gzdoom-gles/src/swrenderer/plane/r_skyplane.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
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#pragma once
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#include "r_visibleplane.h"
#include "swrenderer/viewport/r_skydrawer.h"
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namespace swrenderer
{
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class RenderSkyPlane
{
public:
RenderSkyPlane(RenderThread *thread);
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void Render(VisiblePlane *pl);
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RenderThread *Thread = nullptr;
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private:
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void DrawSky(VisiblePlane *pl);
void DrawSkyColumnStripe(int start_x, int y1, int y2, double scale, double texturemid, double yrepeat);
void DrawSkyColumn(int start_x, int y1, int y2);
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FTexture *frontskytex = nullptr;
FTexture *backskytex = nullptr;
angle_t skyflip = 0;
int frontpos = 0;
int backpos = 0;
fixed_t frontcyl = 0;
fixed_t backcyl = 0;
double skymid = 0.0;
angle_t skyangle = 0;
SkyDrawerArgs drawerargs;
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};
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}