2016-11-08 13:28:58 +00:00
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/*
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** Triangle drawers
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include <stddef.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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2016-12-27 05:31:55 +00:00
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#include "poly_triangle.h"
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#include "swrenderer/drawers/r_draw_rgba.h"
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#include "swrenderer/r_main.h"
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2016-11-08 13:28:58 +00:00
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2016-12-16 05:21:17 +00:00
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CVAR(Bool, r_debug_trisetup, false, 0);
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2016-11-18 00:58:39 +00:00
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int PolyTriangleDrawer::viewport_x;
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int PolyTriangleDrawer::viewport_y;
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int PolyTriangleDrawer::viewport_width;
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int PolyTriangleDrawer::viewport_height;
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int PolyTriangleDrawer::dest_pitch;
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int PolyTriangleDrawer::dest_width;
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int PolyTriangleDrawer::dest_height;
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uint8_t *PolyTriangleDrawer::dest;
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bool PolyTriangleDrawer::dest_bgra;
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2016-12-07 21:26:18 +00:00
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bool PolyTriangleDrawer::mirror;
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2016-11-18 00:58:39 +00:00
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void PolyTriangleDrawer::set_viewport(int x, int y, int width, int height, DCanvas *canvas)
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{
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dest = (uint8_t*)canvas->GetBuffer();
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dest_width = canvas->GetWidth();
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dest_height = canvas->GetHeight();
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dest_pitch = canvas->GetPitch();
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dest_bgra = canvas->IsBgra();
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int offsetx = clamp(x, 0, dest_width);
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int offsety = clamp(y, 0, dest_height);
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int pixelsize = dest_bgra ? 4 : 1;
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viewport_x = x - offsetx;
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viewport_y = y - offsety;
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viewport_width = width;
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viewport_height = height;
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dest += (offsetx + offsety * dest_pitch) * pixelsize;
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dest_width = clamp(viewport_x + viewport_width, 0, dest_width - offsetx);
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dest_height = clamp(viewport_y + viewport_height, 0, dest_height - offsety);
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2016-12-07 21:26:18 +00:00
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mirror = false;
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}
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void PolyTriangleDrawer::toggle_mirror()
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{
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mirror = !mirror;
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2016-11-18 00:58:39 +00:00
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}
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2016-12-15 23:35:45 +00:00
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void PolyTriangleDrawer::draw(const PolyDrawArgs &args)
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2016-11-08 13:28:58 +00:00
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{
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DrawerCommandQueue::QueueCommand<DrawPolyTrianglesCommand>(args, mirror);
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2016-11-08 13:28:58 +00:00
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}
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2016-12-15 23:35:45 +00:00
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void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadData *thread)
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2016-11-08 13:28:58 +00:00
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{
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2016-11-11 17:24:59 +00:00
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if (drawargs.vcount < 3)
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2016-11-08 13:28:58 +00:00
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return;
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2016-11-28 16:31:56 +00:00
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auto llvm = Drawers::Instance();
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2016-12-15 22:29:31 +00:00
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2016-12-16 04:01:49 +00:00
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PolyDrawFuncPtr drawfuncs[4];
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2016-12-15 22:29:31 +00:00
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int num_drawfuncs = 0;
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2016-12-15 23:35:45 +00:00
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drawfuncs[num_drawfuncs++] = drawargs.subsectorTest ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal;
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2016-12-16 05:21:17 +00:00
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if (!r_debug_trisetup) // For profiling how much time is spent in setup vs drawal
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{
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int bmode = (int)drawargs.blendmode;
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if (drawargs.writeColor && drawargs.texturePixels)
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriDraw32[bmode] : llvm->TriDraw8[bmode];
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else if (drawargs.writeColor)
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriFill32[bmode] : llvm->TriFill8[bmode];
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}
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2016-12-15 23:35:45 +00:00
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if (drawargs.writeStencil)
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2016-12-15 22:29:31 +00:00
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite;
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2016-12-16 05:21:17 +00:00
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2016-12-15 23:35:45 +00:00
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if (drawargs.writeSubsector)
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2016-12-15 22:29:31 +00:00
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite;
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2016-12-16 05:21:17 +00:00
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2016-11-11 19:12:09 +00:00
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TriDrawTriangleArgs args;
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2016-11-18 00:58:39 +00:00
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args.dest = dest;
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args.pitch = dest_pitch;
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args.clipleft = 0;
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args.clipright = dest_width;
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args.cliptop = 0;
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args.clipbottom = dest_height;
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2016-11-11 17:24:59 +00:00
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args.texturePixels = drawargs.texturePixels;
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args.textureWidth = drawargs.textureWidth;
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args.textureHeight = drawargs.textureHeight;
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2016-11-19 01:53:32 +00:00
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args.translation = drawargs.translation;
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2016-11-11 17:24:59 +00:00
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args.uniforms = &drawargs.uniforms;
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args.stencilTestValue = drawargs.stenciltestvalue;
