- reworked font loader to make adding multi-lump fonts easier.

A multi-lump font can be created by putting all characters into a subdirectory of fonts/ with the intended name. Each character needs to be named by its character index as hex number.
So far this is only active for the predefined small fonts

# Conflicts:
#	src/v_font.cpp
This commit is contained in:
Christoph Oelckers 2019-02-07 13:12:39 +01:00 committed by drfrag
parent b62973d190
commit 32c24038b0
78 changed files with 105 additions and 33 deletions

View file

@ -1095,23 +1095,17 @@ FFont *V_GetFont(const char *name)
//
//==========================================================================
FFont::FFont (const char *name, const char *nametemplate, int first, int count, int start, int fdlump, int spacewidth, bool notranslate)
FFont::FFont (const char *name, const char *nametemplate, const char *filetemplate, int lfirst, int lcount, int start, int fdlump, int spacewidth, bool notranslate)
{
int i;
FTextureID lump;
char buffer[12];
TArray<FTexture*> charLumps;
int maxyoffs;
bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
bool stcfn121 = false;
noTranslate = notranslate;
Lump = fdlump;
Chars = new CharData[count];
charLumps.Resize(count);
PatchRemap = new uint8_t[256];
FirstChar = first;
LastChar = first + count - 1;
FontHeight = 0;
GlobalKerning = false;
FontName = name;
@ -1122,10 +1116,13 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
maxyoffs = 0;
for (i = 0; i < count; i++)
TMap<int, FTexture*> charMap;
int minchar = INT_MAX;
int maxchar = INT_MIN;
for (i = 0; i < lcount; i++)
{
charLumps[i] = NULL;
mysnprintf (buffer, countof(buffer), nametemplate, i + start);
int position = '!' + i;
mysnprintf(buffer, countof(buffer), nametemplate, i + start);
lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
if (doomtemplate && lump.isValid() && i + start == 121)
@ -1138,21 +1135,55 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
!TexMan.CheckForTexture("STCFN122", ETextureType::MiscPatch).isValid())
{
// insert the incorrectly named '|' graphic in its correct position.
if (count > 124-start) charLumps[124-start] = TexMan[lump];
lump.SetInvalid();
stcfn121 = true;
position = 124;
}
}
if (lump.isValid())
{
FTexture *pic = TexMan[lump];
if (pic != NULL)
if (position < minchar) minchar = position;
if (position > maxchar) maxchar = position;
charMap.Insert(position, TexMan[lump]);
}
}
if (filetemplate != nullptr)
{
TArray<FolderEntry> folderdata;
FStringf path("fonts/%s/", filetemplate);
if (Wads.GetLumpsInFolder(path, folderdata))
{
// all valid lumps must be named with a hex number that represents its Unicode character index.
for (auto &entry : folderdata)
{
// set the lump here only if it represents a valid texture
if (i != 124-start || !stcfn121)
charLumps[i] = pic;
char *endp;
auto base = ExtractFileBase(entry.name);
auto position = strtoll(base.GetChars(), &endp, 16);
if ((*endp == 0 || *endp == '.' && position >= '!' && position < 0xffff))
{
auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
if (lump.isValid())
{
if ((int)position < minchar) minchar = (int)position;
if ((int)position > maxchar) maxchar = (int)position;
charMap.Insert((int)position, TexMan[lump]);
}
}
}
}
}
FirstChar = minchar;
LastChar = maxchar;
auto count = maxchar - minchar + 1;
Chars = new CharData[count];
for (i = 0; i < count; i++)
{
auto lump = charMap.CheckKey(FirstChar + i);
if (lump != nullptr)
{
FTexture *pic = *lump;
if (pic != nullptr)
{
int height = pic->GetScaledHeight();
int yoffs = pic->GetScaledTopOffset();
@ -1160,18 +1191,15 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
{
maxyoffs = yoffs;
}
height += abs (yoffs);
height += abs(yoffs);
if (height > FontHeight)
{
FontHeight = height;
}
}
}
if (charLumps[i] != nullptr)
{
if (!noTranslate) Chars[i].Pic = new FFontChar1 (charLumps[i]);
else Chars[i].Pic = charLumps[i];
if (!noTranslate) Chars[i].Pic = new FFontChar1 (pic);
else Chars[i].Pic = pic;
Chars[i].XMove = Chars[i].Pic->GetScaledWidth();
}
else
@ -1185,9 +1213,9 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
{
SpaceWidth = spacewidth;
}
else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].Pic != NULL)
else if ('N'-FirstChar >= 0 && 'N'-FirstChar < count && Chars['N' - FirstChar].Pic != nullptr)
{
SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
SpaceWidth = (Chars['N' - FirstChar].XMove + 1) / 2;
}
else
{
@ -3069,7 +3097,7 @@ void V_InitCustomFonts()
}
if (format == 1)
{
FFont *fnt = new FFont (namebuffer, templatebuf, first, count, start, llump, spacewidth, donttranslate);
FFont *fnt = new FFont (namebuffer, templatebuf, nullptr, first, count, start, llump, spacewidth, donttranslate);
fnt->SetCursor(cursor);
fnt->SetKerning(kerning);
}
@ -3474,19 +3502,19 @@ void V_InitFonts()
}
else if (Wads.CheckNumForName ("FONTA_S") >= 0)
{
SmallFont = new FFont ("SmallFont", "FONTA%02u", HU_FONTSTART, HU_FONTSIZE, 1, -1);
SmallFont = new FFont ("SmallFont", "FONTA%02u", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
SmallFont->SetCursor('[');
}
else
{
SmallFont = new FFont ("SmallFont", "STCFN%.3d", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
SmallFont = new FFont ("SmallFont", "STCFN%.3d", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
}
}
if (!(SmallFont2 = FFont::FindFont("SmallFont2"))) // Only used by Strife
{
if (Wads.CheckNumForName ("STBFN033", ns_graphics) >= 0)
{
SmallFont2 = new FFont ("SmallFont2", "STBFN%.3d", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
SmallFont2 = new FFont ("SmallFont2", "STBFN%.3d", "defsmallfont2", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
}
else
{
@ -3517,7 +3545,7 @@ void V_InitFonts()
}
else
{
BigFont = new FFont ("BigFont", "FONTB%02u", HU_FONTSTART, HU_FONTSIZE, 1, -1);
BigFont = new FFont ("BigFont", "FONTB%02u", "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
}
}
}

