Commit Graph

18448 Commits

Author SHA1 Message Date
Magnus Norddahl e43894213e Remove softpoly specific matrix and vector classes 2020-01-18 13:56:37 +01:00
Magnus Norddahl 43562c94d0 Seems the clamp was required 2020-01-18 12:55:36 +01:00
Christoph Oelckers 9bbd09b78f - precache a few sounds being referenced in common game code.
- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
2020-01-18 09:28:39 +01:00
Magnus Norddahl e68b46cb6a Implement special colormap support for softpoly 2020-01-17 21:58:33 +01:00
Alexander Kromm bdb4bdeb09 save and restore config-only variables from proper sections 2020-01-17 19:24:17 +01:00
Rachael Alexanderson 039196bcb3 - rename vid_scalemode 0 to 'normal' 2020-01-17 09:25:27 -05:00
Magnus Norddahl 3b336a1476 Fix broken fixed camera light for walls 2020-01-17 01:15:44 +01:00
Alexander Kromm 1f011cda7f make enter key toggle Option Search mode too 2020-01-16 17:53:28 +01:00
Alexander Kromm 7973ab9c6b make nosave standalone CVar flag, alongside server and user 2020-01-16 17:52:58 +01:00
Alexander Kromm f85e3fb9a0 make nosave cvars set their value bypassing network code
This may look as a workaround, it is not.

nosave cvars are meant to be used as a storage for statistical data that doesn't
affect gameplay. That's why this data isn't saved to the savefile in the first
place. Therefore, there is no point in sending this data over network. It would
have no meaning on machines other than local.
2020-01-14 15:50:20 +01:00
alexey.lysiuk efd2f8a1a8 - implemented screenshots in softpoly backend 2020-01-14 12:14:03 +02:00
Christoph Oelckers 0c368a6498 - text update. 2020-01-13 23:12:02 +01:00
Christoph Oelckers dc3b36ebda - we are past 4.3 now. 2020-01-12 23:22:41 +01:00
alexey.lysiuk 7092a0a8f0 - fixed Linux and macOS implementations of I_FindAttr()
At the moment, we assume that dirent struct has d_type member, and DT_DIR is defined
This is true for supported versions of macOS, and Linux with glibc

https://forum.zdoom.org/viewtopic.php?t=66945
2020-01-12 23:03:59 +02:00
Rachael Alexanderson c6ea10f03f - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
alexey.lysiuk c466422095 - fixed uninitialized variable in OPL song
Mono streams could be erroneously treated as stereo, doubling their playback speed

