Split DrawerArgs into WallDrawerArgs, ColumnDrawerArgs, SpanDrawerArgs and SkyDrawerArgs

This commit is contained in:
Magnus Norddahl 2017-01-29 10:05:37 +01:00
parent 92bd752935
commit 7c7d6e99e9
25 changed files with 1142 additions and 179 deletions

View file

@ -156,7 +156,7 @@ namespace swrenderer
}
}
void R_UpdateFuzzPos(const DrawerArgs &args)
void R_UpdateFuzzPos(const ColumnDrawerArgs &args)
{
int yl = MAX(args.dc_yl, 1);
int yh = MIN(args.dc_yh, fuzzviewheight);

View file

@ -20,6 +20,10 @@ EXTERN_CVAR(Bool, r_dynlights);
namespace swrenderer
{
class DrawerArgs;
class SkyDrawerArgs;
class WallDrawerArgs;
class SpanDrawerArgs;
class ColumnDrawerArgs;
extern int ylookup[MAXHEIGHT];
extern uint8_t shadetables[/*NUMCOLORMAPS*16*256*/];
@ -46,46 +50,46 @@ namespace swrenderer
{
public:
virtual ~SWPixelFormatDrawers() { }
virtual void DrawWallColumn(const DrawerArgs &args) = 0;
virtual void DrawWallMaskedColumn(const DrawerArgs &args) = 0;
virtual void DrawWallAddColumn(const DrawerArgs &args) = 0;
virtual void DrawWallAddClampColumn(const DrawerArgs &args) = 0;
virtual void DrawWallSubClampColumn(const DrawerArgs &args) = 0;
virtual void DrawWallRevSubClampColumn(const DrawerArgs &args) = 0;
virtual void DrawSingleSkyColumn(const DrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) = 0;
virtual void DrawDoubleSkyColumn(const DrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) = 0;
virtual void DrawColumn(const DrawerArgs &args) = 0;
virtual void FillColumn(const DrawerArgs &args) = 0;
virtual void FillAddColumn(const DrawerArgs &args) = 0;
virtual void FillAddClampColumn(const DrawerArgs &args) = 0;
virtual void FillSubClampColumn(const DrawerArgs &args) = 0;
virtual void FillRevSubClampColumn(const DrawerArgs &args) = 0;
virtual void DrawFuzzColumn(const DrawerArgs &args) = 0;
virtual void DrawAddColumn(const DrawerArgs &args) = 0;
virtual void DrawTranslatedColumn(const DrawerArgs &args) = 0;
virtual void DrawTranslatedAddColumn(const DrawerArgs &args) = 0;
virtual void DrawShadedColumn(const DrawerArgs &args) = 0;
virtual void DrawAddClampColumn(const DrawerArgs &args) = 0;
virtual void DrawAddClampTranslatedColumn(const DrawerArgs &args) = 0;
virtual void DrawSubClampColumn(const DrawerArgs &args) = 0;
virtual void DrawSubClampTranslatedColumn(const DrawerArgs &args) = 0;
virtual void DrawRevSubClampColumn(const DrawerArgs &args) = 0;
virtual void DrawRevSubClampTranslatedColumn(const DrawerArgs &args) = 0;
virtual void DrawSpan(const DrawerArgs &args) = 0;
virtual void DrawSpanMasked(const DrawerArgs &args) = 0;
virtual void DrawSpanTranslucent(const DrawerArgs &args) = 0;
virtual void DrawSpanMaskedTranslucent(const DrawerArgs &args) = 0;
virtual void DrawSpanAddClamp(const DrawerArgs &args) = 0;
virtual void DrawSpanMaskedAddClamp(const DrawerArgs &args) = 0;
virtual void FillSpan(const DrawerArgs &args) = 0;
virtual void DrawTiltedSpan(const DrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) = 0;
virtual void DrawColoredSpan(const DrawerArgs &args, int y, int x1, int x2) = 0;
virtual void DrawFogBoundaryLine(const DrawerArgs &args, int y, int x1, int x2) = 0;
virtual void DrawWallColumn(const WallDrawerArgs &args) = 0;
virtual void DrawWallMaskedColumn(const WallDrawerArgs &args) = 0;
virtual void DrawWallAddColumn(const WallDrawerArgs &args) = 0;
virtual void DrawWallAddClampColumn(const WallDrawerArgs &args) = 0;
virtual void DrawWallSubClampColumn(const WallDrawerArgs &args) = 0;
virtual void DrawWallRevSubClampColumn(const WallDrawerArgs &args) = 0;
virtual void DrawSingleSkyColumn(const SkyDrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) = 0;
virtual void DrawDoubleSkyColumn(const SkyDrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) = 0;
virtual void DrawColumn(const ColumnDrawerArgs &args) = 0;
virtual void FillColumn(const ColumnDrawerArgs &args) = 0;
virtual void FillAddColumn(const ColumnDrawerArgs &args) = 0;
virtual void FillAddClampColumn(const ColumnDrawerArgs &args) = 0;
virtual void FillSubClampColumn(const ColumnDrawerArgs &args) = 0;
virtual void FillRevSubClampColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawFuzzColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawAddColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawTranslatedColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawTranslatedAddColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawShadedColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawAddClampColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawAddClampTranslatedColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawSubClampColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawSubClampTranslatedColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawRevSubClampColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawRevSubClampTranslatedColumn(const ColumnDrawerArgs &args) = 0;
virtual void DrawSpan(const SpanDrawerArgs &args) = 0;
virtual void DrawSpanMasked(const SpanDrawerArgs &args) = 0;
virtual void DrawSpanTranslucent(const SpanDrawerArgs &args) = 0;
virtual void DrawSpanMaskedTranslucent(const SpanDrawerArgs &args) = 0;
virtual void DrawSpanAddClamp(const SpanDrawerArgs &args) = 0;
virtual void DrawSpanMaskedAddClamp(const SpanDrawerArgs &args) = 0;
virtual void FillSpan(const SpanDrawerArgs &args) = 0;
virtual void DrawTiltedSpan(const SpanDrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) = 0;
virtual void DrawColoredSpan(const SpanDrawerArgs &args, int y, int x1, int x2) = 0;
virtual void DrawFogBoundaryLine(const SpanDrawerArgs &args, int y, int x1, int x2) = 0;
};
void R_InitShadeMaps();
void R_InitFuzzTable(int fuzzoff);
void R_InitParticleTexture();
void R_UpdateFuzzPos(const DrawerArgs &args);
void R_UpdateFuzzPos(const ColumnDrawerArgs &args);
}

View file

@ -96,7 +96,7 @@ CVAR(Bool, r_blendmethod, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
namespace swrenderer
{
PalWall1Command::PalWall1Command(const DrawerArgs &args)
PalWall1Command::PalWall1Command(const WallDrawerArgs &args)
{
_iscale = args.dc_iscale;
_texturefrac = args.dc_texturefrac;
@ -559,7 +559,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////
PalSkyCommand::PalSkyCommand(const DrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) : solid_top(solid_top), solid_bottom(solid_bottom), fadeSky(fadeSky)
PalSkyCommand::PalSkyCommand(const SkyDrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) : solid_top(solid_top), solid_bottom(solid_bottom), fadeSky(fadeSky)
{
_dest = args.Dest();
_dest_y = args.DestY();
@ -864,7 +864,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////
PalColumnCommand::PalColumnCommand(const DrawerArgs &args)
PalColumnCommand::PalColumnCommand(const ColumnDrawerArgs &args)
{
_count = args.dc_count;
_dest = args.Dest();
@ -1761,7 +1761,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////
DrawFuzzColumnPalCommand::DrawFuzzColumnPalCommand(const DrawerArgs &args)
DrawFuzzColumnPalCommand::DrawFuzzColumnPalCommand(const ColumnDrawerArgs &args)
{
_yl = args.dc_yl;
_yh = args.dc_yh;
@ -1848,7 +1848,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////
PalSpanCommand::PalSpanCommand(const DrawerArgs &args)
PalSpanCommand::PalSpanCommand(const SpanDrawerArgs &args)
{
_source = args.ds_source;
_colormap = args.ds_colormap;
@ -2623,7 +2623,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////
DrawTiltedSpanPalCommand::DrawTiltedSpanPalCommand(const DrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap)
DrawTiltedSpanPalCommand::DrawTiltedSpanPalCommand(const SpanDrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap)
: y(y), x1(x1), x2(x2), plane_sz(plane_sz), plane_su(plane_su), plane_sv(plane_sv), plane_shade(plane_shade), planeshade(planeshade), planelightfloat(planelightfloat), pviewx(pviewx), pviewy(pviewy)
{
_colormap = args.ds_colormap;
@ -2869,7 +2869,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////
DrawColoredSpanPalCommand::DrawColoredSpanPalCommand(const DrawerArgs &args, int y, int x1, int x2) : PalSpanCommand(args), y(y), x1(x1), x2(x2)
DrawColoredSpanPalCommand::DrawColoredSpanPalCommand(const SpanDrawerArgs &args, int y, int x1, int x2) : PalSpanCommand(args), y(y), x1(x1), x2(x2)
{
color = args.ds_color;
destorg = dc_destorg;
@ -2885,7 +2885,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////
DrawFogBoundaryLinePalCommand::DrawFogBoundaryLinePalCommand(const DrawerArgs &args, int y, int x1, int x2) : PalSpanCommand(args), y(y), x1(x1), x2(x2)
DrawFogBoundaryLinePalCommand::DrawFogBoundaryLinePalCommand(const SpanDrawerArgs &args, int y, int x1, int x2) : PalSpanCommand(args), y(y), x1(x1), x2(x2)
{
_colormap = args.dc_colormap;
_destorg = dc_destorg;

