Remove TriDrawVariant

This commit is contained in:
Magnus Norddahl 2016-12-16 00:35:45 +01:00
parent 99435f5018
commit adb65ce72a
11 changed files with 83 additions and 98 deletions

View File

@ -251,17 +251,6 @@ struct TriDrawTriangleArgs
const uint8_t *BaseColors;
};
enum class TriDrawVariant
{
DrawNormal,
FillNormal,
DrawSubsector,
FillSubsector,
FuzzSubsector,
Stencil,
StencilClose
};
enum class TriBlendMode
{
Copy, // blend_copy(shade(fg))

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@ -167,5 +167,9 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
args.stencilwritevalue = stencilValue;
//mode = R_SetPatchStyle (decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor);
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Shaded);
args.blendmode = TriBlendMode::Shaded;
args.subsectorTest = true;
args.writeStencil = false;
args.writeSubsector = false;
PolyTriangleDrawer::draw(args);
}

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@ -105,5 +105,9 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
args.stencilwritevalue = stencilValue;
args.SetColormap(sub->sector->ColorMap);
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::AlphaBlend);
args.subsectorTest = true;
args.writeStencil = false;
args.writeSubsector = false;
args.blendmode = TriBlendMode::AlphaBlend;
PolyTriangleDrawer::draw(args);
}

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@ -143,8 +143,8 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &c
args.SetTexture(tex);
args.SetColormap(sub->sector->ColorMap);
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Copy);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
args.blendmode = TriBlendMode::Copy;
PolyTriangleDrawer::draw(args);
}
void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals)
@ -341,13 +341,15 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
if (!portal)
{
args.SetTexture(tex);
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Copy);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
args.blendmode = TriBlendMode::Copy;
PolyTriangleDrawer::draw(args);
}
else
{
args.stencilwritevalue = polyportal->StencilValue;
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
args.writeColor = false;
args.writeSubsector = false;
PolyTriangleDrawer::draw(args);
polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
}
@ -365,7 +367,9 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
args.stencilwritevalue = 255;
}
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
args.writeColor = false;
args.writeSubsector = false;
PolyTriangleDrawer::draw(args);
for (uint32_t i = 0; i < sub->numlines; i++)
{
@ -433,7 +437,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
args.vinput = wallvert;
args.vcount = 4;
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
PolyTriangleDrawer::draw(args);
if (portal)
{

View File

@ -255,7 +255,8 @@ void RenderPolyScene::RenderPortals(int portalDepth)
args.vcount = verts.Count;
args.ccw = verts.Ccw;
args.uniforms.subsectorDepth = verts.SubsectorDepth;
PolyTriangleDrawer::draw(args, TriDrawVariant::FillNormal, TriBlendMode::Copy);
args.blendmode = TriBlendMode::Copy;
PolyTriangleDrawer::draw(args);
}
}
@ -269,7 +270,7 @@ void RenderPolyScene::RenderPortals(int portalDepth)
args.vcount = verts.Count;
args.ccw = verts.Ccw;
args.uniforms.subsectorDepth = verts.SubsectorDepth;
PolyTriangleDrawer::draw(args, TriDrawVariant::FillNormal, TriBlendMode::Copy);
PolyTriangleDrawer::draw(args);
}
}
}
@ -296,7 +297,8 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
args.vcount = verts.Count;
args.ccw = verts.Ccw;
args.uniforms.subsectorDepth = verts.SubsectorDepth;
PolyTriangleDrawer::draw(args, TriDrawVariant::StencilClose, TriBlendMode::Copy);
args.writeColor = false;
PolyTriangleDrawer::draw(args);
}
}
@ -317,7 +319,8 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
args.vcount = verts.Count;
args.ccw = verts.Ccw;
args.uniforms.subsectorDepth = verts.SubsectorDepth;
PolyTriangleDrawer::draw(args, TriDrawVariant::StencilClose, TriBlendMode::Copy);
args.writeColor = false;
PolyTriangleDrawer::draw(args);
}
}
}