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args.stencilWriteValue = drawargs.stencilwritevalue;
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2016-11-10 09:44:35 +00:00
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args.stencilPitch = PolyStencilBuffer::Instance()->BlockWidth();
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args.stencilValues = PolyStencilBuffer::Instance()->Values();
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args.stencilMasks = PolyStencilBuffer::Instance()->Masks();
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2016-11-10 12:58:03 +00:00
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args.subsectorGBuffer = PolySubsectorGBuffer::Instance()->Values();
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2016-11-20 03:06:21 +00:00
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args.colormaps = drawargs.colormaps;
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2016-12-19 16:27:46 +00:00
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args.RGB256k = RGB256k.All;
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2016-11-20 15:42:53 +00:00
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args.BaseColors = (const uint8_t *)GPalette.BaseColors;
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2016-11-08 13:28:58 +00:00
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2016-11-11 17:24:59 +00:00
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bool ccw = drawargs.ccw;
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const TriVertex *vinput = drawargs.vinput;
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int vcount = drawargs.vcount;
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2016-11-26 09:49:29 +00:00
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ShadedTriVertex vert[3];
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2016-11-11 17:24:59 +00:00
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if (drawargs.mode == TriangleDrawMode::Normal)
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2016-11-08 13:28:58 +00:00
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{
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for (int i = 0; i < vcount / 3; i++)
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{
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for (int j = 0; j < 3; j++)
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2016-11-26 09:49:29 +00:00
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vert[j] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-12-15 22:29:31 +00:00
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draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs);
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2016-11-08 13:28:58 +00:00
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}
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}
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2016-11-11 17:24:59 +00:00
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else if (drawargs.mode == TriangleDrawMode::Fan)
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{
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2016-11-26 09:49:29 +00:00
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vert[0] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[1] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-11-08 13:28:58 +00:00
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for (int i = 2; i < vcount; i++)
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{
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2016-11-26 09:49:29 +00:00
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vert[2] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-12-15 22:29:31 +00:00
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draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs);
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2016-11-08 13:28:58 +00:00
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vert[1] = vert[2];
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}
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}
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else // TriangleDrawMode::Strip
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{
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2016-11-26 09:49:29 +00:00
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vert[0] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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vert[1] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-11-08 13:28:58 +00:00
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for (int i = 2; i < vcount; i++)
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{
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2016-11-26 09:49:29 +00:00
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vert[2] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++));
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2016-12-15 22:29:31 +00:00
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draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs);
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2016-11-08 13:28:58 +00:00
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vert[0] = vert[1];
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vert[1] = vert[2];
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ccw = !ccw;
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}
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}
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}
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2016-11-26 09:49:29 +00:00
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ShadedTriVertex PolyTriangleDrawer::shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v)
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2016-11-08 13:28:58 +00:00
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{
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// Apply transform to get clip coordinates:
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2016-11-26 09:49:29 +00:00
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ShadedTriVertex sv = objectToClip * v;
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// Calculate gl_ClipDistance[0]
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sv.clipDistance0 = v.x * clipPlane[0] + v.y * clipPlane[1] + v.z * clipPlane[2] + v.w * clipPlane[3];
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return sv;
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2016-11-08 13:28:58 +00:00
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}
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2016-12-15 22:29:31 +00:00
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void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, PolyDrawFuncPtr *drawfuncs, int num_drawfuncs)
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2016-11-08 13:28:58 +00:00
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{
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// Cull, clip and generate additional vertices as needed
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2016-11-10 04:30:33 +00:00
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TriVertex clippedvert[max_additional_vertices];
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2016-11-08 22:08:25 +00:00
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int numclipvert;
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clipedge(vert, clippedvert, numclipvert);
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2016-11-08 13:28:58 +00:00
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// Map to 2D viewport:
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for (int j = 0; j < numclipvert; j++)
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{
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auto &v = clippedvert[j];
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// Calculate normalized device coordinates:
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v.w = 1.0f / v.w;
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v.x *= v.w;
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v.y *= v.w;
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v.z *= v.w;
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// Apply viewport scale to get screen coordinates:
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2016-11-18 00:58:39 +00:00
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v.x = viewport_x + viewport_width * (1.0f + v.x) * 0.5f;
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v.y = viewport_y + viewport_height * (1.0f - v.y) * 0.5f;
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2016-11-08 13:28:58 +00:00
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}
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2016-12-12 20:34:22 +00:00
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// Keep varyings in -128 to 128 range if possible
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if (numclipvert > 0)
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{
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for (int j = 0; j < TriVertex::NumVarying; j++)
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{
