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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 06:20:48 +00:00
soft: fix cppcheck warning and remove unused fullscreen property
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parent
2b9c4e88fe
commit
6590097752
8 changed files with 34 additions and 27 deletions
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@ -455,7 +455,7 @@ void R_DrawSolidClippedSubmodelPolygons(entity_t *currententity, const model_t *
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void R_AliasDrawModel(entity_t *currententity, const model_t *currentmodel);
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void R_BeginEdgeFrame(void);
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void R_ScanEdges(entity_t *currententity, surf_t *surface);
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void R_ScanEdges(entity_t *currententity, const surf_t *surface);
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void RI_PushDlights(const model_t *model);
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void R_RotateBmodel(const entity_t *currententity);
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@ -563,7 +563,7 @@ extern byte d_8to24table[256 * 4];
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void R_InitImages(void);
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void R_ShutdownImages(void);
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image_t *R_FindImage(const char *name, imagetype_t type);
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image_t *R_LoadPic(char *name, byte *pic, int width, int realwidth, int height, int realheight,
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image_t *R_LoadPic(const char *name, const byte *pic, int width, int realwidth, int height, int realheight,
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size_t data_size, imagetype_t type, int bits);
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byte *Get_BestImageSize(const image_t *image, int *req_width, int *req_height);
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void R_FreeUnusedImages(void);
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@ -598,7 +598,7 @@ Each surface has a linked list of its visible spans
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==============
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*/
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void
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R_ScanEdges (entity_t *currententity, surf_t *surface)
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R_ScanEdges (entity_t *currententity, const surf_t *surface)
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{
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shift20_t iv, bottom;
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surf_t *s;
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@ -331,7 +331,7 @@ R_LoadPic8(const char *name, const byte *pic, int width, int realwidth, int heig
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}
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image_t *
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R_LoadPic(char *name, byte *pic, int width, int realwidth, int height, int realheight,
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R_LoadPic(const char *name, const byte *pic, int width, int realwidth, int height, int realheight,
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size_t data_size, imagetype_t type, int bits)
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{
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if (!realwidth || !realheight)
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@ -225,8 +225,9 @@ RI_BuildLightMap(drawsurf_t* drawsurf)
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for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
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maps++)
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{
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const light_t *max_light;
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light_t *curr_light;
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unsigned scale;
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light_t *curr_light, *max_light;
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curr_light = blocklights;
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max_light = blocklights + size;
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@ -277,8 +278,9 @@ RI_BuildLightMap(drawsurf_t* drawsurf)
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for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
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maps++)
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{
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const light_t *max_light;
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light_t *curr_light;
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unsigned scale;
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light_t *curr_light, *max_light;
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curr_light = blocklights;
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max_light = blocklights + size;
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@ -302,7 +304,8 @@ RI_BuildLightMap(drawsurf_t* drawsurf)
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// bound, invert, and shift
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{
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light_t *curr_light, *max_light;
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const light_t *max_light;
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light_t *curr_light;
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curr_light = blocklights;
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max_light = blocklights + size;
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@ -64,11 +64,10 @@ pixel_t *r_warpbuffer;
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typedef struct swstate_s
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{
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qboolean fullscreen;
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int prev_mode; // last valid SW mode
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int prev_mode; /* last valid SW mode */
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unsigned char gammatable[256];
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unsigned char currentpalette[1024];
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unsigned char gammatable[256];
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unsigned char currentpalette[1024];
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} swstate_t;
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static swstate_t sw_state;
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@ -928,7 +927,7 @@ R_BmodelCheckBBox
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=============
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*/
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static int
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R_BmodelCheckBBox (const float *minmaxs)
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R_BmodelCheckBBox(const float *minmaxs)
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{
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int i, clipflags;
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@ -937,7 +936,7 @@ R_BmodelCheckBBox (const float *minmaxs)
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for (i=0 ; i<4 ; i++)
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{
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vec3_t acceptpt, rejectpt;
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int *pindex;
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const int *pindex;
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float d;
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// generate accept and reject points
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@ -986,7 +985,7 @@ R_FindTopnode (vec3_t mins, vec3_t maxs)