https://forum.zdoom.org/viewtopic.php?t=66939
2020-01-12 18:02:26 +02:00
Christoph Oelckers 583734861e - compatibility workaround for using Scroll_Texture_Model with a line id of 0.
This would do very bad things if not being checked for.
2020-01-12 13:21:15 +01:00
Christoph Oelckers e3eae62af2 - store CVARs non-destructively in savegames.
The old method using a single string with a backslash as separator is unable to handle anything with actual backslashes in the data.
It now uses a JSON object with each CVAR being a separate key.
2020-01-12 12:59:08 +01:00
Christoph Oelckers 3e9a43d7f0 - added missing render style constants to ZScript. 2020-01-12 12:02:26 +01:00
alexey.lysiuk f32aff3396 - fixed A_PlaySound() called from Dehacked
The recently added argument was missing from PlaySound code pointer handling
Verified other Dehacked functions, and changed one incorrect comment
2020-01-12 11:48:45 +02:00
Christoph Oelckers d636acb002 - GAMESIG was never supposed to be used in printed output. Replaced all occurences with GAMENAME. 2020-01-12 09:43:47 +01:00
Christoph Oelckers 1d0ece26b6 - missed a warning. 2020-01-12 08:26:07 +01:00
Christoph Oelckers 9e13d3c60d - fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
Both now use the Unicode capable I_Find* interface instead of duplicating all its functionality in multiple platform dependent incarnations.
2020-01-12 08:18:47 +01:00
Kevin Caccamo 91589d9799 Attempt to optimize check for ML_DRAWFULLHEIGHT
It is less likely that a line will have the ML_DRAWFULLHEIGHT flag than its' ceiling will be above the neighbouring sector's ceiling and vice versa.
2020-01-11 13:24:02 +01:00
Kevin Caccamo d73a5f5e16 Use != 0 after ANDing with the relevant flags
This is mostly a "just in case" measure, in case I did something wrong with the previous commits.
2020-01-11 13:24:02 +01:00
Kevin Caccamo 2ff92e91d2 Fix ML_DRAWFULLHEIGHT flag check 2020-01-11 13:24:02 +01:00
Kevin Caccamo 7ca6e7e5c1 Add handling for drawfullheight flag
Parse drawfullheight flag in UDMF
Draw full height for walls if the linedef has this flag
2020-01-11 13:24:02 +01:00
Kevin Caccamo b443d0755e Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT
ML_DRAWFULLHEIGHT will be used to draw walls from the front/back sector's floor to the other sector's ceiling.
2020-01-11 13:24:02 +01:00
Kevin Caccamo 9b598017f9 Add more ways to prevent GZDoom from drawing skybox walls
Add noskywalls flag to sectors and linedefs
2020-01-11 13:24:02 +01:00
alexey.lysiuk f9fa07dca5 - restored old values for CHAN_... constants
https://forum.zdoom.org/viewtopic.php?t=66929
2020-01-11 13:27:10 +02:00
Rachael Alexanderson b219580ff5 - update filename for ultimate doom unity edition
- add support for tnt/plutonia unity edition
- uses same extraction program by kevansevans
2020-01-11 01:18:23 -05:00
Rachael Alexanderson 6df9e39152 - add support for new Bethesda.Net Unity Edition wads
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
2020-01-10 16:36:01 -05:00
alexey.lysiuk 3185e359b9 - added workaround for GLSL noise functions on macOS
There is no chance that Apple will fix their OpenGL drivers
The only viable solution is to preprocess these functions out, and put zeroes instead of them
2020-01-10 13:52:17 +02:00
alexey.lysiuk 1bc67cf7b9 - added ability to use static SDL2 library
This is intended for developers only, e.g. for testing SDL backend on macOS
2020-01-09 15:37:01 +02:00
alexey.lysiuk 442f953d67 - fixed invalid context warnings with Cocoa backend
A bunch of 'CGContext<...>: invalid context 0x0' messages were printed to console during OpenGL view creation and resizing
2020-01-07 14:37:25 +02:00
alexey.lysiuk 7e050010aa - removed obsolete softpoly render modes
https://forum.zdoom.org/viewtopic.php?t=66888
2020-01-06 14:31:34 +02:00
alexey.lysiuk fca492df2b - fixed compilation of debug target with older macOS SDKs
src/posix/cocoa/i_video.mm:633:31: error: property 'layer' not found on object of type 'id'
2020-01-06 14:26:16 +02:00
Alexander Kromm eeddd72458 fix nosave cvar keyword (saved to config, not saved to savegame) 2020-01-06 12:07:07 +01:00
alexey.lysiuk cad14d1c93 - fixed resolving of music aliases with full filenames
https://forum.zdoom.org/viewtopic.php?t=66815
2020-01-06 11:15:17 +02:00
alexey.lysiuk 83f46c4b2f - fixed erroneous override of default language strings
If the default identifier is present in LANGUAGE lump, following entries were treated as default as well

https://forum.zdoom.org/viewtopic.php?t=66873
2020-01-06 10:22:42 +02:00
Chronos Ouroboros a83fff0eb4 Disabled default blocks in mixins for now. 2020-01-05 19:07:03 -03:00
Rachael Alexanderson 98ee0a7035 - move colorization parser from 'textures' to 'gldefs' 2020-01-05 16:30:01 -05:00
Alexander Kromm b209fd9572 add "nosave" cvar token
It makes a cvar value not be saved in a save file.
2020-01-05 17:36:44 +01:00
alexey.lysiuk 4dc6ea4091 - set macOS deployment target in CMake
Removed explicit version selection from Travis configuration
Bug in particular version of CMake requires CMAKE_OSX_SYSROOT to be set to existing SDK name for Xcode 8
https://cmake.org/pipermail/cmake/2012-November/052649.html
2020-01-05 10:50:14 +02:00
Christoph Oelckers 26784d7453 - reverted the clamping when assigning to FScanner::Number.
This broke unsigned integer parsing without explicitly declaring the constant unsigned.
2020-01-05 00:17:58 +01:00
Christoph Oelckers 847cbcc0c3 - Text update. 2020-01-04 21:09:02 +01:00
Rachael Alexanderson cb7a097ed4 - vid_scalemode 1 now only goes down to 640x400 at minimum, instead of 320x200 2020-01-04 15:05:35 -05:00
Christoph Oelckers 58acbfb6b5 - added Esperanto menu option. 2020-01-04 21:00:39 +01:00
Petr Mrázek 3c20d5fe88 - Run the Alsa MIDI thread every 40ms or so, use non-blocking sequencer 2020-01-04 20:19:36 +01:00
Christoph Oelckers 4646273569 - fixed: menu sounds no longer got the CHANF_UI flag. 2020-01-04 19:36:22 +01:00