Commit Graph

12913 Commits

Author SHA1 Message Date
Rachael Alexanderson 872db304f0 Merge https://github.com/coelckers/gzdoom 2017-05-27 04:31:53 -04:00
Magnus Norddahl b111a708da - Fix compile error and some warnings 2017-05-27 06:27:36 +02:00
Magnus Norddahl 3f991429d1 - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
Major Cooke 35583621cf PSPF_MIRROR now corrects the bobx direction. 2017-05-26 18:28:09 -05:00
Rachael Alexanderson 40bbb70799 Merge https://github.com/coelckers/gzdoom 2017-05-26 18:17:35 -04:00
Major Cooke 636e36b90d Clean-up. 2017-05-26 11:34:26 -05:00
alexey.lysiuk 67d313cf25 Fixed megasphere item selection in bot code
https://forum.zdoom.org/viewtopic.php?t=56604
2017-05-26 11:54:42 +03:00
Major Cooke a25a536c9f Removed the auto PSPF_FLIP implimentation. 2017-05-25 20:40:54 -05:00
Major Cooke a111c59286 Added PSPF_MIRROR.
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson 5c30a99aa9 Merge https://github.com/coelckers/gzdoom 2017-05-25 10:39:14 -04:00
alexey.lysiuk d633e8afc1 Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
https://forum.zdoom.org/viewtopic.php?t=56582
2017-05-25 10:41:06 +03:00
alexey.lysiuk 3da02764d5 Updated Travis CI configuration
Use MinSizeRel configuration with Clang 4.0 on Linux
Use Debug configuration with GCC 7
2017-05-25 10:30:55 +03:00
Rachael Alexanderson d757279c92 Merge https://github.com/coelckers/gzdoom 2017-05-24 05:49:38 -04:00
alexey.lysiuk d766d22336 Added GCC 7 target to Travis CI configuration 2017-05-24 11:16:02 +03:00
Rachael Alexanderson 538bfabef8 Merge https://github.com/coelckers/gzdoom 2017-05-23 06:17:46 -04:00
Christoph Oelckers 9d73e4c635 - fixed errors in wallsprite setup for the classic software renderer:
* it did not use the correct texture.
* it had a math error in the right edge's y-coordinate calculation.
2017-05-23 09:37:38 +02:00
Dugan Chen bc0f9023f6 Add mem_fn header to oalsound.cpp 2017-05-22 21:54:58 +02:00
Rachael Alexanderson 7600fdb200 Merge https://github.com/coelckers/gzdoom 2017-05-22 13:10:19 -04:00
svdijk bdfc42182f OPLsynth: Default to center panning. 2017-05-22 09:15:02 +02:00
Christoph Oelckers 42e62d9005 - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
Christoph Oelckers 7bc5573baa - call P_FindParticleSubsectors before rendering a save picture in OpenGL.
This entry point was the only one missing that call.
2017-05-21 12:45:49 +02:00
Christoph Oelckers fc0855fac7 - fixed size of particles in the hardware renderer.
From the look of it the scale was changed in the software renderer several years back but the hardware renderer never got adjusted for it.
This also adds a bit of compensation to round particles so that they get rendered a bit larger than square ones.
