Yamagi Burmeister
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9edbca1747
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Support for verbose build via "gmake VERBOSE=1"
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2011-12-08 11:15:38 +00:00 |
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Yamagi Burmeister
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60a2ca3eb9
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Add a signal handler to the client
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2011-10-10 07:51:16 +00:00 |
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Yamagi Burmeister
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3fced8ba12
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Don't link common/shared/flash.c into the dedicated server
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2011-10-09 17:12:03 +00:00 |
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Yamagi Burmeister
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24b5f7fe97
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Remove ctf/ from Makefile and simplify it.
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2011-10-09 16:55:23 +00:00 |
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Yamagi Burmeister
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038b7f0126
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Remove target_actor and misc_actor. They were never fully implemented
and unused
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2011-10-09 16:08:49 +00:00 |
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Yamagi Burmeister
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7274f27131
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Let ctf use the files in common/
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2011-10-06 09:13:56 +00:00 |
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Yamagi Burmeister
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feaa8a6f21
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Move q_shared.c, q_shared.h and m_flash.c into common/
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2011-10-06 08:52:26 +00:00 |
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Yamagi Burmeister
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91ffbf0ba5
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Reorder game files
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2011-10-06 07:54:45 +00:00 |
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Yamagi Burmeister
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bc8a06bdd4
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Roll the ctf crap back. It won't work this way, since some low level
parts of the code (g_local.h) differ too much. We need a better
solution...
|
2011-10-05 19:57:25 +00:00 |
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Yamagi Burmeister
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c958563b2b
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Merge the uncommented rest of the CTF code and fix the Makefile
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2011-10-05 18:46:23 +00:00 |
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Yamagi Burmeister
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293e360333
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COmmit what we have so far. CTF is still broken
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2011-10-05 17:28:30 +00:00 |
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Yamagi Burmeister
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26f00aaf53
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Use pkg-config for X11
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2011-10-05 16:46:25 +00:00 |
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Yamagi Burmeister
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0a6df135dd
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- Some cleanups to the Makefile
- Use sdl-config everywehre
|
2011-10-05 16:43:51 +00:00 |
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Yamagi Burmeister
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8ba8373440
|
Commit the cool, amazing and outresolving savegame
system. Savegames don't break anymore when the
game.so is recompiled or changed. :)
|
2011-10-04 13:02:52 +00:00 |
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Yamagi Burmeister
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0424b36e88
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Beschreibung leicht verbessert
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2010-12-20 09:07:23 +00:00 |
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Yamagi Burmeister
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9f38155a7e
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Include-Path für SDL auch in den Refresher
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2010-11-26 12:43:27 +00:00 |
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Yamagi Burmeister
