Commit graph

15883 commits

Author SHA1 Message Date
alexey.lysiuk
ff92b4b5d7 - reset internal console state on clear CCMD
'last line needs update' flag cannot be set when console is empty as there are no lines at all in this case

https://forum.zdoom.org/viewtopic.php?t=64909

# Conflicts:
#	src/c_consolebuffer.cpp
2019-06-03 12:47:29 +02:00
drfrag
6dd1d5eb38 - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist.
Old graphics, like mine (Intel Sandybridge Mobile, GL 3.0 Mesa) do not support this, therefore most of the time RFL_SHADER_STORAGE_BUFFER wasn't unset (I found no consequence of this on my machine, but better safe than sorry).

Found out by Valgrind. (patch by edward-san)
2019-06-02 22:01:18 +02:00
Edoardo Prezioso
768dc56ac0 - Fixed a buffer overflow with Timidity++ when playing Sigil e5m5 music.
See https://forum.zdoom.org/viewtopic.php?f=2&t=64910 .
2019-06-02 22:01:01 +02:00
Kevin Caccamo
9e9bc7fb7f Fix OBJ face normal direction
https://forum.zdoom.org/viewtopic.php?f=2&t=64740
2019-06-02 22:00:59 +02:00
David Carlier
9dad219d4e Inclusion of check symbol cmake's module. 2019-06-02 22:00:42 +02:00
Danilo Spinella
8b184a2d6a Check for execinfo.h and add libexecinfo if needed
Some systems (e.g. musl) do not have execinfo.h header.
Check if libexecinfo (library that provides execinfo.h header
and its functions) is installed in the system, and add
its linker flag if needed.
2019-06-02 22:00:40 +02:00
Danilo Spinella
56467d5347 Add support for musl-fts library
# Conflicts:
#	CMakeLists.txt
2019-06-02 22:00:38 +02:00
drfrag
5153d19af0 - Fixed compilation with gcc and clang. 2019-05-30 12:23:38 +02:00
alexey.lysiuk
a45c2ed9b6 - adjusted condition for ZScript global variable deprecation warning
The message is always printed for any use of deprecated global variable
If such variable is accessed inside a deprecated function from a core script lump, the message is printed only when verbosity level is set to highest

https://forum.zdoom.org/viewtopic.php?t=64830

# Conflicts:
#	src/scripting/backend/codegen.cpp
2019-05-30 11:37:30 +02:00
drfrag
dd4807a6ee - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
alexey.lysiuk
6f2102ae1d - fixed: version wasn't set for ZScript global variables
https://forum.zdoom.org/viewtopic.php?t=64830
2019-05-29 22:14:48 +02:00
alexey.lysiuk
6fbb1596e7 - fixed code generation for ternary operator with vector result types
https://forum.zdoom.org/viewtopic.php?t=64831
2019-05-29 22:14:46 +02:00
alexey.lysiuk
f44a9c8453 - fixed crash on message output during decorate parsing
Script position is now initialized at the very beginning of decorate parsing process
Script position no longer contains uninitialized file name

https://forum.zdoom.org/viewtopic.php?t=64836
2019-05-29 22:14:43 +02:00
drfrag
6dcabe52ca - Fixed typo. 2019-05-27 11:58:21 +02:00
alexey.lysiuk
b8e483166b - fixed conversation links with pages referenced by name
https://forum.zdoom.org/viewtopic.php?t=64177

# Conflicts:
#	src/p_usdf.cpp
2019-05-27 11:58:19 +02:00
alexey.lysiuk
1b0d8391c4 - fixed 'Pause by <playername>' message in multiplayer
https://forum.zdoom.org/viewtopic.php?t=64765