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float newOrigin = floorf(clippedvert[0].varying[j] * 0.1f) * 10.0f;
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for (int i = 0; i < numclipvert; i++)
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{
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clippedvert[i].varying[j] -= newOrigin;
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}
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}
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}
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2016-11-08 13:28:58 +00:00
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// Draw screen triangles
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if (ccw)
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{
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for (int i = numclipvert; i > 1; i--)
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{
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args->v1 = &clippedvert[numclipvert - 1];
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args->v2 = &clippedvert[i - 1];
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args->v3 = &clippedvert[i - 2];
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2016-12-15 22:29:31 +00:00
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for (int j = 0; j < num_drawfuncs; j++)
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drawfuncs[j](args, thread);
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2016-11-08 13:28:58 +00:00
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}
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}
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else
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{
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for (int i = 2; i < numclipvert; i++)
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{
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args->v1 = &clippedvert[0];
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args->v2 = &clippedvert[i - 1];
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args->v3 = &clippedvert[i];
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2016-12-15 22:29:31 +00:00
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for (int j = 0; j < num_drawfuncs; j++)
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drawfuncs[j](args, thread);
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2016-11-08 13:28:58 +00:00
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}
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}
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}
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bool PolyTriangleDrawer::cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2)
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{
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2016-11-08 22:08:25 +00:00
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if (clipdistance1 < 0.0f && clipdistance2 < 0.0f)
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2016-11-08 13:28:58 +00:00
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return true;
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2016-11-08 22:08:25 +00:00
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if (clipdistance1 < 0.0f)
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t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f);
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else
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t1 = 0.0f;
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2016-11-08 13:28:58 +00:00
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2016-11-08 22:08:25 +00:00
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if (clipdistance2 < 0.0f)
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t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f);
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else
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t2 = 1.0f;
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2016-11-08 13:28:58 +00:00
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return false;
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}
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2016-11-26 09:49:29 +00:00
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void PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert, int &numclipvert)
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2016-11-08 13:28:58 +00:00
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{
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// Clip and cull so that the following is true for all vertices:
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// -v.w <= v.x <= v.w
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// -v.w <= v.y <= v.w
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// -v.w <= v.z <= v.w
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2016-11-08 22:08:25 +00:00
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// use barycentric weights while clipping vertices
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2016-11-10 04:30:33 +00:00
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float weights[max_additional_vertices * 3 * 2];
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2016-11-08 22:08:25 +00:00
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for (int i = 0; i < 3; i++)
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2016-11-08 13:28:58 +00:00
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{
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2016-11-08 22:08:25 +00:00
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weights[i * 3 + 0] = 0.0f;
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weights[i * 3 + 1] = 0.0f;
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weights[i * 3 + 2] = 0.0f;
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weights[i * 3 + i] = 1.0f;
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2016-11-08 13:28:58 +00:00
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}
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2016-11-08 22:08:25 +00:00
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// halfspace clip distances
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2016-11-26 09:49:29 +00:00
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static const int numclipdistances = 7;
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|
|
|
float clipdistance[numclipdistances * 3];
|
2016-11-08 22:08:25 +00:00
|
|
|
for (int i = 0; i < 3; i++)
|
2016-11-08 13:28:58 +00:00
|
|
|
{
|
2016-11-08 22:08:25 +00:00
|
|
|
const auto &v = verts[i];
|
2016-11-26 09:49:29 +00:00
|
|
|
clipdistance[i * numclipdistances + 0] = v.x + v.w;
|
|
|
|
clipdistance[i * numclipdistances + 1] = v.w - v.x;
|
|
|
|
clipdistance[i * numclipdistances + 2] = v.y + v.w;
|
|
|
|
clipdistance[i * numclipdistances + 3] = v.w - v.y;
|
|
|
|
clipdistance[i * numclipdistances + 4] = v.z + v.w;
|
|
|
|
clipdistance[i * numclipdistances + 5] = v.w - v.z;
|
|
|
|
clipdistance[i * numclipdistances + 6] = v.clipDistance0;
|
2016-11-08 13:28:58 +00:00
|
|
|
}
|
2016-11-08 22:08:25 +00:00
|
|
|
|
|
|
|
// Clip against each halfspace
|
|
|
|
float *input = weights;
|
2016-11-10 04:30:33 +00:00
|
|
|
float *output = weights + max_additional_vertices * 3;
|
2016-11-08 22:08:25 +00:00
|
|
|
int inputverts = 3;
|
|
|
|
int outputverts = 0;
|
2016-11-26 09:49:29 +00:00
|
|
|
for (int p = 0; p < numclipdistances; p++)
|
2016-11-08 22:08:25 +00:00
|
|
|
{
|
|
|
|
// Clip each edge
|
|
|
|
outputverts = 0;
|
|
|
|
for (int i = 0; i < inputverts; i++)
|
|
|
|
{
|
|
|
|
int j = (i + 1) % inputverts;
|
|
|
|
float clipdistance1 =
|
2016-11-26 09:49:29 +00:00
|
|
|
clipdistance[0 * numclipdistances + p] * input[i * 3 + 0] +
|
|
|
|
clipdistance[1 * numclipdistances + p] * input[i * 3 + 1] +
|
|
|
|
clipdistance[2 * numclipdistances + p] * input[i * 3 + 2];
|
2016-11-08 13:28:58 +00:00
|
|
|
|
2016-11-08 22:08:25 +00:00
|
|
|
float clipdistance2 =
|
2016-11-26 09:49:29 +00:00
|
|
|
clipdistance[0 * numclipdistances + p] * input[j * 3 + 0] +
|
|
|
|
clipdistance[1 * numclipdistances + p] * input[j * 3 + 1] +
|
|
|
|
clipdistance[2 * numclipdistances + p] * input[j * 3 + 2];
|
2016-11-08 22:08:25 +00:00
|
|
|
|
|
|
|
float t1, t2;
|
2016-11-10 04:30:33 +00:00
|
|
|
if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2) && outputverts + 1 < max_additional_vertices)
|
2016-11-08 22:08:25 +00:00
|
|
|
{
|
|
|
|
// add t1 vertex
|
|
|
|
for (int k = 0; k < 3; k++)
|
|
|
|
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
|
|
|
|
outputverts++;
|
|
|
|
|
|
|
|
if (t2 != 1.0f && t2 > t1)
|
|
|
|
{
|
|
|
|
// add t2 vertex
|
|
|
|
for (int k = 0; k < 3; k++)
|
|
|
|
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
|
|
|
|
outputverts++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
std::swap(input, output);
|
|
|
|
std::swap(inputverts, outputverts);
|
|
|
|
if (inputverts == 0)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convert barycentric weights to actual vertices
|
|
|
|
numclipvert = inputverts;
|
|
|
|
for (int i = 0; i < numclipvert; i++)
|
2016-11-08 13:28:58 +00:00
|
|
|
{
|
2016-11-08 22:08:25 +00:00
