Rachael Alexanderson
0d2a24876b
- Remove "gitversion.h" from "version.h" - should result in faster compiles after a commit in Windows
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- Fix zdoom.rc to show the actual git commit tag and id for the Product Version
- Made zdoom.rc "codepage 1252" compliant as dictated by the #pragma (if this needs changed the pragma should be updated, this was messing up the version strings in the final compile)
2019-02-13 21:34:44 -05:00
alexey.lysiuk
be6ce43045
- added ability to customize font of automap marks
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Set am_markfont CVAR to a desired font name
Use am_markcolor to select a text color, has no effect with the default font, AMMNUMx
2019-02-13 21:47:53 +01:00
Christoph Oelckers
914818cb88
- fixed run health clamping.
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This didn't scale the move factors properly.
2019-02-13 20:12:13 +01:00
Christoph Oelckers
6ff6a6af00
- made gameaction read only
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The script side cannot do anything useful with this, because most actions require parameters in global variables, so this is a first grade candidate for rogue mods to make the engine misbehave.
2019-02-13 14:59:55 +01:00
Christoph Oelckers
8efc3188b9
- fixed map name setup
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This was broken when localization for Hexen was added.
2019-02-13 00:47:03 +01:00
Christoph Oelckers
ef050d700c
- Fixed loading of folder based fonts and added a config lump per font.
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This is done by putting a font.inf file into the folder.
Current options are "Kerning", "Scale", "FontHeight" and "SpaceWidth"
2019-02-13 00:02:39 +01:00
Christoph Oelckers
32f0e650fa
- added Doom and Strife BigFont characters.
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This isn't tested!
2019-02-12 20:56:08 +01:00
Christoph Oelckers
e526cebc8e
Merge remote-tracking branch 'origin/master' into localization
2019-02-12 00:20:00 +01:00
Christoph Oelckers
0b8fb3ac1a
- cleanup of font init to have less special cases
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To make things easier, DBIGFONT, SBIGFONT and HBIGFONT will now be renamed in the lump directory to make things a bit easier to handle.
Another change is to make font folders atomic units to prevent cross-pollution between incompatible fonts. The only exception to this are the def* folders because they need to piece together their fonts from both zd_extra.pk3 and the IWADs.
2019-02-12 00:19:44 +01:00
alexey.lysiuk
eaf0ac1f7b
- added compatibility entries for maps affected by buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
alexey.lysiuk
d4d010ac32
- added compatibility flag for buggy CheckSwitchRange behavior
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https://forum.zdoom.org/viewtopic.php?t=63008
https://forum.zdoom.org/viewtopic.php?t=63650
2019-02-11 17:57:03 +01:00
Christoph Oelckers
fe981c68d3
- changed font loader to detect fonts in folders and to find all default fonts in folders.
2019-02-11 01:58:51 +01:00
Christoph Oelckers
e4690b4cd8
- exported all Hexen map names and intermission texts to the language table.
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As IWAD content this is in zd_extra.pk3.
2019-02-11 01:33:09 +01:00
Christoph Oelckers
6d19374ae8
Only replace Strife dialogue content if the default strings from zd_extra.pk3 are present.
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If not, use the dialogue file's content directly.
2019-02-11 00:46:13 +01:00
Christoph Oelckers
3a440a5fa7
- moved the displayed text in strfhelp.o to the string table.
2019-02-11 00:43:57 +01:00
Christoph Oelckers
4bacde36c0
- moved Strife's map names to the string table.
2019-02-11 00:27:08 +01:00
Christoph Oelckers
af5a2fe522
- removed the ActiveSequences counter.
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It was only used to avoid traversing the list if all sequences were paused which is an exceptional situation.
On the other hand, the way it counted was not correct so rather than fixing it it seemed more appropriate to remove it entirely.
2019-02-10 20:30:40 +01:00
Christoph Oelckers
072018bda2
- cleaned up .gitignore.
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This still contained a lot of data from the pre-CMake build setup for Windows. None of these paths is relevant anymore.
2019-02-10 14:12:06 +01:00
Christoph Oelckers
5e6a96d021
- fixed path of texture directory.
2019-02-10 14:08:27 +01:00
Christoph Oelckers
afc17d6bcc
- removed $ from string label.
2019-02-10 13:59:26 +01:00
Christoph Oelckers
dab7d37a02
- use proper casing for the game texts so that they can also work with a complete font.
2019-02-10 10:21:51 +01:00
Christoph Oelckers
993a16787c
- removed the special exception for those weird "No..." messages and moved the only one that isn't garbage to the language lump.
2019-02-10 09:59:05 +01:00
Christoph Oelckers
9af171f308
- re-added the existing characters of the Raven font for Hexen and fixed the palette for the Cyrillic ones.
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These were identical with the Heretic versions.
2019-02-09 23:57:05 +01:00
Sasha Red
c51ae7523f
Added Russian Unicode alphabet for Hexen, Heretic, and Strife
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The BIGFONT system works in both Heretic and Hexen; however, as Doom and Strife still depend on a lump format, they lack it.
(Also renamed the “game-raven” directory to “game-heretic”—the lumps in that folder are made for the Heretic palette, and become riddled with artifacts when loaded in Hexen).
