/* ** Triangle drawers ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #include #include "templates.h" #include "doomdef.h" #include "i_system.h" #include "w_wad.h" #include "v_video.h" #include "doomstat.h" #include "st_stuff.h" #include "g_game.h" #include "g_level.h" #include "r_data/r_translate.h" #include "v_palette.h" #include "r_data/colormaps.h" #include "poly_triangle.h" #include "polyrenderer/poly_renderer.h" #include "swrenderer/drawers/r_draw_rgba.h" #include "screen_triangle.h" CVAR(Bool, r_debug_trisetup, false, 0); int PolyTriangleDrawer::viewport_x; int PolyTriangleDrawer::viewport_y; int PolyTriangleDrawer::viewport_width; int PolyTriangleDrawer::viewport_height; int PolyTriangleDrawer::dest_pitch; int PolyTriangleDrawer::dest_width; int PolyTriangleDrawer::dest_height; uint8_t *PolyTriangleDrawer::dest; bool PolyTriangleDrawer::dest_bgra; bool PolyTriangleDrawer::mirror; void PolyTriangleDrawer::set_viewport(int x, int y, int width, int height, DCanvas *canvas) { dest = (uint8_t*)canvas->GetBuffer(); dest_width = canvas->GetWidth(); dest_height = canvas->GetHeight(); dest_pitch = canvas->GetPitch(); dest_bgra = canvas->IsBgra(); int offsetx = clamp(x, 0, dest_width); int offsety = clamp(y, 0, dest_height); int pixelsize = dest_bgra ? 4 : 1; viewport_x = x - offsetx; viewport_y = y - offsety; viewport_width = width; viewport_height = height; dest += (offsetx + offsety * dest_pitch) * pixelsize; dest_width = clamp(viewport_x + viewport_width, 0, dest_width - offsetx); dest_height = clamp(viewport_y + viewport_height, 0, dest_height - offsety); mirror = false; } void PolyTriangleDrawer::toggle_mirror() { mirror = !mirror; } void PolyTriangleDrawer::draw(const PolyDrawArgs &args) { PolyRenderer::Instance()->Thread.DrawQueue->Push(args, mirror); } void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadData *thread) { if (drawargs.vcount < 3) return; auto llvm = Drawers::Instance(); PolyDrawFuncPtr drawfuncs[4]; int num_drawfuncs = 0; drawfuncs[num_drawfuncs++] = drawargs.subsectorTest ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal; if (!r_debug_trisetup) // For profiling how much time is spent in setup vs drawal { int bmode = (int)drawargs.blendmode; if (drawargs.writeColor && drawargs.texturePixels) drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriDraw32[bmode] : llvm->TriDraw8[bmode]; else if (drawargs.writeColor) drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriFill32[bmode] : llvm->TriFill8[bmode]; } if (drawargs.writeStencil) drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite; if (drawargs.writeSubsector) drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite; TriDrawTriangleArgs args; args.dest = dest; args.pitch = dest_pitch; args.clipleft = 0; args.clipright = dest_width; args.cliptop = 0; args.clipbottom = dest_height; args.texturePixels = drawargs.texturePixels; args.textureWidth = drawargs.textureWidth; args.textureHeight = drawargs.textureHeight; args.translation = drawargs.translation; args.uniforms = &drawargs.uniforms; args.stencilTestValue = drawargs.stenciltestvalue; args.stencilWriteValue = drawargs.stencilwritevalue; args.stencilPitch = PolyStencilBuffer::Instance()->BlockWidth(); args.stencilValues = PolyStencilBuffer::Instance()->Values(); args.stencilMasks = PolyStencilBuffer::Instance()->Masks(); args.subsectorGBuffer = PolySubsectorGBuffer::Instance()->Values(); args.colormaps = drawargs.colormaps; args.RGB256k = RGB256k.All; args.BaseColors = (const uint8_t *)GPalette.BaseColors; bool ccw = drawargs.ccw; const TriVertex *vinput = drawargs.vinput; int vcount = drawargs.vcount; ShadedTriVertex vert[3]; if (drawargs.mode == TriangleDrawMode::Normal) { for (int i = 0; i < vcount / 3; i++) { for (int j = 0; j < 