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- Fix ALWAYSFAST actor flag.
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@ -4477,7 +4477,7 @@ void ConstructActor(AActor *actor, const DVector3 &pos, bool SpawningMapThing)
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FRandom &rng = Level->BotInfo.m_Thinking ? pr_botspawnmobj : pr_spawnmobj;
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if (!!(G_SkillProperty(SKILLP_InstantReaction) || !!(dmflags & DF_INSTANT_REACTION))
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if ((!!G_SkillProperty(SKILLP_InstantReaction) || actor->flags5 & MF5_ALWAYSFAST || !!(dmflags & DF_INSTANT_REACTION))
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&& actor->flags3 & MF3_ISMONSTER)
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actor->reactiontime = 0;
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