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@ -59,13 +59,14 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
args.objectToClip = &objectToClip;
args.stenciltestvalue = 255;
args.stencilwritevalue = 1;
args.SetTexture(frontskytex);
args.SetColormap(&NormalLight);
args.SetClipPlane(0.0f, 0.0f, 0.0f, 0.0f);
RenderCapColorRow(args, frontskytex, 0, false);
RenderCapColorRow(args, frontskytex, rc, true);
args.SetTexture(frontskytex);
uint32_t topcapcolor = frontskytex->GetSkyCapColor(false);
uint32_t bottomcapcolor = frontskytex->GetSkyCapColor(true);
@ -83,8 +84,8 @@ void PolySkyDome::RenderRow(PolyDrawArgs &args, int row, uint32_t capcolor)
args.mode = TriangleDrawMode::Strip;
args.ccw = false;
args.uniforms.color = capcolor;
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Skycap);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Skycap);
args.blendmode = TriBlendMode::Skycap;
PolyTriangleDrawer::draw(args);
}
void PolySkyDome::RenderCapColorRow(PolyDrawArgs &args, FTexture *skytex, int row, bool bottomCap)
@ -98,8 +99,8 @@ void PolySkyDome::RenderCapColorRow(PolyDrawArgs &args, FTexture *skytex, int ro
args.mode = TriangleDrawMode::Fan;
args.ccw = bottomCap;
args.uniforms.color = solid;
PolyTriangleDrawer::draw(args, TriDrawVariant::FillNormal, TriBlendMode::Copy);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
args.blendmode = TriBlendMode::Copy;
PolyTriangleDrawer::draw(args);
}
void PolySkyDome::CreateDome()

View File

@ -258,7 +258,11 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
blendmode = TriBlendMode::Add;
}
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, blendmode);
args.subsectorTest = true;
args.writeSubsector = false;
args.writeStencil = false;
args.blendmode = blendmode;
PolyTriangleDrawer::draw(args);
}
bool RenderPolySprite::IsThingCulled(AActor *thing)

View File

@ -77,12 +77,12 @@ void PolyTriangleDrawer::toggle_mirror()
mirror = !mirror;
}
void PolyTriangleDrawer::draw(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode)
void PolyTriangleDrawer::draw(const PolyDrawArgs &args)
{
DrawerCommandQueue::QueueCommand<DrawPolyTrianglesCommand>(args, variant, blendmode, mirror);
DrawerCommandQueue::QueueCommand<DrawPolyTrianglesCommand>(args, mirror);
}
void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, TriDrawVariant variant, TriBlendMode blendmode, WorkerThreadData *thread)
void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadData *thread)
{
if (drawargs.vcount < 3)
return;
@ -92,46 +92,20 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, TriDrawVarian
PolyDrawFuncPtr drawfuncs[3];
int num_drawfuncs = 0;
int bmode = (int)blendmode;
switch (variant)
{
case TriDrawVariant::DrawNormal:
drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupNormal;
drawfuncs[num_drawfuncs++] = drawargs.subsectorTest ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal;
int bmode = (int)drawargs.blendmode;
if (drawargs.writeColor && drawargs.texturePixels)
drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriDraw32[bmode] : llvm->TriDraw8[bmode];
drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite;
break;
case TriDrawVariant::FillNormal:
drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupNormal;
else if (drawargs.writeColor)
drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriFill32[bmode] : llvm->TriFill8[bmode];
drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite;
break;
case TriDrawVariant::DrawSubsector:
drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupSubsector;
drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriDraw32[bmode] : llvm->TriDraw8[bmode];
break;
case TriDrawVariant::FillSubsector:
drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupSubsector;
drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriFill32[bmode] : llvm->TriFill8[bmode];
break;
case TriDrawVariant::Stencil:
drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupNormal;
drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite;
break;
case TriDrawVariant::StencilClose:
drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupNormal;
if (drawargs.writeStencil)
drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite;
if (drawargs.writeSubsector)
drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite;
break;
default:
break;
}
TriDrawTriangleArgs args;
args.dest = dest;
args.pitch = dest_pitch;
@ -384,8 +358,8 @@ void PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clipp
/////////////////////////////////////////////////////////////////////////////
DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode, bool mirror)
: args(args), variant(variant), blendmode(blendmode)
DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror)
: args(args)
{
if (mirror)
this->args.ccw = !this->args.ccw;
@ -402,25 +376,13 @@ void DrawPolyTrianglesCommand::Execute(DrawerThread *thread)
thread_data.FullSpans = thread->FullSpansBuffer.data();
thread_data.PartialBlocks = thread->PartialBlocksBuffer.data();
PolyTriangleDrawer::draw_arrays(args, variant, blendmode, &thread_data);
PolyTriangleDrawer::draw_arrays(args, &thread_data);
}
FString DrawPolyTrianglesCommand::DebugInfo()
{
FString variantstr;
switch (variant)
{
default: variantstr = "Unknown"; break;
case TriDrawVariant::DrawNormal: variantstr = "DrawNormal"; break;
case TriDrawVariant::FillNormal: variantstr = "FillNormal"; break;
case TriDrawVariant::DrawSubsector: variantstr = "DrawSubsector"; break;
case TriDrawVariant::FillSubsector: variantstr = "FillSubsector"; break;
case TriDrawVariant::FuzzSubsector: variantstr = "FuzzSubsector"; break;
case TriDrawVariant::Stencil: variantstr = "Stencil"; break;
}
FString blendmodestr;
switch (blendmode)
switch (args.blendmode)
{
default: blendmodestr = "Unknown"; break;
case TriBlendMode::Copy: blendmodestr = "Copy"; break;
@ -440,8 +402,8 @@ FString DrawPolyTrianglesCommand::DebugInfo()
}
FString info;
info.Format("DrawPolyTriangles: variant = %s, blend mode = %s, color = %d, light = %d, textureWidth = %d, textureHeight = %d, texture = %s, translation = %s, colormaps = %s",
variantstr.GetChars(), blendmodestr.GetChars(), args.uniforms.color, args.uniforms.light, args.textureWidth, args.textureHeight,
info.Format("DrawPolyTriangles: blend mode = %s, color = %d, light = %d, textureWidth = %d, textureHeight = %d, texture = %s, translation = %s, colormaps = %s",
blendmodestr.GetChars(), args.uniforms.color, args.uniforms.light, args.textureWidth, args.textureHeight,
args.texturePixels ? "ptr" : "null", args.translation ? "ptr" : "null", args.colormaps ? "ptr" : "null");
return info;
}