|
|
|
auto &v = clippedvert[i];
|
|
|
|
memset(&v, 0, sizeof(TriVertex));
|
|
|
|
for (int w = 0; w < 3; w++)
|
|
|
|
{
|
|
|
|
float weight = input[i * 3 + w];
|
|
|
|
v.x += verts[w].x * weight;
|
|
|
|
v.y += verts[w].y * weight;
|
|
|
|
v.z += verts[w].z * weight;
|
|
|
|
v.w += verts[w].w * weight;
|
|
|
|
for (int iv = 0; iv < TriVertex::NumVarying; iv++)
|
|
|
|
v.varying[iv] += verts[w].varying[iv] * weight;
|
|
|
|
}
|
2016-11-08 13:28:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2016-12-15 23:35:45 +00:00
|
|
|
DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror)
|
|
|
|
: args(args)
|
2016-11-08 13:28:58 +00:00
|
|
|
{
|
2016-12-07 21:26:18 +00:00
|
|
|
if (mirror)
|
|
|
|
this->args.ccw = !this->args.ccw;
|
2016-11-08 13:28:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void DrawPolyTrianglesCommand::Execute(DrawerThread *thread)
|
|
|
|
{
|
2016-11-11 18:54:27 +00:00
|
|
|
WorkerThreadData thread_data;
|
|
|
|
thread_data.core = thread->core;
|
|
|
|
thread_data.num_cores = thread->num_cores;
|
|
|
|
thread_data.pass_start_y = thread->pass_start_y;
|
|
|
|
thread_data.pass_end_y = thread->pass_end_y;
|
2016-12-13 18:26:13 +00:00
|
|
|
thread_data.FullSpans = thread->FullSpansBuffer.data();
|
|
|
|
thread_data.PartialBlocks = thread->PartialBlocksBuffer.data();
|
2016-11-11 18:54:27 +00:00
|
|
|
|
2016-12-15 23:35:45 +00:00
|
|
|
PolyTriangleDrawer::draw_arrays(args, &thread_data);
|
2016-11-08 13:28:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
FString DrawPolyTrianglesCommand::DebugInfo()
|
|
|
|
{
|
2016-11-21 14:20:07 +00:00
|
|
|
FString blendmodestr;
|
2016-12-15 23:35:45 +00:00
|
|
|
switch (args.blendmode)
|
2016-11-21 14:20:07 +00:00
|
|
|
{
|
|
|
|
default: blendmodestr = "Unknown"; break;
|
|
|
|
case TriBlendMode::Copy: blendmodestr = "Copy"; break;
|
|
|
|
case TriBlendMode::AlphaBlend: blendmodestr = "AlphaBlend"; break;
|
|
|
|
case TriBlendMode::AddSolid: blendmodestr = "AddSolid"; break;
|
|
|
|
case TriBlendMode::Add: blendmodestr = "Add"; break;
|
|
|
|
case TriBlendMode::Sub: blendmodestr = "Sub"; break;
|
|
|
|
case TriBlendMode::RevSub: blendmodestr = "RevSub"; break;
|
|
|
|
case TriBlendMode::Stencil: blendmodestr = "Stencil"; break;
|
|
|
|
case TriBlendMode::Shaded: blendmodestr = "Shaded"; break;
|
|
|
|
case TriBlendMode::TranslateCopy: blendmodestr = "TranslateCopy"; break;
|
|
|
|
case TriBlendMode::TranslateAlphaBlend: blendmodestr = "TranslateAlphaBlend"; break;
|
|
|
|
case TriBlendMode::TranslateAdd: blendmodestr = "TranslateAdd"; break;
|
|
|
|
case TriBlendMode::TranslateSub: blendmodestr = "TranslateSub"; break;
|
|
|
|
case TriBlendMode::TranslateRevSub: blendmodestr = "TranslateRevSub"; break;
|
2016-11-30 06:49:04 +00:00
|
|
|
case TriBlendMode::AddSrcColorOneMinusSrcColor: blendmodestr = "AddSrcColorOneMinusSrcColor"; break;
|
2016-11-21 14:20:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
FString info;
|
2016-12-15 23:35:45 +00:00
|
|
|
info.Format("DrawPolyTriangles: blend mode = %s, color = %d, light = %d, textureWidth = %d, textureHeight = %d, texture = %s, translation = %s, colormaps = %s",
|
|
|
|
blendmodestr.GetChars(), args.uniforms.color, args.uniforms.light, args.textureWidth, args.textureHeight,
|
2016-11-21 14:40:42 +00:00
|
|
|
args.texturePixels ? "ptr" : "null", args.translation ? "ptr" : "null", args.colormaps ? "ptr" : "null");
|
2016-11-21 14:20:07 +00:00
|
|
|
return info;
|
2016-11-08 13:28:58 +00:00
|
|
|
}
|
2016-11-20 01:07:55 +00:00
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::null()
|
|
|
|
{
|
|
|
|
TriMatrix m;
|
|
|
|
memset(m.matrix, 0, sizeof(m.matrix));
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::identity()
|
|
|
|
{
|
|
|
|
TriMatrix m = null();
|
|
|
|
m.matrix[0] = 1.0f;
|
|
|
|
m.matrix[5] = 1.0f;
|
|
|
|
m.matrix[10] = 1.0f;
|
|
|
|
m.matrix[15] = 1.0f;
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::translate(float x, float y, float z)
|
|
|
|
{
|
|
|
|
TriMatrix m = identity();
|
|
|
|
m.matrix[0 + 3 * 4] = x;
|
|
|
|
m.matrix[1 + 3 * 4] = y;
|
|
|
|
m.matrix[2 + 3 * 4] = z;
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::scale(float x, float y, float z)
|
|
|
|
{
|
|
|
|
TriMatrix m = null();
|
|
|
|
m.matrix[0 + 0 * 4] = x;
|
|
|
|
m.matrix[1 + 1 * 4] = y;
|
|
|
|
m.matrix[2 + 2 * 4] = z;
|
|
|
|
m.matrix[3 + 3 * 4] = 1;
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::rotate(float angle, float x, float y, float z)
|
|
|
|
{
|
|
|
|
float c = cosf(angle);
|
|
|
|
float s = sinf(angle);
|
|
|
|
TriMatrix m = null();
|
|
|
|
m.matrix[0 + 0 * 4] = (x*x*(1.0f - c) + c);
|
|
|
|
m.matrix[0 + 1 * 4] = (x*y*(1.0f - c) - z*s);
|
|
|
|
m.matrix[0 + 2 * 4] = (x*z*(1.0f - c) + y*s);
|
|
|
|
m.matrix[1 + 0 * 4] = (y*x*(1.0f - c) + z*s);
|
|
|
|
m.matrix[1 + 1 * 4] = (y*y*(1.0f - c) + c);
|
|
|
|
m.matrix[1 + 2 * 4] = (y*z*(1.0f - c) - x*s);
|
|
|
|
m.matrix[2 + 0 * 4] = (x*z*(1.0f - c) - y*s);
|
|
|
|
m.matrix[2 + 1 * 4] = (y*z*(1.0f - c) + x*s);
|
|
|
|
m.matrix[2 + 2 * 4] = (z*z*(1.0f - c) + c);
|
|
|
|
m.matrix[3 + 3 * 4] = 1.0f;
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::swapYZ()
|
|
|
|
{
|
|
|
|
TriMatrix m = null();
|
|
|
|
m.matrix[0 + 0 * 4] = 1.0f;
|
|
|
|
m.matrix[1 + 2 * 4] = 1.0f;
|
|
|
|
m.matrix[2 + 1 * 4] = -1.0f;
|
|
|
|
m.matrix[3 + 3 * 4] = 1.0f;
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::perspective(float fovy, float aspect, float z_near, float z_far)
|
|
|
|
{
|
|
|
|
float f = (float)(1.0 / tan(fovy * M_PI / 360.0));
|
|
|
|
TriMatrix m = null();
|
|
|
|
m.matrix[0 + 0 * 4] = f / aspect;
|
|
|
|
m.matrix[1 + 1 * 4] = f;
|
|
|
|
m.matrix[2 + 2 * 4] = (z_far + z_near) / (z_near - z_far);
|
|
|
|
m.matrix[2 + 3 * 4] = (2.0f * z_far * z_near) / (z_near - z_far);
|
|
|
|
m.matrix[3 + 2 * 4] = -1.0f;
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::frustum(float left, float right, float bottom, float top, float near, float far)
|
|
|
|
{
|
|
|
|
float a = (right + left) / (right - left);
|
|
|
|
float b = (top + bottom) / (top - bottom);
|
|
|
|
float c = -(far + near) / (far - near);
|
|
|
|
float d = -(2.0f * far) / (far - near);
|
|
|
|
TriMatrix m = null();
|
|
|
|
m.matrix[0 + 0 * 4] = 2.0f * near / (right - left);
|
|
|
|
m.matrix[1 + 1 * 4] = 2.0f * near / (top - bottom);
|
|
|
|
m.matrix[0 + 2 * 4] = a;
|
|
|
|
m.matrix[1 + 2 * 4] = b;
|
|
|
|
m.matrix[2 + 2 * 4] = c;
|
|
|
|
m.matrix[2 + 3 * 4] = d;
|
|
|
|
m.matrix[3 + 2 * 4] = -1;
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::worldToView()
|
|
|
|
{
|
|
|
|
TriMatrix m = null();
|
|
|
|
m.matrix[0 + 0 * 4] = (float)ViewSin;
|
|
|
|
m.matrix[0 + 1 * 4] = (float)-ViewCos;
|
|
|
|
m.matrix[1 + 2 * 4] = 1.0f;
|
|
|
|
m.matrix[2 + 0 * 4] = (float)-ViewCos;
|
|
|
|
m.matrix[2 + 1 * 4] = (float)-ViewSin;
|
|
|
|
m.matrix[3 + 3 * 4] = 1.0f;
|
|
|
|
return m * translate((float)-ViewPos.X, (float)-ViewPos.Y, (float)-ViewPos.Z);
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::viewToClip()
|
|
|
|
{
|
|
|
|
float near = 5.0f;
|
|
|
|
float far = 65536.0f;
|
|
|
|
float width = (float)(FocalTangent * near);
|
2016-12-01 01:38:32 +00:00
|
|
|
float top = (float)(swrenderer::CenterY / swrenderer::InvZtoScale * near);
|
|
|
|
float bottom = (float)(top - viewheight / swrenderer::InvZtoScale * near);
|
2016-11-20 01:07:55 +00:00
|
|
|
return frustum(-width, width, bottom, top, near, far);
|
|
|
|
}
|
|
|
|
|
|
|
|
TriMatrix TriMatrix::operator*(const TriMatrix &mult) const
|
|
|
|
{
|
|
|
|
TriMatrix result;
|
|
|
|
for (int x = 0; x < 4; x++)
|
|
|
|
{
|
|
|
|
for (int y = 0; y < 4; y++)
|
|
|
|
{
|
|
|
|
result.matrix[x + y * 4] =
|
|
|
|
matrix[0 * 4 + x] * mult.matrix[y * 4 + 0] +
|
|
|
|
matrix[1 * 4 + x] * mult.matrix[y * 4 + 1] +
|
|
|
|
matrix[2 * 4 + x] * mult.matrix[y * 4 + 2] +
|
|
|
|
matrix[3 * 4 + x] * mult.matrix[y * 4 + 3];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2016-11-26 09:49:29 +00:00
|
|
|
ShadedTriVertex TriMatrix::operator*(TriVertex v) const
|
2016-11-20 01:07:55 +00:00
|
|
|
{
|
|
|
|
float vx = matrix[0 * 4 + 0] * v.x + matrix[1 * 4 + 0] * v.y + matrix[2 * 4 + 0] * v.z + matrix[3 * 4 + 0] * v.w;
|
|
|
|
float vy = matrix[0 * 4 + 1] * v.x + matrix[1 * 4 + 1] * v.y + matrix[2 * 4 + 1] * v.z + matrix[3 * 4 + 1] * v.w;
|
|
|
|
float vz = matrix[0 * 4 + 2] * v.x + matrix[1 * 4 + 2] * v.y + matrix[2 * 4 + 2] * v.z + matrix[3 * 4 + 2] * v.w;
|
|
|
|
float vw = matrix[0 * 4 + 3] * v.x + matrix[1 * 4 + 3] * v.y + matrix[2 * 4 + 3] * v.z + matrix[3 * 4 + 3] * v.w;
|
2016-11-26 09:49:29 +00:00
|
|
|
ShadedTriVertex sv;
|
|
|
|
sv.x = vx;
|
|
|
|
sv.y = vy;
|
|
|
|
sv.z = vz;
|
|
|
|
sv.w = vw;
|
|
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
|
|
sv.varying[i] = v.varying[i];
|
|
|
|
return sv;
|
2016-11-20 01:07:55 +00:00
|
|
|
}
|
2016-11-24 04:51:37 +00:00
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
namespace
|
|
|
|
{
|
|
|
|
int NextBufferVertex = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriVertex *PolyVertexBuffer::GetVertices(int count)
|
|
|
|
{
|
|
|
|
enum { VertexBufferSize = 256 * 1024 };
|
|
|
|
static TriVertex Vertex[VertexBufferSize];
|
|
|
|
|
|
|
|
if (NextBufferVertex + count > VertexBufferSize)
|
|
|
|
return nullptr;
|
|
|
|
TriVertex *v = Vertex + NextBufferVertex;
|
|
|
|
