Christoph Oelckers
1dd3ecd6e2
- fixed: -nosfx deactivated the entire sound system which also made music inoperable. Changed it so that all it does is block sound effects from being started.
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SVN r2621 (trunk)
2010-08-28 13:36:41 +00:00
Christoph Oelckers
5647fed0cf
- fixed: armor factor application was done wrong.
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- fixed: APROP_Invulnerable could only be set and unset but not checked.
- fixed: Two sided polyobjects applied thrust to sctors in a way that did not work.
SVN r2620 (trunk)
2010-08-28 12:57:23 +00:00
Christoph Oelckers
7baeeeaab5
- fixed: Hexen's CorpseBloodDrip was missing its death sound.
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SVN r2619 (trunk)
2010-08-28 12:23:20 +00:00
Christoph Oelckers
80f1a63cc9
- fixed: The textured automap node initialization code could crash on maps that only have single isolated sectors.
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SVN r2618 (trunk)
2010-08-28 12:00:42 +00:00
Christoph Oelckers
5a9151d7d2
- fixed: Extraction of partner segs was broken in the internal node builder.
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SVN r2617 (trunk)
2010-08-28 11:17:25 +00:00
Randy Heit
0d53867409
- Changed the default key for am_toggletexture to P so as not to conflict with the default chat key.
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SVN r2616 (trunk)
2010-08-28 01:46:26 +00:00
Christoph Oelckers
73367d6f2e
- fixed Hexen's flame calls to A_CountdownArg.
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SVN r2615 (trunk)
2010-08-27 20:03:40 +00:00
Christoph Oelckers
76816f7da8
- disable check for hidden sectors because it does more harm than good.
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- don't draw a textured automap in overlay mode.
SVN r2614 (trunk)
2010-08-27 17:49:27 +00:00
Christoph Oelckers
ece980d372
- fixed check for GL nodebuild
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SVN r2613 (trunk)
2010-08-27 17:34:25 +00:00
Christoph Oelckers
3afa8149de
- added a fix from GZDoom to handle levels with compressed sidedefs that were processed by older ZDBSPs.
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SVN r2612 (trunk)
2010-08-27 16:53:11 +00:00
Christoph Oelckers
2152bc88d6
- fixed CROSSHAIR_INDEX in m_options.cpp.
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SVN r2611 (trunk)
2010-08-27 16:06:10 +00:00
Christoph Oelckers
a11e70bf5f
- changed savegame version check for automap stuff.
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SVN r2610 (trunk)
2010-08-27 15:22:21 +00:00
Christoph Oelckers
9a4abe0915
- merged automap branch into trunk.
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SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
9102200771
- added: Let the kill CCMD also kill replacements of the monster that is specified.
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- add a GetReplacement method to PClass to clean up some really ugly code
- Who wrote the 'kill' CCMD? The way it checked if two classes were identical was horrendously overcomplicated.
SVN r2601 (trunk)
2010-08-26 20:59:15 +00:00
Christoph Oelckers
ffa58aadbe
- added Aroenai's snd_menuvolume submission.
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SVN r2600 (trunk)
2010-08-26 18:08:09 +00:00
Christoph Oelckers
06a35dea11
- added: offset the trail actors spawned by AFastProjectile by missileheight.
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SVN r2599 (trunk)
2010-08-26 18:03:15 +00:00
Christoph Oelckers
eed5812799
- added 'fluidsynth' option for $mididevice command.
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SVN r2598 (trunk)
2010-08-26 16:46:01 +00:00
Christoph Oelckers
6c57441bcd
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
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- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.
SVN r2579 (trunk)
2010-08-24 13:57:17 +00:00
Christoph Oelckers
f08c66d664
- externalized the "You seem to have enough" string to language lump.
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- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.
SVN r2577 (trunk)
2010-08-24 09:53:10 +00:00
Randy Heit
c058c644a4
- MinGW did not like this assignment in the FluidSynth loader.
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SVN r2573 (trunk)
2010-08-24 02:35:10 +00:00
Christoph Oelckers
3662ed4f27
- Changed wording of usdf_zdoom.txt because technically this format is not USDF anymore due to the required changes to allow specifying classes by name.
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SVN r2571 (trunk)
2010-08-23 06:18:17 +00:00
Christoph Oelckers
9073b8cdea
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
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SVN r2569 (trunk)
2010-08-22 17:49:28 +00:00
Christoph Oelckers
ec71635ca1
- fixed: The USDF CheckActorType function did not return the class object for ZDoom namespace.
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- fixed: The binary check for dialogue lumps must only rewind the file by 4 bytes, not completely to the start.
SVN r2568 (trunk)
2010-08-22 17:31:42 +00:00
Christoph Oelckers
883510efe2
- added UMDF property to assign conversation dialogues to mapthings.
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SVN r2567 (trunk)
2010-08-22 17:18:46 +00:00
Christoph Oelckers
96a8f1ceee
- fixed: The SaveVersion check for the USDF related changes for the current dialogue did not have the correct version number.
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- fixed: All blood spawning functions checked the ALLOWPARTICLES flag on the class defaults before actor replacement instead of after.
SVN r2563 (trunk)
2010-08-21 19:50:07 +00:00
Christoph Oelckers
1460b8feed
- fixed: The check for old incompatible savegames with dialogues was wrong.
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SVN r2562 (trunk)
2010-08-20 19:10:02 +00:00
Christoph Oelckers
b452bec0ee
- merge USDF branch into trunk.
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- add USDF spexs.
SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Randy Heit
6f82db47b8
- Merge the shared code for the softsynths into a common base class.