View file

@ -11,7 +11,7 @@ namespace swrenderer
class PalWall1Command : public DrawerCommand
{
public:
PalWall1Command(const DrawerArgs &args);
PalWall1Command(const WallDrawerArgs &args);
FString DebugInfo() override { return "PalWallCommand"; }
protected:
@ -44,7 +44,7 @@ namespace swrenderer
class PalSkyCommand : public DrawerCommand
{
public:
PalSkyCommand(const DrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky);
PalSkyCommand(const SkyDrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky);
FString DebugInfo() override { return "PalSkyCommand"; }
protected:
@ -69,7 +69,7 @@ namespace swrenderer
class PalColumnCommand : public DrawerCommand
{
public:
PalColumnCommand(const DrawerArgs &args);
PalColumnCommand(const ColumnDrawerArgs &args);
FString DebugInfo() override { return "PalColumnCommand"; }
protected:
@ -110,7 +110,7 @@ namespace swrenderer
class DrawFuzzColumnPalCommand : public DrawerCommand
{
public:
DrawFuzzColumnPalCommand(const DrawerArgs &args);
DrawFuzzColumnPalCommand(const ColumnDrawerArgs &args);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "DrawFuzzColumnPalCommand"; }
@ -127,7 +127,7 @@ namespace swrenderer
class PalSpanCommand : public DrawerCommand
{
public:
PalSpanCommand(const DrawerArgs &args);
PalSpanCommand(const SpanDrawerArgs &args);
FString DebugInfo() override { return "PalSpanCommand"; }
protected:
@ -167,7 +167,7 @@ namespace swrenderer
class DrawTiltedSpanPalCommand : public DrawerCommand
{
public:
DrawTiltedSpanPalCommand(const DrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap);
DrawTiltedSpanPalCommand(const SpanDrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "DrawTiltedSpanPalCommand"; }
@ -197,7 +197,7 @@ namespace swrenderer
class DrawColoredSpanPalCommand : public PalSpanCommand
{
public:
DrawColoredSpanPalCommand(const DrawerArgs &args, int y, int x1, int x2);
DrawColoredSpanPalCommand(const SpanDrawerArgs &args, int y, int x1, int x2);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "DrawColoredSpanPalCommand"; }
@ -212,7 +212,7 @@ namespace swrenderer
class DrawFogBoundaryLinePalCommand : public PalSpanCommand
{
public:
DrawFogBoundaryLinePalCommand(const DrawerArgs &args, int y, int x1, int x2);
DrawFogBoundaryLinePalCommand(const SpanDrawerArgs &args, int y, int x1, int x2);
void Execute(DrawerThread *thread) override;
private:
@ -241,10 +241,10 @@ namespace swrenderer
class SWPalDrawers : public SWPixelFormatDrawers
{
public:
void DrawWallColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWall1PalCommand>(args); }
void DrawWallMaskedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallMasked1PalCommand>(args); }
void DrawWallColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWall1PalCommand>(args); }
void DrawWallMaskedColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallMasked1PalCommand>(args); }
void DrawWallAddColumn(const DrawerArgs &args) override
void DrawWallAddColumn(const WallDrawerArgs &args) override
{
if (args.dc_num_lights == 0)
DrawerCommandQueue::QueueCommand<DrawWallAdd1PalCommand>(args);
@ -252,42 +252,42 @@ namespace swrenderer
DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>(args);
}
void DrawWallAddClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>(args); }
void DrawWallSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallSubClamp1PalCommand>(args); }
void DrawWallRevSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1PalCommand>(args); }
void DrawSingleSkyColumn(const DrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) override { DrawerCommandQueue::QueueCommand<DrawSingleSky1PalCommand>(args, solid_top, solid_bottom, fadeSky); }
void DrawDoubleSkyColumn(const DrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) override { DrawerCommandQueue::QueueCommand<DrawDoubleSky1PalCommand>(args, solid_top, solid_bottom, fadeSky); }
void DrawColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnPalCommand>(args); }
void FillColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnPalCommand>(args); }
void FillAddColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnAddPalCommand>(args); }
void FillAddClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnAddClampPalCommand>(args); }
void FillSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnSubClampPalCommand>(args); }
void FillRevSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnRevSubClampPalCommand>(args); }
void DrawFuzzColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawFuzzColumnPalCommand>(args); R_UpdateFuzzPos(args); }
void DrawAddColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddPalCommand>(args); }
void DrawTranslatedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnTranslatedPalCommand>(args); }
void DrawTranslatedAddColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddPalCommand>(args); }
void DrawShadedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnShadedPalCommand>(args); }
void DrawAddClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampPalCommand>(args); }
void DrawAddClampTranslatedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedPalCommand>(args); }
void DrawSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampPalCommand>(args); }
void DrawSubClampTranslatedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedPalCommand>(args); }
void DrawRevSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampPalCommand>(args); }
void DrawRevSubClampTranslatedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedPalCommand>(args); }
void DrawSpan(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanPalCommand>(args); }
void DrawSpanMasked(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedPalCommand>(args); }
void DrawSpanTranslucent(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanTranslucentPalCommand>(args); }
void DrawSpanMaskedTranslucent(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentPalCommand>(args); }
void DrawSpanAddClamp(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanAddClampPalCommand>(args); }
void DrawSpanMaskedAddClamp(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampPalCommand>(args); }
void FillSpan(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillSpanPalCommand>(args); }
void DrawWallAddClampColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>(args); }
void DrawWallSubClampColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallSubClamp1PalCommand>(args); }
void DrawWallRevSubClampColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1PalCommand>(args); }
void DrawSingleSkyColumn(const SkyDrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) override { DrawerCommandQueue::QueueCommand<DrawSingleSky1PalCommand>(args, solid_top, solid_bottom, fadeSky); }
void DrawDoubleSkyColumn(const SkyDrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) override { DrawerCommandQueue::QueueCommand<DrawDoubleSky1PalCommand>(args, solid_top, solid_bottom, fadeSky); }
void DrawColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnPalCommand>(args); }
void FillColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnPalCommand>(args); }
void FillAddColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnAddPalCommand>(args); }
void FillAddClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnAddClampPalCommand>(args); }
void FillSubClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnSubClampPalCommand>(args); }
void FillRevSubClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnRevSubClampPalCommand>(args); }
void DrawFuzzColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawFuzzColumnPalCommand>(args); R_UpdateFuzzPos(args); }
void DrawAddColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddPalCommand>(args); }
void DrawTranslatedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnTranslatedPalCommand>(args); }
void DrawTranslatedAddColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddPalCommand>(args); }
void DrawShadedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnShadedPalCommand>(args); }
void DrawAddClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampPalCommand>(args); }
void DrawAddClampTranslatedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedPalCommand>(args); }
void DrawSubClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampPalCommand>(args); }
void DrawSubClampTranslatedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedPalCommand>(args); }
void DrawRevSubClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampPalCommand>(args); }
void DrawRevSubClampTranslatedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedPalCommand>(args); }
void DrawSpan(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanPalCommand>(args); }
void DrawSpanMasked(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedPalCommand>(args); }
void DrawSpanTranslucent(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanTranslucentPalCommand>(args); }
void DrawSpanMaskedTranslucent(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentPalCommand>(args); }
void DrawSpanAddClamp(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanAddClampPalCommand>(args); }
void DrawSpanMaskedAddClamp(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampPalCommand>(args); }
void FillSpan(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillSpanPalCommand>(args); }
void DrawTiltedSpan(const DrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) override
void DrawTiltedSpan(const SpanDrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) override
{
DrawerCommandQueue::QueueCommand<DrawTiltedSpanPalCommand>(args, y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy, basecolormap);
}
void DrawColoredSpan(const DrawerArgs &args, int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(args, y, x1, x2); }
void DrawFogBoundaryLine(const DrawerArgs &args, int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(args, y, x1, x2); }
void DrawColoredSpan(const SpanDrawerArgs &args, int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(args, y, x1, x2); }
void DrawFogBoundaryLine(const SpanDrawerArgs &args, int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(args, y, x1, x2); }
};
}