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@ -49,6 +49,11 @@ public:
int vcount = 0;
TriangleDrawMode mode = TriangleDrawMode::Normal;
bool ccw = false;
// bool stencilTest = true; // Always true for now
bool subsectorTest = false;
bool writeStencil = true;
bool writeColor = true;
bool writeSubsector = true;
const uint8_t *texturePixels = nullptr;
int textureWidth = 0;
int textureHeight = 0;
@ -57,6 +62,7 @@ public:
uint8_t stencilwritevalue = 0;
const uint8_t *colormaps = nullptr;
float clipPlane[4];
TriBlendMode blendmode = TriBlendMode::Copy;
void SetClipPlane(float a, float b, float c, float d)
{
@ -159,12 +165,12 @@ class PolyTriangleDrawer
{
public:
static void set_viewport(int x, int y, int width, int height, DCanvas *canvas);
static void draw(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode);
static void draw(const PolyDrawArgs &args);
static void toggle_mirror();
private:
static ShadedTriVertex shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v);
static void draw_arrays(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode, WorkerThreadData *thread);
static void draw_arrays(const PolyDrawArgs &args, WorkerThreadData *thread);
static void draw_shaded_triangle(const ShadedTriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, PolyDrawFuncPtr *drawfuncs, int num_drawfuncs);
static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
static void clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert, int &numclipvert);
@ -249,15 +255,13 @@ private:
class DrawPolyTrianglesCommand : public DrawerCommand
{
public:
DrawPolyTrianglesCommand(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode, bool mirror);
DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
private:
PolyDrawArgs args;
TriDrawVariant variant;
TriBlendMode blendmode;
};
class PolyVertexBuffer

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@ -264,7 +264,9 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
if (Polyportal)
{
args.stencilwritevalue = Polyportal->StencilValue;
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
args.writeColor = false;
args.writeSubsector = false;
PolyTriangleDrawer::draw(args);
Polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, args.uniforms.subsectorDepth });
int sx1, sx2;
@ -274,17 +276,21 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
}
else if (!Masked)
{
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Copy);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
args.blendmode = TriBlendMode::Copy;
PolyTriangleDrawer::draw(args);
}
else
{
args.uniforms.destalpha = (Line->flags & ML_ADDTRANS) ? 256 : (uint32_t)(256 - Line->alpha * 256);
args.uniforms.srcalpha = (uint32_t)(Line->alpha * 256);
args.subsectorTest = true;
args.writeSubsector = false;
args.writeStencil = false;
if (args.uniforms.destalpha == 0 && args.uniforms.srcalpha == 256)
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::AlphaBlend);
args.blendmode = TriBlendMode::AlphaBlend;
else
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
args.blendmode = TriBlendMode::Add;
PolyTriangleDrawer::draw(args);
}
RenderPolyDecal::RenderWallDecals(worldToClip, clipPlane, LineSeg, SubsectorDepth, StencilValue);

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@ -121,5 +121,9 @@ void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const Vec4f &cli
args.SetTexture(tex);
args.SetColormap(sub->sector->ColorMap);
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::AlphaBlend);
args.subsectorTest = true;
args.writeSubsector = false;
args.writeStencil = false;
args.blendmode = TriBlendMode::AlphaBlend;
PolyTriangleDrawer::draw(args);
}