NextBufferVertex += count;
|
|
|
|
return v;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyVertexBuffer::Clear()
|
|
|
|
{
|
|
|
|
NextBufferVertex = 0;
|
|
|
|
}
|
2016-12-11 16:39:44 +00:00
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
2016-12-12 00:33:51 +00:00
|
|
|
|
2016-12-13 11:57:04 +00:00
|
|
|
void ScreenTriangle::SetupNormal(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
|
|
|
const TriVertex &v1 = *args->v1;
|
|
|
|
const TriVertex &v2 = *args->v2;
|
|
|
|
const TriVertex &v3 = *args->v3;
|
|
|
|
int clipright = args->clipright;
|
|
|
|
int clipbottom = args->clipbottom;
|
|
|
|
|
2016-12-12 09:44:34 +00:00
|
|
|
int stencilPitch = args->stencilPitch;
|
2016-12-13 18:26:13 +00:00
|
|
|
uint8_t * RESTRICT stencilValues = args->stencilValues;
|
|
|
|
uint32_t * RESTRICT stencilMasks = args->stencilMasks;
|
2016-12-12 09:44:34 +00:00
|
|
|
uint8_t stencilTestValue = args->stencilTestValue;
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
TriFullSpan * RESTRICT span = thread->FullSpans;
|
|
|
|
TriPartialBlock * RESTRICT partial = thread->PartialBlocks;
|
2016-12-11 16:39:44 +00:00
|
|
|
|
|
|
|
// 28.4 fixed-point coordinates
|
|
|
|
const int Y1 = (int)round(16.0f * v1.y);
|
|
|
|
const int Y2 = (int)round(16.0f * v2.y);
|
|
|
|
const int Y3 = (int)round(16.0f * v3.y);
|
|
|
|
|
|
|
|
const int X1 = (int)round(16.0f * v1.x);
|
|
|
|
const int X2 = (int)round(16.0f * v2.x);
|
|
|
|
const int X3 = (int)round(16.0f * v3.x);
|
|
|
|
|
|
|
|
// Deltas
|
|
|
|
const int DX12 = X1 - X2;
|
|
|
|
const int DX23 = X2 - X3;
|
|
|
|
const int DX31 = X3 - X1;
|
|
|
|
|
|
|
|
const int DY12 = Y1 - Y2;
|
|
|
|
const int DY23 = Y2 - Y3;
|
|
|
|
const int DY31 = Y3 - Y1;
|
|
|
|
|
|
|
|
// Fixed-point deltas
|
|
|
|
const int FDX12 = DX12 << 4;
|
|
|
|
const int FDX23 = DX23 << 4;
|
|
|
|
const int FDX31 = DX31 << 4;
|
|
|
|
|
|
|
|
const int FDY12 = DY12 << 4;
|
|
|
|
const int FDY23 = DY23 << 4;
|
|
|
|
const int FDY31 = DY31 << 4;
|
|
|
|
|
|
|
|
// Bounding rectangle
|
|
|
|
int minx = MAX((MIN(MIN(X1, X2), X3) + 0xF) >> 4, 0);
|
|
|
|
int maxx = MIN((MAX(MAX(X1, X2), X3) + 0xF) >> 4, clipright - 1);
|
|
|
|
int miny = MAX((MIN(MIN(Y1, Y2), Y3) + 0xF) >> 4, 0);
|
|
|
|
int maxy = MIN((MAX(MAX(Y1, Y2), Y3) + 0xF) >> 4, clipbottom - 1);
|
|
|
|
if (minx >= maxx || miny >= maxy)
|
2016-12-12 11:39:25 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
thread->NumFullSpans = 0;
|
|
|
|
thread->NumPartialBlocks = 0;
|
2016-12-11 16:39:44 +00:00
|
|
|
return;
|
2016-12-12 11:39:25 +00:00
|
|
|
}
|
2016-12-11 16:39:44 +00:00
|
|
|
|
|
|
|
// Block size, standard 8x8 (must be power of two)
|
|
|
|
const int q = 8;
|
|
|
|
|
|
|
|
// Start in corner of 8x8 block
|
|
|
|
minx &= ~(q - 1);
|
|
|
|
miny &= ~(q - 1);
|
|
|
|
|
|
|
|
// Half-edge constants
|
|
|
|
int C1 = DY12 * X1 - DX12 * Y1;
|
|
|
|
int C2 = DY23 * X2 - DX23 * Y2;
|
|
|
|
int C3 = DY31 * X3 - DX31 * Y3;
|
|
|
|
|
|
|
|
// Correct for fill convention
|
|
|
|
if (DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++;
|
|
|
|
if (DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++;
|
|
|
|
if (DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
|
|
|
|
|
|
|
|
// First block line for this thread
|
|
|
|
int core = thread->core;
|
|
|
|
int num_cores = thread->num_cores;
|
|
|
|
int core_skip = (num_cores - ((miny / q) - core) % num_cores) % num_cores;
|
|
|
|
miny += core_skip * q;
|
2016-12-12 11:39:25 +00:00
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
thread->StartX = minx;
|
|
|
|
thread->StartY = miny;
|
2016-12-12 11:39:25 +00:00
|
|
|
span->Length = 0;
|
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
// Loop through blocks
|
|
|
|
for (int y = miny; y < maxy; y += q * num_cores)
|
|
|
|
{
|
|
|
|
for (int x = minx; x < maxx; x += q)
|
|
|
|
{
|
|
|
|
// Corners of block
|
|
|
|
int x0 = x << 4;
|
|
|
|
int x1 = (x + q - 1) << 4;
|
|
|
|
int y0 = y << 4;
|
|
|
|
int y1 = (y + q - 1) << 4;
|
|
|
|
|
|
|
|
// Evaluate half-space functions
|
|
|
|
bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0;
|
|
|
|
bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0;
|
|
|
|
bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0;
|
|
|
|
bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0;
|
|
|
|
int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3);
|
|
|
|
|
|
|
|
bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0;
|
|
|
|
bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0;
|
|
|
|
bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0;
|
|
|
|
bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0;
|
|
|
|
int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3);
|
|
|
|
|
|
|
|
bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0;
|
|
|
|
bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0;
|
|
|
|
bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0;
|
|
|
|
bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0;
|
|
|
|
int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3);
|
|
|
|
|
2016-12-12 09:44:34 +00:00
|
|
|
// Stencil test the whole block, if possible
|
|
|
|
int block = x / 8 + y / 8 * stencilPitch;
|
|
|
|
uint8_t *stencilBlock = &stencilValues[block * 64];
|
|
|
|
uint32_t *stencilBlockMask = &stencilMasks[block];
|
|
|
|
bool blockIsSingleStencil = ((*stencilBlockMask) & 0xffffff00) == 0xffffff00;
|
|
|
|
bool skipBlock = blockIsSingleStencil && ((*stencilBlockMask) & 0xff) != stencilTestValue;
|
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
// Skip block when outside an edge
|
2016-12-12 09:44:34 +00:00
|
|
|
if (a == 0 || b == 0 || c == 0 || skipBlock)
|
2016-12-12 00:33:51 +00:00
|
|
|
{
|
|
|
|
if (span->Length != 0)
|
|
|
|
{
|
|
|
|
span++;
|
|
|
|
span->Length = 0;
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
2016-12-12 09:44:34 +00:00
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
// Accept whole block when totally covered
|
2016-12-12 09:44:34 +00:00
|
|
|
if (a == 0xf && b == 0xf && c == 0xf && x + q <= clipright && y + q <= clipbottom && blockIsSingleStencil)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
|
|
|
if (span->Length != 0)
|
|
|
|
{
|
|
|
|
span->Length++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
span->X = x;
|
|
|
|
span->Y = y;
|
|
|
|
span->Length = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // Partially covered block
|
|
|
|
{
|
2016-12-12 09:44:34 +00:00
|
|
|
x0 = x << 4;
|
|
|
|
x1 = (x + q - 1) << 4;
|
2016-12-11 16:39:44 +00:00
|
|
|
int CY1 = C1 + DX12 * y0 - DY12 * x0;
|
|
|
|
int CY2 = C2 + DX23 * y0 - DY23 * x0;
|
|
|
|
int CY3 = C3 + DX31 * y0 - DY31 * x0;
|
2016-12-12 09:44:34 +00:00
|
|
|
|
|
|
|
uint32_t mask0 = 0;
|
|
|
|
uint32_t mask1 = 0;
|
|
|
|
|
|
|
|
for (int iy = 0; iy < 4; iy++)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
|
|
|
int CX1 = CY1;
|
|
|
|
int CX2 = CY2;
|
|
|
|
int CX3 = CY3;
|
2016-12-12 09:44:34 +00:00
|
|
|
|
|
|
|
for (int ix = 0; ix < q; ix++)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
2016-12-12 09:44:34 +00:00
|
|
|
bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] == stencilTestValue;
|
|
|
|
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest);
|
|
|
|
mask0 <<= 1;
|
|
|
|
mask0 |= (uint32_t)covered;
|
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
CX1 -= FDY12;
|
|
|
|
CX2 -= FDY23;
|
|
|
|
CX3 -= FDY31;
|
|
|
|
}
|
2016-12-12 09:44:34 +00:00
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
CY1 += FDX12;
|
|
|
|
CY2 += FDX23;
|
|
|
|
CY3 += FDX31;
|
|
|
|
}
|
2016-12-12 09:44:34 +00:00
|
|
|
|
|
|
|
for (int iy = 4; iy < q; iy++)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
2016-12-12 09:44:34 +00:00
|
|
|
int CX1 = CY1;
|
|
|
|
int CX2 = CY2;
|
|
|
|
int CX3 = CY3;
|
|
|
|
|
|
|
|
for (int ix = 0; ix < q; ix++)
|
|
|
|
{
|
|
|
|
bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] == stencilTestValue;
|
|
|
|
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest);
|
|
|
|
mask1 <<= 1;
|
|
|
|
mask1 |= (uint32_t)covered;
|
|
|
|
|
|
|
|
CX1 -= FDY12;
|
|
|
|
CX2 -= FDY23;
|
|
|
|
CX3 -= FDY31;
|
|
|
|
}
|
|
|
|
|
|
|
|
CY1 += FDX12;
|
|
|
|
CY2 += FDX23;
|
|
|
|
CY3 += FDX31;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mask0 != 0xffffffff || mask1 != 0xffffffff)
|
|
|
|
{
|
|
|
|
if (span->Length > 0)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
|
|
|
span++;
|
|
|
|
span->Length = 0;
|
|
|
|
}
|
2016-12-12 09:44:34 +00:00
|
|
|
|
2016-12-16 05:21:17 +00:00
|
|
|
if (mask0 == 0 && mask1 == 0)
|
|
|
|
continue;
|
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
partial->X = x;
|
|
|
|
partial->Y = y;
|
2016-12-12 09:44:34 +00:00
|
|
|
partial->Mask0 = mask0;
|
|
|
|
partial->Mask1 = mask1;
|
2016-12-11 16:39:44 +00:00
|
|
|
partial++;
|
|
|
|
}
|
|
|
|
else if (span->Length != 0)
|
|
|
|
{
|
|
|
|
span->Length++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
span->X = x;
|
|
|
|
span->Y = y;
|
|
|
|
span->Length = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-12 00:33:51 +00:00
|
|
|
if (span->Length != 0)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
|
|
|
span++;
|
|
|
|
span->Length = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
thread->NumFullSpans = (int)(span - thread->FullSpans);
|
|
|
|
thread->NumPartialBlocks = (int)(partial - thread->PartialBlocks);
