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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 15:32:57 +00:00
Remove yslope loopup table and StepColumn
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parent
942f90a759
commit
7e6c91d73c
6 changed files with 32 additions and 86 deletions
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@ -64,22 +64,20 @@ namespace swrenderer
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double xstep, ystep, leftxfrac, leftyfrac, rightxfrac, rightyfrac;
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double x;
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xscale = xs_ToFixed(32 - drawerargs.TextureWidthBits(), _xscale);
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yscale = xs_ToFixed(32 - drawerargs.TextureHeightBits(), _yscale);
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if (planeang != 0)
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{
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double cosine = cos(planeang), sine = sin(planeang);
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pviewx = FLOAT2FIXED(pl->xform.xOffs + ViewPos.X * cosine - ViewPos.Y * sine);
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pviewy = FLOAT2FIXED(pl->xform.yOffs - ViewPos.X * sine - ViewPos.Y * cosine);
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pviewx = pl->xform.xOffs + ViewPos.X * cosine - ViewPos.Y * sine;
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pviewy = pl->xform.yOffs - ViewPos.X * sine - ViewPos.Y * cosine;
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}
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else
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{
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pviewx = FLOAT2FIXED(pl->xform.xOffs + ViewPos.X);
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pviewy = FLOAT2FIXED(pl->xform.yOffs - ViewPos.Y);
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pviewx = pl->xform.xOffs + ViewPos.X;
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pviewy = pl->xform.yOffs - ViewPos.Y;
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}
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pviewx = FixedMul(xscale, pviewx);
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pviewy = FixedMul(yscale, pviewy);
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pviewx = _xscale * pviewx;
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pviewy = _yscale * pviewy;
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// left to right mapping
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planeang += (ViewAngle - 90).Radians();
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@ -100,17 +98,19 @@ namespace swrenderer
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planeang += M_PI / 2;
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double cosine = cos(planeang), sine = -sin(planeang);
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x = pl->right - centerx - 0.5;
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x = pl->right - viewport->CenterX - 0.5;
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rightxfrac = _xscale * (cosine + x * xstep);
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rightyfrac = _yscale * (sine + x * ystep);
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x = pl->left - centerx - 0.5;
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x = pl->left - viewport->CenterX + 0.5;
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leftxfrac = _xscale * (cosine + x * xstep);
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leftyfrac = _yscale * (sine + x * ystep);
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basexfrac = rightxfrac;
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baseyfrac = rightyfrac;
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xstepscale = (rightxfrac - leftxfrac) / (pl->right - pl->left);
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ystepscale = (rightyfrac - leftyfrac) / (pl->right - pl->left);
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basexfrac = leftxfrac;
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baseyfrac = leftyfrac;
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xstepscale = (rightxfrac - leftxfrac) / (pl->right - pl->left + 1);
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ystepscale = (rightyfrac - leftyfrac) / (pl->right - pl->left + 1);
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minx = pl->left;
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planeheight = fabs(pl->height.Zat0() - ViewPos.Z);
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@ -143,8 +143,6 @@ namespace swrenderer
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void RenderFlatPlane::RenderLine(int y, int x1, int x2)
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{
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double distance;
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#ifdef RANGECHECK
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if (x2 < x1 || x1<0 || x2 >= viewwidth || (unsigned)y >= (unsigned)viewheight)
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{
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@ -152,15 +150,17 @@ namespace swrenderer
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}
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#endif
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// [RH] Notice that I dumped the caching scheme used by Doom.
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// It did not offer any appreciable speedup.