2019-02-09 21:59:25 +01:00
Christoph Oelckers
e57b16b9e7
- exported the character names of Strife's dialogues.
2019-02-09 13:15:30 +01:00
Christoph Oelckers
b1820039d7
- exported Strife's log texts to the string table.
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This is dpne as a two-stage approach. TXT_LOGTEXTxxx will always take precedence over the log lumps, and TXT_ILOGxxx will only replace the original IWAD content.
This is so that PWADs replacing these lumps don't get overridden by the default texts.
2019-02-09 12:52:50 +01:00
Christoph Oelckers
88e227f1f3
Merge branch 'new_level_refactor' into localization
2019-02-09 12:22:15 +01:00
Christoph Oelckers
59954fa4f9
- fixed accidentally duplicated variable name in ChangeLevel function.
2019-02-09 12:07:30 +01:00
Christoph Oelckers
244103b42f
- deleted some accidentally committed files.
2019-02-09 10:56:34 +01:00
Christoph Oelckers
4642df3052
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-02-09 10:39:08 +01:00
Christoph Oelckers
3c0c076226
- removed extraneous parameter in SpawnPlayerMissile call in A_FireProjectile.
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The native variant has a MissileActor out parameter in this place, but in ZScript that's a secondary return value.
2019-02-09 09:25:29 +01:00
Christoph Oelckers
3d3f260137
- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
2019-02-09 09:17:57 +01:00
Christoph Oelckers
8a28134254
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
2019-02-09 08:47:07 +01:00
Christoph Oelckers
a5feff7aa0
- fixed: The level's local event manager wasn't fully taken down when freeing the level's data.
2019-02-09 08:46:48 +01:00
Major Cooke
acc510dfb3
Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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- The flags are used by DamageMobj so modders can determine radius damage, for example, by checking for DMG_EXPLOSION.
2019-02-08 20:07:49 +01:00
Major Cooke
1b97bae307
Added Z + camera roll relativity for A_QuakeEx's QF_RELATIVE flag.
2019-02-08 20:07:27 +01:00
Christoph Oelckers
449610496f
- fixed: 'level.frozen' still needs to be writable and have an effect.
2019-02-08 20:04:45 +01:00
Christoph Oelckers
584dae85f4
- fixed: LEVEL_USEPLAYERSTARTZ was checked on the wrong variable.
2019-02-08 19:58:15 +01:00
alexey.lysiuk
fb1167ecfb
- set MSBuild to utilise all CPUs in AppVeyor builds
2019-02-08 16:40:04 +02:00
alexey.lysiuk
96e249bcb1
- updated Travis CI configuration
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Select Release configuration explicitly because CMAKE_BUILD_TYPE doesn't work with MSBuild projects
Use long names for command line options of native build tools
Enable minimal verbosity for MSBuild
2019-02-08 16:37:09 +02:00
Christoph Oelckers
0b2494f9ca
- fixed: The global viewpoint's Level member was accessed before it was set.
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All affected code needs to get a Level parameter passed in through its arguments.
2019-02-08 13:12:46 +01:00
Christoph Oelckers
bd1f5d9750
- start the HUD message ticker at -1 to compensate for the additional tick they now receive due to the change at which time the status bar gets ticked.
2019-02-08 08:58:16 +01:00
Christoph Oelckers
bcc1aa95b2
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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Unlike from an action function, this can be called with a null actor, which for the player constants still needs to return something valid.
2019-02-07 15:41:35 +01:00
Christoph Oelckers
c0bbb4fd0d
- fixed lowercase handling of non-basic-latin characters and added Undead's Russian translation.
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The added table may be overkill but this way the font engine is prepared for things to come.
Currently the text placement in the menu seems a bit broken, that's a task for later.
2019-02-07 13:49:54 +01:00
Christoph Oelckers
4d2bb11317
- reworked font loader to make adding multi-lump fonts easier.
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A multi-lump font can be created by putting all characters into a subdirectory of fonts/ with the intended name. Each character needs to be named by its character index as hex number.
So far this is only active for the predefined small fonts
2019-02-07 13:12:39 +01:00
Christoph Oelckers
5af5717cf1
- added a compatibility fix for KDiZD Z1M3 and fixed some tagging issues in the compatibility handler.
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One sector in an underwater area of KDIZD Z1M3 got tagged with an incorrect Transfer_Heights effect which caused render glitches in that area.
There were also a few AddSectorTag calls without first clearing the sector's tags leading to potentially undefined behavior.
2019-02-07 09:42:51 +01:00
Christoph Oelckers
eec53a6670
- print more meaningful info in countdecals CCMD.
2019-02-07 09:39:37 +01:00
Christoph Oelckers
4cdbc99877
- fixed creation of phased light sequences.
2019-02-07 09:39:36 +01:00
Christoph Oelckers
9dec214c15
- properly un-count faded out decals without involving the Destroy method.
2019-02-07 09:39:36 +01:00
Christoph Oelckers
97e3e858a1
- re-count impact decals each time a savegame is loaded.
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This counter is not always reliable, especially when running for longer periods, so putting it in a savegame is not a good idea.
2019-02-07 09:39:36 +01:00