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SVN r2560 (trunk)
2010-08-20 04:21:53 +00:00
Randy Heit
eafb0ab7cf
- Expose more FluidSynth settings through these cvars:
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* fluid_samplerate
* fluid_threads
* fluid_reverb_roomsize
* fluid_reverb_damping
* fluid_reverb_width
* fluid_reverb_level
* fluid_chorus_voices
* fluid_chorus_level
* fluid_chorus_speed
* fluid_chorus_depth
* fluid_chorus_type
SVN r2559 (trunk)
2010-08-19 23:11:16 +00:00
Randy Heit
a68e9c8fa6
- Added a dlopen() version of on-demand FluidSynth loading and exposed it
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to CMake through the DYN_FLUIDSYNTH option.
SVN r2558 (trunk)
2010-08-19 20:46:19 +00:00
Randy Heit
f389cd8b0f
- Add on-demand loading for fluidsynth.dll. This also lets you build with FluidSynth support
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without actually having the FluidSynth development files installed.
SVN r2557 (trunk)
2010-08-19 16:49:43 +00:00
Randy Heit
2136ef2aba
- Also check for CT2MGM.SF2 if CT4MGM.SF2 is not found.
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SVN r2556 (trunk)
2010-08-19 15:51:07 +00:00
Randy Heit
2c397b1aac
- Add a default search for Creative's CT4MGM.SF2 on Windows if fluid_patchset is unspecified.
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- Use fluid_patchset to specify the SoundFont(s) for FluidSynth instead of doubling up with
snd_midipatchset, which is already used by FMOD.
SVN r2555 (trunk)
2010-08-19 15:46:49 +00:00
Randy Heit
576e597d2b
- Increase the fluid_voices default to 128. It apparently has a poor voice cutting algorithm
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which is painfully apparent on hexen.wad MAP01's music, which hits around 90 voices.
- Patch from Chris:
* Add FluidSynth to the menu.
* Enable FluidSynth for MIDI as well as MUS.
* Fix CmakeLists.txt.
SVN r2554 (trunk)
2010-08-19 15:31:44 +00:00
Christoph Oelckers
f6edfd1300
- The Wiki seems to imply that FMod 4.28 is not the best choice for ZDoom so mention this in fmod_version.txt.
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SVN r2553 (trunk)
2010-08-19 07:59:32 +00:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Braden Obrzut
050b82f543
- Fixed: ZDoom wouldn't compile without FluidSynth.
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SVN r2548 (trunk)
2010-08-17 04:22:17 +00:00
Randy Heit
d53ef3f38a
- Oops. These changes didn't belong in the repository.
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SVN r2547 (trunk)
2010-08-15 20:05:35 +00:00
Randy Heit
ea4ac390d9
- Forgot to include this music_fluidsynth_mididevice.cpp.
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SVN r2546 (trunk)
2010-08-15 19:55:40 +00:00
Randy Heit
1fa4bbf69c
- Added FluidSynth support as snd_mididevice -5. Only tested with Linux. I will have
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to try compiling it myself on Windows to see if it's really that slow or if
Ubuntu just ships an unoptimized version, because performance is pretty pathetic
when compared to the other options. (I understand that it's a complete SoundFont2
renderer, so it is understandably slower than something like TiMidity++, but still.
Does it really need to be around 10x slower? I played with the chorus, reverb, and
interpolation settings, and none of them seemed to make much difference in
performance.)
SVN r2545 (trunk)
2010-08-15 19:54:59 +00:00
Christoph Oelckers
0657121847
- Backport from GZDoom: P_LoopSidedefs() needed another fix as it shouldn't try to report errors found on the second loop.
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SVN r2544 (trunk)
2010-08-15 14:09:17 +00:00
Christoph Oelckers
66f6115c86
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
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SVN r2543 (trunk)
2010-08-15 10:02:10 +00:00
Braden Obrzut
a0d16bc99a
- Fixed: The center flag for drawimage didn't work.
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- Fixed: GCC didn't like casting from seg_t* to unsigned int on 64-bit systems.
SVN r2542 (trunk)
2010-08-14 21:01:49 +00:00
Christoph Oelckers
1fda9421ac
Backported from GZDoom:
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- Fixed: P_LoopSidedefs() needs to clean out sidetemp[] because when it's called a second time, the maximum of the number of vertices and that of sides may have increased compared to when P_AllocateSideDefs() created the array, which led to access violations.
SVN r2541 (trunk)
2010-08-14 20:00:47 +00:00
Christoph Oelckers
b288a7a416
- added option to set item pickup color through MAPINFO's GAMEINFO block.
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SVN r2539 (trunk)
2010-08-14 06:25:38 +00:00
Randy Heit
1063a98c47
- Maybe allow assembly on Intel Macs? - attempt 2
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SVN r2537 (trunk)
2010-08-13 22:12:42 +00:00
Christoph Oelckers
5603c70574
[OpenAL branch]
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- apply Chris's latest patch.
SVN r2534 (openal)
2010-08-13 07:07:26 +00:00
Christoph Oelckers
2066842dd0
[OpenAL branch]
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- sync with trunk before applying patch.
SVN r2533 (openal)
2010-08-13 06:56:44 +00:00
Christoph Oelckers
09bd076b17
- added PinkSilver's ACS Checksight submission.
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SVN r2532 (trunk)
2010-08-13 06:31:22 +00:00
Christoph Oelckers
564fb6a723
- added TheShooter7/Aroenai's patch for switch on pickup menu option.
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SVN r2531 (trunk)
2010-08-13 06:27:22 +00:00