Magnus Norddahl
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01a8df7eb3
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Add dynlights to wall drawer
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2017-02-22 08:05:23 +01:00 |
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Magnus Norddahl
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e73031b3c9
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Added sky drawers
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2017-02-21 01:25:08 +01:00 |
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Magnus Norddahl
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5fa5b062d6
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Added php script for the span drawers
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2017-02-20 22:49:52 +01:00 |
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Magnus Norddahl
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fe854fb71f
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Fix php drawer blend modes
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2017-02-20 07:09:30 +01:00 |
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Magnus Norddahl
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ee3bcb6f78
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Fix sampling
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2017-02-19 03:51:49 +01:00 |
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Magnus Norddahl
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dfcfd0462f
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Hook up sprite php drawers (but disable them for now as they don't fully work yet)
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2017-02-19 01:23:16 +01:00 |
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Magnus Norddahl
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2bedfca071
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Add php script for sprite drawers
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2017-02-19 00:49:46 +01:00 |
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Magnus Norddahl
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8f06b5f9a1
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Updated wall drawers to process two lines at a time
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2017-02-18 09:17:47 +01:00 |
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Magnus Norddahl
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097dda38a9
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Hook up all php generated wall drawers and enable them per default
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2017-02-18 05:34:26 +01:00 |
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Magnus Norddahl
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89a2e434d4
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Fix typo where __m128 should have been __m128i
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2017-02-17 23:03:48 +01:00 |
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Magnus Norddahl
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4240a15f3a
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Hook up php generated wall drawer
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2017-02-17 22:58:55 +01:00 |
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Magnus Norddahl
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e42f914efa
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Added php script generating the 32 bit wall drawers
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2017-02-17 05:34:33 +01:00 |
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Magnus Norddahl
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01cbb14f14
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Change wall project to use the fixed version from GZDoom as it was most likely more tested
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2017-02-15 13:26:43 +01:00 |
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Magnus Norddahl
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fc97ef0913
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Fix palette fog boundary rendering error
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2017-02-15 13:01:00 +01:00 |
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Magnus Norddahl
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eac98ac226
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Calculate sprite dynamic light contribution and pass it along to the sprite drawer
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2017-02-14 06:37:06 +01:00 |
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Magnus Norddahl
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5ef8ecce2a
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Fix wall scroller direction
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2017-02-14 02:52:41 +01:00 |
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Magnus Norddahl
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9159e3b1f0
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Move software canvas drawing to its own file in the software renderer
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2017-02-13 17:32:52 +01:00 |
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Magnus Norddahl
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10b36934c2
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Fix vid_hw2d 0 translation bug
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2017-02-13 16:13:24 +01:00 |
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Magnus Norddahl
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69787fac72
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Fix translation issue
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2017-02-13 15:08:11 +01:00 |
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raa-eruanna
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a2edca6032
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- fix at least one of the GCC errors
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2017-02-13 07:01:44 -05:00 |
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Magnus Norddahl
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22be201fc7
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Split line drawing into more functions
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2017-02-13 00:00:25 +01:00 |
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Magnus Norddahl
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83332562f1
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Fix skyhack
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2017-02-12 07:37:18 +01:00 |
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Magnus Norddahl
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bb749c032a
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Create SetTopTexture, SetMiddleTexture and SetBottomTexture
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2017-02-12 07:24:35 +01:00 |
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Magnus Norddahl
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b5c5bd9a1c
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Create ClipSegmentTopBottom function
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2017-02-12 06:44:03 +01:00 |
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Magnus Norddahl
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8d25a6d8d4
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rw_offset is not a member variable
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2017-02-12 06:23:57 +01:00 |
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Magnus Norddahl
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0dadf38bbe
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Create WallPartTexture class
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2017-02-12 06:17:38 +01:00 |
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Magnus Norddahl
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9123c71bb6
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Fix clang warning
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2017-02-12 03:25:17 +01:00 |
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Magnus Norddahl
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5a85fabfa6
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Add true color support to voxel renderer
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2017-02-12 01:27:26 +01:00 |
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Magnus Norddahl
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0cea344dce
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Fix voxel clipping bug
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2017-02-11 23:23:34 +01:00 |
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Magnus Norddahl
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8c5360e547
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Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL
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2017-02-11 22:10:52 +01:00 |
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Magnus Norddahl
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3e28d53308
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Move rw_havelow and rw_havehigh to local function variables
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2017-02-11 20:27:11 +01:00 |
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Magnus Norddahl
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9e2702d885
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Move more encrypted code into IsInvisibleLine, IsDoorClosed and IsSolid
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2017-02-11 20:01:23 +01:00 |
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Magnus Norddahl
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1983dd2483
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Move code closer to where it is used
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2017-02-11 19:13:26 +01:00 |
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Magnus Norddahl
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1141e05fdf
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Decipher some line setup code into ShouldMarkFloor, ShouldMarkCeiling and ShouldMarkPortal
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2017-02-11 18:52:49 +01:00 |
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Magnus Norddahl
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c17317de24
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Rename variables and group them a little more how they are used
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2017-02-11 18:00:02 +01:00 |
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Magnus Norddahl
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3c0d769499
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Fix portals draw segment indexing bug
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2017-02-09 22:58:28 +01:00 |
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Magnus Norddahl
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c16aa3d361
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Fix crouch player sprite
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2017-02-09 12:18:40 +01:00 |
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Magnus Norddahl
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371dd98102
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Show player in mirrors and portals
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2017-02-09 05:57:37 +01:00 |
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Magnus Norddahl
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388c511e11
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Fix portal sprite clipping bugs
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2017-02-09 05:42:15 +01:00 |
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Magnus Norddahl
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2d25002e2a
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Fix InterestingSegments not being properly resized in PopPortal
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2017-02-08 02:59:25 +01:00 |
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Magnus Norddahl
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4f73a722af
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
# src/r_draw.cpp
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2017-02-08 00:34:19 +01:00 |
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Magnus Norddahl
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b36444ca1c
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Fix camera shader colormap (invulnerability effect) not getting applied to hardware accelerated player sprites
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2017-02-07 20:43:41 +01:00 |
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Magnus Norddahl
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58495ea714
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Renamed Clip3DFloors to Clip3D to fix gcc compile error
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2017-02-06 16:04:27 +01:00 |
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Magnus Norddahl
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7e6c91d73c
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Remove yslope loopup table and StepColumn
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2017-02-06 15:15:09 +01:00 |
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Rachael Alexanderson
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9c50600286
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- fix compile errors
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2017-02-05 00:53:36 -05:00 |
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Magnus Norddahl
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4172d70d95
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Make Frozen Time rendering 4 times faster by grouping draw segments in batches of 100 (old algorithm processed 32000 draw segs per sprite!)
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2017-02-05 00:42:42 +01:00 |
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Magnus Norddahl
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bf6ab1efc8
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Clip sprites by thread slice
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2017-02-04 21:55:56 +01:00 |
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Magnus Norddahl
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d1cbb76b63
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Only render player sprites on main thread
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2017-02-04 21:00:05 +01:00 |
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Magnus Norddahl
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beae9a3dc7
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Stop using validcount for sprites
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2017-02-04 20:32:06 +01:00 |
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Magnus Norddahl
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cfe4c55973
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Remove software renderer internals from F3DFloor
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2017-02-04 19:13:56 +01:00 |
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