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ce68e01009
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Ein neues Makefile
|
2010-11-26 12:28:00 +00:00 |
|
Yamagi Burmeister
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cb0159014d
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Connectionless server commands in eine eigene Datei
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2010-11-26 08:12:50 +00:00 |
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Yamagi Burmeister
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ca69a68868
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Benenne sv_ents.c in sv_entities.c um
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2010-11-25 16:52:44 +00:00 |
|
Yamagi Burmeister
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e35544ed52
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Bennene sv_ccmds.c in sv_cmd.c um
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2010-11-25 16:39:19 +00:00 |
|
Yamagi Burmeister
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5ddb6ab6a1
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Den Server-Savegame-Code in eine eigenen Datei
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2010-11-25 16:36:27 +00:00 |
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Yamagi Burmeister
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ff360644fc
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Löse das Verzeichnis client/console auf
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2010-11-25 15:32:39 +00:00 |
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Yamagi Burmeister
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b859cec1e2
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Löse das Verzeichnis client/input auf
|
2010-11-25 15:28:41 +00:00 |
|
Yamagi Burmeister
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9128f49e47
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Überarbeite das Makefile
|
2010-10-27 13:50:20 +00:00 |
|
Yamagi Burmeister
|
6db456587c
|
Schreibe das Hardwaregamma auf X11 um :)
|
2010-10-25 15:57:39 +00:00 |
|
Yamagi Burmeister
|
7fc1f607c9
|
Benenne gl_warp.c in r_warp.c um
|
2010-10-23 08:55:28 +00:00 |
|
Yamagi Burmeister
|
a5346cbfbe
|
Benenne gl_scrap.c in r_scrap.c um
|
2010-10-23 08:33:44 +00:00 |
|
Yamagi Burmeister
|
4d647257fa
|
Benennen gl_rsurf.c in r_surf.c um
|
2010-10-23 08:28:39 +00:00 |
|
Yamagi Burmeister
|
4c9536e400
|
- Benenne alle Funktionen in gl_rsurf um
- Lightmaps in ne eigene Datei
|
2010-10-23 08:24:28 +00:00 |
|
Yamagi Burmeister
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d6acc3b4ea
|
Bennene gl_rmisc in r_misc um
|
2010-10-23 07:21:53 +00:00 |
|
Yamagi Burmeister
|
de91dbe5b0
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Benennen gl_rmain.c in r_main.c um
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2010-10-23 06:56:02 +00:00 |
|
Yamagi Burmeister
|
05cef57735
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Benennen gl_model.c zu r_model.c um
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2010-10-23 06:13:38 +00:00 |
|
Yamagi Burmeister
|
2de15c4a73
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Bennene gl_mesh.c in r_mesh.c um
|
2010-10-22 09:29:09 +00:00 |
|
Yamagi Burmeister
|
139ecd30f4
|
Bennene gl_lights.c zu r_lights.c um
|
2010-10-22 09:23:44 +00:00 |
|
Yamagi Burmeister
|
d59ab83f0d
|
Benenne gl_image.c zu r_image.c um
|
2010-10-22 09:18:23 +00:00 |
|
Yamagi Burmeister
|
3989b43035
|
Bennene gl_draw.c in r_draw.c um
|
2010-10-22 08:48:01 +00:00 |
|
Yamagi Burmeister
|
fe1fe1a555
|
Makefile für md2
|
2010-10-21 08:19:42 +00:00 |
|
Yamagi Burmeister
|
719b958688
|
sp2 in eine eigene Datei
|
2010-10-21 08:16:27 +00:00 |
|
Yamagi Burmeister
|
70f14e4fa5
|
wal in eine eigene datei
|
2010-10-21 07:44:15 +00:00 |
|
Yamagi Burmeister
|
b94c471a24
|
tga in eine eigene Datei
|
2010-10-21 07:38:33 +00:00 |
|
Yamagi Burmeister
|
7d54bf6e41
|
PCX in ne eigene Datei
|
2010-10-21 07:35:45 +00:00 |
|
Yamagi Burmeister
|
56f27f1e3a
|
Scrapping in ne eigene Datei
|
2010-10-21 07:29:20 +00:00 |
|
Yamagi Burmeister
|
0e7a9957e9
|
Löse qgl/ und vid/ auf
|
2010-10-19 09:17:18 +00:00 |
|
Yamagi Burmeister
|
aabf1567ae
|
Lösche das alte Low Level Input Backend
|
2010-10-19 07:30:58 +00:00 |
|
Yamagi Burmeister
|
010aa5b498
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Ein neues Inputsystem in SDL. Das ist alles noch sehr Alpha...
|
2010-10-19 07:14:05 +00:00 |
|
Yamagi Burmeister
|
baf6349ff1
|
strlrm() und main() in eine eigene Datei
|
2010-10-18 16:06:40 +00:00 |
|
Yamagi Burmeister
|
f78eb87c3c
|
Bennene posix/ nach unix/ um, da dies irgendwie treffender ist
|
2010-10-18 15:08:13 +00:00 |
|
Yamagi Burmeister
|
714f013511
|
Benenne refresh/ zu qgl/ um
|
2010-10-18 14:01:34 +00:00 |
|
Yamagi Burmeister
|
7330801e9e
|
Bennene abi.c in input.c um
|
2010-10-18 13:37:52 +00:00 |
|
Yamagi Burmeister
|
bf1cb56842
|
Ordne posix/ neu
|
2010-10-18 13:28:14 +00:00 |
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