2016-11-08 13:28:58 +00:00
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/*
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** Triangle drawers
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include <stddef.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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2016-12-27 05:31:55 +00:00
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#include "poly_triangle.h"
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2017-02-04 11:38:05 +00:00
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#include "polyrenderer/poly_renderer.h"
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2016-12-27 05:31:55 +00:00
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#include "swrenderer/drawers/r_draw_rgba.h"
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2016-12-30 01:20:24 +00:00
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#include "screen_triangle.h"
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2016-11-08 13:28:58 +00:00
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2016-12-16 05:21:17 +00:00
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CVAR(Bool, r_debug_trisetup, false, 0);
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2016-11-18 00:58:39 +00:00
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int PolyTriangleDrawer::viewport_x;
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int PolyTriangleDrawer::viewport_y;
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int PolyTriangleDrawer::viewport_width;
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int PolyTriangleDrawer::viewport_height;
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int PolyTriangleDrawer::dest_pitch;
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int PolyTriangleDrawer::dest_width;
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int PolyTriangleDrawer::dest_height;
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uint8_t *PolyTriangleDrawer::dest;
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bool PolyTriangleDrawer::dest_bgra;
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2016-12-07 21:26:18 +00:00
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bool PolyTriangleDrawer::mirror;
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2016-11-18 00:58:39 +00:00
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void PolyTriangleDrawer::set_viewport(int x, int y, int width, int height, DCanvas *canvas)
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{
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dest = (uint8_t*)canvas->GetBuffer();
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dest_width = canvas->GetWidth();
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dest_height = canvas->GetHeight();
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dest_pitch = canvas->GetPitch();
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dest_bgra = canvas->IsBgra();
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int offsetx = clamp(x, 0, dest_width);
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int offsety = clamp(y, 0, dest_height);
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int pixelsize = dest_bgra ? 4 : 1;
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viewport_x = x - offsetx;
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viewport_y = y - offsety;
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viewport_width = width;
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viewport_height = height;
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dest += (offsetx + offsety * dest_pitch) * pixelsize;
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dest_width = clamp(viewport_x + viewport_width, 0, dest_width - offsetx);
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dest_height = clamp(viewport_y + viewport_height, 0, dest_height - offsety);
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2016-12-07 21:26:18 +00:00
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mirror = false;
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}
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void PolyTriangleDrawer::toggle_mirror()
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{
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mirror = !mirror;
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2016-11-18 00:58:39 +00:00
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}
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2016-12-15 23:35:45 +00:00
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void PolyTriangleDrawer::draw(const PolyDrawArgs &args)
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2016-11-08 13:28:58 +00:00
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{
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2017-02-04 11:38:05 +00:00
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PolyRenderer::Instance()->Thread.DrawQueue->Push<DrawPolyTrianglesCommand>(args, mirror);
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2016-11-08 13:28:58 +00:00
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}
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2016-12-15 23:35:45 +00:00
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void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadData *thread)
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2016-11-08 13:28:58 +00:00
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{
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2016-11-11 17:24:59 +00:00
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if (drawargs.vcount < 3)
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2016-11-08 13:28:58 +00:00
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return;
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2016-11-28 16:31:56 +00:00
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auto llvm = Drawers::Instance();
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2016-12-15 22:29:31 +00:00
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2016-12-16 04:01:49 +00:00
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PolyDrawFuncPtr drawfuncs[4];
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2016-12-15 22:29:31 +00:00
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int num_drawfuncs = 0;
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2016-12-15 23:35:45 +00:00
