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Fix software dithering
Rounding view angles to degrees fixes undefined software texture filter behaviour.
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1 changed files with 1 additions and 1 deletions
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@ -1332,7 +1332,7 @@ RE_RenderFrame (refdef_t *fd)
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// compare current position with old
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if (vid_buffer_width <= 640 ||
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!VectorCompareRound(fd->vieworg, lastvieworg) ||
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!VectorCompare(fd->viewangles, lastviewangles))
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!VectorCompareRound(fd->viewangles, lastviewangles))
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{
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fastmoving = true;
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}
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