Denis Pauk
fe906a21d2
models: mdl separate function for image load
2024-03-14 23:36:38 +02:00
Denis Pauk
f6b49d8e2b
models: make mdl count frames detect separate function
2024-03-14 23:00:42 +02:00
Denis Pauk
dd6ae35d75
models: mdl support grouped frames
2024-03-14 22:36:49 +02:00
Denis Pauk
a9d282e406
models: mdl compress triangles
2024-03-14 22:27:33 +02:00
Denis Pauk
f04ce4c6ce
models: md3/md5 share command generation code
2024-03-14 00:18:35 +02:00
Denis Pauk
448d289457
models: revert slow vect compress logic
2024-03-13 22:51:57 +02:00
Denis Pauk
5675a7c28d
models: apply md3 compress tris logic
2024-03-13 22:32:35 +02:00
Denis Pauk
0b5babdc53
models: md5 tris compress before compress gl commands.
...
Use ST/Vect lookup of same values.
2024-03-13 00:46:47 +02:00
Denis Pauk
b0a0d2e847
client: fix pickup message in demo
2024-03-12 00:48:51 +02:00
Denis Pauk
8853af5bbf
soft: fix multi mesh models render
2024-03-11 23:16:26 +02:00
Denis Pauk
3df48ef64e
models: save triangles ofs/num in each mesh
...
soft has some issues with md3 model example texture render
2024-03-11 00:30:57 +02:00
Feels Duck Man
cf5b3687f2
Added an option to draw speed under the crosshair with cl_showspeed 2, fixed drawing the speedometer when the game wasn't playing.
2024-03-10 10:26:53 -05:00
Denis Pauk
006d8cbc32
models: md5 rearrange glcommands generation
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Compress commands does not improve size of commands for now
and is disabled for now.
2024-03-10 16:11:03 +02:00
Denis Pauk
7bce5d75fb
models: prepare command compress to share logic
2024-03-10 13:57:32 +02:00
Denis Pauk
28bb559e52
models: remove static buffers for commands compress
2024-03-10 13:34:59 +02:00
Denis Pauk
9952521af3
models: md3 compress commands
2024-03-10 12:38:25 +02:00
Denis Pauk
b3eb00673b
models: show number commands in model
2024-03-10 00:33:33 +02:00
Sajt
cfda9919e3
models: add gl command compress code from qwalk
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Disabled for now.
Based on: https://icculus.org/projects/qshed/qwalk/
2024-03-10 00:04:34 +02:00
Denis Pauk
25dc9cf064
models: md3/md5 show count of verts and tris
2024-03-09 15:41:11 +02:00
Guilherme Nemeth
d137fe863c
berserker: slam attack, running club attack
...
Based on: 31bc4e52e3
2024-03-09 14:30:39 +02:00
Denis Pauk
03c39f34ae
gl1: cppcheck fixes
2024-03-09 01:09:54 +02:00
Denis Pauk
aea0a9085f
gl3/gl4: fix count lightmap in mgu5m2
2024-03-08 00:37:16 +02:00
Denis Pauk
3b579eb0d6
refresh/files: cppcheck warning clean up
2024-03-08 00:24:58 +02:00
Denis Pauk
f888840ec8
soft: move R_LerpVerts upper by call stack
2024-03-07 23:32:20 +02:00
Denis Pauk
89a8a04334
soft: reuse R_LerpVerts code
2024-03-07 18:51:14 +02:00
Denis Pauk
3f20ef1bb0
models: md5 call R_CompressNormalMDL only once for vertex
2024-03-05 00:25:54 +02:00
Denis Pauk
b8bd567eb8
models: ReadMD5Anim get rid sscanf usage
2024-03-04 00:38:46 +02:00
Denis Pauk
fac9a5ce5c
models: ReadMD5Model more strict validation
2024-03-03 23:40:54 +02:00
Denis Pauk
994cf72a76
models: ReadMD5Model get rid of sscanf usage
2024-03-03 19:13:58 +02:00
Denis Pauk
b0f2538951
models: ReadMD5Anim use strtol for parse
2024-03-03 18:58:32 +02:00
Feels Duck Man
9cff22b55c
Removed 'Speed' label for speedometer when being displayed
2024-03-02 13:54:43 -06:00
Denis Pauk
55576952d7
models: md5 partial COM_Parse usage in ReadMD5Model
2024-03-02 17:48:10 +02:00
Denis Pauk
a131fa0938
models: md5 partial COM_Parse in ReadMD5Anim
2024-03-02 16:57:50 +02:00
Denis Pauk
e821f8452d
models: md5 do not copy token before use
2024-03-02 16:50:38 +02:00
David Carlier
b7fa65c576
models_md5 few memory related fixes
2024-03-02 16:42:12 +02:00
Feels Duck Man
cfece2f55d
Added a speedometer that displays the player's speed in QU/s. Wasn't quite sure how to implement it without adding GetPlayerSpeed() to pmove.c. Unsure if there is a cleaner way to do this while keeping it inside cl_screen.c
2024-03-01 14:05:36 -06:00
Denis Pauk
59e118ed26
render: sync count of images with protocol max image count
2024-02-29 23:42:17 +02:00
Denis Pauk
6973181a21
client: bump protocol and game version / unstable compatibility
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Config string numbers is different to original Quake 2 code,
code is not compatible with any version of official protocols or
game code. And game code should be recompiled for use with engine.
2024-02-29 00:05:21 +02:00
Denis Pauk
28668972ff
client: add custom protocol with short model index
2024-02-27 00:37:26 +02:00
apartfromtime
292bc0f632
Texture filtering option
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Adds texture filtering option to the video menu.
Closes #753
2024-02-26 18:08:18 +11:00
Denis Pauk
a77e52ad97
Version bump 8.31RR5
2024-02-25 23:46:19 +02:00
Denis Pauk
d76584a457
client: update mpeg video decoder
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ce50e1da59
Fixes video streams issues. Look to: https://github.com/phoboslab/pl_mpeg/issues/25
2024-02-25 23:12:16 +02:00
Denis Pauk
f9f54c7efe
cin: revert heretic 2 mpeg hack
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Partial reverts: bd5685d201
2024-02-25 23:07:23 +02:00
Denis Pauk
5c89bbf645
game: cleanup zombie code
2024-02-25 19:12:05 +02:00
Denis Pauk
ef1a1c21e6
game: cleanup shambler game func export
2024-02-25 18:19:07 +02:00
Denis Pauk
4e92b008c0
game: do not export non edict_t function as gamefunc
2024-02-25 17:41:46 +02:00
Denis Pauk
54a8380972
game: do not export G_Set* as gamefunc
2024-02-25 17:19:27 +02:00
Denis Pauk
93c580f733
game: cleanup player export
2024-02-25 16:59:36 +02:00
Denis Pauk
55313fa513
game: restore rogue RDM_DEATHBALL code
2024-02-25 15:39:37 +02:00
Denis Pauk
0326d45cf8
game: rerelease port carrier CreateFlyMonster use
2024-02-25 15:18:49 +02:00