Commit graph

26 commits

Author SHA1 Message Date
Christoph Oelckers
66d28a24b8 - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Leonard2
7dbc4710f1 Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
Leonard2
bb2d61de50 Replaced the many implement macros with a single one that takes arguments instead 2016-11-09 17:45:53 +01:00
Christoph Oelckers
c17da32dbd - added object deserialization. It seems to work, at least the stuff I sampled looked like it was properly reatored and it triggers no error condition.
- always make the top level object randomaccess when opening a JSON file for reading. Some things won't work right if this is opened for sequential access.
2016-09-23 00:45:41 +02:00
Christoph Oelckers
d9dbf26f63 - do not list savegames for different IWADs. 2016-09-22 17:39:09 +02:00
Christoph Oelckers
88c27e2cc0 - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
- savegame code handles new format.
2016-09-21 21:57:24 +02:00
Christoph Oelckers
ac3c00883d - implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c. 2016-09-21 17:37:56 +02:00
Christoph Oelckers
810ef8f775 - save global savegame data to JSON as well.
This is incomplete and untested, just a safety commit before going on.
2016-09-21 12:19:13 +02:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Edoardo Prezioso
4ce0574b3f - Use a more conformant C++ preprocessor macro identifier for Unix systems.
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Braden Obrzut
eb5d57be06 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
Christoph Oelckers
10dd75f902 - externalized "New save game" line for save screen. 2013-07-14 09:31:49 +02:00
Randy Heit
be0845acf1 - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
SVN r4167 (trunk)
2013-02-27 03:10:25 +00:00
Randy Heit
dc1f5f0220 - Add more information when trying to load old savegames.
- When loading a game from the menu, do not hide the fullscreen console until we know we can
  load the save. Otherwise, the gamestate goes invalid if the save is no good.

SVN r3187 (trunk)
2011-04-17 17:27:31 +00:00
Christoph Oelckers
16878f6bb4 - fixed compile warnings in savegame menu code.
- fixed: plane specific lighting values were no longer used when generating the visplanes.


SVN r3133 (trunk)
2011-02-05 09:17:33 +00:00
Christoph Oelckers
82bac3ad22 - fixed: Actions in the saee menu need to do full range checks for the number of currently selected item.
SVN r3126 (trunk)
2011-01-30 11:20:08 +00:00
Christoph Oelckers
770a879f6a - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers
7e362819e4 - made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
SVN r2935 (trunk)
2010-10-12 08:43:15 +00:00
Christoph Oelckers
024bbeb171 - changed 'load game' menu so that it preselects the last used savegame, either for loading or saving.
SVN r2867 (trunk)
2010-09-29 22:24:55 +00:00
Christoph Oelckers
77709f1847 - fixed: The loadgame menu responder did not check for an empty list of savegames.
SVN r2857 (trunk)
2010-09-27 22:36:47 +00:00
Christoph Oelckers
917e93e633 - fixed: The check for savegames without picture was reversed.
- fixed: Savegames that were saved without picture did not display the 'No picture' message because the empty PNG container was still recognized as image.


SVN r2847 (trunk)
2010-09-23 06:14:30 +00:00
Christoph Oelckers
16fa8cc249 - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
SVN r2844 (trunk)
2010-09-22 06:52:48 +00:00
Braden Obrzut
15d74dab56 - Fixed: GCC warnings.
SVN r2843 (trunk)
2010-09-21 20:35:40 +00:00
Christoph Oelckers
3090ad7be6 - we don't need to include lists.h any longer.
SVN r2817 (trunk)
2010-09-17 22:57:04 +00:00
Christoph Oelckers
eeab5ba0e4 - reintegrate savegame menu changes back into trunk
SVN r2816 (trunk)
2010-09-17 22:48:55 +00:00
Christoph Oelckers
579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00