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- adjusted condition for ZScript global variable deprecation warning
The message is always printed for any use of deprecated global variable If such variable is accessed inside a deprecated function from a core script lump, the message is printed only when verbosity level is set to highest https://forum.zdoom.org/viewtopic.php?t=64830 # Conflicts: # src/scripting/backend/codegen.cpp
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@ -6130,7 +6130,15 @@ FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
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{
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if (sym->mVersion <= ctx.Version)
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{
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ScriptPosition.Message(MSG_WARNING, "Accessing deprecated global variable %s - deprecated since %d.%d.%d", sym->SymbolName.GetChars(), vsym->mVersion.major, vsym->mVersion.minor, vsym->mVersion.revision);
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// Allow use of deprecated symbols in deprecated functions of the internal code. This is meant to allow deprecated code to remain as it was,
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// even if it depends on some deprecated symbol.
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// The main motivation here is to keep the deprecated static functions accessing the global level variable as they were.
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// Print these only if debug output is active and at the highest verbosity level.
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const bool internal = (ctx.Function->Variants[0].Flags & VARF_Deprecated) && Wads.GetLumpFile(ctx.Lump) == 0;
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ScriptPosition.Message(internal ? MSG_DEBUGMSG : MSG_WARNING,
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"%sAccessing deprecated global variable %s - deprecated since %d.%d.%d", internal ? TEXTCOLOR_BLUE : "",
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sym->SymbolName.GetChars(), vsym->mVersion.major, vsym->mVersion.minor, vsym->mVersion.revision);
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}
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}
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