View file

@ -60,7 +60,7 @@ CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG
namespace swrenderer
{
DrawSpanLLVMCommand::DrawSpanLLVMCommand(const DrawerArgs &drawerargs)
DrawSpanLLVMCommand::DrawSpanLLVMCommand(const SpanDrawerArgs &drawerargs)
{
args.xfrac = drawerargs.ds_xfrac;
args.yfrac = drawerargs.ds_yfrac;
@ -180,7 +180,7 @@ namespace swrenderer
return d;
}
DrawWall1LLVMCommand::DrawWall1LLVMCommand(const DrawerArgs &drawerargs)
DrawWall1LLVMCommand::DrawWall1LLVMCommand(const WallDrawerArgs &drawerargs)
{
args.dest = (uint32_t*)drawerargs.Dest();
args.dest_y = drawerargs.DestY();
@ -244,7 +244,7 @@ namespace swrenderer
return "DrawColumn\n" + args.ToString();
}
DrawColumnLLVMCommand::DrawColumnLLVMCommand(const DrawerArgs &drawerargs)
DrawColumnLLVMCommand::DrawColumnLLVMCommand(const ColumnDrawerArgs &drawerargs)
{
args.dest = (uint32_t*)drawerargs.Dest();
args.source = drawerargs.dc_source;
@ -298,7 +298,7 @@ namespace swrenderer
return d;
}
DrawSkyLLVMCommand::DrawSkyLLVMCommand(const DrawerArgs &drawerargs, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky)
DrawSkyLLVMCommand::DrawSkyLLVMCommand(const SkyDrawerArgs &drawerargs, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky)
{
args.dest = (uint32_t*)drawerargs.Dest();
args.dest_y = drawerargs.DestY();
@ -325,7 +325,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////////
DrawFuzzColumnRGBACommand::DrawFuzzColumnRGBACommand(const DrawerArgs &drawerargs)
DrawFuzzColumnRGBACommand::DrawFuzzColumnRGBACommand(const ColumnDrawerArgs &drawerargs)
{
_x = drawerargs.dc_x;
_yl = drawerargs.dc_yl;
@ -433,7 +433,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////////
FillSpanRGBACommand::FillSpanRGBACommand(const DrawerArgs &drawerargs)
FillSpanRGBACommand::FillSpanRGBACommand(const SpanDrawerArgs &drawerargs)
{
_x1 = drawerargs.ds_x1;
_x2 = drawerargs.ds_x2;
@ -463,7 +463,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////////
DrawFogBoundaryLineRGBACommand::DrawFogBoundaryLineRGBACommand(const DrawerArgs &drawerargs, int y, int x, int x2)
DrawFogBoundaryLineRGBACommand::DrawFogBoundaryLineRGBACommand(const SpanDrawerArgs &drawerargs, int y, int x, int x2)
{
_y = y;
_x = x;
@ -531,7 +531,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////////
DrawTiltedSpanRGBACommand::DrawTiltedSpanRGBACommand(const DrawerArgs &drawerargs, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
DrawTiltedSpanRGBACommand::DrawTiltedSpanRGBACommand(const SpanDrawerArgs &drawerargs, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
{
_x1 = x1;
_x2 = x2;
@ -665,7 +665,7 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////////
DrawColoredSpanRGBACommand::DrawColoredSpanRGBACommand(const DrawerArgs &drawerargs, int y, int x1, int x2)
DrawColoredSpanRGBACommand::DrawColoredSpanRGBACommand(const SpanDrawerArgs &drawerargs, int y, int x1, int x2)
{
_y = y;
_x1 = x1;