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auto viewport = RenderViewport::Instance();
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distance = planeheight * yslope[y];
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double curxfrac = basexfrac + xstepscale * (x1 + 0.5 - minx);
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double curyfrac = baseyfrac + ystepscale * (x1 + 0.5 - minx);
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double distance = viewport->PlaneDepth(y, planeheight);
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if (drawerargs.TextureWidthBits() != 0)
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{
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drawerargs.SetTextureUStep(xs_ToFixed(32 - drawerargs.TextureWidthBits(), distance * xstepscale));
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drawerargs.SetTextureUPos(xs_ToFixed(32 - drawerargs.TextureWidthBits(), distance * basexfrac) + pviewx);
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drawerargs.SetTextureUPos(xs_ToFixed(32 - drawerargs.TextureWidthBits(), distance * curxfrac + pviewx));
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}
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else
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{
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@ -171,7 +171,7 @@ namespace swrenderer
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if (drawerargs.TextureHeightBits() != 0)
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{
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drawerargs.SetTextureVStep(xs_ToFixed(32 - drawerargs.TextureHeightBits(), distance * ystepscale));
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drawerargs.SetTextureVPos(xs_ToFixed(32 - drawerargs.TextureHeightBits(), distance * baseyfrac) + pviewy);
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drawerargs.SetTextureVPos(xs_ToFixed(32 - drawerargs.TextureHeightBits(), distance * curyfrac + pviewy));
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}
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else
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{
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@ -179,11 +179,9 @@ namespace swrenderer
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drawerargs.SetTextureVPos(0);
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}
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auto viewport = RenderViewport::Instance();
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if (viewport->RenderTarget->IsBgra())
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{
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double distance2 = planeheight * yslope[(y + 1 < viewheight) ? y + 1 : y - 1];
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double distance2 = viewport->PlaneDepth(y + 1, planeheight);
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double xmagnitude = fabs(ystepscale * (distance2 - distance) * viewport->FocalLengthX);
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double ymagnitude = fabs(xstepscale * (distance2 - distance) * viewport->FocalLengthX);
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double magnitude = MAX(ymagnitude, xmagnitude);
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@ -268,56 +266,6 @@ namespace swrenderer
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drawerargs.DrawSpan(Thread);
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}
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void RenderFlatPlane::StepColumn()
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{
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basexfrac -= xstepscale;
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baseyfrac -= ystepscale;
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}
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void RenderFlatPlane::SetupSlope()
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{
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auto viewport = RenderViewport::Instance();
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int i = 0;
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int e = viewheight;
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float focus = float(viewport->FocalLengthY);
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float den;
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float cy = float(viewport->CenterY);
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if (i < centery)
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{
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den = cy - i - 0.5f;
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if (e <= centery)
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{
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do {
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yslope[i] = focus / den;
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den -= 1;
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} while (++i < e);
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}
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else
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{
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do {
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yslope[i] = focus / den;
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den -= 1;
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} while (++i < centery);
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den = i - cy + 0.5f;
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do {
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yslope[i] = focus / den;
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den += 1;
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} while (++i < e);
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}
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}
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else
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{
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den = i - cy + 0.5f;
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do {
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yslope[i] = focus / den;
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den += 1;
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} while (++i < e);
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}
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}
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float RenderFlatPlane::yslope[MAXHEIGHT];
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/////////////////////////////////////////////////////////////////////////
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RenderColoredPlane::RenderColoredPlane(RenderThread *thread)
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@ -27,28 +27,23 @@ namespace swrenderer
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RenderFlatPlane(RenderThread *thread);
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void Render(VisiblePlane *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *basecolormap, FTexture *texture);
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static void SetupSlope();
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RenderThread *Thread = nullptr;
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private:
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void RenderLine(int y, int x1, int x2) override;
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void StepColumn() override;
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int minx;
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double planeheight;
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bool plane_shade;
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int planeshade;
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double GlobVis;
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FDynamicColormap *basecolormap;
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fixed_t pviewx, pviewy;
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fixed_t xscale, yscale;
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double pviewx, pviewy;
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double xstepscale, ystepscale;
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double basexfrac, baseyfrac;
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VisiblePlaneLight *light_list;
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SpanDrawerArgs drawerargs;
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static float yslope[MAXHEIGHT];
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};
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class RenderColoredPlane : PlaneRenderer
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@ -85,8 +85,6 @@ namespace swrenderer
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t2 = pl->top[x];
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b2 = pl->bottom[x];
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StepColumn();
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}
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// Draw any spans that are still open
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while (t2 < b2)
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@ -26,7 +26,6 @@ namespace swrenderer
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void RenderLines(VisiblePlane *pl);
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virtual void RenderLine(int y, int x1, int x2) = 0;
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virtual void StepColumn() { }
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private:
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short spanend[MAXHEIGHT];
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@ -130,8 +130,6 @@ namespace swrenderer
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centery = xs_ToInt(CenterY);
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globaluclip = -CenterY / InvZtoScale;
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globaldclip = (viewheight - CenterY) / InvZtoScale;
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RenderFlatPlane::SetupSlope();
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}
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void RenderViewport::SetupBuffer()
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@ -58,6 +58,14 @@ namespace swrenderer
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DVector2 PointWorldToView(const DVector2 &worldPos) const;
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DVector2 ScaleViewToScreen(const DVector2 &scale, double viewZ, bool pixelstretch = true) const;
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double PlaneDepth(int screenY, double planeHeight) const
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{
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if (screenY + 0.5 < CenterY)
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return FocalLengthY / (CenterY - screenY - 0.5) * planeHeight;
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else
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return FocalLengthY / (screenY + 0.5 - CenterY) * planeHeight;
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}
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private:
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void InitTextureMapping();
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