2017-05-21 12:36:34 +02:00
Christoph Oelckers be2cfddb17 - handle the case where SBARINFO only contains a mugshot definition and fall back to the current statusbarclass if creating an SBARINFO-based statusbar fails. 2017-05-21 12:06:22 +02:00
Magnus Norddahl e27e89b57d - Make sure a hung worker thread always crashes the application 2017-05-21 12:03:12 +02:00
Rachael Alexanderson 3955b7a4f8 Merge https://github.com/coelckers/gzdoom 2017-05-21 05:52:27 -04:00
Magnus Norddahl aff9205057 - Fix mipmap filtering bug when using nearest filter 2017-05-21 11:01:37 +02:00
svdijk 371a8755c2 vid_glswfb: Prevent defunct windows. 2017-05-20 23:21:51 +02:00
Christoph Oelckers 4388d97db6 - PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'. 2017-05-20 20:56:43 +02:00
Rachael Alexanderson fd0602a163 Merge https://github.com/coelckers/gzdoom 2017-05-19 23:40:51 -04:00
Christoph Oelckers fc8639226d - yet again Visual Studio's autocompletion feature deleted some tildes. 2017-05-19 21:36:32 +02:00
Christoph Oelckers a4231ffd00 - more handling of some very broken old ATI drivers. 2017-05-19 21:33:48 +02:00
Christoph Oelckers e1cd0dc588 - major optimization on carry scroller code.
The old version was checking every single actor in every single sector for being affected by a carry scroller if there was so much as a single such scroller in the map.
Changed it so that the scroll thinker flags all actors in the affected sectors so that these expensive calculations can be skipped for everything else.
This change and reduce think time by 1/3 on maps like ZDCMP2 (on the test machine it went down from 6 ms to 4 ms on this map.)
2017-05-19 16:31:44 +02:00
Christoph Oelckers 9fc309d5b5 - stop the music when processing a fatal error. 2017-05-19 12:20:33 +02:00
Christoph Oelckers c1e64fa576 - fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
- fixed: Spawning actors on the rail trail must ignore the sparsity CVARs completely.
2017-05-19 12:03:20 +02:00
Christoph Oelckers c8e631bf26 - fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible. 2017-05-19 11:42:44 +02:00
Christoph Oelckers 97b664968e - removed a few unused VM opcodes. 2017-05-19 10:27:22 +02:00
Rachael Alexanderson 2f743c3128 Merge https://github.com/coelckers/gzdoom 2017-05-19 04:10:25 -04:00
svdijk 8ece6dff6a Menu: Never treat keys with no "Char" as hotkeys. 2017-05-18 21:29:08 +02:00
svdijk 4b8f4212ef Menu: Hotkeys should only select selectable items. 2017-05-18 21:29:08 +02:00
Rachael Alexanderson 1472627f6a Merge https://github.com/coelckers/gzdoom 2017-05-17 22:15:48 -04:00
Major Cooke bb1e927c46 Give the parameter a better name to associate by. 2017-05-17 23:03:22 +02:00
Major Cooke 65f13b0927 - Added a Z offsetting parameter to the ZScript LineAttack function.
- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
2017-05-17 23:03:22 +02:00
Rachael Alexanderson 0f54d7f854 Merge https://github.com/coelckers/gzdoom 2017-05-17 08:53:34 -04:00
svdijk ebf3a37394 Menu: Fix mouse handling for the autoaim slider. 2017-05-16 23:06:57 +02:00
alexey.lysiuk a92f889e44 Fixed recently introduced compilation warnings
src\v_video.cpp(1771): warning C4244: '=': conversion from 'double' to 'int', possible loss of data
src\v_video.cpp(1773): warning C4244: '=': conversion from 'double' to 'int', possible loss of data
2017-05-16 16:39:07 +03:00
Rachael Alexanderson 625fc73f28 - Missed a few CF_POWERBUDDHA references. 2017-05-16 04:13:25 -04:00
Rachael Alexanderson a93efb1e9e - slightly increase source code readability by moving a flag from one line to another. 2017-05-16 09:52:50 +02:00
Rachael Alexanderson 8192ad73bd - changed fall damage so it is max 'TELEFRAG_DAMAGE - 1' instead of a flat 999 (it used to check for >=1000). 2017-05-16 09:52:50 +02:00
Rachael Alexanderson c6946cc672 - removed all instances of CF_POWERBUDDHA 2017-05-16 09:52:50 +02:00
Rachael Alexanderson fe023b5ca4 - changed Buddha powerup from a flag to an inventory check 2017-05-16 09:52:50 +02:00