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drfrag 1186bccca0 - Fixed crash with dummy texture inside FTexture::FillBuffer in software mode.
Caused by The following GameInfo line in Doom Tournament:
 Border = 0,0,"","","","","","","",""
2019-05-15 18:41:11 +02:00
asmjit - implement xor swap for vec registers 2019-04-17 18:39:58 +02:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake Do not write g_pch.cpp if it's already up-to-date 2018-05-09 21:51:53 +02:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb - made DUMB library always static 2019-05-12 20:23:04 +02:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
game-music-emu - reverted GME Kss_Cpu.cpp to previous version 2019-04-27 12:16:32 +02:00
gdtoa - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
jpeg - removed obsolete readme. 2018-05-10 14:08:16 +02:00
lzma - updated LZMA SDK to version 19.00 2019-04-29 19:51:56 +02:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - updated UFMF-spec for UTF-8. 2019-05-14 19:58:17 +02:00
src - Fixed crash with dummy texture inside FTexture::FillBuffer in software mode. 2019-05-15 18:41:11 +02:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
wadsrc - Forgot to update the internal ZScript version. 2019-05-14 21:33:41 +02:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-05-01 01:01:35 +02:00
wadsrc_extra Move player crouch sprites. 2019-05-02 17:10:18 +02:00
wadsrc_lights - changed the filter name for Doom IWADs 2019-05-01 01:01:35 +02:00
zlib Updated zlib to 1.2.11 2018-04-03 11:30:04 +03:00
.appveyor.yml - set MSBuild to utilise all CPUs in AppVeyor builds 2019-04-27 23:45:53 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-18 14:01:48 +02:00
.gitignore Ignore .DS_Store for macOS 2018-02-22 08:40:32 +01:00
.travis.yml - updated Travis CI configuration to use Xcode 10.2 2019-05-13 19:07:53 +02:00
CMakeLists.txt - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
README.md - Updated README.md. 2019-05-08 21:40:40 +02:00

Welcome to LZDoom!

Build Status Build Status

LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

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