Christoph Oelckers
3988e27059
- scriptified the last remaining definition (BTSX MAP12 beta)
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- Changes to map geometry must force a node rebuild (SetVertex, SetLineSectorRef.)
- fixed incorrect use of scaling constant in SetWallYScale.
2018-04-11 19:10:15 +02:00
alexey.lysiuk
6631f208b1
Scriptified remaining compatibility entries
2018-04-11 17:01:57 +03:00
alexey.lysiuk
6480946d40
Scriptified more compatibility entries
2018-04-11 15:57:27 +03:00
alexey.lysiuk
5f5adbe161
Scriptified compatibility of Strife level along with needed functions
2018-04-11 13:02:26 +03:00
alexey.lysiuk
950443683b
Scriptified compatibility of more Heretic levels
2018-04-11 12:35:45 +03:00
alexey.lysiuk
69222c3c36
Fixed missing texture with hardware renderer on Jenesis MAP16
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https://forum.drdteam.org/viewtopic.php?t=7337
2018-04-11 11:54:27 +03:00
alexey.lysiuk
05dcd30838
Made 100% secrets possible on The Realm of Parthoris E1M5
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https://forum.zdoom.org/viewtopic.php?t=60181#p1049393
2018-04-11 11:52:07 +03:00
Christoph Oelckers
0ecbf07769
-ported a large part of compatibility.txt
2018-04-10 23:19:22 +02:00
Christoph Oelckers
65a219eecc
- sorted compatibility.txt so that levels which only have flags set are at the top of the file.
2018-04-10 20:02:41 +02:00
Christoph Oelckers
9daad477c3
- some improvements to compatibility scripts:
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* use names, not strings, to allow use of switch/case.
* avoid creating the checksum a second time per level.
* do an early-out check for maps that do not have scripted compatibility.
2018-04-09 22:09:28 +02:00
alexey.lysiuk
640948703f
Level compatibility via ZScript -- PoC
2018-04-09 17:54:12 +03:00
drfrag666
80f57dfaf0
- Increased size of the savegame comment area.
2018-04-08 21:56:35 +02:00
Marisa Kirisame
08f3afab0b
Separated P_ActivateLine ZScript export into two functions, one with and one without a vector parameter.
2018-04-08 21:53:20 +02:00
Marisa Kirisame
5d0ff4c8ba
Exports P_ActivateLine to ZScript (along with constants for activation type)
2018-04-08 21:53:20 +02:00
alexey.lysiuk
d3cacbf246
Fixed potential crash on usage of Mystic Ambit Incant
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https://forum.zdoom.org/viewtopic.php?t=60080
2018-04-03 12:41:51 +03:00
Christoph Oelckers
23146c9b18
- made all elements of DehInfo and State read-only.
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This data must be immutable, if any mod plays loose here, very bad things can happen, so this hole got plugged, even at the expense risking to break some badly behaving mods.
2018-04-01 08:41:06 +02:00
Simon
4afc538f88
Localize the word “for” in Strife’s trading dialogs
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This deals with what seems to be the only hardcoded piece of text in Strife. Also added a translation to the French file and removed a few superfluous line breaks in the English one.
2018-03-31 18:57:00 +02:00
ZippeyKeys12
0441994106
Default newradius in A_SetSize
2018-03-30 18:06:46 -05:00
alexey.lysiuk
84e9017a5f
Fixed infinite loop with zero height fast projectile
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https://forum.zdoom.org/viewtopic.php?t=60019
2018-03-30 12:49:35 +03:00
alexey.lysiuk
a6738fd139
Fixed infinite loop with None class in random spawner
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actor NoneSpawner : RandomSpawner
{
DropItem "None"
}
https://forum.zdoom.org/viewtopic.php?t=60027
2018-03-30 10:44:42 +03:00
Christoph Oelckers
98c7118a3a
- fixed: A sidedef's sector and linedef references were writable.
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This cannot be allowed under any circumstances because this is what links the map geometry together.
Yes, it will break any mod that tries to play with these variables, but any such mod has to be considered broken by design and must be stopped.
2018-03-25 22:39:10 +02:00
Marisa Kirisame
0656916bf2
Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
2018-03-24 16:30:49 +01:00
Marisa Kirisame
3072c9bf7c
Add PostUiTick(). Happens after all other tickers. Useful for handling changes in the play side within the same tic.
2018-03-24 10:24:13 +01:00
Marisa Kirisame
69c6e95b08
Add worldlineactivated event, triggered after successful line activation.
2018-03-24 10:23:31 +01:00
Marisa Kirisame
634a10db52
Adds "DI_MIRROR" flag to statusbar image drawing. Useful for rearview mirror camera textures, for example.