View file

@ -79,7 +79,7 @@ extern int NumTextColors;
class FFont
{
public:
FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
FFont (const char *fontname, const char *nametemplate, const char *filetemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
virtual ~FFont ();
virtual FTexture *GetChar (int code, int *const width) const;

View file

@ -1245,6 +1245,43 @@ FResourceLump *FWadCollection::GetLumpRecord(int lump) const
return LumpInfo[lump].lump;
}
//==========================================================================
//
// GetLumpsInFolder
//
// Gets all lumps within a single folder in the hierarchy.
//
//==========================================================================
static int folderentrycmp(const void *a, const void *b)
{
auto A = (FolderEntry*)a;
auto B = (FolderEntry*)b;
return strcmp(A->name, B->name);
}
unsigned FWadCollection::GetLumpsInFolder(const char *inpath, TArray<FolderEntry> &result) const
{
FString path = inpath;
FixPathSeperator(path);
path.ToLower();
if (path[path.Len() - 1] != '/') path += '/';
result.Clear();
for (unsigned i = 0; i < LumpInfo.Size(); i++)
{
if (LumpInfo[i].lump->FullName.IndexOf(path) == 0)
{
// Only if it hasn't been replaced.
if (Wads.CheckNumForFullName(LumpInfo[i].lump->FullName) == i)
{
result.Push({ LumpInfo[i].lump->FullName.GetChars(), i });
}
}
}
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
return result.Size();
}
//==========================================================================
//
// W_ReadLump

View file

@ -101,6 +101,12 @@ private:
friend class FWadCollection;
};
struct FolderEntry
{
const char *name;
unsigned lumpnum;
};
class FWadCollection
{
public:
@ -173,6 +179,7 @@ public:
int GetLumpIndexNum (int lump) const; // Returns the RFF index number for this lump
FResourceLump *GetLumpRecord(int lump) const; // Returns the FResourceLump, in case the caller wants to have direct access to the lump cache.
bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
unsigned GetLumpsInFolder(const char *path, TArray<FolderEntry> &result) const;
bool IsEncryptedFile(int lump) const;