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libraries - fixed wrong gdtoa definitions for Apple ARM64 2021-01-28 12:56:10 +02:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
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src - Fixed "Messages ON" not being printed. 2021-02-02 03:31:20 -05:00
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wadsrc_lights - Strife dynamic light tweaks by ReaperAA. 2020-06-04 00:19:23 +02:00
wadsrc_widescreen - update to current (as of now) version of widepix 2020-10-27 23:21:11 -04:00
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CMakeLists.txt - enabled Vulkan support by default 2020-12-27 13:29:43 +02:00
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README.md Update README.md 2020-12-20 10:26:59 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.