mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-01-18 14:41:40 +00:00
- Fixed loading of folder based fonts and added a config lump per font.
This is done by putting a font.inf file into the folder. Current options are "Kerning", "Scale", "FontHeight" and "SpaceWidth"
This commit is contained in:
parent
32f0e650fa
commit
ef050d700c
3 changed files with 103 additions and 36 deletions
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@ -482,6 +482,10 @@ protected:
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}
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void SetScaledSize(int fitwidth, int fitheight);
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void SetScale(const DVector2 &scale)
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{
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Scale = scale;
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}
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protected:
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uint16_t Width, Height;
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@ -1315,7 +1315,7 @@ unsigned FWadCollection::GetLumpsInFolder(const char *inpath, TArray<FolderEntry
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// Delete everything from older files.
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for (int i = result.Size() - 1; i >= 0; i--)
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{
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if ((int)result[i].lumpnum != maxfile) result.Delete(i);
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if (Wads.GetLumpFile(result[i].lumpnum) != maxfile) result.Delete(i);
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}
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}
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qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
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133
src/v_font.cpp
133
src/v_font.cpp
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@ -1000,7 +1000,7 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
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}
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if (folderdata.Size() > 0)
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{
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return new FFont(name, nullptr, path, HU_FONTSTART, HU_FONTSIZE, 1, -1);
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return new FFont(name, nullptr, name, HU_FONTSTART, HU_FONTSIZE, 1, -1);
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}
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}
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return font;
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@ -1020,7 +1020,8 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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FTextureID lump;
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char buffer[12];
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int maxyoffs;
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bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
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bool doomtemplate = (nametemplate && (gameinfo.gametype & GAME_DoomChex)) ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
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DVector2 Scale = { 1, 1 };
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noTranslate = notranslate;
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Lump = fdlump;
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@ -1031,6 +1032,8 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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FirstFont = this;
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Cursor = '_';
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ActiveColors = 0;
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SpaceWidth = 0;
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FontHeight = 0;
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uint8_t pp = 0;
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for (auto &p : PatchRemap) p = pp++;
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translateUntranslated = false;
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@ -1040,6 +1043,66 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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TMap<int, FTexture*> charMap;
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int minchar = INT_MAX;
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int maxchar = INT_MIN;
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// Read the font's configuration.
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// This will not be done for the default fonts, because they are not atomic and the default content does not need it.
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TArray<FolderEntry> folderdata;
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if (filetemplate != nullptr)
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{
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FStringf path("fonts/%s/", filetemplate);
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// If a name template is given, collect data from all resource files.
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// For anything else, each folder is being treated as an atomic, self-contained unit and mixing from different glyph sets is blocked.
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Wads.GetLumpsInFolder(path, folderdata, nametemplate == nullptr);
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if (nametemplate == nullptr)
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{
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// Only take font.inf from the actual folder we are processing but not from an older folder that may have been superseded.
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FStringf infpath("fonts/%s/font.inf", filetemplate);
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unsigned index = folderdata.FindEx([=](const FolderEntry &entry)
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{
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return infpath.CompareNoCase(entry.name) == 0;
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});
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if (index < folderdata.Size())
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{
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FScanner sc;
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sc.OpenLumpNum(folderdata[index].lumpnum);
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while (sc.GetToken())
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{
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sc.TokenMustBe(TK_Identifier);
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if (sc.Compare("Kerning"))
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{
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sc.MustGetValue(false);
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GlobalKerning = sc.Number;
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}
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else if (sc.Compare("Scale"))
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{
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sc.MustGetValue(true);
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Scale.Y = Scale.X = sc.Float;
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if (sc.CheckToken(','))
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{
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sc.MustGetValue(true);
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Scale.Y = sc.Float;
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}
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}
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else if (sc.Compare("SpaceWidth"))
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{
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sc.MustGetValue(false);
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SpaceWidth = sc.Number;
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}
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else if (sc.Compare("FontHeight"))
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{
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sc.MustGetValue(false);
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FontHeight = sc.Number;
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}
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}
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}
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}
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}
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if (nametemplate != nullptr)
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{
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for (i = 0; i < lcount; i++)
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@ -1069,29 +1132,24 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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}
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}
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}
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if (filetemplate != nullptr)
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if (folderdata.Size() > 0)
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{
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TArray<FolderEntry> folderdata;
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FStringf path("fonts/%s/", filetemplate);
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// If a name template is given, collect data from all resource files.
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// For anything else, each folder is being treated as an atomic, self-contained unit and mixing from different glyph sets is blocked.
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if (Wads.GetLumpsInFolder(path, folderdata, nametemplate == nullptr))
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// all valid lumps must be named with a hex number that represents its Unicode character index.
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for (auto &entry : folderdata)
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{
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// all valid lumps must be named with a hex number that represents its Unicode character index.
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for (auto &entry : folderdata)
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char *endp;
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auto base = ExtractFileBase(entry.name);
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auto position = strtoll(base.GetChars(), &endp, 16);
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if ((*endp == 0 || (*endp == '.' && position >= '!' && position < 0xffff)))
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{
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char *endp;
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auto base = ExtractFileBase(entry.name);
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auto position = strtoll(base.GetChars(), &endp, 16);
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if ((*endp == 0 || (*endp == '.' && position >= '!' && position < 0xffff)))
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auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
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if (lump.isValid())
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{
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auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
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if (lump.isValid())
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{
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if ((int)position < minchar) minchar = (int)position;
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if ((int)position > maxchar) maxchar = (int)position;
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charMap.Insert((int)position, TexMan.GetTexture(lump));
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}
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if ((int)position < minchar) minchar = (int)position;
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if ((int)position > maxchar) maxchar = (int)position;
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auto tex = TexMan.GetTexture(lump);
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tex->SetScale(Scale);
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charMap.Insert((int)position, tex);
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}
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}
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}
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@ -1101,6 +1159,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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LastChar = maxchar;
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auto count = maxchar - minchar + 1;
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Chars.Resize(count);
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int fontheight = 0;
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for (i = 0; i < count; i++)
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{
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@ -1118,9 +1177,9 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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maxyoffs = yoffs;
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}
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height += abs(yoffs);
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if (height > FontHeight)
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if (height > fontheight)
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{
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FontHeight = height;
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fontheight = height;
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}
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}
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@ -1146,19 +1205,23 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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Chars[i].XMove = INT_MIN;
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}
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}
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if (spacewidth != -1)
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if (SpaceWidth == 0) // An explicit override from the .inf file must always take precedence
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{
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SpaceWidth = spacewidth;
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}
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else if ('N'-FirstChar >= 0 && 'N'-FirstChar < count && Chars['N' - FirstChar].TranslatedPic != nullptr)
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{
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SpaceWidth = (Chars['N' - FirstChar].XMove + 1) / 2;
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}
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else
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{
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SpaceWidth = 4;
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if (spacewidth != -1)
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{
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SpaceWidth = spacewidth;
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}
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else if ('N'-FirstChar >= 0 && 'N'-FirstChar < count && Chars['N' - FirstChar].TranslatedPic != nullptr)
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{
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SpaceWidth = (Chars['N' - FirstChar].XMove + 1) / 2;
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}
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else
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{
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SpaceWidth = 4;
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}
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}
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if (FontHeight == 0) FontHeight = fontheight;
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FixXMoves();
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@ -2430,7 +2493,7 @@ void FFont::FixXMoves()
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// Try an uppercase character.
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if (myislower(i + FirstChar))
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{
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int upper = i - 32;
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int upper = upperforlower[FirstChar + i];
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if (upper >= 0)
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{
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Chars[i].XMove = Chars[upper].XMove;
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