View file

@ -80,7 +80,7 @@ namespace swrenderer
class DrawSpanLLVMCommand : public DrawerCommand
{
public:
DrawSpanLLVMCommand(const DrawerArgs &drawerargs);
DrawSpanLLVMCommand(const SpanDrawerArgs &drawerargs);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
@ -135,7 +135,7 @@ namespace swrenderer
WorkerThreadData ThreadData(DrawerThread *thread);
public:
DrawWall1LLVMCommand(const DrawerArgs &drawerargs);
DrawWall1LLVMCommand(const WallDrawerArgs &drawerargs);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
@ -150,7 +150,7 @@ namespace swrenderer
FString DebugInfo() override;
public:
DrawColumnLLVMCommand(const DrawerArgs &drawerargs);
DrawColumnLLVMCommand(const ColumnDrawerArgs &drawerargs);
void Execute(DrawerThread *thread) override;
};
@ -163,7 +163,7 @@ namespace swrenderer
WorkerThreadData ThreadData(DrawerThread *thread);
public:
DrawSkyLLVMCommand(const DrawerArgs &drawerargs, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky);
DrawSkyLLVMCommand(const SkyDrawerArgs &drawerargs, uint32_t solid_top, uint32_t solid_bottom, bool fadeSky);
FString DebugInfo() override;
};
@ -201,7 +201,7 @@ namespace swrenderer
int _fuzzviewheight;
public:
DrawFuzzColumnRGBACommand(const DrawerArgs &drawerargs);
DrawFuzzColumnRGBACommand(const ColumnDrawerArgs &drawerargs);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
@ -216,7 +216,7 @@ namespace swrenderer
int _color;
public:
FillSpanRGBACommand(const DrawerArgs &drawerargs);
FillSpanRGBACommand(const SpanDrawerArgs &drawerargs);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
@ -231,7 +231,7 @@ namespace swrenderer
ShadeConstants _shade_constants;
public:
DrawFogBoundaryLineRGBACommand(const DrawerArgs &drawerargs, int y, int x, int x2);
DrawFogBoundaryLineRGBACommand(const SpanDrawerArgs &drawerargs, int y, int x, int x2);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
@ -257,7 +257,7 @@ namespace swrenderer
const uint32_t * RESTRICT _source;
public:
DrawTiltedSpanRGBACommand(const DrawerArgs &drawerargs, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
DrawTiltedSpanRGBACommand(const SpanDrawerArgs &drawerargs, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
@ -272,7 +272,7 @@ namespace swrenderer
int _color;
public:
DrawColoredSpanRGBACommand(const DrawerArgs &drawerargs, int y, int x1, int x2);
DrawColoredSpanRGBACommand(const SpanDrawerArgs &drawerargs, int y, int x1, int x2);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
@ -354,46 +354,46 @@ namespace swrenderer
class SWTruecolorDrawers : public SWPixelFormatDrawers
{
public:
void DrawWallColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWall1LLVMCommand>(args); }
void DrawWallMaskedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallMasked1LLVMCommand>(args); }
void DrawWallAddColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallAdd1LLVMCommand>(args); }
void DrawWallAddClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallAddClamp1LLVMCommand>(args); }
void DrawWallSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallSubClamp1LLVMCommand>(args); }
void DrawWallRevSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1LLVMCommand>(args); }
void DrawSingleSkyColumn(const DrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool skyFade) override { DrawerCommandQueue::QueueCommand<DrawSingleSky1LLVMCommand>(args, solid_top, solid_bottom, skyFade); }
void DrawDoubleSkyColumn(const DrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool skyFade) override { DrawerCommandQueue::QueueCommand<DrawDoubleSky1LLVMCommand>(args, solid_top, solid_bottom, skyFade); }
void DrawColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnLLVMCommand>(args); }
void FillColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnLLVMCommand>(args); }
void FillAddColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnAddLLVMCommand>(args); }
void FillAddClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnAddClampLLVMCommand>(args); }
void FillSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnSubClampLLVMCommand>(args); }
void FillRevSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnRevSubClampLLVMCommand>(args); }
void DrawFuzzColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawFuzzColumnRGBACommand>(args); R_UpdateFuzzPos(args); }
void DrawAddColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddLLVMCommand>(args); }
void DrawTranslatedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnTranslatedLLVMCommand>(args); }
void DrawTranslatedAddColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddLLVMCommand>(args); }
void DrawShadedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnShadedLLVMCommand>(args); }
void DrawAddClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampLLVMCommand>(args); }
void DrawAddClampTranslatedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedLLVMCommand>(args); }
void DrawSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampLLVMCommand>(args); }
void DrawSubClampTranslatedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedLLVMCommand>(args); }
void DrawRevSubClampColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampLLVMCommand>(args); }
void DrawRevSubClampTranslatedColumn(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedLLVMCommand>(args); }
void DrawSpan(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanLLVMCommand>(args); }
void DrawSpanMasked(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedLLVMCommand>(args); }
void DrawSpanTranslucent(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanTranslucentLLVMCommand>(args); }
void DrawSpanMaskedTranslucent(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentLLVMCommand>(args); }
void DrawSpanAddClamp(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanAddClampLLVMCommand>(args); }
void DrawSpanMaskedAddClamp(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampLLVMCommand>(args); }
void FillSpan(const DrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>(args); }
void DrawWallColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWall1LLVMCommand>(args); }
void DrawWallMaskedColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallMasked1LLVMCommand>(args); }
void DrawWallAddColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallAdd1LLVMCommand>(args); }
void DrawWallAddClampColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallAddClamp1LLVMCommand>(args); }
void DrawWallSubClampColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallSubClamp1LLVMCommand>(args); }
void DrawWallRevSubClampColumn(const WallDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1LLVMCommand>(args); }
void DrawSingleSkyColumn(const SkyDrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool skyFade) override { DrawerCommandQueue::QueueCommand<DrawSingleSky1LLVMCommand>(args, solid_top, solid_bottom, skyFade); }
void DrawDoubleSkyColumn(const SkyDrawerArgs &args, uint32_t solid_top, uint32_t solid_bottom, bool skyFade) override { DrawerCommandQueue::QueueCommand<DrawDoubleSky1LLVMCommand>(args, solid_top, solid_bottom, skyFade); }
void DrawColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnLLVMCommand>(args); }
void FillColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnLLVMCommand>(args); }
void FillAddColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnAddLLVMCommand>(args); }
void FillAddClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnAddClampLLVMCommand>(args); }
void FillSubClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnSubClampLLVMCommand>(args); }
void FillRevSubClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillColumnRevSubClampLLVMCommand>(args); }
void DrawFuzzColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawFuzzColumnRGBACommand>(args); R_UpdateFuzzPos(args); }
void DrawAddColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddLLVMCommand>(args); }
void DrawTranslatedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnTranslatedLLVMCommand>(args); }
void DrawTranslatedAddColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddLLVMCommand>(args); }
void DrawShadedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnShadedLLVMCommand>(args); }
void DrawAddClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampLLVMCommand>(args); }
void DrawAddClampTranslatedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedLLVMCommand>(args); }
void DrawSubClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampLLVMCommand>(args); }
void DrawSubClampTranslatedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedLLVMCommand>(args); }
void DrawRevSubClampColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampLLVMCommand>(args); }
void DrawRevSubClampTranslatedColumn(const ColumnDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedLLVMCommand>(args); }
void DrawSpan(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanLLVMCommand>(args); }
void DrawSpanMasked(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedLLVMCommand>(args); }
void DrawSpanTranslucent(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanTranslucentLLVMCommand>(args); }
void DrawSpanMaskedTranslucent(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentLLVMCommand>(args); }
void DrawSpanAddClamp(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanAddClampLLVMCommand>(args); }
void DrawSpanMaskedAddClamp(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampLLVMCommand>(args); }
void FillSpan(const SpanDrawerArgs &args) override { DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>(args); }
void DrawTiltedSpan(const DrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) override
void DrawTiltedSpan(const SpanDrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) override
{
DrawerCommandQueue::QueueCommand<DrawTiltedSpanRGBACommand>(args, y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
}
void DrawColoredSpan(const DrawerArgs &args, int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawColoredSpanRGBACommand>(args, y, x1, x2); }
void DrawFogBoundaryLine(const DrawerArgs &args, int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(args, y, x1, x2); }
void DrawColoredSpan(const SpanDrawerArgs &args, int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawColoredSpanRGBACommand>(args, y, x1, x2); }
void DrawFogBoundaryLine(const SpanDrawerArgs &args, int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(args, y, x1, x2); }
};
/////////////////////////////////////////////////////////////////////////////

