2017-01-03 06:17:54 +00:00
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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2016-12-31 09:19:31 +00:00
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#pragma once
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2016-12-31 11:45:07 +00:00
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#include "r_visibleplane.h"
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2016-12-31 09:19:31 +00:00
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namespace swrenderer
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{
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2017-01-11 21:09:06 +00:00
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class RenderSkyPlane
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{
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public:
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2017-01-19 02:11:49 +00:00
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void Render(VisiblePlane *pl);
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2016-12-31 09:19:31 +00:00
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2017-01-11 21:09:06 +00:00
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private:
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2017-01-19 02:11:49 +00:00
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void DrawSky(VisiblePlane *pl);
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2017-01-18 23:02:51 +00:00
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void DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat);
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void DrawSkyColumn(int start_x, int y1, int y2, int columns);
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2016-12-31 09:19:31 +00:00
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2017-01-18 23:02:51 +00:00
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FTexture *frontskytex = nullptr;
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FTexture *backskytex = nullptr;
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angle_t skyflip = 0;
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int frontpos = 0;
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int backpos = 0;
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fixed_t frontcyl = 0;
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fixed_t backcyl = 0;
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double skymid = 0.0;
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angle_t skyangle = 0;
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2017-01-11 21:09:06 +00:00
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};
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2016-12-31 09:19:31 +00:00
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}
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