- deleted some accidentally committed files.

This commit is contained in:
Christoph Oelckers 2019-02-09 10:56:34 +01:00
parent 4642df3052
commit 244103b42f
5 changed files with 0 additions and 22236 deletions

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{
"configurations": [
{
"name": "x64-Release",
"generator": "Ninja",
"configurationType": "Release",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "-v",
"ctestCommandArgs": "",
"variables": [
{
"name": "ZDOOM_GENERATE_ASM",
"value": "True",
"type": "BOOL"
},
{
"name": "ZDOOM_GENERATE_MAPFILE",
"value": "True",
"type": "BOOL"
},
{
"name": "ZDOOM_OUTPUT_OLDSTYLE",
"value": "True",
"type": "BOOL"
},
{
"name": "JPEG_INCLUDE_DIR",
"value": "c:\\Programming\\vcpkg\\packages\\libjpeg-turbo_x64-windows-static\\include\\",
"type": "PATH"
},
{
"name": "JPEG_LIBRARY_DEBUG",
"value": "c:\\Programming\\vcpkg\\packages\\libjpeg-turbo_x64-windows-static\\lib\\jpeg.lib",
"type": "FILEPATH"
},
{
"name": "JPEG_LIBRARY_RELEASE",
"value": "c:\\Programming\\vcpkg\\packages\\libjpeg-turbo_x64-windows-static\\lib\\jpeg.lib",
"type": "FILEPATH"
}
]
}
]
}

21073
externs.txt

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#pragma once
#include "tarray.h"
#include "r_defs.h"
#include "p_trace.h"
// [ZZ] Destructible geometry related
struct FHealthGroup
{
TArray<sector_t*> sectors;
TArray<line_t*> lines;
int health;
int id;
};
// for P_DamageSector
enum
{
SECPART_Floor = 0,
SECPART_Ceiling = 1,
SECPART_3D = 2
};
void P_SetHealthGroupHealth(FHealthGroup* group, int health);
void P_SetHealthGroupHealth(FLevelLocals *Level, int group, int health);
void P_InitHealthGroups(FLevelLocals *Level);
FHealthGroup* P_GetHealthGroup(FLevelLocals *Level, int id);
FHealthGroup* P_GetHealthGroupOrNew(FLevelLocals *Level, int id, int startinghealth);
void P_DamageSector(sector_t* sector, AActor* source, int damage, FName damagetype, int part, DVector3 position, bool isradius, bool dogroups);
void P_DamageLinedef(line_t* line, AActor* source, int damage, FName damagetype, int side, DVector3 position, bool isradius, bool dogroups);
void P_GeometryLineAttack(FTraceResults& trace, AActor* thing, int damage, FName damageType);
void P_GeometryRadiusAttack(AActor* bombspot, AActor* bombsource, int bombdamage, int bombdistance, FName damagetype, int fulldamagedistance);
bool P_ProjectileHitLinedef(AActor* projectile, line_t* line);
bool P_ProjectileHitPlane(AActor* projectile, int part);
bool P_CheckLinedefVulnerable(line_t* line, int side, int part = -1);
bool P_CheckSectorVulnerable(sector_t* sector, int part);
void P_SerializeHealthGroups(FSerializer& arc);