View file

@ -0,0 +1,733 @@
/*
** r_drawerargs.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
** Copyright 2016 Magnus Norddahl
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stddef.h>
#include "r_drawerargs.h"
#include "r_draw_pal.h"
#include "r_draw_rgba.h"
namespace swrenderer
{
namespace
{
SWPixelFormatDrawers *active_drawers;
SWPalDrawers pal_drawers;
SWTruecolorDrawers tc_drawers;
}
void R_InitColumnDrawers()
{
if (r_swtruecolor)
active_drawers = &tc_drawers;
else
active_drawers = &pal_drawers;
}
SWPixelFormatDrawers *DrawerArgs::Drawers() const
{
return active_drawers;
}
DrawerArgs::DrawerArgs()
{
colfunc = &SWPixelFormatDrawers::DrawColumn;
basecolfunc = &SWPixelFormatDrawers::DrawColumn;
fuzzcolfunc = &SWPixelFormatDrawers::DrawFuzzColumn;
transcolfunc = &SWPixelFormatDrawers::DrawTranslatedColumn;
spanfunc = &SWPixelFormatDrawers::DrawSpan;
}
void DrawerArgs::SetColorMapLight(FSWColormap *base_colormap, float light, int shade)
{
if (r_swtruecolor)
{
dc_shade_constants.light_red = base_colormap->Color.r * 256 / 255;
dc_shade_constants.light_green = base_colormap->Color.g * 256 / 255;
dc_shade_constants.light_blue = base_colormap->Color.b * 256 / 255;
dc_shade_constants.light_alpha = base_colormap->Color.a * 256 / 255;
dc_shade_constants.fade_red = base_colormap->Fade.r;
dc_shade_constants.fade_green = base_colormap->Fade.g;
dc_shade_constants.fade_blue = base_colormap->Fade.b;
dc_shade_constants.fade_alpha = base_colormap->Fade.a;
dc_shade_constants.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
dc_shade_constants.simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
dc_colormap = base_colormap->Maps;
dc_light = LIGHTSCALE(light, shade);
}
else
{
dc_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
}
}
void SpanDrawerArgs::SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade)
{
if (r_swtruecolor)
{
ds_shade_constants.light_red = base_colormap->Color.r * 256 / 255;
ds_shade_constants.light_green = base_colormap->Color.g * 256 / 255;
ds_shade_constants.light_blue = base_colormap->Color.b * 256 / 255;
ds_shade_constants.light_alpha = base_colormap->Color.a * 256 / 255;
ds_shade_constants.fade_red = base_colormap->Fade.r;
ds_shade_constants.fade_green = base_colormap->Fade.g;
ds_shade_constants.fade_blue = base_colormap->Fade.b;
ds_shade_constants.fade_alpha = base_colormap->Fade.a;
ds_shade_constants.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
ds_shade_constants.simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
ds_colormap = base_colormap->Maps;
ds_light = LIGHTSCALE(light, shade);
}
else
{
ds_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
}
}
void DrawerArgs::SetTranslationMap(lighttable_t *translation)
{
if (r_swtruecolor)
{
dc_colormap = nullptr;
dc_translation = translation;
dc_shade_constants.light_red = 256;
dc_shade_constants.light_green = 256;
dc_shade_constants.light_blue = 256;
dc_shade_constants.light_alpha = 256;
dc_shade_constants.fade_red = 0;
dc_shade_constants.fade_green = 0;
dc_shade_constants.fade_blue = 0;
dc_shade_constants.fade_alpha = 256;
dc_shade_constants.desaturate = 0;
dc_shade_constants.simple_shade = true;
dc_light = 0;
}
else
{
dc_colormap = translation;
}
}
void SpanDrawerArgs::SetSpanTexture(FTexture *tex)
{
tex->GetWidth();
ds_xbits = tex->WidthBits;
ds_ybits = tex->HeightBits;
if ((1 << ds_xbits) > tex->GetWidth())
{
ds_xbits--;
}
if ((1 << ds_ybits) > tex->GetHeight())
{
ds_ybits--;
}
ds_source = r_swtruecolor ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels();
ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
}
void SpanDrawerArgs::SetSpanColormap(FDynamicColormap *colormap, int shade)
{
SetDSColorMapLight(colormap, 0, shade);
}
void ColumnDrawerArgs::DrawMaskedColumn(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
{
// Handle the linear filtered version in a different function to reduce chances of merge conflicts from zdoom.
if (r_swtruecolor && !drawer_needs_pal_input) // To do: add support to R_DrawColumnHoriz_rgba
{
DrawMaskedColumnBgra(x, iscale, tex, col, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, unmasked);
return;
}
dc_x = x;
dc_iscale = iscale;
dc_textureheight = tex->GetHeight();
const FTexture::Span *span;
const BYTE *column;
if (r_swtruecolor && !drawer_needs_pal_input)
column = (const BYTE *)tex->GetColumnBgra(col >> FRACBITS, &span);
else
column = tex->GetColumn(col >> FRACBITS, &span);
FTexture::Span unmaskedSpan[2];
if (unmasked)
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
int pixelsize = r_swtruecolor ? 4 : 1;
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
if (sprflipvert)
{
swapvalues(dc_yl, dc_yh);
}
if (dc_yh >= mfloorclip[dc_x])
{
dc_yh = mfloorclip[dc_x] - 1;
}
if (dc_yl < mceilingclip[dc_x])
{
dc_yl = mceilingclip[dc_x];
}
if (dc_yl <= dc_yh)
{
dc_texturefrac = FLOAT2FIXED((dc_yl + 0.5 - sprtopscreen) / spryscale);
dc_source = column;
dc_source2 = nullptr;
SetDest(dc_x, dc_yl);
dc_count = dc_yh - dc_yl + 1;
fixed_t maxfrac = ((top + length) << FRACBITS) - 1;
dc_texturefrac = MAX(dc_texturefrac, 0);
dc_texturefrac = MIN(dc_texturefrac, maxfrac);
if (dc_iscale > 0)
dc_count = MIN(dc_count, (maxfrac - dc_texturefrac + dc_iscale - 1) / dc_iscale);
else if (dc_iscale < 0)
dc_count = MIN(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
(Drawers()->*colfunc)(*this);
}
span++;
}
}
void ColumnDrawerArgs::DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
{
dc_x = x;
dc_iscale = iscale;
// Normalize to 0-1 range:
double uv_stepd = FIXED2DBL(dc_iscale);
double v_step = uv_stepd / tex->GetHeight();
// Convert to uint32:
dc_iscale = (uint32_t)(v_step * (1 << 30));
// Texture mipmap and filter selection:
fixed_t xoffset = col;
double xmagnitude = 1.0; // To do: pass this into R_DrawMaskedColumn
double ymagnitude = fabs(uv_stepd);
double magnitude = MAX(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
int mip_width = tex->GetWidth();
int mip_height = tex->GetHeight();
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
if (r_mipmap && tex->Mipmapped() && mip_width > 1 && mip_height > 1)
{
int level = (int)lod;
while (level > 0 && mip_width > 1 && mip_height > 1)
{
mipmap_offset += mip_width * mip_height;
level--;
mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1);
}
}
xoffset = (xpos >> FRACBITS) * mip_width;
const uint32_t *pixels = tex->GetPixelsBgra() + mipmap_offset;
bool filter_nearest = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
if (filter_nearest)
{
xoffset = MAX(MIN(xoffset, (mip_width << FRACBITS) - 1), 0);
int tx = xoffset >> FRACBITS;
dc_source = (BYTE*)(pixels + tx * mip_height);
dc_source2 = nullptr;
dc_textureheight = mip_height;
dc_texturefracx = 0;
}
else
{
xoffset = MAX(MIN(xoffset - (FRACUNIT / 2), (mip_width << FRACBITS) - 1), 0);
int tx0 = xoffset >> FRACBITS;
int tx1 = MIN(tx0 + 1, mip_width - 1);
dc_source = (BYTE*)(pixels + tx0 * mip_height);
dc_source2 = (BYTE*)(pixels + tx1 * mip_height);
dc_textureheight = mip_height;
dc_texturefracx = (xoffset >> (FRACBITS - 4)) & 15;
}
// Grab the posts we need to draw
const FTexture::Span *span;
tex->GetColumnBgra(col >> FRACBITS, &span);
FTexture::Span unmaskedSpan[2];
if (unmasked)
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
// Draw each span post
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
if (sprflipvert)
{
swapvalues(dc_yl, dc_yh);
}
if (dc_yh >= mfloorclip[dc_x])
{
dc_yh = mfloorclip[dc_x] - 1;
}
if (dc_yl < mceilingclip[dc_x])
{
dc_yl = mceilingclip[dc_x];
}
if (dc_yl <= dc_yh)
{
SetDest(dc_x, dc_yl);
dc_count = dc_yh - dc_yl + 1;
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetHeight();
dc_texturefrac = (uint32_t)(v * (1 << 30));
(Drawers()->*colfunc)(*this);
}
span++;
}
}
bool DrawerArgs::SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags)
{
// r_drawtrans is a seriously bad thing to turn off. I wonder if I should
// just remove it completely.
if (!r_drawtrans || (op == STYLEOP_Add && fglevel == FRACUNIT && bglevel == 0 && !(flags & STYLEF_InvertSource)))
{
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillColumn;
}
