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Only render player sprites on main thread
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parent
beae9a3dc7
commit
d1cbb76b63
2 changed files with 2 additions and 3 deletions
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@ -48,6 +48,7 @@
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#include "swrenderer/drawers/r_thread.h"
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#include "swrenderer/r_memory.h"
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#include "swrenderer/r_renderthread.h"
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#include "swrenderer/things/r_playersprite.h"
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EXTERN_CVAR(Bool, r_shadercolormaps)
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EXTERN_CVAR(Int, r_clearbuffer)
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@ -153,6 +154,7 @@ namespace swrenderer
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}
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RenderThreadSlices();
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MainThread()->PlayerSprites->Render();
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RenderDrawQueues();
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camera->renderflags = savedflags;
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@ -28,7 +28,6 @@
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#include "swrenderer/things/r_particle.h"
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#include "swrenderer/things/r_sprite.h"
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#include "swrenderer/things/r_wallsprite.h"
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#include "swrenderer/things/r_playersprite.h"
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/scene/r_translucent_pass.h"
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@ -213,7 +212,5 @@ namespace swrenderer
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clip3d->DeleteHeights();
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clip3d->fake3D = 0;
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}
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Thread->PlayerSprites->Render();
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}
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}
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