information with os-release's pretty name
https://www.freedesktop.org/software/systemd/man/os-release.html
2021-01-02 14:59:31 +02:00
Rachael Alexanderson 6089c34558 - oops forgot to add this file 2021-01-02 07:47:25 -05:00
Gutawer 276cdde112
Modify Shape2D so that it manages its own vertex buffer rather than using the draw list (#1249)
* - modify Shape2D so that it manages its own vertex buffer

* - fix the last commit failing on Shape2Ds that were modified after AddShape was called

* - make buffers an array of F2DVertexBuffers instead of an array of pointers

* - fix AddShape with the same VBO but different transformation crashing the game

* - formatting fixes
2021-01-02 07:41:32 -05:00
Xaser Acheron 8b9125fcc6
add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 07:40:59 -05:00
Emily 7db7b0c7e6
Fix IfItem amount not being checked (#1262) 2021-01-02 07:39:14 -05:00
Rachael Alexanderson e917cd0a2c - oops, fix previous commit, that wasn't meant to be in there 2021-01-01 22:44:36 -05:00