else if (dc_translation == NULL)
{
colfunc = basecolfunc;
}
else
{
colfunc = transcolfunc;
drawer_needs_pal_input = true;
}
return true;
}
if (flags & STYLEF_InvertSource)
{
dc_srcblend = Col2RGB8_Inverse[fglevel >> 10];
dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
dc_srcalpha = fglevel;
dc_destalpha = bglevel;
}
else if (op == STYLEOP_Add && fglevel + bglevel <= FRACUNIT)
{
dc_srcblend = Col2RGB8[fglevel >> 10];
dc_destblend = Col2RGB8[bglevel >> 10];
dc_srcalpha = fglevel;
dc_destalpha = bglevel;
}
else
{
dc_srcblend = Col2RGB8_LessPrecision[fglevel >> 10];
dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
dc_srcalpha = fglevel;
dc_destalpha = bglevel;
}
switch (op)
{
case STYLEOP_Add:
if (fglevel == 0 && bglevel == FRACUNIT)
{
return false;
}
if (fglevel + bglevel <= FRACUNIT)
{ // Colors won't overflow when added
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillAddColumn;
}
else if (dc_translation == NULL)
{
colfunc = &SWPixelFormatDrawers::DrawAddColumn;
}
else
{
colfunc = &SWPixelFormatDrawers::DrawTranslatedAddColumn;
drawer_needs_pal_input = true;
}
}
else
{ // Colors might overflow when added
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillAddClampColumn;
}
else if (dc_translation == NULL)
{
colfunc = &SWPixelFormatDrawers::DrawAddClampColumn;
}
else
{
colfunc = &SWPixelFormatDrawers::DrawAddClampTranslatedColumn;
drawer_needs_pal_input = true;
}
}
return true;
case STYLEOP_Sub:
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillSubClampColumn;
}
else if (dc_translation == NULL)
{
colfunc = &SWPixelFormatDrawers::DrawSubClampColumn;
}
else
{
colfunc = &SWPixelFormatDrawers::DrawSubClampTranslatedColumn;
drawer_needs_pal_input = true;
}
return true;
case STYLEOP_RevSub:
if (fglevel == 0 && bglevel == FRACUNIT)
{
return false;
}
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillRevSubClampColumn;
}
else if (dc_translation == NULL)
{
colfunc = &SWPixelFormatDrawers::DrawRevSubClampColumn;
}
else
{
colfunc = &SWPixelFormatDrawers::DrawRevSubClampTranslatedColumn;
drawer_needs_pal_input = true;
}
return true;
default:
return false;
}
}
fixed_t DrawerArgs::GetAlpha(int type, fixed_t alpha)
{
switch (type)
{
case STYLEALPHA_Zero: return 0;
case STYLEALPHA_One: return OPAQUE;
case STYLEALPHA_Src: return alpha;
case STYLEALPHA_InvSrc: return OPAQUE - alpha;
default: return 0;
}
}
bool DrawerArgs::SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade)
{
fixed_t fglevel, bglevel;
drawer_needs_pal_input = false;
style.CheckFuzz();
if (style.BlendOp == STYLEOP_Shadow)
{
style = LegacyRenderStyles[STYLE_TranslucentStencil];
alpha = TRANSLUC33;
color = 0;
}
if (style.Flags & STYLEF_ForceAlpha)
{
alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
}
else if (style.Flags & STYLEF_TransSoulsAlpha)
{
alpha = fixed_t(transsouls * OPAQUE);
}
else if (style.Flags & STYLEF_Alpha1)
{
alpha = FRACUNIT;
}
else
{
alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
}
if (translation != -1)
{
dc_translation = NULL;
if (translation != 0)
{
FRemapTable *table = TranslationToTable(translation);
if (table != NULL && !table->Inactive)
{
if (r_swtruecolor)
dc_translation = (uint8_t*)table->Palette;
else
dc_translation = table->Remap;
}
}
}
// Check for special modes
if (style.BlendOp == STYLEOP_Fuzz)
{
colfunc = fuzzcolfunc;
return true;
}
else if (style == LegacyRenderStyles[STYLE_Shaded])
{
// Shaded drawer only gets 16 levels of alpha because it saves memory.
if ((alpha >>= 12) == 0 || basecolormap == nullptr)
return false;
colfunc = &SWPixelFormatDrawers::DrawShadedColumn;
drawer_needs_pal_input = true;
CameraLight *cameraLight = CameraLight::Instance();
dc_color = cameraLight->fixedcolormap ? cameraLight->fixedcolormap->Maps[APART(color)] : basecolormap->Maps[APART(color)];
basecolormap = &ShadeFakeColormap[16 - alpha];
if (cameraLight->fixedlightlev >= 0 && cameraLight->fixedcolormap == NULL)
{
fixed_t shade = shadedlightshade;
if (shade == 0) FIXEDLIGHT2SHADE(cameraLight->fixedlightlev);
SetColorMapLight(basecolormap, 0, shade);
}
else
{
SetColorMapLight(basecolormap, 0, shadedlightshade);
}
return true;
}
fglevel = GetAlpha(style.SrcAlpha, alpha);
bglevel = GetAlpha(style.DestAlpha, alpha);
if (style.Flags & STYLEF_ColorIsFixed)
{
uint32_t x = fglevel >> 10;
uint32_t r = RPART(color);
uint32_t g = GPART(color);
uint32_t b = BPART(color);
// dc_color is used by the rt_* routines. It is indexed into dc_srcblend.
dc_color = RGB256k.RGB[r >> 2][g >> 2][b >> 2];
if (style.Flags & STYLEF_InvertSource)
{
r = 255 - r;
g = 255 - g;
b = 255 - b;
}
uint32_t alpha = clamp(fglevel >> (FRACBITS - 8), 0, 255);
dc_srccolor_bgra = (alpha << 24) | (r << 16) | (g << 8) | b;
// dc_srccolor is used by the R_Fill* routines. It is premultiplied
// with the alpha.
dc_srccolor = ((((r*x) >> 4) << 20) | ((g*x) >> 4) | ((((b)*x) >> 4) << 10)) & 0x3feffbff;
SetColorMapLight(&identitycolormap, 0, 0);
}
if (!DrawerArgs::SetBlendFunc(style.BlendOp, fglevel, bglevel, style.Flags))
{
return false;
}
return true;
}
bool DrawerArgs::SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade)
{
return SetPatchStyle(style, FLOAT2FIXED(alpha), translation, color, basecolormap, shadedlightshade);
}
void WallDrawerArgs::SetDest(int x, int y)
{
int pixelsize = r_swtruecolor ? 4 : 1;
dc_dest = dc_destorg + (ylookup[y] + x) * pixelsize;
dc_dest_y = y;
}
WallDrawerFunc WallDrawerArgs::GetTransMaskDrawer()
{
if (colfunc == &SWPixelFormatDrawers::DrawAddColumn)
{
return &SWPixelFormatDrawers::DrawWallAddColumn;
}
if (colfunc == &SWPixelFormatDrawers::DrawAddClampColumn)
{
return &SWPixelFormatDrawers::DrawWallAddClampColumn;
}
if (colfunc == &SWPixelFormatDrawers::DrawSubClampColumn)
{
return &SWPixelFormatDrawers::DrawWallSubClampColumn;
}
if (colfunc == &SWPixelFormatDrawers::DrawRevSubClampColumn)
{
return &SWPixelFormatDrawers::DrawWallRevSubClampColumn;
}
return nullptr;
}
void DrawerArgs::SetSpanStyle(bool masked, bool additive, fixed_t alpha)
{
if (masked)
{
if (alpha < OPAQUE || additive)
{
if (!additive)
{
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedTranslucent;
dc_srcblend = Col2RGB8[alpha >> 10];
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
dc_srcalpha = alpha;
dc_destalpha = OPAQUE - alpha;
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedAddClamp;
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
dc_srcalpha = alpha;
dc_destalpha = FRACUNIT;
}
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpanMasked;
}
}
else
{
if (alpha < OPAQUE || additive)
{
if (!additive)
{
spanfunc = &SWPixelFormatDrawers::DrawSpanTranslucent;
dc_srcblend = Col2RGB8[alpha >> 10];
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
dc_srcalpha = alpha;
dc_destalpha = OPAQUE - alpha;
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpanAddClamp;
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
dc_srcalpha = alpha;
dc_destalpha = FRACUNIT;
}
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpan;
}
}
}
void SpanDrawerArgs::DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap)
{
Drawers()->DrawTiltedSpan(*this, y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy, basecolormap);
}
void SpanDrawerArgs::DrawFogBoundaryLine(int y, int x1, int x2)
{
Drawers()->DrawFogBoundaryLine(*this, y, x1, x2);
}
void SpanDrawerArgs::DrawColoredSpan(int y, int x1, int x2)
{
Drawers()->DrawColoredSpan(*this, y, x1, x2);
}
void SkyDrawerArgs::DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky)
{
Drawers()->DrawSingleSkyColumn(*this, solid_top, solid_bottom, fadeSky);
}
void SkyDrawerArgs::DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky)
{
Drawers()->DrawDoubleSkyColumn(*this, solid_top, solid_bottom, fadeSky);
}
void SkyDrawerArgs::SetDest(int x, int y)
{
int pixelsize = r_swtruecolor ? 4 : 1;
dc_dest = dc_destorg + (ylookup[y] + x) * pixelsize;
dc_dest_y = y;
}
void ColumnDrawerArgs::FillColumn()
{
Drawers()->FillColumn(*this);
}
void ColumnDrawerArgs::SetDest(int x, int y)
{
int pixelsize = r_swtruecolor ? 4 : 1;
dc_dest = dc_destorg + (ylookup[y] + x) * pixelsize;
dc_dest_y = y;
}
}

