Commit graph

3192 commits

Author SHA1 Message Date
Randy Heit
178587fff2 - Merged SetState and SetStateNF into a single function.
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
  per-sprite and per-frame basis respectively.

SVN r2291 (trunk)
2010-04-19 02:46:50 +00:00
Christoph Oelckers
768bdabbb6 - UDMF node format specification change for portability reasons.
SVN r2288 (trunk)
2010-04-17 20:56:41 +00:00
Christoph Oelckers
c85a602546 - allow loading uncompressed version of compressed nodes.
- extended FileReader hierarchy so that FileReader, FileReaderZ etc. all inherit from one
  base class so that the same code can be used to read from both uncompressed and compressed streams.


SVN r2287 (trunk)
2010-04-17 20:49:18 +00:00
Christoph Oelckers
da99577cbf - added support for loading DeepBSP's V4 nodes.
- disabled writing the nodes with the dumpmap command. ZDoom doesn't need the nodes to load a map and this only worked if the original
  map had standard nodes but trying to write out nodes loaded from any other format would have caused broken data.

SVN r2285 (trunk)
2010-04-17 08:53:32 +00:00
Randy Heit
64fe29bf0e - Fixed crash when parsing invalid DECALDEF lumps.
SVN r2284 (trunk)
2010-04-17 02:42:50 +00:00
Randy Heit
87a7ff7b6d - Add blzut3's morphed status bar patch.
SVN r2283 (trunk)
2010-04-17 02:06:26 +00:00
Randy Heit
08b931006f - Reverted accidental change to fmodsound.cpp from revision 2273.
SVN r2282 (trunk)
2010-04-17 01:55:33 +00:00
Christoph Oelckers
e4d0d6bcdb - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
- extended compatibility text to allow changing line flags and setting line specials on specific linedefs.
- removed Strain MAP07 hack and replaced it by a clean 'clearlineflags' option.
- Added Doomo format translations for Sector_CopyScroller because this looks like something that might be useful for making
  some Boom maps work without having to resort to compatibility.txt.
- added a compatibility setting for UAC Ultra MAP07 which exploited some undefined scrolling behavior in Boom.
  (What lengths are we going to make sloppily created maps work? This entire commit was just to address this particular problem...)


SVN r2280 (trunk)
2010-04-11 11:18:33 +00:00
Christoph Oelckers
c7272075d3 - added a few NULL pointer checks to protect against problems caused by actors being spawned during engine shutdown.
SVN r2279 (trunk)
2010-04-11 06:43:42 +00:00
Christoph Oelckers
d916127ecf - made the recent change to P_SeekerMissile an option because it affected critical gameplay behavior and may not be used for existing actors.
SVN r2278 (trunk)
2010-04-10 11:12:29 +00:00
Christoph Oelckers
a5e422020e - fixed: Two stage texture compositing did not clear the intermediate buffer before using it.
SVN r2277 (trunk)
2010-04-09 20:03:18 +00:00
Randy Heit
f101b45d9a - Changed P_SeekerMissile() to compute a proper 3D trajectory.
SVN r2276 (trunk)
2010-04-07 03:37:07 +00:00
Randy Heit
d6d2ce6b24 - Fixed: maxitems calculation for MKEY_Up in M_OptButtonHandler() used the unscaled text height
instead of the scaled text height to calculate the bottom-most usable row.

SVN r2275 (trunk)
2010-04-07 02:16:51 +00:00
Randy Heit
2772786a7e - Added MUS header scan to mus2midi.
- Fixed buffer overflow when reading a MUS song from a compressed file.

SVN r2274 (trunk)
2010-04-07 02:02:53 +00:00
Randy Heit
114412d5a2 - Search for the MUS header within the first 32 bytes of the song so that the music in
diescum.wad works.

SVN r2273 (trunk)
2010-04-06 03:12:32 +00:00
Christoph Oelckers
d875a0c674 - fixed: Loading a savegame with music switched off forced a restart of the map's default music
because starting an empty music was considered an error.


SVN r2272 (trunk)
2010-04-05 09:17:34 +00:00
Randy Heit
7bd741a644 - Fixed compiling with FMOD Ex 4.30.00. I get no 3D sound effects, and it's crashing on me, too.
Am I doing something wrong?

SVN r2271 (trunk)
2010-04-04 17:48:26 +00:00
Randy Heit
d53fdb418b - Fixed: P_LookForMonsters() had not been updated for the new species check.
SVN r2268 (trunk)
2010-04-04 03:03:01 +00:00
Christoph Oelckers
6f9b035df8 - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
the attack.


SVN r2266 (trunk)
2010-04-03 07:10:52 +00:00
Christoph Oelckers
7da0badf3c - fixed: The thing id in Hexen map things needs to be treated as a signed short. This is how Hexen defined it and
how older ZDooms before the implementation of UDMF used them internally.


SVN r2263 (trunk)
2010-04-02 07:24:57 +00:00
Randy Heit
69c777df4c - Allow defaultenvironment to take names as well as numeric IDs.
SVN r2262 (trunk)
2010-03-31 23:33:18 +00:00
Randy Heit
aa86e62693 - Added DefaultEnvironment MAPINFO option to set the default sound environment for the whole map.
SVN r2261 (trunk)
2010-03-31 03:48:16 +00:00
Christoph Oelckers
ba29ffd405 - GCC fixes.
SVN r2257 (trunk)
2010-03-29 20:25:08 +00:00
Christoph Oelckers
18d58ef1c5 - fixed: APowerup::EndEffect could crash if the item was not owned by a valid player actor.
SVN r2256 (trunk)
2010-03-29 06:08:22 +00:00
Christoph Oelckers
1436f0a4fa - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took
the opportunity to merge the various boolean parameters to P_AimLineAttack into one flag parameter.



