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Fixed infinite loop with None class in random spawner
actor NoneSpawner : RandomSpawner { DropItem "None" } https://forum.zdoom.org/viewtopic.php?t=60027
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1 changed files with 8 additions and 8 deletions
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@ -44,16 +44,16 @@ class RandomSpawner : Actor
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{
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while (di != null)
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{
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if (di.Name != 'None')
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bool shouldSkip = (di.Name == 'None') || (nomonsters && IsMonster(di));
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if (!shouldSkip)
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{
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if (!nomonsters || !IsMonster(di))
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{
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int amt = di.Amount;
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if (amt < 0) amt = 1; // default value is -1, we need a positive value.
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n += amt; // this is how we can weight the list.
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}
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di = di.Next;
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int amt = di.Amount;
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if (amt < 0) amt = 1; // default value is -1, we need a positive value.
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n += amt; // this is how we can weight the list.
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}
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di = di.Next;
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}
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if (n == 0)
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{ // Nothing left to spawn. They must have all been monsters, and monsters are disabled.
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