View file

@ -0,0 +1,215 @@
#pragma once
#include "templates.h"
#include "doomtype.h"
#include "doomdef.h"
#include "r_defs.h"
#include "r_draw.h"
#include "v_video.h"
#include "r_data/colormaps.h"
#include "r_data/r_translate.h"
#include "swrenderer/scene/r_light.h"
struct FSWColormap;
struct FLightNode;
struct TriLight;
namespace swrenderer
{
class SWPixelFormatDrawers;
class DrawerArgs;
struct ShadeConstants
{
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
bool simple_shade;
};
typedef void(SWPixelFormatDrawers::*DrawerFunc)(const DrawerArgs &args);
typedef void(SWPixelFormatDrawers::*WallDrawerFunc)(const WallDrawerArgs &args);
typedef void(SWPixelFormatDrawers::*ColumnDrawerFunc)(const ColumnDrawerArgs &args);
typedef void(SWPixelFormatDrawers::*SpanDrawerFunc)(const SpanDrawerArgs &args);
class DrawerArgs
{
public:
DrawerArgs();
bool SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
bool SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
void SetSpanStyle(bool masked, bool additive, fixed_t alpha);
// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
void SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
void SetTranslationMap(lighttable_t *translation);
SWPixelFormatDrawers *Drawers() const;
ColumnDrawerFunc colfunc;
ColumnDrawerFunc basecolfunc;
ColumnDrawerFunc fuzzcolfunc;
ColumnDrawerFunc transcolfunc;
SpanDrawerFunc spanfunc;
uint8_t *dc_colormap;
ShadeConstants dc_shade_constants;
fixed_t dc_light = 0;
uint8_t *dc_translation;
uint32_t *dc_srcblend;
uint32_t *dc_destblend;
fixed_t dc_srcalpha;
fixed_t dc_destalpha;
int dc_color = 0;
uint32_t dc_srccolor;
uint32_t dc_srccolor_bgra;
protected:
bool drawer_needs_pal_input = false;
private:
bool SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags);
static fixed_t GetAlpha(int type, fixed_t alpha);
};
class SkyDrawerArgs : public DrawerArgs
{
public:
const uint8_t *dc_wall_source[4];
const uint8_t *dc_wall_source2[4];
uint32_t dc_wall_sourceheight[4];
uint32_t dc_wall_texturefrac[4];
uint32_t dc_wall_iscale[4];
int dc_count;
void SetDest(int x, int y);
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
void DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky);
void DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky);
private:
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
};
class WallDrawerArgs : public DrawerArgs
{
public:
void SetDest(int x, int y);
WallDrawerFunc GetTransMaskDrawer();
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
fixed_t dc_iscale;
fixed_t dc_texturefrac;
uint32_t dc_texturefracx;
uint32_t dc_textureheight;
const uint8_t *dc_source;
const uint8_t *dc_source2;
int dc_count;
uint32_t dc_wall_texturefrac[4];
uint32_t dc_wall_iscale[4];
uint8_t *dc_wall_colormap[4];
fixed_t dc_wall_light[4];
const uint8_t *dc_wall_source[4];
const uint8_t *dc_wall_source2[4];
uint32_t dc_wall_texturefracx[4];
uint32_t dc_wall_sourceheight[4];
int dc_wall_fracbits;
FVector3 dc_normal;
FVector3 dc_viewpos;
FVector3 dc_viewpos_step;
TriLight *dc_lights = nullptr;
int dc_num_lights = 0;
private:
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
};
class SpanDrawerArgs : public DrawerArgs
{
public:
void SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
void SetSpanTexture(FTexture *tex);
void SetSpanColormap(FDynamicColormap *colormap, int shade);
void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap);
void DrawColoredSpan(int y, int x1, int x2);
void DrawFogBoundaryLine(int y, int x1, int x2);
int ds_y;
int ds_x1;
int ds_x2;
uint8_t * ds_colormap;
ShadeConstants ds_shade_constants;
dsfixed_t ds_light;
dsfixed_t ds_xfrac;
dsfixed_t ds_yfrac;
dsfixed_t ds_xstep;
dsfixed_t ds_ystep;
int ds_xbits;
int ds_ybits;
fixed_t ds_alpha;
double ds_lod;
const uint8_t *ds_source;
bool ds_source_mipmapped;
int ds_color = 0;
FVector3 dc_normal;
FVector3 dc_viewpos;
FVector3 dc_viewpos_step;
TriLight *dc_lights = nullptr;
int dc_num_lights = 0;
};
class ColumnDrawerArgs : public DrawerArgs
{
public:
void DrawMaskedColumn(int x, fixed_t iscale, FTexture *texture, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked = false);
void FillColumn();
void SetDest(int x, int y);
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
int dc_x;
int dc_yl;
int dc_yh;
fixed_t dc_iscale;
fixed_t dc_texturefrac;
uint32_t dc_textureheight;
const uint8_t *dc_source;
const uint8_t *dc_source2;
uint32_t dc_texturefracx;
int dc_count;
private:
void DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked);
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
};
void R_InitColumnDrawers();
}

View file

@ -26,6 +26,6 @@ namespace swrenderer
void RenderSection(int y, int y2, int x1);
short spanend[MAXHEIGHT];
DrawerArgs drawerargs;
SpanDrawerArgs drawerargs;
};
}

View file

@ -930,7 +930,7 @@ namespace swrenderer
double yscale;
fixed_t xoffset = rw_offset;
DrawerArgs drawerargs;
WallDrawerArgs drawerargs;
// [RH] Color if not texturing line
drawerargs.dc_color = (((int)(curline - segs) * 8) + 4) & 255;

View file

@ -67,8 +67,13 @@ namespace swrenderer
curline = ds->curline;
FDynamicColormap *patchstylecolormap = nullptr;
DrawerArgs drawerargs;
bool visible = drawerargs.SetPatchStyle(LegacyRenderStyles[curline->linedef->flags & ML_ADDTRANS ? STYLE_Add : STYLE_Translucent],
WallDrawerArgs walldrawerargs;
walldrawerargs.SetPatchStyle(LegacyRenderStyles[curline->linedef->flags & ML_ADDTRANS ? STYLE_Add : STYLE_Translucent],
(float)MIN(curline->linedef->alpha, 1.), 0, 0, patchstylecolormap);
ColumnDrawerArgs columndrawerargs;
bool visible = columndrawerargs.SetPatchStyle(LegacyRenderStyles[curline->linedef->flags & ML_ADDTRANS ? STYLE_Add : STYLE_Translucent],
(float)MIN(curline->linedef->alpha, 1.), 0, 0, patchstylecolormap);
if (!visible && !ds->bFogBoundary && !ds->bFakeBoundary)
@ -142,9 +147,15 @@ namespace swrenderer
rw_scalestep = ds->iscalestep;
if (cameraLight->fixedlightlev >= 0)
drawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
{
walldrawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
columndrawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
}
else if (cameraLight->fixedcolormap != nullptr)
drawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
{
walldrawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
columndrawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
}
// find positioning
texheight = tex->GetScaledHeightDouble();
@ -273,7 +284,7 @@ namespace swrenderer
{
if (cameraLight->fixedcolormap == nullptr && cameraLight->fixedlightlev < 0)
{
drawerargs.SetColorMapLight(basecolormap, rw_light, wallshade);
columndrawerargs.SetColorMapLight(basecolormap, rw_light, wallshade);
}
fixed_t iscale = xs_Fix<16>::ToFix(MaskedSWall[x] * MaskedScaleY);
@ -283,7 +294,7 @@ namespace swrenderer
else
sprtopscreen = CenterY - texturemid * spryscale;
drawerargs.DrawMaskedColumn(x, iscale, tex, maskedtexturecol[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
columndrawerargs.DrawMaskedColumn(x, iscale, tex, maskedtexturecol[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
rw_light += rw_lightstep;
spryscale += rw_scalestep;
@ -349,7 +360,7 @@ namespace swrenderer
GetMaskedWallTopBottom(ds, top, bot);
RenderWallPart renderWallpart;
renderWallpart.Render(drawerargs, frontsector, curline, WallC, rw_pic, x1, x2, mceilingclip, mfloorclip, texturemid, MaskedSWall, maskedtexturecol, ds->yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
renderWallpart.Render(walldrawerargs, frontsector, curline, WallC, rw_pic, x1, x2, mceilingclip, mfloorclip, texturemid, MaskedSWall, maskedtexturecol, ds->yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
}
clearfog:
@ -383,7 +394,7 @@ namespace swrenderer
double yscale;
fixed_t Alpha = Scale(rover->alpha, OPAQUE, 255);
DrawerArgs drawerargs;
WallDrawerArgs drawerargs;
bool visible = drawerargs.SetPatchStyle(LegacyRenderStyles[rover->flags & FF_ADDITIVETRANS ? STYLE_Add : STYLE_Translucent],
Alpha, 0, 0, basecolormap);

View file

@ -168,7 +168,7 @@ namespace swrenderer
}
// Draw a column with support for non-power-of-two ranges
void RenderWallPart::Draw1Column(int x, int y1, int y2, WallSampler &sampler, DrawerFunc draw1column)
void RenderWallPart::Draw1Column(int x, int y1, int y2, WallSampler &sampler, WallDrawerFunc draw1column)
{
if (r_dynlights && light_list)
{
@ -306,7 +306,7 @@ namespace swrenderer
}
}
void RenderWallPart::ProcessWallWorker(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal, DrawerFunc drawcolumn)
void RenderWallPart::ProcessWallWorker(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal, WallDrawerFunc drawcolumn)
{
if (rw_pic->UseType == FTexture::TEX_Null)
return;
@ -388,7 +388,7 @@ namespace swrenderer
void RenderWallPart::ProcessTranslucentWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal)
{
DrawerFunc drawcol1 = drawerargs.GetTransMaskDrawer();
WallDrawerFunc drawcol1 = drawerargs.GetTransMaskDrawer();
if (drawcol1 == nullptr)
{
// The current translucency is unsupported, so draw with regular ProcessMaskedWall instead.
@ -536,7 +536,7 @@ namespace swrenderer
}
}
void RenderWallPart::Render(const DrawerArgs &drawerargs, sector_t *frontsector, seg_t *curline, const FWallCoords &WallC, FTexture *pic, int x1, int x2, const short *walltop, const short *wallbottom, double texturemid, float *swall, fixed_t *lwall, double yscale, double top, double bottom, bool mask, int wallshade, fixed_t xoffset, float light, float lightstep, FLightNode *light_list, bool foggy, FDynamicColormap *basecolormap)
void RenderWallPart::Render(const WallDrawerArgs &drawerargs, sector_t *frontsector, seg_t *curline, const FWallCoords &WallC, FTexture *pic, int x1, int x2, const short *walltop, const short *wallbottom, double texturemid, float *swall, fixed_t *lwall, double yscale, double top, double bottom, bool mask, int wallshade, fixed_t xoffset, float light, float lightstep, FLightNode *light_list, bool foggy, FDynamicColormap *basecolormap)
{
this->drawerargs = drawerargs;
this->x1 = x1;