|
2016-12-11 16:39:44 +00:00
|
|
|
}
|
|
|
|
|
2016-12-13 11:57:04 +00:00
|
|
|
void ScreenTriangle::SetupSubsector(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
|
|
|
|
{
|
|
|
|
const TriVertex &v1 = *args->v1;
|
|
|
|
const TriVertex &v2 = *args->v2;
|
|
|
|
const TriVertex &v3 = *args->v3;
|
|
|
|
int clipright = args->clipright;
|
|
|
|
int clipbottom = args->clipbottom;
|
|
|
|
|
|
|
|
int stencilPitch = args->stencilPitch;
|
2016-12-13 18:26:13 +00:00
|
|
|
uint8_t * RESTRICT stencilValues = args->stencilValues;
|
|
|
|
uint32_t * RESTRICT stencilMasks = args->stencilMasks;
|
2016-12-13 11:57:04 +00:00
|
|
|
uint8_t stencilTestValue = args->stencilTestValue;
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
uint32_t * RESTRICT subsectorGBuffer = args->subsectorGBuffer;
|
2016-12-13 11:57:04 +00:00
|
|
|
uint32_t subsectorDepth = args->uniforms->subsectorDepth;
|
|
|
|
int32_t pitch = args->pitch;
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
TriFullSpan * RESTRICT span = thread->FullSpans;
|
|
|
|
TriPartialBlock * RESTRICT partial = thread->PartialBlocks;
|
2016-12-13 11:57:04 +00:00
|
|
|
|
|
|
|
// 28.4 fixed-point coordinates
|
|
|
|
const int Y1 = (int)round(16.0f * v1.y);
|
|
|
|
const int Y2 = (int)round(16.0f * v2.y);
|
|
|
|
const int Y3 = (int)round(16.0f * v3.y);
|
|
|
|
|
|
|
|
const int X1 = (int)round(16.0f * v1.x);
|
|
|
|
const int X2 = (int)round(16.0f * v2.x);
|
|
|
|
const int X3 = (int)round(16.0f * v3.x);
|
|
|
|
|
|
|
|
// Deltas
|
|
|
|
const int DX12 = X1 - X2;
|
|
|
|
const int DX23 = X2 - X3;
|
|
|
|
const int DX31 = X3 - X1;
|
|
|
|
|
|
|
|
const int DY12 = Y1 - Y2;
|
|
|
|
const int DY23 = Y2 - Y3;
|
|
|
|
const int DY31 = Y3 - Y1;
|
|
|
|
|
|
|
|
// Fixed-point deltas
|
|
|
|
const int FDX12 = DX12 << 4;
|
|
|
|
const int FDX23 = DX23 << 4;
|
|
|
|
const int FDX31 = DX31 << 4;
|
|
|
|
|
|
|
|
const int FDY12 = DY12 << 4;
|
|
|
|
const int FDY23 = DY23 << 4;
|
|
|
|
const int FDY31 = DY31 << 4;
|
|
|
|
|
|
|
|
// Bounding rectangle
|
|
|
|
int minx = MAX((MIN(MIN(X1, X2), X3) + 0xF) >> 4, 0);
|
|
|
|
int maxx = MIN((MAX(MAX(X1, X2), X3) + 0xF) >> 4, clipright - 1);
|
|
|
|
int miny = MAX((MIN(MIN(Y1, Y2), Y3) + 0xF) >> 4, 0);
|
|
|
|
int maxy = MIN((MAX(MAX(Y1, Y2), Y3) + 0xF) >> 4, clipbottom - 1);
|
|
|
|
if (minx >= maxx || miny >= maxy)
|
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
thread->NumFullSpans = 0;
|
|
|
|
thread->NumPartialBlocks = 0;
|
2016-12-13 11:57:04 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Block size, standard 8x8 (must be power of two)
|
|
|
|
const int q = 8;
|
|
|
|
|
|
|
|
// Start in corner of 8x8 block
|
|
|
|
minx &= ~(q - 1);
|
|
|
|
miny &= ~(q - 1);
|
|
|
|
|
|
|
|
// Half-edge constants
|
|
|
|
int C1 = DY12 * X1 - DX12 * Y1;
|
|
|
|
int C2 = DY23 * X2 - DX23 * Y2;
|
|
|
|
int C3 = DY31 * X3 - DX31 * Y3;
|
|
|
|
|
|
|
|
// Correct for fill convention
|
|
|
|
if (DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++;
|
|
|
|
if (DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++;
|
|
|
|
if (DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
|
|
|
|
|
|
|
|
// First block line for this thread
|
|
|
|
int core = thread->core;
|
|
|
|
int num_cores = thread->num_cores;
|
|
|
|
int core_skip = (num_cores - ((miny / q) - core) % num_cores) % num_cores;
|
|
|
|
miny += core_skip * q;
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
thread->StartX = minx;
|
|
|
|
thread->StartY = miny;
|
2016-12-13 11:57:04 +00:00
|
|
|
span->Length = 0;
|
|
|
|
|
|
|
|
// Loop through blocks
|
|
|
|
for (int y = miny; y < maxy; y += q * num_cores)
|
|
|
|
{
|
|
|
|
for (int x = minx; x < maxx; x += q)
|
|
|
|
{
|
|
|
|
// Corners of block
|
|
|
|
int x0 = x << 4;
|
|
|
|
int x1 = (x + q - 1) << 4;
|
|
|
|
int y0 = y << 4;
|
|
|
|
int y1 = (y + q - 1) << 4;
|
|
|
|
|
|
|
|
// Evaluate half-space functions
|
|
|
|
bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0;
|
|
|
|
bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0;
|
|
|
|
bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0;
|
|
|
|
bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0;
|
|
|
|
int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3);
|
|
|
|
|
|
|
|
bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0;
|
|
|
|
bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0;
|
|
|
|
bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0;
|
|
|
|
bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0;
|
|
|
|
int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3);
|
|
|
|
|
|
|
|
bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0;
|
|
|
|
bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0;
|
|
|
|
bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0;
|
|
|
|
bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0;
|
|
|
|
int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3);
|
|
|
|
|
|
|
|
// Stencil test the whole block, if possible
|
|
|
|
int block = x / 8 + y / 8 * stencilPitch;
|
|
|
|
uint8_t *stencilBlock = &stencilValues[block * 64];
|
|
|
|
uint32_t *stencilBlockMask = &stencilMasks[block];
|
|
|
|
bool blockIsSingleStencil = ((*stencilBlockMask) & 0xffffff00) == 0xffffff00;
|
2016-12-15 00:33:26 +00:00
|
|
|
bool skipBlock = blockIsSingleStencil && ((*stencilBlockMask) & 0xff) < stencilTestValue;
|
2016-12-13 11:57:04 +00:00
|
|
|
|
|
|
|
// Skip block when outside an edge
|
|
|
|
if (a == 0 || b == 0 || c == 0 || skipBlock)
|
|
|
|
{
|
|
|
|
if (span->Length != 0)
|
|
|
|
{
|
|
|
|
span++;
|
|
|
|
span->Length = 0;
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Accept whole block when totally covered
|
|
|
|
if (a == 0xf && b == 0xf && c == 0xf && x + q <= clipright && y + q <= clipbottom && blockIsSingleStencil)
|
|
|
|
{
|
|
|
|
// Totally covered block still needs a subsector coverage test:
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
uint32_t *subsector = subsectorGBuffer + x + y * pitch;
|
2016-12-13 11:57:04 +00:00
|
|
|
|
|
|
|
uint32_t mask0 = 0;
|
|
|
|
uint32_t mask1 = 0;
|
|
|
|
|
|
|
|
for (int iy = 0; iy < 4; iy++)
|
|
|
|
{
|
|
|
|
for (int ix = 0; ix < q; ix++)
|
|
|
|
{
|
|
|
|
bool covered = subsector[ix] >= subsectorDepth;
|
|
|
|
mask0 <<= 1;
|
|
|
|
mask0 |= (uint32_t)covered;
|
|
|
|
}
|
|
|
|
subsector += pitch;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int iy = 4; iy < q; iy++)
|
|
|
|
{
|
|
|
|
for (int ix = 0; ix < q; ix++)
|
|
|
|
{
|
|
|
|
bool covered = subsector[ix] >= subsectorDepth;
|
|
|
|
mask1 <<= 1;
|
|
|
|
mask1 |= (uint32_t)covered;
|
|
|
|
}
|
|
|
|
subsector += pitch;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mask0 != 0xffffffff || mask1 != 0xffffffff)
|
|
|
|
{
|
|
|
|
if (span->Length > 0)
|
|
|
|
{
|
|
|
|
span++;
|
|
|
|
span->Length = 0;
|
|
|
|
}
|
|
|
|
|
2016-12-16 05:21:17 +00:00
|
|
|
if (mask0 == 0 && mask1 == 0)
|
|
|
|
continue;
|
|
|
|
|
2016-12-13 11:57:04 +00:00
|
|
|
partial->X = x;
|
|
|
|
partial->Y = y;
|
|
|
|
partial->Mask0 = mask0;
|
|
|
|
partial->Mask1 = mask1;
|
|
|
|
partial++;
|
|
|
|
}
|
|
|
|
else if (span->Length != 0)
|
|
|
|
{
|
|
|
|
span->Length++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
span->X = x;
|
|
|
|
span->Y = y;
|
|
|
|
span->Length = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // Partially covered block
|
|
|
|
{
|
|
|
|
x0 = x << 4;
|
|
|
|
x1 = (x + q - 1) << 4;
|
|
|
|
int CY1 = C1 + DX12 * y0 - DY12 * x0;
|
|
|
|
int CY2 = C2 + DX23 * y0 - DY23 * x0;
|
|
|
|
int CY3 = C3 + DX31 * y0 - DY31 * x0;
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
uint32_t *subsector = subsectorGBuffer + x + y * pitch;
|
2016-12-13 11:57:04 +00:00
|
|
|
|
|
|
|
uint32_t mask0 = 0;
|
|
|
|
uint32_t mask1 = 0;
|
|
|
|
|
|
|
|
for (int iy = 0; iy < 4; iy++)
|
|
|
|
{
|
|
|
|
int CX1 = CY1;
|
|
|
|
int CX2 = CY2;
|
|
|
|
int CX3 = CY3;
|
|
|
|
|
|
|
|
for (int ix = 0; ix < q; ix++)
|
|
|
|
{
|
2016-12-15 00:33:26 +00:00
|
|
|
bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] >= stencilTestValue;
|
2016-12-13 11:57:04 +00:00
|
|
|
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest && subsector[ix] >= subsectorDepth);
|
|
|
|
mask0 <<= 1;
|
|
|
|
mask0 |= (uint32_t)covered;
|
|
|
|
|
|
|
|
CX1 -= FDY12;
|
|
|
|
CX2 -= FDY23;
|
|
|
|
CX3 -= FDY31;
|
|
|
|
}
|
|
|
|
|
|
|
|
CY1 += FDX12;
|
|
|
|
CY2 += FDX23;
|
|
|
|
CY3 += FDX31;
|
|
|
|
subsector += pitch;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int iy = 4; iy < q; iy++)
|
|
|
|
{
|
|
|
|
int CX1 = CY1;
|
|
|
|
int CX2 = CY2;
|
|
|
|
int CX3 = CY3;
|
|
|
|
|
|
|
|
for (int ix = 0; ix < q; ix++)
|
|
|
|
{
|
2016-12-15 00:33:26 +00:00
|
|
|
bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] >= stencilTestValue;
|
2016-12-13 11:57:04 +00:00
|
|
|
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest && subsector[ix] >= subsectorDepth);
|
|
|
|
mask1 <<= 1;
|
|
|
|
mask1 |= (uint32_t)covered;
|
|
|
|
|
|
|
|
CX1 -= FDY12;
|
|
|
|
CX2 -= FDY23;
|
|
|
|
CX3 -= FDY31;
|
|
|
|
}
|
|
|
|
|
|
|
|
CY1 += FDX12;
|
|
|
|
CY2 += FDX23;
|
|
|
|
CY3 += FDX31;
|
|
|
|
subsector += pitch;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mask0 != 0xffffffff || mask1 != 0xffffffff)
|
|
|
|
{
|
|
|
|
if (span->Length > 0)
|
|
|
|
{
|
|
|
|
span++;
|
|
|
|
span->Length = 0;
|
|
|
|
}
