Yamagi Burmeister
|
60a2ca3eb9
|
Add a signal handler to the client
|
2011-10-10 07:51:16 +00:00 |
|
Yamagi Burmeister
|
3fced8ba12
|
Don't link common/shared/flash.c into the dedicated server
|
2011-10-09 17:12:03 +00:00 |
|
Yamagi Burmeister
|
24b5f7fe97
|
Remove ctf/ from Makefile and simplify it.
|
2011-10-09 16:55:23 +00:00 |
|
Yamagi Burmeister
|
038b7f0126
|
Remove target_actor and misc_actor. They were never fully implemented
and unused
|
2011-10-09 16:08:49 +00:00 |
|
Yamagi Burmeister
|
7274f27131
|
Let ctf use the files in common/
|
2011-10-06 09:13:56 +00:00 |
|
Yamagi Burmeister
|
feaa8a6f21
|
Move q_shared.c, q_shared.h and m_flash.c into common/
|
2011-10-06 08:52:26 +00:00 |
|
Yamagi Burmeister
|
91ffbf0ba5
|
Reorder game files
|
2011-10-06 07:54:45 +00:00 |
|
Yamagi Burmeister
|
bc8a06bdd4
|
Roll the ctf crap back. It won't work this way, since some low level
parts of the code (g_local.h) differ too much. We need a better
solution...
|
2011-10-05 19:57:25 +00:00 |
|
Yamagi Burmeister
|
c958563b2b
|
Merge the uncommented rest of the CTF code and fix the Makefile
|
2011-10-05 18:46:23 +00:00 |
|
Yamagi Burmeister
|
293e360333
|
COmmit what we have so far. CTF is still broken
|
2011-10-05 17:28:30 +00:00 |
|
Yamagi Burmeister
|
26f00aaf53
|
Use pkg-config for X11
|
2011-10-05 16:46:25 +00:00 |
|
Yamagi Burmeister
|
0a6df135dd
|
- Some cleanups to the Makefile
- Use sdl-config everywehre
|
2011-10-05 16:43:51 +00:00 |
|
Yamagi Burmeister
|
8ba8373440
|
Commit the cool, amazing and outresolving savegame
system. Savegames don't break anymore when the
game.so is recompiled or changed. :)
|
2011-10-04 13:02:52 +00:00 |
|
Yamagi Burmeister
|
0424b36e88
|
Beschreibung leicht verbessert
|
2010-12-20 09:07:23 +00:00 |
|
Yamagi Burmeister
|
9f38155a7e
|
Include-Path für SDL auch in den Refresher
|
2010-11-26 12:43:27 +00:00 |
|
Yamagi Burmeister
|
ce68e01009
|
Ein neues Makefile
|
2010-11-26 12:28:00 +00:00 |
|
Yamagi Burmeister
|
cb0159014d
|
Connectionless server commands in eine eigene Datei
|
2010-11-26 08:12:50 +00:00 |
|
Yamagi Burmeister
|
ca69a68868
|
Benenne sv_ents.c in sv_entities.c um
|
2010-11-25 16:52:44 +00:00 |
|
Yamagi Burmeister
|
e35544ed52
|
Bennene sv_ccmds.c in sv_cmd.c um
|
2010-11-25 16:39:19 +00:00 |
|
Yamagi Burmeister
|
5ddb6ab6a1
|
Den Server-Savegame-Code in eine eigenen Datei
|
2010-11-25 16:36:27 +00:00 |
|
Yamagi Burmeister
|
ff360644fc
|
Löse das Verzeichnis client/console auf
|
2010-11-25 15:32:39 +00:00 |
|
Yamagi Burmeister
|
b859cec1e2
|
Löse das Verzeichnis client/input auf
|
2010-11-25 15:28:41 +00:00 |
|
Yamagi Burmeister
|
9128f49e47
|
Überarbeite das Makefile
|
2010-10-27 13:50:20 +00:00 |
|
Yamagi Burmeister
