BraXi (2):
renders: fix BSPX lightmaps
Rename functions r_dlightframecount parameter to lightframecount
David Carlier (1):
models_md5 few memory related fixes
Denis Pauk (58):
client: add custom protocol with short model index
client: bump protocol and game version / unstable compatibility
render: sync count of images with protocol max image count
models: md5 do not copy token before use
models: md5 partial COM_Parse in ReadMD5Anim
models: md5 partial COM_Parse usage in ReadMD5Model
models: ReadMD5Anim use strtol for parse
models: ReadMD5Model get rid of sscanf usage
models: ReadMD5Model more strict validation
models: ReadMD5Anim get rid sscanf usage
models: md5 call R_CompressNormalMDL only once for vertex
soft: reuse R_LerpVerts code
soft: move R_LerpVerts upper by call stack
refresh/files: cppcheck warning clean up
gl3/gl4: fix count lightmap in mgu5m2
gl1: cppcheck fixes
models: md3/md5 show count of verts and tris
models: show number commands in model
models: md3 compress commands
models: remove static buffers for commands compress
models: prepare command compress to share logic
models: md5 rearrange glcommands generation
models: save triangles ofs/num in each mesh
soft: fix multi mesh models render
client: fix pickup message in demo
models: md5 tris compress before compress gl commands.
models: apply md3 compress tris logic
models: revert slow vect compress logic
models: md3/md5 share command generation code
models: mdl compress triangles
models: mdl support grouped frames
models: make mdl count frames detect separate function
models: mdl separate function for image load
models: mdl fix texture coordinates
models: dkm Daikatana, md2 Anachronox generate normals
models: dkm split model to meshes
models: add mdx / Kingpin models support
renders: load mdx/Kingpin models support
models: MDX mesh split by subobj value
soft: fix cppcheck warnings, remove unused isflattop
soft: fix cppcheck warning and remove unused fullscreen property
cin: support tga/jpg/png static image
models: fix md5 replacement load without md2 model
filesystem: add support of Anachronox DAT archive format
filesystem: Anachronox fix load sky
filesystem: support longer path in archives (up to 128)
client: add xatrix demo protocol check
Add windows 32bit build releases
small build clean up
Add readme note about SiN maps
protocol: share configstring convert logic
server: convert config string to protocol range
server: support of load original game library
server: QII97 protocol version check unification
server: extend count of sound indexes
server: extend gun frame and index to short
soft: fix original Quake 2 map lights regression
renders: split R_BuildLightMap to two function
Feels Duck Man (4):
Added a speedometer that displays the player's speed in QU/s. Wasn't quite sure how to implement it without adding GetPlayerSpeed() to pmove.c. Unsure if there is a cleaner way to do this while keeping it inside cl_screen.c
Removed 'Speed' label for speedometer when being displayed
Added an option to draw speed under the crosshair with cl_showspeed 2, fixed drawing the speedometer when the game wasn't playing.
Added documentation for 'cl_showspeed' in 040_cvarlist.md
Guilherme Nemeth (1):
berserker: slam attack, running club attack
Sajt (1):
models: add gl command compress code from qwalk
apartfromtime (3):
Texture filtering option
Texture filtering options for OpenGL and Software video modes
Fix software dithering
Added a player speed display that prints the players speed and ground speed at the top right corner. The function can be toggled on using cl_showspeed 1.