|
|
|
|
|
2016-12-16 05:21:17 +00:00
|
|
|
if (mask0 == 0 && mask1 == 0)
|
|
|
|
continue;
|
|
|
|
|
2016-12-13 11:57:04 +00:00
|
|
|
partial->X = x;
|
|
|
|
partial->Y = y;
|
|
|
|
partial->Mask0 = mask0;
|
|
|
|
partial->Mask1 = mask1;
|
|
|
|
partial++;
|
|
|
|
}
|
|
|
|
else if (span->Length != 0)
|
|
|
|
{
|
|
|
|
span->Length++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
span->X = x;
|
|
|
|
span->Y = y;
|
|
|
|
span->Length = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (span->Length != 0)
|
|
|
|
{
|
|
|
|
span++;
|
|
|
|
span->Length = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
thread->NumFullSpans = (int)(span - thread->FullSpans);
|
|
|
|
thread->NumPartialBlocks = (int)(partial - thread->PartialBlocks);
|
2016-12-13 11:57:04 +00:00
|
|
|
}
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
void ScreenTriangle::StencilWrite(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
|
2016-12-12 23:55:29 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
uint8_t * RESTRICT stencilValues = args->stencilValues;
|
|
|
|
uint32_t * RESTRICT stencilMasks = args->stencilMasks;
|
2016-12-12 23:55:29 +00:00
|
|
|
uint32_t stencilWriteValue = args->stencilWriteValue;
|
|
|
|
uint32_t stencilPitch = args->stencilPitch;
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
int numSpans = thread->NumFullSpans;
|
|
|
|
auto fullSpans = thread->FullSpans;
|
|
|
|
int numBlocks = thread->NumPartialBlocks;
|
|
|
|
auto partialBlocks = thread->PartialBlocks;
|
|
|
|
|
|
|
|
for (int i = 0; i < numSpans; i++)
|
2016-12-12 23:55:29 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
const auto &span = fullSpans[i];
|
2016-12-12 23:55:29 +00:00
|
|
|
|
|
|
|
int block = span.X / 8 + span.Y / 8 * stencilPitch;
|
|
|
|
uint8_t *stencilBlock = &stencilValues[block * 64];
|
|
|
|
uint32_t *stencilBlockMask = &stencilMasks[block];
|
|
|
|
|
|
|
|
int width = span.Length;
|
|
|
|
for (int x = 0; x < width; x++)
|
|
|
|
stencilBlockMask[x] = 0xffffff00 | stencilWriteValue;
|
|
|
|
}
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
for (int i = 0; i < numBlocks; i++)
|
2016-12-12 23:55:29 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
const auto &block = partialBlocks[i];
|
2016-12-12 23:55:29 +00:00
|
|
|
|
|
|
|
uint32_t mask0 = block.Mask0;
|
|
|
|
uint32_t mask1 = block.Mask1;
|
|
|
|
|
|
|
|
int sblock = block.X / 8 + block.Y / 8 * stencilPitch;
|
|
|
|
uint8_t *stencilBlock = &stencilValues[sblock * 64];
|
|
|
|
uint32_t *stencilBlockMask = &stencilMasks[sblock];
|
|
|
|
|
|
|
|
bool isSingleValue = ((*stencilBlockMask) & 0xffffff00) == 0xffffff00;
|
|
|
|
if (isSingleValue)
|
|
|
|
{
|
|
|
|
uint8_t value = (*stencilBlockMask) & 0xff;
|
|
|
|
for (int v = 0; v < 64; v++)
|
|
|
|
stencilBlock[v] = value;
|
|
|
|
*stencilBlockMask = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int count = 0;
|
|
|
|
for (int v = 0; v < 32; v++)
|
|
|
|
{
|
|
|
|
if ((mask0 & (1 << 31)) || stencilBlock[v] == stencilWriteValue)
|
|
|
|
{
|
|
|
|
stencilBlock[v] = stencilWriteValue;
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
mask0 <<= 1;
|
|
|
|
}
|
|
|
|
for (int v = 32; v < 64; v++)
|
|
|
|
{
|
|
|
|
if ((mask1 & (1 << 31)) || stencilBlock[v] == stencilWriteValue)
|
|
|
|
{
|
|
|
|
stencilBlock[v] = stencilWriteValue;
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
mask1 <<= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (count == 64)
|
|
|
|
*stencilBlockMask = 0xffffff00 | stencilWriteValue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
void ScreenTriangle::SubsectorWrite(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
|
2016-12-13 01:13:48 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
uint32_t * RESTRICT subsectorGBuffer = args->subsectorGBuffer;
|
2016-12-13 01:13:48 +00:00
|
|
|
uint32_t subsectorDepth = args->uniforms->subsectorDepth;
|
2016-12-13 18:26:13 +00:00
|
|
|
int pitch = args->pitch;
|
|
|
|
|
|
|
|
int numSpans = thread->NumFullSpans;
|
|
|
|
auto fullSpans = thread->FullSpans;
|
|
|
|
int numBlocks = thread->NumPartialBlocks;
|
|
|
|
auto partialBlocks = thread->PartialBlocks;
|
2016-12-13 01:13:48 +00:00
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
for (int i = 0; i < numSpans; i++)
|
2016-12-13 01:13:48 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
const auto &span = fullSpans[i];
|
2016-12-13 01:13:48 +00:00
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
uint32_t *subsector = subsectorGBuffer + span.X + span.Y * pitch;
|
2016-12-13 01:13:48 +00:00
|
|
|
int width = span.Length * 8;
|
|
|
|
int height = 8;
|
|
|
|
for (int y = 0; y < height; y++)
|
|
|
|
{
|
|
|
|
for (int x = 0; x < width; x++)
|
|
|
|
subsector[x] = subsectorDepth;
|
|
|
|
subsector += pitch;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
for (int i = 0; i < numBlocks; i++)
|
2016-12-13 01:13:48 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
const auto &block = partialBlocks[i];
|
2016-12-13 01:13:48 +00:00
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
uint32_t *subsector = subsectorGBuffer + block.X + block.Y * pitch;
|
2016-12-13 01:13:48 +00:00
|
|
|
uint32_t mask0 = block.Mask0;
|
|
|
|
uint32_t mask1 = block.Mask1;
|
|
|
|
for (int y = 0; y < 4; y++)
|
|
|
|
{
|
|
|
|
for (int x = 0; x < 8; x++)
|
|
|
|
{
|
|
|
|
if (mask0 & (1 << 31))
|
|
|
|
subsector[x] = subsectorDepth;
|
|
|
|
mask0 <<= 1;
|
|
|
|
}
|
|
|
|
subsector += pitch;
|
|
|
|
}
|
|
|
|
for (int y = 4; y < 8; y++)
|
|
|
|
{
|
|
|
|
for (int x = 0; x < 8; x++)
|
|
|
|
{
|
|
|
|
if (mask1 & (1 << 31))
|
|
|
|
subsector[x] = subsectorDepth;
|
|
|
|
mask1 <<= 1;
|
|
|
|
}
|
|
|
|
subsector += pitch;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-15 00:33:26 +00:00
|
|
|
#if 0
|
2016-12-12 20:34:22 +00:00
|
|
|
float ScreenTriangle::FindGradientX(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2)
|
|
|
|
{
|
|
|
|
float top = (c1 - c2) * (y0 - y2) - (c0 - c2) * (y1 - y2);
|
|
|
|
float bottom = (x1 - x2) * (y0 - y2) - (x0 - x2) * (y1 - y2);
|
|
|
|
return top / bottom;
|
|
|
|
}
|
|
|
|
|
|
|
|
float ScreenTriangle::FindGradientY(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2)
|
|
|
|
{
|
|
|
|
float top = (c1 - c2) * (x0 - x2) - (c0 - c2) * (x1 - x2);
|
|
|
|
float bottom = (x0 - x2) * (y1 - y2) - (x1 - x2) * (y0 - y2);
|
|
|
|
return top / bottom;
|
|
|
|
}
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
int numSpans = thread->NumFullSpans;
|
|
|
|
auto fullSpans = thread->FullSpans;
|
|
|
|
int numBlocks = thread->NumPartialBlocks;
|
|
|
|
auto partialBlocks = thread->PartialBlocks;
|
|
|
|
int startX = thread->StartX;
|
|
|
|
int startY = thread->StartY;
|
|
|
|
|
2016-12-12 20:34:22 +00:00
|
|
|
// Calculate gradients
|
|
|
|
const TriVertex &v1 = *args->v1;
|
|
|
|
const TriVertex &v2 = *args->v2;
|
|
|
|
const TriVertex &v3 = *args->v3;
|
|
|
|
ScreenTriangleStepVariables gradientX;
|
|
|
|
ScreenTriangleStepVariables gradientY;
|
|
|
|
ScreenTriangleStepVariables start;
|
|
|
|
gradientX.W = FindGradientX(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.w, v2.w, v3.w);
|
|
|
|
gradientY.W = FindGradientY(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.w, v2.w, v3.w);
|
2016-12-13 18:26:13 +00:00
|
|
|
start.W = v1.w + gradientX.W * (startX - v1.x) + gradientY.W * (startY - v1.y);
|
2016-12-12 20:34:22 +00:00
|
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
|
|
{
|
|
|
|
gradientX.Varying[i] = FindGradientX(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.varying[i] * v1.w, v2.varying[i] * v2.w, v3.varying[i] * v3.w);
|
|
|
|
gradientY.Varying[i] = FindGradientY(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.varying[i] * v1.w, v2.varying[i] * v2.w, v3.varying[i] * v3.w);
|
2016-12-13 18:26:13 +00:00
|
|
|
start.Varying[i] = v1.varying[i] * v1.w + gradientX.Varying[i] * (startX - v1.x) + gradientY.Varying[i] * (startY - v1.y);
|
2016-12-12 20:34:22 +00:00
|
|
|
}
|
2016-12-12 00:33:51 +00:00
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
const uint32_t * RESTRICT texPixels = (const uint32_t *)args->texturePixels;
|
2016-12-12 20:34:22 +00:00
|
|
|
uint32_t texWidth = args->textureWidth;
|
|
|
|
uint32_t texHeight = args->textureHeight;
|
2016-12-12 00:33:51 +00:00
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
uint32_t * RESTRICT destOrg = (uint32_t*)args->dest;
|
|
|
|
uint32_t * RESTRICT subsectorGBuffer = (uint32_t*)args->subsectorGBuffer;
|
|
|
|
int pitch = args->pitch;
|
|
|
|
|
2016-12-12 11:39:25 +00:00
|
|
|
uint32_t subsectorDepth = args->uniforms->subsectorDepth;
|
|
|
|
|
2016-12-12 21:42:42 +00:00
|
|
|
uint32_t light = args->uniforms->light;
|
|
|
|
float shade = (64.0f - (light * 255 / 256 + 12.0f) * 32.0f / 128.0f) / 32.0f;
|
|
|
|
float globVis = 1706.0f;
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
for (int i = 0; i < numSpans; i++)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
const auto &span = fullSpans[i];
|
2016-12-12 20:34:22 +00:00
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
uint32_t *dest = destOrg + span.X + span.Y * pitch;
|
|
|
|
uint32_t *subsector = subsectorGBuffer + span.X + span.Y * pitch;
|
2016-12-12 20:34:22 +00:00
|
|
|
int width = span.Length;
|
2016-12-11 16:39:44 +00:00
|
|
|
int height = 8;
|
2016-12-12 20:34:22 +00:00
|
|