View file

@ -34,7 +34,7 @@ namespace swrenderer
{
public:
void Render(
const DrawerArgs &drawerargs,
const WallDrawerArgs &drawerargs,
sector_t *frontsector,
seg_t *curline,
const FWallCoords &WallC,
@ -65,8 +65,8 @@ namespace swrenderer
void ProcessTranslucentWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
void ProcessMaskedWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
void ProcessNormalWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
void ProcessWallWorker(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal, DrawerFunc drawcolumn);
void Draw1Column(int x, int y1, int y2, WallSampler &sampler, DrawerFunc draw1column);
void ProcessWallWorker(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal, WallDrawerFunc drawcolumn);
void Draw1Column(int x, int y1, int y2, WallSampler &sampler, WallDrawerFunc draw1column);
int x1 = 0;
int x2 = 0;
@ -85,7 +85,7 @@ namespace swrenderer
FLightNode *light_list = nullptr;
bool mask = false;
DrawerArgs drawerargs;
WallDrawerArgs drawerargs;
};
struct WallSampler

View file

@ -42,7 +42,7 @@ namespace swrenderer
double basexfrac, baseyfrac;
VisiblePlaneLight *light_list;
DrawerArgs drawerargs;
SpanDrawerArgs drawerargs;
static float yslope[MAXHEIGHT];
};
@ -55,6 +55,6 @@ namespace swrenderer
private:
void RenderLine(int y, int x1, int x2) override;
DrawerArgs drawerargs;
SpanDrawerArgs drawerargs;
};
}

View file

@ -38,6 +38,6 @@ namespace swrenderer
double skymid = 0.0;
angle_t skyangle = 0;
DrawerArgs drawerargs;
SkyDrawerArgs drawerargs;
};
}

View file

@ -33,6 +33,6 @@ namespace swrenderer
fixed_t pviewx, pviewy;
fixed_t xscale, yscale;
FDynamicColormap *basecolormap;
DrawerArgs drawerargs;
SpanDrawerArgs drawerargs;
};
}

View file

@ -274,7 +274,7 @@ namespace swrenderer
{
int x = x1;
DrawerArgs drawerargs;
ColumnDrawerArgs drawerargs;
if (cameraLight->fixedlightlev >= 0)
drawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
@ -315,7 +315,7 @@ namespace swrenderer
} while (needrepeat--);
}
void RenderDecal::DrawColumn(DrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
void RenderDecal::DrawColumn(ColumnDrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
{
float iscale = walltexcoords.VStep[x] * maskedScaleY;
double spryscale = 1 / iscale;

View file

@ -20,7 +20,7 @@ namespace swrenderer
{
struct DrawSegment;
class ProjectedWallTexcoords;
class DrawerArgs;
class ColumnDrawerArgs;
class RenderDecal
{
@ -29,6 +29,6 @@ namespace swrenderer
private:
static void Render(side_t *wall, DBaseDecal *first, DrawSegment *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass);
static void DrawColumn(DrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
static void DrawColumn(ColumnDrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
};
}

View file

@ -587,7 +587,7 @@ namespace swrenderer
return;
}
DrawerArgs drawerargs;
ColumnDrawerArgs drawerargs;
drawerargs.SetColorMapLight(Light.BaseColormap, 0, Light.ColormapNum << FRACBITS);
FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(Light.BaseColormap);

View file

@ -245,7 +245,7 @@ namespace swrenderer
return;
}
DrawerArgs drawerargs;
ColumnDrawerArgs drawerargs;
drawerargs.SetColorMapLight(vis->Light.BaseColormap, 0, vis->Light.ColormapNum << FRACBITS);
FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(vis->Light.BaseColormap);

View file

@ -187,7 +187,7 @@ namespace swrenderer
FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(sprite->Light.BaseColormap);
DrawerArgs drawerargs;
ColumnDrawerArgs drawerargs;
drawerargs.SetColorMapLight(sprite->Light.BaseColormap, 0, sprite->Light.ColormapNum << FRACBITS);
bool visible = drawerargs.SetPatchStyle(sprite->RenderStyle, sprite->Alpha, sprite->Translation, sprite->FillColor, basecolormap);
@ -311,7 +311,7 @@ namespace swrenderer
return (kvxslab_t*)(((uint8_t*)slab) + 3 + slab->zleng);
}
void RenderVoxel::FillBox(DrawerArgs &drawerargs, DVector3 origin, double extentX, double extentY, int color, short *cliptop, short *clipbottom, bool viewspace, bool pixelstretch)
void RenderVoxel::FillBox(ColumnDrawerArgs &drawerargs, DVector3 origin, double extentX, double extentY, int color, short *cliptop, short *clipbottom, bool viewspace, bool pixelstretch)
{
double viewX, viewY, viewZ;
if (viewspace)

View file

@ -31,7 +31,7 @@ struct FVoxel;
namespace swrenderer
{
class DrawerArgs;
class ColumnDrawerArgs;
// [RH] A c-buffer. Used for keeping track of offscreen voxel spans.
struct FCoverageBuffer
@ -83,7 +83,7 @@ namespace swrenderer
enum { DVF_OFFSCREEN = 1, DVF_SPANSONLY = 2, DVF_MIRRORED = 4 };
static void FillBox(DrawerArgs &drawerargs, DVector3 origin, double extentX, double extentY, int color, short *cliptop, short *clipbottom, bool viewspace, bool pixelstretch);
static void FillBox(ColumnDrawerArgs &drawerargs, DVector3 origin, double extentX, double extentY, int color, short *cliptop, short *clipbottom, bool viewspace, bool pixelstretch);
static kvxslab_t *GetSlabStart(const FVoxelMipLevel &mip, int x, int y);
static kvxslab_t *GetSlabEnd(const FVoxelMipLevel &mip, int x, int y);

View file

@ -179,7 +179,7 @@ namespace swrenderer
rereadcolormap = false;
}
DrawerArgs drawerargs;
ColumnDrawerArgs drawerargs;
int shade = LIGHT2SHADE(spr->sector->lightlevel + R_ActualExtraLight(spr->foggy));
double GlobVis = LightVisibility::Instance()->WallGlobVis();
@ -245,7 +245,7 @@ namespace swrenderer
}
}
void RenderWallSprite::DrawColumn(DrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
void RenderWallSprite::DrawColumn(ColumnDrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
{
float iscale = walltexcoords.VStep[x] * maskedScaleY;
double spryscale = 1 / iscale;

View file

@ -18,7 +18,7 @@
namespace swrenderer
{
class ProjectedWallTexcoords;
class DrawerArgs;
class ColumnDrawerArgs;
class RenderWallSprite : public VisibleSprite
{
@ -30,7 +30,7 @@ namespace swrenderer
void Render(short *cliptop, short *clipbottom, int minZ, int maxZ) override;
private:
static void DrawColumn(DrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
static void DrawColumn(ColumnDrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
FWallCoords wallc;
uint32_t Translation = 0;

View file

@ -184,7 +184,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
translation = parms.remap->Remap;
}
DrawerArgs drawerargs;
ColumnDrawerArgs drawerargs;
if (translation != NULL)
{
@ -1387,7 +1387,7 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
sinrot = sin(rotation.Radians());
// Setup constant texture mapping parameters.
DrawerArgs drawerargs;
SpanDrawerArgs drawerargs;
drawerargs.SetSpanTexture(tex);
if (colormap)
drawerargs.SetSpanColormap(colormap, clamp(shade >> FRACBITS, 0, NUMCOLORMAPS - 1));