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https://github.com/ZDoom/gzdoom-gles.git
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- deleted some accidentally committed files.
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5 changed files with 0 additions and 22236 deletions
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{
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"configurations": [
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{
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"name": "x64-Release",
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"generator": "Ninja",
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"configurationType": "Release",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
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"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
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"cmakeCommandArgs": "",
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"buildCommandArgs": "-v",
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"ctestCommandArgs": "",
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"variables": [
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{
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"name": "ZDOOM_GENERATE_ASM",
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"value": "True",
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"type": "BOOL"
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},
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{
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"name": "ZDOOM_GENERATE_MAPFILE",
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"value": "True",
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"type": "BOOL"
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},
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{
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"name": "ZDOOM_OUTPUT_OLDSTYLE",
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"value": "True",
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"type": "BOOL"
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},
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{
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"name": "JPEG_INCLUDE_DIR",
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"value": "c:\\Programming\\vcpkg\\packages\\libjpeg-turbo_x64-windows-static\\include\\",
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"type": "PATH"
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},
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{
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"name": "JPEG_LIBRARY_DEBUG",
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"value": "c:\\Programming\\vcpkg\\packages\\libjpeg-turbo_x64-windows-static\\lib\\jpeg.lib",
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"type": "FILEPATH"
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},
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{
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"name": "JPEG_LIBRARY_RELEASE",
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"value": "c:\\Programming\\vcpkg\\packages\\libjpeg-turbo_x64-windows-static\\lib\\jpeg.lib",
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"type": "FILEPATH"
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}
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]
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}
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]
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}
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21073
externs.txt
21073
externs.txt
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externs.zip
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externs.zip
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1073
p_destructible.cpp
1073
p_destructible.cpp
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#pragma once
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#include "tarray.h"
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#include "r_defs.h"
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#include "p_trace.h"
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// [ZZ] Destructible geometry related
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struct FHealthGroup
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{
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TArray<sector_t*> sectors;
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TArray<line_t*> lines;
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int health;
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int id;
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};
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// for P_DamageSector
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enum
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{
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SECPART_Floor = 0,
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SECPART_Ceiling = 1,
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SECPART_3D = 2
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};
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void P_SetHealthGroupHealth(FHealthGroup* group, int health);
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void P_SetHealthGroupHealth(FLevelLocals *Level, int group, int health);
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void P_InitHealthGroups(FLevelLocals *Level);
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FHealthGroup* P_GetHealthGroup(FLevelLocals *Level, int id);
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FHealthGroup* P_GetHealthGroupOrNew(FLevelLocals *Level, int id, int startinghealth);
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void P_DamageSector(sector_t* sector, AActor* source, int damage, FName damagetype, int part, DVector3 position, bool isradius, bool dogroups);
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void P_DamageLinedef(line_t* line, AActor* source, int damage, FName damagetype, int side, DVector3 position, bool isradius, bool dogroups);
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void P_GeometryLineAttack(FTraceResults& trace, AActor* thing, int damage, FName damageType);
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void P_GeometryRadiusAttack(AActor* bombspot, AActor* bombsource, int bombdamage, int bombdistance, FName damagetype, int fulldamagedistance);
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bool P_ProjectileHitLinedef(AActor* projectile, line_t* line);
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bool P_ProjectileHitPlane(AActor* projectile, int part);
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bool P_CheckLinedefVulnerable(line_t* line, int side, int part = -1);
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bool P_CheckSectorVulnerable(sector_t* sector, int part);
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void P_SerializeHealthGroups(FSerializer& arc);
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