|
|
|
|
|
ScreenTriangleStepVariables blockPosY;
|
2016-12-13 18:26:13 +00:00
|
|
|
blockPosY.W = start.W + gradientX.W * (span.X - startX) + gradientY.W * (span.Y - startY);
|
2016-12-12 20:34:22 +00:00
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
2016-12-13 18:26:13 +00:00
|
|
|
blockPosY.Varying[j] = start.Varying[j] + gradientX.Varying[j] * (span.X - startX) + gradientY.Varying[j] * (span.Y - startY);
|
2016-12-12 20:34:22 +00:00
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
for (int y = 0; y < height; y++)
|
|
|
|
{
|
2016-12-12 20:34:22 +00:00
|
|
|
ScreenTriangleStepVariables blockPosX = blockPosY;
|
|
|
|
|
|
|
|
float rcpW = 0x01000000 / blockPosX.W;
|
|
|
|
int32_t varyingPos[TriVertex::NumVarying];
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
varyingPos[j] = (int32_t)(blockPosX.Varying[j] * rcpW);
|
2016-12-15 00:33:26 +00:00
|
|
|
int lightpos = 256 - (int)(clamp(shade - MIN(24.0f, globVis * blockPosX.W) / 32.0f, 0.0f, 31.0f / 32.0f) * 256.0f);
|
2016-12-12 20:34:22 +00:00
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
for (int x = 0; x < width; x++)
|
|
|
|
{
|
2016-12-12 20:34:22 +00:00
|
|
|
blockPosX.W += gradientX.W * 8;
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
blockPosX.Varying[j] += gradientX.Varying[j] * 8;
|
|
|
|
|
|
|
|
rcpW = 0x01000000 / blockPosX.W;
|
|
|
|
int32_t varyingStep[TriVertex::NumVarying];
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
{
|
|
|
|
int32_t nextPos = (int32_t)(blockPosX.Varying[j] * rcpW);
|
|
|
|
varyingStep[j] = (nextPos - varyingPos[j]) / 8;
|
|
|
|
}
|
|
|
|
|
2016-12-12 21:42:42 +00:00
|
|
|
int lightnext = 256 - (int)(clamp(shade - MIN(24.0f, globVis * blockPosX.W) / 32.0f, 0.0f, 31.0f / 32.0f) * 256.0f);
|
|
|
|
int lightstep = (lightnext - lightpos) / 8;
|
|
|
|
|
2016-12-12 20:34:22 +00:00
|
|
|
for (int ix = 0; ix < 8; ix++)
|
|
|
|
{
|
|
|
|
int texelX = ((((uint32_t)varyingPos[0] << 8) >> 16) * texWidth) >> 16;
|
|
|
|
int texelY = ((((uint32_t)varyingPos[1] << 8) >> 16) * texHeight) >> 16;
|
|
|
|
uint32_t fg = texPixels[texelX * texHeight + texelY];
|
|
|
|
|
2016-12-12 21:42:42 +00:00
|
|
|
uint32_t r = RPART(fg);
|
|
|
|
uint32_t g = GPART(fg);
|
|
|
|
uint32_t b = BPART(fg);
|
|
|
|
r = r * lightpos / 256;
|
|
|
|
g = g * lightpos / 256;
|
|
|
|
b = b * lightpos / 256;
|
|
|
|
fg = 0xff000000 | (r << 16) | (g << 8) | b;
|
|
|
|
|
2016-12-12 20:34:22 +00:00
|
|
|
dest[x * 8 + ix] = fg;
|
|
|
|
subsector[x * 8 + ix] = subsectorDepth;
|
|
|
|
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
varyingPos[j] += varyingStep[j];
|
2016-12-12 21:42:42 +00:00
|
|
|
lightpos += lightstep;
|
2016-12-12 20:34:22 +00:00
|
|
|
}
|
2016-12-11 16:39:44 +00:00
|
|
|
}
|
|
|
|
|
2016-12-12 20:34:22 +00:00
|
|
|
blockPosY.W += gradientY.W;
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
blockPosY.Varying[j] += gradientY.Varying[j];
|
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
dest += pitch;
|
2016-12-12 11:39:25 +00:00
|
|
|
subsector += pitch;
|
2016-12-11 16:39:44 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
for (int i = 0; i < numBlocks; i++)
|
2016-12-11 16:39:44 +00:00
|
|
|
{
|
2016-12-13 18:26:13 +00:00
|
|
|
const auto &block = partialBlocks[i];
|
2016-12-12 20:34:22 +00:00
|
|
|
|
|
|
|
ScreenTriangleStepVariables blockPosY;
|
2016-12-13 18:26:13 +00:00
|
|
|
blockPosY.W = start.W + gradientX.W * (block.X - startX) + gradientY.W * (block.Y - startY);
|
2016-12-12 20:34:22 +00:00
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
2016-12-13 18:26:13 +00:00
|
|
|
blockPosY.Varying[j] = start.Varying[j] + gradientX.Varying[j] * (block.X - startX) + gradientY.Varying[j] * (block.Y - startY);
|
2016-12-12 20:34:22 +00:00
|
|
|
|
2016-12-13 18:26:13 +00:00
|
|
|
uint32_t *dest = destOrg + block.X + block.Y * pitch;
|
|
|
|
uint32_t *subsector = subsectorGBuffer + block.X + block.Y * pitch;
|
2016-12-11 16:39:44 +00:00
|
|
|
uint32_t mask0 = block.Mask0;
|
|
|
|
uint32_t mask1 = block.Mask1;
|
|
|
|
for (int y = 0; y < 4; y++)
|
|
|
|
{
|
2016-12-12 20:34:22 +00:00
|
|
|
ScreenTriangleStepVariables blockPosX = blockPosY;
|
|
|
|
|
|
|
|
float rcpW = 0x01000000 / blockPosX.W;
|
|
|
|
int32_t varyingPos[TriVertex::NumVarying];
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
varyingPos[j] = (int32_t)(blockPosX.Varying[j] * rcpW);
|
|
|
|
|
2016-12-12 21:42:42 +00:00
|
|
|
int lightpos = 256 - (int)(clamp(shade - MIN(24.0f, globVis * blockPosX.W) / 32.0f, 0.0f, 31.0f / 32.0f) * 256.0f);
|
|
|
|
|
2016-12-12 20:34:22 +00:00
|
|
|
blockPosX.W += gradientX.W * 8;
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
blockPosX.Varying[j] += gradientX.Varying[j] * 8;
|
|
|
|
|
|
|
|
rcpW = 0x01000000 / blockPosX.W;
|
|
|
|
int32_t varyingStep[TriVertex::NumVarying];
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
{
|
|
|
|
int32_t nextPos = (int32_t)(blockPosX.Varying[j] * rcpW);
|
|
|
|
varyingStep[j] = (nextPos - varyingPos[j]) / 8;
|
|
|
|
}
|
|
|
|
|
2016-12-12 21:42:42 +00:00
|
|
|
int lightnext = 256 - (int)(clamp(shade - MIN(24.0f, globVis * blockPosX.W) / 32.0f, 0.0f, 31.0f / 32.0f) * 256.0f);
|
|
|
|
int lightstep = (lightnext - lightpos) / 8;
|
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
for (int x = 0; x < 8; x++)
|
|
|
|
{
|
2016-12-12 11:39:25 +00:00
|
|
|
if (mask0 & (1 << 31))
|
|
|
|
{
|
2016-12-12 20:34:22 +00:00
|
|
|
int texelX = ((((uint32_t)varyingPos[0] << 8) >> 16) * texWidth) >> 16;
|
|
|
|
int texelY = ((((uint32_t)varyingPos[1] << 8) >> 16) * texHeight) >> 16;
|
|
|
|
uint32_t fg = texPixels[texelX * texHeight + texelY];
|
|
|
|
|
2016-12-12 21:42:42 +00:00
|
|
|
uint32_t r = RPART(fg);
|
|
|
|
uint32_t g = GPART(fg);
|
|
|
|
uint32_t b = BPART(fg);
|
|
|
|
r = r * lightpos / 256;
|
|
|
|
g = g * lightpos / 256;
|
|
|
|
b = b * lightpos / 256;
|
|
|
|
fg = 0xff000000 | (r << 16) | (g << 8) | b;
|
|
|
|
|
2016-12-12 20:34:22 +00:00
|
|
|
dest[x] = fg;
|
2016-12-12 11:39:25 +00:00
|
|
|
subsector[x] = subsectorDepth;
|
|
|
|
}
|
2016-12-11 16:39:44 +00:00
|
|
|
mask0 <<= 1;
|
2016-12-12 20:34:22 +00:00
|
|
|
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
varyingPos[j] += varyingStep[j];
|
2016-12-12 21:42:42 +00:00
|
|
|
lightpos += lightstep;
|
2016-12-11 16:39:44 +00:00
|
|
|
}
|
2016-12-12 20:34:22 +00:00
|
|
|
|
|
|
|
blockPosY.W += gradientY.W;
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
blockPosY.Varying[j] += gradientY.Varying[j];
|
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
dest += pitch;
|
2016-12-12 11:39:25 +00:00
|
|
|
subsector += pitch;
|
2016-12-11 16:39:44 +00:00
|
|
|
}
|
|
|
|
for (int y = 4; y < 8; y++)
|
|
|
|
{
|
2016-12-12 20:34:22 +00:00
|
|
|
ScreenTriangleStepVariables blockPosX = blockPosY;
|
|
|
|
|
|
|
|
float rcpW = 0x01000000 / blockPosX.W;
|
|
|
|
int32_t varyingPos[TriVertex::NumVarying];
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
varyingPos[j] = (int32_t)(blockPosX.Varying[j] * rcpW);
|
|
|
|
|
2016-12-12 21:42:42 +00:00
|
|
|
int lightpos = 256 - (int)(clamp(shade - MIN(24.0f, globVis * blockPosX.W) / 32.0f, 0.0f, 31.0f / 32.0f) * 256.0f);
|
|
|
|
|
2016-12-12 20:34:22 +00:00
|
|
|
blockPosX.W += gradientX.W * 8;
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
blockPosX.Varying[j] += gradientX.Varying[j] * 8;
|
|
|
|
|
|
|
|
rcpW = 0x01000000 / blockPosX.W;
|
|
|
|
int32_t varyingStep[TriVertex::NumVarying];
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
{
|
|
|
|
int32_t nextPos = (int32_t)(blockPosX.Varying[j] * rcpW);
|
|
|
|
varyingStep[j] = (nextPos - varyingPos[j]) / 8;
|
|
|
|
}
|
|
|
|
|
2016-12-12 21:42:42 +00:00
|
|
|
int lightnext = 256 - (int)(clamp(shade - MIN(24.0f, globVis * blockPosX.W) / 32.0f, 0.0f, 31.0f / 32.0f) * 256.0f);
|
|
|
|
int lightstep = (lightnext - lightpos) / 8;
|
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
for (int x = 0; x < 8; x++)
|
|
|
|
{
|
2016-12-12 11:39:25 +00:00
|
|
|
if (mask1 & (1 << 31))
|
|
|
|
{
|
2016-12-12 20:34:22 +00:00
|
|
|
int texelX = ((((uint32_t)varyingPos[0] << 8) >> 16) * texWidth) >> 16;
|
|
|
|
int texelY = ((((uint32_t)varyingPos[1] << 8) >> 16) * texHeight) >> 16;
|
|
|
|
uint32_t fg = texPixels[texelX * texHeight + texelY];
|
|
|
|
|
2016-12-12 21:42:42 +00:00
|
|
|
uint32_t r = RPART(fg);
|
|
|
|
uint32_t g = GPART(fg);
|
|
|
|
uint32_t b = BPART(fg);
|
|
|
|
r = r * lightpos / 256;
|
|
|
|
g = g * lightpos / 256;
|
|
|
|
b = b * lightpos / 256;
|
|
|
|
fg = 0xff000000 | (r << 16) | (g << 8) | b;
|
|
|
|
|
2016-12-12 20:34:22 +00:00
|
|
|
dest[x] = fg;
|
2016-12-12 11:39:25 +00:00
|
|
|
subsector[x] = subsectorDepth;
|
|
|
|
}
|
2016-12-11 16:39:44 +00:00
|
|
|
mask1 <<= 1;
|
2016-12-12 20:34:22 +00:00
|
|
|
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
varyingPos[j] += varyingStep[j];
|
2016-12-12 21:42:42 +00:00
|
|
|
lightpos += lightstep;
|
2016-12-11 16:39:44 +00:00
|
|
|
}
|
2016-12-12 20:34:22 +00:00
|
|
|
|
|
|
|
blockPosY.W += gradientY.W;
|
|
|
|
for (int j = 0; j < TriVertex::NumVarying; j++)
|
|
|
|
blockPosY.Varying[j] += gradientY.Varying[j];
|
|
|
|
|
2016-12-11 16:39:44 +00:00
|
|
|
dest += pitch;
|
2016-12-12 11:39:25 +00:00
|
|
|
subsector += pitch;
|
2016-12-11 16:39:44 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2016-12-15 00:33:26 +00:00
|
|
|
#endif
|