SVN r2254 (trunk)
2010-03-28 10:51:35 +00:00
Randy Heit
7f96531dc0 - Use I_FPSTime() instead of I_MSTime() to drive R_UpdateAnimations().
SVN r2253 (trunk)
2010-03-28 04:04:44 +00:00
Randy Heit
b3005ab16c - Fixed: APowerup::EndEffect() needs to cancel any special colormaps applied by the powerup.
This means all subclasses also need to call their superclass's EndEffect(), which they were
  not doing. For consistency, all the subclasses now do the same for InitEffect(), though
  APowerup::InitEffect() is still a no-op.

SVN r2252 (trunk)
2010-03-28 04:02:57 +00:00
Randy Heit
70c21c8314 - Changed FTextureManager::CheckForTexture() search algorithm so that inexact matches on
textures of type TEX_MiscPatch will return the first such texture, as it does with all
  the other types. (It will still prefer to return a texture of a different type.
  Why are these treated differently, anyway?)

SVN r2251 (trunk)
2010-03-28 03:46:46 +00:00
Christoph Oelckers
72e9a870c2 - added Gez's patch to move Hexen's startup notches out of the EXE.
SVN r2250 (trunk)
2010-03-27 21:12:08 +00:00
Christoph Oelckers
a357a70f82 - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
- cleaned up P_CheckSight flag handling.


SVN r2249 (trunk)
2010-03-27 07:42:31 +00:00
Randy Heit
e83a9a2a00 - Use normal texture animation for the main menu cursors. This required updating animations
all the time and not just when inside a level.

SVN r2248 (trunk)
2010-03-27 03:30:02 +00:00
Christoph Oelckers
7f2ab00abe - fixed: IDBEHOLD altered the item counter.
SVN r2247 (trunk)
2010-03-26 22:26:50 +00:00
Christoph Oelckers
0529ffa043 - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
- removed AngleIncrements because it's not really useful.


SVN r2246 (trunk)
2010-03-26 16:57:00 +00:00
Christoph Oelckers
a6a303f438 - fix division by 0.
SVN r2243 (trunk)
2010-03-25 23:29:41 +00:00
Christoph Oelckers
0f0c02f9d6 - fixed: Level redirection checked the wrong level.
SVN r2241 (trunk)
2010-03-25 17:07:07 +00:00
Randy Heit
039b64899d - Fixed: ClearActorInventory used the wrong stack index to get its parameter.
SVN r2239 (trunk)
2010-03-22 22:15:56 +00:00
Randy Heit
4c5edf00b0 - P_ZMovement() temporarily disables jumping after a landing. Don't do this if the jump
timer is already running or for short falls (e.g. along the edges of slopes, since the
  slope floorz calculation is pretty crappy.)

SVN r2238 (trunk)
2010-03-22 22:02:31 +00:00
Randy Heit
0ca693771b - Keep all damage factors in the table, even those that are 1.0.
- 256 is a valid pain chance, so clamp to that, not 255.

SVN r2237 (trunk)
2010-03-22 21:18:54 +00:00
Randy Heit
d1f9b94743 - Fixed: TMap::DelKey failed if the key's main position was nil, because it tried checking
for it at the "next" position, which is an invalid pointer in that case.

SVN r2236 (trunk)
2010-03-22 21:09:33 +00:00
Randy Heit
41df8242c1 - Changed A_SetUserVar and A_SetUserArray so they affect the actor that called it, which
is not necessarily "self". The only visible change from this should be that inventory items
  now set their own variables and not their owners'.

SVN r2235 (trunk)
2010-03-21 21:05:27 +00:00
Christoph Oelckers
a2cfbec3cf - added a CrushPainSound actor property for Strife.
- fixed memory leaks in SBARINFO and WAD loading code.
- added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this.


SVN r2234 (trunk)
2010-03-21 08:09:45 +00:00
Randy Heit
1eed01244c - Comment fix.
SVN r2232 (trunk)
2010-03-18 21:59:45 +00:00
Randy Heit
6c63ce51e4 - Fixed: The listener used a different coordinate system than sounds, which meant that sounds
were never made head-relative, so stereo effects would disappear if they were played by
  the listener.

SVN r2231 (trunk)
2010-03-18 21:54:24 +00:00
Randy Heit
5ec5d74267 - Probably shouldn't allow negative range scalars for ambient sound things...
SVN r2230 (trunk)
2010-03-18 21:10:15 +00:00
Randy Heit
d012165f57 - Changed ambient sound things so that 100 volume is normal.
- The fifth argument for the ambient sound things is now a scalar for the min and max distances.

SVN r2229 (trunk)
2010-03-18 21:09:23 +00:00
Randy Heit
226a513e6e - Fixed: Blood's sprite rotations were broken.
SVN r2228 (trunk)
2010-03-18 21:03:58 +00:00
Randy Heit
9d8a9bc981 - Reverted the part of r2226 than reverted r2205 (accidentally, I assume).
SVN r2227 (trunk)
2010-03-18 17:50:00 +00:00
Christoph Oelckers
d69eb3acd1 - fixed: True color texture generation for DDS was broken.
SVN r2226 (trunk)
2010-03-18 07:54:16 +00:00
Randy Heit
44e877a243 - After experimenting with Blood, I think ROLLOFF_Linear is a better choice for ambient
sounds than ROLLOFF_Doom.

SVN r2225 (trunk)
2010-03-18 05:27:36 +00:00
Randy Heit
f712d128a3 - Oops. Accidentally removed Blood loop point support.
SVN r2224 (trunk)
2010-03-18 05:22:47 +00:00