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drawfuncs[num_drawfuncs++] = drawargs.subsectorTest ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal;
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2016-12-16 05:21:17 +00:00
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if (!r_debug_trisetup) // For profiling how much time is spent in setup vs drawal
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{
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int bmode = (int)drawargs.blendmode;
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if (drawargs.writeColor && drawargs.texturePixels)
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriDraw32[bmode] : llvm->TriDraw8[bmode];
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else if (drawargs.writeColor)
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriFill32[bmode] : llvm->TriFill8[bmode];
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}
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2016-12-15 23:35:45 +00:00
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if (drawargs.writeStencil)
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2016-12-15 22:29:31 +00:00
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite;
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2016-12-16 05:21:17 +00:00
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2016-12-15 23:35:45 +00:00
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if (drawargs.writeSubsector)
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2016-12-15 22:29:31 +00:00
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite;
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2016-12-16 05:21:17 +00:00
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2016-11-11 19:12:09 +00:00
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TriDrawTriangleArgs args;
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2016-11-18 00:58:39 +00:00
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args.dest = dest;
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args.pitch = dest_pitch;
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args.clipleft = 0;
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args.clipright = dest_width;
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args.cliptop = 0;
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args.clipbottom = dest_height;
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2016-11-11 17:24:59 +00:00
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args.texturePixels = drawargs.texturePixels;
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args.textureWidth = drawargs.textureWidth;
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args.textureHeight = drawargs.textureHeight;
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2016-11-19 01:53:32 +00:00
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args.translation = drawargs.translation;
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2016-11-11 17:24:59 +00:00
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args.uniforms = &drawargs.uniforms;
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args.stencilTestValue = drawargs.stenciltestvalue;
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args.stencilWriteValue = drawargs.stencilwritevalue;
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2016-11-10 09:44:35 +00:00
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args.stencilPitch = PolyStencilBuffer::Instance()->BlockWidth();
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args.stencilValues = PolyStencilBuffer::Instance()->Values();
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args.stencilMasks = PolyStencilBuffer::Instance()->Masks();
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2016-11-10 12:58:03 +00:00
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args.subsectorGBuffer = PolySubsectorGBuffer::Instance()->Values();
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2016-11-20 03:06:21 +00:00
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args.colormaps = drawargs.colormaps;
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2016-12-19 16:27:46 +00:00
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args.RGB256k = RGB256k.All;
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2016-11-20 15:42:53 +00:00
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args.BaseColors = (const uint8_t *)GPalette.BaseColors;
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2016-11-08 13:28:58 +00:00
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2016-11-11 17:24:59 +00:00
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bool ccw = drawargs.ccw;
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const TriVertex *vinput = drawargs.vinput;
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int vcount = drawargs.vcount;
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2016-11-26 09:49:29 +00:00
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ShadedTriVertex vert[3];
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2016-11-11 17:24:59 +00:00
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if (drawargs.mode == TriangleDrawMode::Normal)
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2016-11-08 13:28:58 +00:00
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{
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for (int i = 0; i < vcount / 3; i++)
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{
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for (int j = 0; j < 3; j++)
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2016-11-26 09:49:29 +00:00
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vert[j] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-12-15 22:29:31 +00:00
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draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs);
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2016-11-08 13:28:58 +00:00
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}
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}
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2016-11-11 17:24:59 +00:00
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else if (drawargs.mode == TriangleDrawMode::Fan)
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2016-11-08 13:28:58 +00:00
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{
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2016-11-26 09:49:29 +00:00
