mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
- Oops. Accidentally removed Blood loop point support.
SVN r2224 (trunk)
This commit is contained in:
parent
b53baf5f46
commit
f712d128a3
1 changed files with 1 additions and 0 deletions
|
@ -1365,6 +1365,7 @@ static void S_AddBloodSFX (int lumpnum)
|
|||
S_sfx[sfxnum].bForce11025 = true;
|
||||
}
|
||||
S_sfx[sfxnum].bLoadRAW = true;
|
||||
S_sfx[sfxnum].LoopStart = LittleLong(sfx->LoopStart);
|
||||
// Make an ambient sound out of it, whether it has a loop point
|
||||
// defined or not. (Because none of the standard Blood ambient
|
||||
// sounds are explicitly defined as looping.)
|
||||
|
|
Loading…
Reference in a new issue