2018-03-24 00:29:50 +01:00
alexey.lysiuk
75782e6b34
Exported Inventory.AltHUDIcon field to ZScript
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https://forum.zdoom.org/viewtopic.php?t=59842
2018-03-18 11:02:21 +02:00
alexey.lysiuk
b4d3715345
Fixed status bar chain wiggling when paused
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Made ZScript implementation of chain wiggling in Heretic status bar as close as possible to C++ SBARINFO one
https://forum.zdoom.org/viewtopic.php?t=59840
2018-03-17 12:29:55 +02:00
alexey.lysiuk
e51a1867df
Added default values for BaseStatusBar.AttachMessage() arguments
2018-03-07 16:00:08 +02:00
alexey.lysiuk
4f1f989049
Exposed HUDMSGLayer_... constants to ZScript
2018-03-07 15:58:43 +02:00
Marisa Kirisame
c9613b2fd1
Make sidedef vertex and secplane height functions callable from ui
2018-03-03 17:10:32 +01:00
Marisa Kirisame
069c5aa90a
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
2018-03-03 09:30:06 +01:00
Christoph Oelckers
5d223bb8c3
- removed clearscope from DSectorEffect.GetSector.
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Just because this is a getter does not mean that the data may even exist on the client side!
2018-03-03 09:28:25 +01:00
Marisa Kirisame
4cc8ba3399
Export GetSector() again, removed lightingdata assignment.
2018-03-03 09:26:11 +01:00
Marisa Kirisame
053d9f4a44
Export sector effect pointers, fix missing pointer assignment on Lighting effect creation.
2018-03-03 09:26:11 +01:00
Christoph Oelckers
4c0f68bcd4
Merge branch 'master' into timidity++
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# Conflicts:
# src/sound/musicformats/music_midistream.cpp
2018-03-02 00:08:12 +01:00
Christoph Oelckers
bb16e34bf4
- exposed the HUD message interface to ZScript.
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Note that this is just the bare abstract interface. It is up to content makers to define usable HUD message classes and optionally contribute them to the engine.
2018-03-01 11:45:19 +01:00
Christoph Oelckers
6e8dbb590d
- fixed: PowerMorph.EndEffect should not tinker around with morph duration.
...
There was a clear attempt here to let the item keep control of the remaining morph time, but since the item would have gotten destroyed right afterward it just shot itself in the foot badly by doing so.
Just leaving the remaining work to the main unmorphing check in the PlayerThink code by doing nothing will avoid the bad situation where a player gets stuck in its morphed form.
2018-02-28 20:15:44 +01:00
Christoph Oelckers
3a3cd87ce0
- perform the stepping adjustment for FastProjectiles in 3D.
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Not checking the z-Axis means that they might pass through 3D floors without noticing at steep angles and very high speeds.
2018-02-28 18:26:25 +01:00
Major Cooke
7ac8b496f1
Added Distance(2/3)DSquared functions.
2018-02-28 09:28:11 +01:00
Christoph Oelckers
883a6ffe3a
- added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory.
2018-02-27 10:40:43 +01:00
Christoph Oelckers
36e8358763
- use submenus for soundfont selection both for better overview and avoiding a music restart for each selection change.
2018-02-26 08:52:40 +01:00
alexey.lysiuk
fb1f8a6045
Restored ACS_NamedExecuteWithResult for DECORATE
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https://forum.zdoom.org/viewtopic.php?t=59250
2018-02-24 22:03:23 +02:00
alexey.lysiuk
1679065a5d
Exposed Actor.ACS_ScriptCall() function
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This method can be used with arbitrary actor object like thing.ACS_ScriptCall("script")
CallACS() and ACS_NamedExecuteWithResult() intrinsics work only within self actor context
2018-02-24 16:23:55 +02:00
alexey.lysiuk
12eb760ff4
Do not abort if Korax target destroyed before attack begins
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https://forum.zdoom.org/viewtopic.php?t=59551
2018-02-22 16:52:45 +02:00
alexey.lysiuk
1bcbdf9fd1
Added CHAN_LOOP to ZScript ESoundFlags enum
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https://forum.zdoom.org/viewtopic.php?t=59417
2018-02-20 10:51:12 +02:00
alexey.lysiuk
af7648a151
Made PlayerRespawn skill definition consistent
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Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
Christoph Oelckers
8e90386567
- made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side.
2018-01-30 22:04:31 +01:00
alexey.lysiuk
d9323b9740
Marked internal menu commands as safe
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This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
Christoph Oelckers
7ceb70bcc1
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
2018-01-27 09:32:26 +01:00
Marisa Kirisame
92547028f3
Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures.
2018-01-26 21:00:44 +01:00