# Conflicts:
#	src/d_main.cpp
2019-05-27 11:58:06 +02:00
alexey.lysiuk
dc18200339 - fixed wrong native call for Actor.Vec2Offset()
https://forum.zdoom.org/viewtopic.php?t=64810
2019-05-27 11:58:03 +02:00
drfrag
1c593d0f67 - fixed character position assignment for multi-lump fonts
https://forum.zdoom.org/viewtopic.php?t=64741#p1104427
(patch by _mental_)
2019-05-27 11:57:44 +02:00
David Carlier
5add93d60a Fixing crash when loaded module, using proper function liberate them. 2019-05-27 11:57:32 +02:00
Christoph Oelckers
4bcdd1565a - added Doom and Strife BigFont characters.
This isn't tested!
2019-05-27 02:15:46 +02:00
Christoph Oelckers
d8c13bed5e - Fixed loading of folder based fonts and added a config lump per font.
This is done by putting a font.inf file into the folder.
Current options are "Kerning", "Scale", "FontHeight" and "SpaceWidth"

# Conflicts:
#	src/textures/textures.h
#	src/v_font.cpp

# Conflicts:
#	src/v_font.cpp
2019-05-26 21:38:08 +02:00
Christoph Oelckers
1252042e33 - cleanup of font init to have less special cases
To make things easier, DBIGFONT, SBIGFONT and HBIGFONT will now be renamed in the lump directory to make things a bit easier to handle.

Another change is to make font folders atomic units to prevent cross-pollution between incompatible fonts. The only exception to this are the def* folders because they need to piece together their fonts from both zd_extra.pk3 and the IWADs.
2019-05-26 21:31:46 +02:00
Christoph Oelckers
1edf0a001b - changed font loader to detect fonts in folders and to find all default fonts in folders.
# Conflicts:
#	src/v_font.cpp
2019-05-26 21:17:44 +02:00
Christoph Oelckers
32c24038b0 - reworked font loader to make adding multi-lump fonts easier.
A multi-lump font can be created by putting all characters into a subdirectory of fonts/ with the intended name. Each character needs to be named by its character index as hex number.
So far this is only active for the predefined small fonts

# Conflicts:
#	src/v_font.cpp
2019-05-26 21:17:16 +02:00
drfrag
b62973d190 - Fixed compilation with old gcc and clang. 2019-05-23 00:05:16 +02:00
Rachael Alexanderson
d54c1a7af1 - add some debugging information for GZSDF pagenames feature
# Conflicts:
#	src/p_usdf.cpp
2019-05-22 19:57:26 +02:00
alexey.lysiuk
d1298e2a71 - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
There was no read barrier inserted for AActor object while it's a subject of garbage collection
Pointer stored in TObjPtr<> was reinterpreted as void* because of vararg function

https://forum.zdoom.org/viewtopic.php?t=64771

# Conflicts:
#	src/dobjgc.h
#	src/p_acs.cpp
2019-05-22 19:57:24 +02:00
Christoph Oelckers
75f5318b00 - fixed text color setup for added console message. 2019-05-22 19:57:22 +02:00
drfrag
14981adb6a - Greek Sigma character fallback
The lowercase Sigma letter in Greek has two different forms (σ and ς), which changes depending on its placement in a word, but in uppercase and smallcaps contexts, it only has one look regardless of word positioning. If the character ς is missing, it should fall back to σ.
(patch by Graf & Nemrtvi)
2019-05-22 19:57:19 +02:00
drfrag
8feeef9228 - Missing strings. 2019-05-19 20:40:24 +02:00
Christoph Oelckers
38fd06656d - made the colorset names and the texts in the color picker localizable.
# Conflicts:
#	wadsrc/static/language.csv
2019-05-19 20:40:22 +02:00
William Breathitt Gray
f31e0bcd85 Force STATIC for internal GZDoom libraries
This makes sure the internal versions of these libraries bundled with
the GZDoom source code is used. This prevents the system from building
GZDoom for dynamic linking with incompatible external libraries (see
<https://forum.zdoom.org/viewtopic.php?f=2&t=64633>).