|
6db456587c
|
Schreibe das Hardwaregamma auf X11 um :)
|
2010-10-25 15:57:39 +00:00 |
|
Yamagi Burmeister
|
7fc1f607c9
|
Benenne gl_warp.c in r_warp.c um
|
2010-10-23 08:55:28 +00:00 |
|
Yamagi Burmeister
|
a5346cbfbe
|
Benenne gl_scrap.c in r_scrap.c um
|
2010-10-23 08:33:44 +00:00 |
|
Yamagi Burmeister
|
4d647257fa
|
Benennen gl_rsurf.c in r_surf.c um
|
2010-10-23 08:28:39 +00:00 |
|
Yamagi Burmeister
|
4c9536e400
|
- Benenne alle Funktionen in gl_rsurf um
- Lightmaps in ne eigene Datei
|
2010-10-23 08:24:28 +00:00 |
|
Yamagi Burmeister
|
d6acc3b4ea
|
Bennene gl_rmisc in r_misc um
|
2010-10-23 07:21:53 +00:00 |
|
Yamagi Burmeister
|
de91dbe5b0
|
Benennen gl_rmain.c in r_main.c um
|
2010-10-23 06:56:02 +00:00 |
|
Yamagi Burmeister
|
05cef57735
|
Benennen gl_model.c zu r_model.c um
|
2010-10-23 06:13:38 +00:00 |
|
Yamagi Burmeister
|
2de15c4a73
|
Bennene gl_mesh.c in r_mesh.c um
|
2010-10-22 09:29:09 +00:00 |
|
Yamagi Burmeister
|
139ecd30f4
|
Bennene gl_lights.c zu r_lights.c um
|
2010-10-22 09:23:44 +00:00 |
|
Yamagi Burmeister
|
d59ab83f0d
|
Benenne gl_image.c zu r_image.c um
|
2010-10-22 09:18:23 +00:00 |
|
Yamagi Burmeister
|
3989b43035
|
Bennene gl_draw.c in r_draw.c um
|
2010-10-22 08:48:01 +00:00 |
|
Yamagi Burmeister
|
fe1fe1a555
|
Makefile für md2
|
2010-10-21 08:19:42 +00:00 |
|
Yamagi Burmeister
|
719b958688
|
sp2 in eine eigene Datei
|
2010-10-21 08:16:27 +00:00 |
|
Yamagi Burmeister
|
70f14e4fa5
|
wal in eine eigene datei
|
2010-10-21 07:44:15 +00:00 |
|
Yamagi Burmeister
|
b94c471a24
|
tga in eine eigene Datei
|
2010-10-21 07:38:33 +00:00 |
|
Yamagi Burmeister
|
7d54bf6e41
|
PCX in ne eigene Datei
|
2010-10-21 07:35:45 +00:00 |
|
Yamagi Burmeister
|
56f27f1e3a
|
Scrapping in ne eigene Datei
|
2010-10-21 07:29:20 +00:00 |
|
Yamagi Burmeister
|
0e7a9957e9
|
Löse qgl/ und vid/ auf
|
2010-10-19 09:17:18 +00:00 |
|
Yamagi Burmeister
|
aabf1567ae
|
Lösche das alte Low Level Input Backend
|
2010-10-19 07:30:58 +00:00 |
|
Yamagi Burmeister
|
010aa5b498
|
Ein neues Inputsystem in SDL. Das ist alles noch sehr Alpha...
|
2010-10-19 07:14:05 +00:00 |
|
Yamagi Burmeister
|
baf6349ff1
|
strlrm() und main() in eine eigene Datei
|
2010-10-18 16:06:40 +00:00 |
|
Yamagi Burmeister
|
f78eb87c3c
|
Bennene posix/ nach unix/ um, da dies irgendwie treffender ist
|
2010-10-18 15:08:13 +00:00 |
|
Yamagi Burmeister
|
714f013511
|
Benenne refresh/ zu qgl/ um
|
2010-10-18 14:01:34 +00:00 |
|
Yamagi Burmeister
|
7330801e9e
|
Bennene abi.c in input.c um
|
2010-10-18 13:37:52 +00:00 |
|
Yamagi Burmeister
|
bf1cb56842
|
Ordne posix/ neu
|
2010-10-18 13:28:14 +00:00 |
|
Yamagi Burmeister
|
9a750b4e4e
|
Bennene posix.c zu hunk.c um
|
2010-10-18 13:19:17 +00:00 |
|