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vert[0] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[1] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-11-08 13:28:58 +00:00
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for (int i = 2; i < vcount; i++)
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{
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2016-11-26 09:49:29 +00:00
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vert[2] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-12-15 22:29:31 +00:00
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draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs);
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2016-11-08 13:28:58 +00:00
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vert[1] = vert[2];
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}
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}
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else // TriangleDrawMode::Strip
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{
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2016-11-26 09:49:29 +00:00
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vert[0] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[1] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-11-08 13:28:58 +00:00
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for (int i = 2; i < vcount; i++)
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{
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2016-11-26 09:49:29 +00:00
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vert[2] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-12-15 22:29:31 +00:00
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draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs);
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2016-11-08 13:28:58 +00:00
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vert[0] = vert[1];
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vert[1] = vert[2];
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ccw = !ccw;
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}
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}
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}
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2016-11-26 09:49:29 +00:00
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ShadedTriVertex PolyTriangleDrawer::shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v)
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2016-11-08 13:28:58 +00:00
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{
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// Apply transform to get clip coordinates:
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2016-11-26 09:49:29 +00:00
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ShadedTriVertex sv = objectToClip * v;
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// Calculate gl_ClipDistance[0]
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sv.clipDistance0 = v.x * clipPlane[0] + v.y * clipPlane[1] + v.z * clipPlane[2] + v.w * clipPlane[3];
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return sv;
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2016-11-08 13:28:58 +00:00
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}
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2016-12-15 22:29:31 +00:00
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void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, PolyDrawFuncPtr *drawfuncs, int num_drawfuncs)
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2016-11-08 13:28:58 +00:00
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{
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// Cull, clip and generate additional vertices as needed
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2016-11-10 04:30:33 +00:00
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TriVertex clippedvert[max_additional_vertices];
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2016-11-08 22:08:25 +00:00
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int numclipvert;
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clipedge(vert, clippedvert, numclipvert);
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2016-11-08 13:28:58 +00:00
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// Map to 2D viewport:
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for (int j = 0; j < numclipvert; j++)
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{
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auto &v = clippedvert[j];
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// Calculate normalized device coordinates:
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v.w = 1.0f / v.w;
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v.x *= v.w;
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v.y *= v.w;
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v.z *= v.w;
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// Apply viewport scale to get screen coordinates:
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2016-11-18 00:58:39 +00:00
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v.x = viewport_x + viewport_width * (1.0f + v.x) * 0.5f;
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v.y = viewport_y + viewport_height * (1.0f - v.y) * 0.5f;
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2016-11-08 13:28:58 +00:00
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}
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2016-12-12 20:34:22 +00:00
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// Keep varyings in -128 to 128 range if possible
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if (numclipvert > 0)
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{
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for (int j = 0; j < TriVertex::NumVarying; j++)
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{
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float newOrigin = floorf(clippedvert[0].varying[j] * 0.1f) * 10.0f;
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for (int i = 0; i < numclipvert; i++)
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{
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clippedvert[i].varying[j] -= newOrigin;
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}
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}
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}