3; j++) vert[j] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++)); draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs); } } else if (drawargs.mode == TriangleDrawMode::Fan) { vert[0] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++)); vert[1] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++)); for (int i = 2; i < vcount; i++) { vert[2] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++)); draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs); vert[1] = vert[2]; } } else // TriangleDrawMode::Strip { vert[0] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++)); vert[1] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++)); for (int i = 2; i < vcount; i++) { vert[2] = shade_vertex(*drawargs.objectToClip, drawargs.clipPlane, *(vinput++)); draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs); vert[0] = vert[1]; vert[1] = vert[2]; ccw = !ccw; } } } ShadedTriVertex PolyTriangleDrawer::shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v) { // Apply transform to get clip coordinates: ShadedTriVertex sv = objectToClip * v; // Calculate gl_ClipDistance[0] sv.clipDistance0 = v.x * clipPlane[0] + v.y * clipPlane[1] + v.z * clipPlane[2] + v.w * clipPlane[3]; return sv; } void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, PolyDrawFuncPtr *drawfuncs, int num_drawfuncs) { // Cull, clip and generate additional vertices as needed TriVertex clippedvert[max_additional_vertices]; int numclipvert; clipedge(vert, clippedvert, numclipvert); // Map to 2D viewport: for (int j = 0; j < numclipvert; j++) { auto &v = clippedvert[j]; // Calculate normalized device coordinates: v.w = 1.0f / v.w; v.x *= v.w; v.y *= v.w; v.z *= v.w; // Apply viewport scale to get screen coordinates: v.x = viewport_x + viewport_width * (1.0f + v.x) * 0.5f; v.y = viewport_y + viewport_height * (1.0f - v.y) * 0.5f; } // Keep varyings in -128 to 128 range if possible if (numclipvert > 0) { for (int j = 0; j < TriVertex::NumVarying; j++) { float newOrigin = floorf(clippedvert[0].varying[j] * 0.1f) * 10.0f; for (int i = 0; i < numclipvert; i++) { clippedvert[i].varying[j] -= newOrigin; } } } // Draw screen triangles if (ccw) { for (int i = numclipvert; i > 1; i--) { args->v1 = &clippedvert[numclipvert - 1]; args->v2 = &clippedvert[i - 1]; args->v3 = &clippedvert[i - 2]; for (int j = 0; j < num_drawfuncs; j++) drawfuncs[j](args, thread); } } else { for (int i = 2; i < numclipvert; i++) { args->v1 = &clippedvert[0]; args->v2 = &clippedvert[i - 1]; args->v3 = &clippedvert[i]; for (int j = 0; j < num_drawfuncs; j++) drawfuncs[j](args, thread); } } } bool PolyTriangleDrawer::cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2) { if (clipdistance1 < 0.0f && clipdistance2 < 0.0f) return true; if (clipdistance1 < 0.0f) t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f); else t1 = 0.0f; if (clipdistance2 < 0.0f) t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f); else t2 = 1.0f; return false; } void PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert, int &numclipvert) { // Clip and cull so that the following is true for all vertices: // -v.w <= v.x <= v.w // -v.w <= v.y <= v.w // -v.w <= v.z <= v.w // use barycentric weights while clipping vertices float weights[max_additional_vertices * 3 * 2]; for (int i = 0; i < 3; i++) { weights[i * 3 + 0] = 0.0f; weights[i * 3 + 1] = 0.0f; weights[i * 3 + 2] = 0.0f; weights[i * 3 + i] = 1.0f; } // halfspace clip distances static const int numclipdistances = 7; float clipdistance[numclipdistances * 3]; for (int i = 0; i < 3; i++) { const auto &v = verts[i]; clipdistance[i * numclipdistances + 0] = v.x + v.w; clipdistance[i * numclipdistances + 1] = v.w - v.x; clipdistance[i * numclipdistances + 2] = v.y + v.w; clipdistance[i * numclipdistances + 3] = v.w - v.y; clipdistance[i * numclipdistances + 4] = v.z + v.w; clipdistance[i * numclipdistances + 5] = v.w - v.z; clipdistance[i * numclipdistances + 6] = v.clipDistance0; } // Clip against each halfspace float *input = weights; float *output = weights + max_additional_vertices * 3; int inputverts = 3; int outputverts = 0; for (int p = 0; p < numclipdistances; p++) { // Clip each edge outputverts = 0; for (int i = 0; i < inputverts; i++) { int j = (i + 1) % inputverts; float clipdistance1 = clipdistance[0 * numclipdistances + p] * input[i * 3 + 0] + clipdistance[1 * numclipdistances + p] * input[i * 3 + 1] + clipdistance[2 * numclipdistances + p] * input[i * 3 + 2]; float clipdistance2 = clipdistance[0 * numclipdistances + p] * input[j * 3 + 0] + clipdistance[1 * numclipdistances + p] * input[j * 3 + 1] + clipdistance[2 * numclipdistances + p] * input[j * 3 + 2]; float t1, t2; if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2) && outputverts + 1 < max_additional_vertices) { // add t1 vertex for (int k = 0; k < 3; k++) output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1; outputverts++; if (t2 != 1.0f && t2 > t1) { // add t2 vertex for (int k = 0; k < 3; k++) output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2; outputverts++; } } } std::swap(input, output); std::swap(inputverts, outputverts); if (inputverts == 0) break; } // Convert barycentric weights to actual vertices numclipvert = inputverts; for (int i = 0; i < numclipvert; i++) { auto &v = clippedvert[i]; memset(&v, 0, sizeof(TriVertex)); for (int w = 0; w < 3; w++) { float weight = input[i * 3 + w]; v.x += verts[w].x * weight; v.y += verts[w].y * weight; v.z += verts[w].z * weight; v.w += verts[w].w * weight; for (int iv = 0; iv < TriVertex::NumVarying; iv++) v.varying[iv] += verts[w].varying[iv] * weight; } } } ///////////////////////////////////////////////////////////////////////////// DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror) : args(args) { if (mirror) this->args.ccw = !this->args.ccw; } void DrawPolyTrianglesCommand::Execute(DrawerThread *thread) { WorkerThreadData thread_data; thread_data.core = thread->core; thread_data.num_cores = thread->num_cores; thread_data.pass_start_y = thread->pass_start_y; thread_data.pass_end_y = thread->pass_end_y; thread_data.FullSpans = thread->FullSpansBuffer.data(); thread_data.PartialBlocks = thread->PartialBlocksBuffer.data(); PolyTriangleDrawer::draw_arrays(args, &thread_data); } FString DrawPolyTrianglesCommand::DebugInfo() { FString blendmodestr; switch (args.blendmode) { default: blendmodestr = "Unknown"; break; case TriBlendMode::Copy: blendmodestr = "Copy"; break; case TriBlendMode::AlphaBlend: blendmodestr = "AlphaBlend"; break; case TriBlendMode::AddSolid: blendmodestr = "AddSolid"; break; case TriBlendMode::Add: blendmodestr = "Add"; break; case TriBlendMode::Sub: blendmodestr = "Sub"; break; case TriBlendMode::RevSub: blendmodestr = "RevSub"; break; case TriBlendMode::Stencil: blendmodestr = "Stencil"; break; case TriBlendMode::Shaded: blendmodestr = "Shaded"; break; case TriBlendMode::TranslateCopy: blendmodestr = "TranslateCopy"; break; case TriBlendMode::TranslateAlphaBlend: blendmodestr = "TranslateAlphaBlend"; break; case TriBlendMode::TranslateAdd: blendmodestr = "TranslateAdd"; break; case TriBlendMode::TranslateSub: blendmodestr = "TranslateSub"; break; case TriBlendMode::TranslateRevSub: blendmodestr = "TranslateRevSub"; break; case TriBlendMode::AddSrcColorOneMinusSrcColor: blendmodestr = "AddSrcColorOneMinusSrcColor"; break; } FString info; info.Format("DrawPolyTriangles: blend mode = %s, color = %d, light = %d, textureWidth = %d, textureHeight = %d, texture = %s, translation = %s, colormaps = %s", blendmodestr.GetChars(), args.uniforms.color, args.uniforms.light, args.textureWidth, args.textureHeight, args.texturePixels ? "ptr" : "null", args.translation ? "ptr" : "null", args.colormaps ? "ptr" : "null"); return info; }