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- do not list savegames for different IWADs.
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1 changed files with 6 additions and 0 deletions
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@ -271,6 +271,12 @@ void DLoadSaveMenu::ReadSaveStrings ()
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{
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missing = !G_CheckSaveGameWads(arc, false);
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}
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else
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{
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// different game. Skip this.
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delete savegame;
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continue;
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}
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FSaveGameNode *node = new FSaveGameNode;
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node->Filename = filepath;
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