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2016-11-08 13:28:58 +00:00
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// Draw screen triangles
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if (ccw)
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{
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for (int i = numclipvert; i > 1; i--)
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{
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args->v1 = &clippedvert[numclipvert - 1];
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args->v2 = &clippedvert[i - 1];
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args->v3 = &clippedvert[i - 2];
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2016-12-15 22:29:31 +00:00
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for (int j = 0; j < num_drawfuncs; j++)
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drawfuncs[j](args, thread);
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2016-11-08 13:28:58 +00:00
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}
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}
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else
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{
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for (int i = 2; i < numclipvert; i++)
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{
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args->v1 = &clippedvert[0];
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args->v2 = &clippedvert[i - 1];
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args->v3 = &clippedvert[i];
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2016-12-15 22:29:31 +00:00
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for (int j = 0; j < num_drawfuncs; j++)
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drawfuncs[j](args, thread);
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2016-11-08 13:28:58 +00:00
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}
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}
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}
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bool PolyTriangleDrawer::cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2)
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{
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2016-11-08 22:08:25 +00:00
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if (clipdistance1 < 0.0f && clipdistance2 < 0.0f)
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2016-11-08 13:28:58 +00:00
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return true;
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2016-11-08 22:08:25 +00:00
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if (clipdistance1 < 0.0f)
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t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f);
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else
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t1 = 0.0f;
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2016-11-08 13:28:58 +00:00
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2016-11-08 22:08:25 +00:00
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if (clipdistance2 < 0.0f)
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t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f);
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else
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t2 = 1.0f;
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2016-11-08 13:28:58 +00:00
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return false;
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}
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2016-11-26 09:49:29 +00:00
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void PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert, int &numclipvert)
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2016-11-08 13:28:58 +00:00
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{
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// Clip and cull so that the following is true for all vertices:
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// -v.w <= v.x <= v.w
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// -v.w <= v.y <= v.w
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// -v.w <= v.z <= v.w
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2016-11-08 22:08:25 +00:00
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// use barycentric weights while clipping vertices
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2016-11-10 04:30:33 +00:00
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float weights[max_additional_vertices * 3 * 2];
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2016-11-08 22:08:25 +00:00
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for (int i = 0; i < 3; i++)
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2016-11-08 13:28:58 +00:00
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{
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2016-11-08 22:08:25 +00:00
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weights[i * 3 + 0] = 0.0f;
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weights[i * 3 + 1] = 0.0f;
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weights[i * 3 + 2] = 0.0f;
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weights[i * 3 + i] = 1.0f;
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2016-11-08 13:28:58 +00:00
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}
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2016-11-08 22:08:25 +00:00
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|
|
|
|
|
|
// halfspace clip distances
|
2016-11-26 09:49:29 +00:00
|
|
|
static const int numclipdistances = 7;
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|
|
|
float clipdistance[numclipdistances * 3];
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2016-11-08 22:08:25 +00:00
|
|
|
for (int i = 0; i < 3; i++)
|
2016-11-08 13:28:58 +00:00
|
|
|
{
|
2016-11-08 22:08:25 +00:00
|
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|
const auto &v = verts[i];
|
2016-11-26 09:49:29 +00:00
|
|
|
clipdistance[i * numclipdistances + 0] = v.x + v.w;
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|
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clipdistance[i * numclipdistances + 1] = v.w - v.x;