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while (1)
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{
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cplane_t *splitplane;
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const cplane_t *splitplane;
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int sides;
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if (node->visframe != r_visframecount)
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@ -2085,7 +2084,7 @@ char shift_size;
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static void
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RE_CopyFrame (Uint32 * pixels, int pitch, int vmin, int vmax)
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{
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Uint32 *sdl_palette = (Uint32 *)sw_state.currentpalette;
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const Uint32 *sdl_palette = (Uint32 *)sw_state.currentpalette;
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// no gaps between images rows
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if (pitch == vid_buffer_width)
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@ -2130,7 +2129,8 @@ RE_CopyFrame (Uint32 * pixels, int pitch, int vmin, int vmax)
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static int
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RE_BufferDifferenceStart(int vmin, int vmax)
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{
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int *front_buffer, *back_buffer, *back_max;
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int *front_buffer, *back_buffer;
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const int *back_max;
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back_buffer = (int*)(swap_frames[0] + vmin);
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front_buffer = (int*)(swap_frames[1] + vmin);
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@ -2146,7 +2146,8 @@ RE_BufferDifferenceStart(int vmin, int vmax)
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static int
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RE_BufferDifferenceEnd(int vmin, int vmax)
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{
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int *front_buffer, *back_buffer, *back_min;
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int *front_buffer, *back_buffer;
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const int *back_min;
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back_buffer = (int*)(swap_frames[0] + vmax);
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front_buffer = (int*)(swap_frames[1] + vmax);
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@ -2197,7 +2198,7 @@ RE_FlushFrame(int vmin, int vmax)
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if (is_render_flushed)
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{
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Com_Printf("%s: Render is already flushed\n", __func__);
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R_Printf(PRINT_DEVELOPER, "%s: Render is already flushed\n", __func__);
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return;
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}
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@ -336,7 +336,7 @@ R_SetupFrame (void)
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// current viewleaf
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if ( !( r_newrefdef.rdflags & RDF_NOWORLDMODEL ) )
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{
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mleaf_t *r_viewleaf;
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const mleaf_t *r_viewleaf;
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if (!r_worldmodel)
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{
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@ -519,10 +519,11 @@ R_DrawSpanlet66Stipple(const int *r_turb_turb)
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static int
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R_ClipPolyFace(int nump, clipplane_t *pclipplane)
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{
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int i, outcount;
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float frac, clipdist, *pclipnormal;
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float *in, *instep, *outstep, *vert2;
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float dists[MAXWORKINGVERTS+3] = {0};
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float dists[MAXWORKINGVERTS+3] = {0};
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const float *vert2, *pclipnormal;
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float *in, *instep, *outstep;
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float frac, clipdist;
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int i, outcount;
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clipdist = pclipplane->dist;
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pclipnormal = pclipplane->normal;
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@ -37,7 +37,7 @@ msurface_t *r_alpha_surfaces;
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vklightmapstate_t vk_lms;
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static void
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DrawVkPoly(mpoly_t *p, image_t *texture, float *color)
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DrawVkPoly(mpoly_t *p, image_t *texture, const float *color)
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{
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QVk_BindPipeline(&vk_drawPolyPipeline);
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@ -74,7 +74,7 @@ DrawVkFlowingPoly -- version of DrawVkPoly that handles scrolling texture
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================
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*/
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static void
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DrawVkFlowingPoly(msurface_t *fa, image_t *texture, float *color)
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DrawVkFlowingPoly(msurface_t *fa, image_t *texture, const float *color)
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{
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float scroll;
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mpoly_t *p;
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@ -187,7 +187,8 @@ R_DrawTriangleOutlines(void)
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}
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static void
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R_RenderBrushPoly(msurface_t *fa, float *modelMatrix, float alpha, entity_t *currententity)
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R_RenderBrushPoly(msurface_t *fa, const float *modelMatrix, float alpha,
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const entity_t *currententity)
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{
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int maps;
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image_t *image;
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@ -390,7 +391,8 @@ DrawTextureChains(entity_t *currententity)
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static void
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Vk_RenderLightmappedPoly(msurface_t *surf, float *modelMatrix, float alpha, entity_t *currententity)
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Vk_RenderLightmappedPoly(msurface_t *surf, const float *modelMatrix, float alpha,
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const entity_t *currententity)
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{
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int i, nv = surf->polys->numverts;
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int map;
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