# Conflicts:
#	glslang/glslang/CMakeLists.txt
#	glslang/spirv/CMakeLists.txt
2019-05-18 22:49:07 +02:00
Alexander
9191a33d82 made "netevent cannot be used outside of a map" message a warning 2019-05-18 14:09:01 +02:00
Alexander
fa42357891 added a crosshair on/off toggle
# Conflicts:
#	wadsrc/static/menudef.txt
2019-05-18 14:08:59 +02:00
drfrag
fcdc296ec7 - Missing casting, even when that function is deprecated. 2019-05-15 19:13:01 +02:00
drfrag
1186bccca0 - Fixed crash with dummy texture inside FTexture::FillBuffer in software mode.
Caused by The following GameInfo line in Doom Tournament:
 Border = 0,0,"","","","","","","",""
2019-05-15 18:41:11 +02:00
drfrag
5fb354e7f4 - Forgot to update the internal ZScript version. 2019-05-14 21:33:41 +02:00
alexey.lysiuk
b0398273e2 - fixed compilation with GCC and Clang
src/g_mapinfo.cpp:840:58: error: cannot pass objects of non-trivially-copyable type ‘class FString’ through ‘...’
2019-05-14 20:13:16 +02:00
drfrag
369233c2cf - fixed 'I' to 'i' upper-to-lower mapping
https://forum.zdoom.org/viewtopic.php?t=64526
(patch by _mental_)
2019-05-14 20:13:13 +02:00
drfrag
59633d8c72 - Changed deprecations. 2019-05-14 20:10:58 +02:00
alexey.lysiuk
1577da4186 - fixed deprecation warnings in core scripts
Actually no warnings here (drfrag)

# Conflicts:
#	wadsrc/static/zscript/ui/statscreen/statscreen.zs
2019-05-14 20:07:55 +02:00
Christoph Oelckers
6da5f579e0 - updated UFMF-spec for UTF-8. 2019-05-14 19:58:17 +02:00
Player701
f55ad14663 Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString (#810)
* - Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString

* - added underlying type declaration for EMonospacing

* - replaced "#include v_video.h" with a declaration of EMonospacing
2019-05-14 19:50:43 +02:00
Christoph Oelckers
a6491c71b5 - added monospacing support to Screen.DrawText and its native counterparts.
# Conflicts:
#	src/g_statusbar/shared_sbar.cpp
#	src/v_draw.cpp
#	src/v_video.h

Without the HUD modifications. (drfrag)

# Conflicts:
#	src/v_draw.cpp
#	wadsrc/static/zscript/base.zs
2019-05-14 19:50:25 +02:00
Christoph Oelckers
2887bc6afc - do proper checks for chat string length.
The counter variable was not only used incorrectly, it was completely redundant.
This still has a byte limit due to how the network code works so for non-Latin languages may result in shorter strings.
2019-05-14 19:47:12 +02:00
Player701
405ece578a - Added "const" qualifiers to the new UTF-8-aware string methods 2019-05-14 19:39:09 +02:00
Christoph Oelckers
0c36ab0651 - added CharUpper and CharLower functions to ZScript.
These, like MakeUpper and MakeLower, use the internal Unicode case conversion tables.

# Conflicts:
#	src/scripting/vmthunks.cpp
2019-05-14 19:37:49 +02:00
Christoph Oelckers
1e0228c13a - added Unicode aware MakeUpper/MakeLower functions to FString and ZScript's String and deprecated ToUpper/ToLower because their semantics did not allow fixing them. 2019-05-14 19:37:47 +02:00
drfrag
f2a43353c4 - Exported some types to fontinternals.h. 2019-05-14 19:37:44 +02:00
Christoph Oelckers
6caf1f60c6 - added some UTF-8 utilities to FString.
This deprecated CharAt and CharCodeAt for being unsuitable for text processing and in the case of CharCodeAt also for being buggy.
A new replacement, ByteAt has been added that reads a string byte by byte, as well as CodePointCount, which counts the amount of Unicode code points in a string and GetNextCodePoint which reads the string code point by code point.
Note that while this woll work as intended with the currently supported languages as a means to read single characters, there is no guarantee that this will remain so if Unicode support gets extended to things which break the "one code point == one character" assumption.
2019-05-14 19:35:21 +02:00