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|
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clipdistance[i * numclipdistances + 2] = v.y + v.w;
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|
clipdistance[i * numclipdistances + 3] = v.w - v.y;
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|
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|
clipdistance[i * numclipdistances + 4] = v.z + v.w;
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|
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|
clipdistance[i * numclipdistances + 5] = v.w - v.z;
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|
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clipdistance[i * numclipdistances + 6] = v.clipDistance0;
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2016-11-08 13:28:58 +00:00
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|
}
|
2016-11-08 22:08:25 +00:00
|
|
|
|
|
|
|
// Clip against each halfspace
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|
|
|
float *input = weights;
|
2016-11-10 04:30:33 +00:00
|
|
|
float *output = weights + max_additional_vertices * 3;
|
2016-11-08 22:08:25 +00:00
|
|
|
int inputverts = 3;
|
|
|
|
int outputverts = 0;
|
2016-11-26 09:49:29 +00:00
|
|
|
for (int p = 0; p < numclipdistances; p++)
|
2016-11-08 22:08:25 +00:00
|
|
|
{
|
|
|
|
// Clip each edge
|
|
|
|
outputverts = 0;
|
|
|
|
for (int i = 0; i < inputverts; i++)
|
|
|
|
{
|
|
|
|
int j = (i + 1) % inputverts;
|
|
|
|
float clipdistance1 =
|
2016-11-26 09:49:29 +00:00
|
|
|
clipdistance[0 * numclipdistances + p] * input[i * 3 + 0] +
|
|
|
|
clipdistance[1 * numclipdistances + p] * input[i * 3 + 1] +
|
|
|
|
clipdistance[2 * numclipdistances + p] * input[i * 3 + 2];
|
2016-11-08 13:28:58 +00:00
|
|
|
|
2016-11-08 22:08:25 +00:00
|
|
|
float clipdistance2 =
|
2016-11-26 09:49:29 +00:00
|
|
|
clipdistance[0 * numclipdistances + p] * input[j * 3 + 0] +
|
|
|
|
clipdistance[1 * numclipdistances + p] * input[j * 3 + 1] +
|
|
|
|
clipdistance[2 * numclipdistances + p] * input[j * 3 + 2];
|
2016-11-08 22:08:25 +00:00
|
|
|
|
|
|
|
float t1, t2;
|
2016-11-10 04:30:33 +00:00
|
|
|
if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2) && outputverts + 1 < max_additional_vertices)
|
2016-11-08 22:08:25 +00:00
|
|
|
{
|
|
|
|
// add t1 vertex
|
|
|
|
for (int k = 0; k < 3; k++)
|
|
|
|
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
|
|
|
|
outputverts++;
|
|
|
|
|
|
|
|
if (t2 != 1.0f && t2 > t1)
|
|
|
|
{
|
|
|
|
// add t2 vertex
|
|
|
|
for (int k = 0; k < 3; k++)
|
|
|
|
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
|
|
|
|
outputverts++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
std::swap(input, output);
|
|
|
|
std::swap(inputverts, outputverts);
|
|
|
|
if (inputverts == 0)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convert barycentric weights to actual vertices
|
|
|
|
numclipvert = inputverts;
|
|
|
|
for (int i = 0; i < numclipvert; i++)
|
2016-11-08 13:28:58 +00:00
|
|
|
{
|
2016-11-08 22:08:25 +00:00
|
|
|
auto &v = clippedvert[i];
|
|
|
|
memset(&v, 0, sizeof(TriVertex));
|
|
|
|
for (int w = 0; w < 3; w++)
|
|
|
|
{
|
|
|
|
float weight = input[i * 3 + w];
|
|
|
|
v.x += verts[w].x * weight;
|
|
|
|
v.y += verts[w].y * weight;
|
|
|
|
v.z += verts[w].z * weight;
|
|
|
|
v.w += verts[w].w * weight;
|
|
|
|
for (int iv = 0; iv < TriVertex::NumVarying; iv++)
|
|
|
|
v.varying[iv] += verts[w].varying[iv] * weight;
|
|
|
|
}
|
2016-11-08 13:28:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2016-12-15 23:35:45 +00:00
|
|
|
DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror)
|
|
|
|
: args(args)
|
2016-11-08 13:28:58 +00:00
|
|
|
{
|
2016-12-07 21:26:18 +00:00
|
|
|
if (mirror)
|
|
|
|
this->args.ccw = !this->args.ccw;
|
2016-11-08 13:28:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void DrawPolyTrianglesCommand::Execute(DrawerThread *thread)
|
|
|
|
{
|
2016-11-11 18:54:27 +00:00
|
|
|
WorkerThreadData thread_data;
|
|
|
|
thread_data.core = thread->core;
|
|
|
|
thread_data.num_cores = thread->num_cores;
|
|
|
|
thread_data.pass_start_y = thread->pass_start_y;
|
|
|
|
thread_data.pass_end_y = thread->pass_end_y;
|
2016-12-13 18:26:13 +00:00
|
|
|
thread_data.FullSpans = thread->FullSpansBuffer.data();
|
|
|
|
thread_data.PartialBlocks = thread->PartialBlocksBuffer.data();
|
2016-11-11 18:54:27 +00:00
|
|
|
|
2016-12-15 23:35:45 +00:00
|
|
|
PolyTriangleDrawer::draw_arrays(args, &thread_data);
|
2016-11-08 13:28:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
FString DrawPolyTrianglesCommand::DebugInfo()
|
|
|
|
{
|
2016-11-21 14:20:07 +00:00
|
|
|
FString blendmodestr;
|
2016-12-15 23:35:45 +00:00
|
|
|
switch (args.blendmode)
|
2016-11-21 14:20:07 +00:00
|
|
|
{
|
|
|
|
default: blendmodestr = "Unknown"; break;
|
|
|
|
case TriBlendMode::Copy: blendmodestr = "Copy"; break;
|
|
|
|
case TriBlendMode::AlphaBlend: blendmodestr = "AlphaBlend"; break;
|
|
|
|
case TriBlendMode::AddSolid: blendmodestr = "AddSolid"; break;
|
|
|
|
case TriBlendMode::Add: blendmodestr = "Add"; break;
|
|
|
|
case TriBlendMode::Sub: blendmodestr = "Sub"; break;
|
|
|
|
case TriBlendMode::RevSub: blendmodestr = "RevSub"; break;
|
|
|
|
case TriBlendMode::Stencil: blendmodestr = "Stencil"; break;
|
|
|
|
case TriBlendMode::Shaded: blendmodestr = "Shaded"; break;
|
|
|
|
case TriBlendMode::TranslateCopy: blendmodestr = "TranslateCopy"; break;
|
|
|
|
case TriBlendMode::TranslateAlphaBlend: blendmodestr = "TranslateAlphaBlend"; break;
|
|
|
|
case TriBlendMode::TranslateAdd: blendmodestr = "TranslateAdd"; break;
|
|
|
|
case TriBlendMode::TranslateSub: blendmodestr = "TranslateSub"; break;
|
|
|
|
case TriBlendMode::TranslateRevSub: blendmodestr = "TranslateRevSub"; break;
|
2016-11-30 06:49:04 +00:00
|
|
|
case TriBlendMode::AddSrcColorOneMinusSrcColor: blendmodestr = "AddSrcColorOneMinusSrcColor"; break;
|
2016-11-21 14:20:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
FString info;
|
2016-12-15 23:35:45 +00:00
|
|
|
info.Format("DrawPolyTriangles: blend mode = %s, color = %d, light = %d, textureWidth = %d, textureHeight = %d, texture = %s, translation = %s, colormaps = %s",
|
|
|
|
blendmodestr.GetChars(), args.uniforms.color, args.uniforms.light, args.textureWidth, args.textureHeight,
|
2016-11-21 14:40:42 +00:00
|
|
|
args.texturePixels ? "ptr" : "null", args.translation ? "ptr" : "null", args.colormaps ? "ptr" : "null");
|
2016-11-21 14:20:07 +00:00
|
|
|
return info;
|
2016-11-08 13:28:58 +00:00
|
|
|
}
|