mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 14:00:58 +00:00
game: cleanup player export
This commit is contained in:
parent
55313fa513
commit
93c580f733
9 changed files with 11 additions and 110 deletions
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@ -1751,8 +1751,6 @@ CTFGrappleDrawCable(edict_t *self)
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gi.multicast(self->s.origin, MULTICAST_PVS);
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}
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void SV_AddGravity(edict_t *ent);
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/*
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* pull the player toward the grapple
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*/
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@ -525,7 +525,7 @@ RealBoundingBox(edict_t *ent, vec3_t mins, vec3_t maxs)
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/*
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* Does not change the entities velocity at all
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*/
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trace_t
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static trace_t
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SV_PushEntity(edict_t *ent, vec3_t push)
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{
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trace_t trace;
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@ -608,7 +608,7 @@ retry:
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* Objects need to be moved back on a failed push,
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* otherwise riders would continue to slide.
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*/
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qboolean
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static qboolean
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SV_Push(edict_t *pusher, vec3_t move, vec3_t amove)
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{
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int i, e;
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@ -191,7 +191,7 @@ ED_NewString(const char *string)
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* Takes a key/value pair and sets
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* the binary values in an edict
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*/
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void
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static void
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ED_ParseField(const char *key, const char *value, edict_t *ent)
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{
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field_t *f;
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@ -1075,7 +1075,7 @@ SP_worldspawn(edict_t *ent)
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* CreateGroundMonster - this checks the volume and makes sure the floor under the volume is suitable
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*/
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edict_t *
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static edict_t *
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CreateMonster(vec3_t origin, vec3_t angles, char *classname)
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{
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edict_t *newEnt;
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@ -987,10 +987,10 @@ void M_ChangeYaw(edict_t *ent);
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/* g_phys.c */
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void G_RunEntity(edict_t *ent);
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void SV_AddGravity(edict_t *ent);
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/* g_main.c */
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void SaveClientData(void);
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void FetchClientEntData(edict_t *ent);
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void EndDMLevel(void);
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/* g_chase.c */
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@ -1073,7 +1073,6 @@ void Tag_PlayerDeath(edict_t *targ, edict_t *inflictor, edict_t *attacker);
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void fire_doppleganger(edict_t *ent, vec3_t start, vec3_t aimdir);
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/* g_spawn.c */
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edict_t *CreateMonster(vec3_t origin, vec3_t angles, char *classname);
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edict_t *CreateFlyMonster(vec3_t origin, vec3_t angles, vec3_t mins,
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vec3_t maxs, char *classname);
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edict_t *CreateGroundMonster(vec3_t origin, vec3_t angles, vec3_t mins,
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@ -1727,7 +1726,6 @@ void SP_trigger_teleport(edict_t *ent);
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void SP_info_teleport_destination(edict_t *ent);
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void CTFSetPowerUpEffect(edict_t *ent, int def);
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void DeathmatchScoreboard(edict_t *ent);
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qboolean Pickup_Adrenaline(edict_t * ent, edict_t * other);
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qboolean Pickup_Ammo(edict_t * ent , edict_t * other);
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@ -1352,7 +1352,7 @@ SaveClientData(void)
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}
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}
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void
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static void
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FetchClientEntData(edict_t *ent)
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{
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if (!ent)
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@ -1880,7 +1880,7 @@ body_die(edict_t *self, edict_t *inflictor /* unused */,
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}
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}
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void
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static void
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CopyToBodyQue(edict_t *ent)
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{
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edict_t *body;
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@ -379,18 +379,6 @@ DeathmatchScoreboardMessage(edict_t *ent, edict_t *killer)
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gi.WriteString(string);
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}
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/*
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* Draw instead of help message.
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* Note that it isn't that hard to
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* overflow the 1400 byte message limit!
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*/
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void
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DeathmatchScoreboard(edict_t *ent)
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{
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DeathmatchScoreboardMessage(ent, ent->enemy);
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gi.unicast(ent, true);
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}
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/*
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* Draw help computer.
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*/
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@ -66,7 +66,7 @@ SV_CalcRoll(vec3_t angles, vec3_t velocity)
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/*
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* Handles color blends and view kicks
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*/
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void
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static void
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P_DamageFeedback(edict_t *player)
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{
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gclient_t *client;
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@ -530,7 +530,7 @@ SV_CalcGunOffset(edict_t *ent)
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}
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}
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void
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static void
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SV_AddBlend(float r, float g, float b, float a, float *v_blend)
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{
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float a2, a3;
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@ -755,7 +755,7 @@ SV_CalcBlend(edict_t *ent)
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}
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}
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void
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static void
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P_FallingDamage(edict_t *ent)
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{
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float delta;
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@ -877,7 +877,7 @@ P_FallingDamage(edict_t *ent)
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}
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}
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void
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static void
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P_WorldEffects(void)
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{
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qboolean breather;
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@ -26,8 +26,6 @@
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* =======================================================================
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*/
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extern byte P_DamageModifier ( edict_t * ent ) ;
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extern edict_t * CreateMonster ( vec3_t origin , vec3_t angles , char * classname ) ;
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extern edict_t * DoRandomRespawn ( edict_t * ent ) ;
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extern edict_t * Drop_Item ( edict_t * ent , gitem_t * item ) ;
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extern edict_t * G_Find ( edict_t * from , int fieldofs , char * match ) ;
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@ -35,23 +33,15 @@ extern edict_t * G_PickTarget ( char * targetname ) ;
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extern edict_t * G_Spawn ( void ) ;
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extern edict_t * PickBallStart ( edict_t * ent ) ;
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extern edict_t * PickCoopTarget ( edict_t * self ) ;
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extern edict_t * PlayerTrail_LastSpot ( void ) ;
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extern edict_t * PlayerTrail_PickFirst ( edict_t * self ) ;
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extern edict_t * PlayerTrail_PickNext ( edict_t * self ) ;
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extern edict_t * SelectFarthestDeathmatchSpawnPoint ( void ) ;
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extern edict_t * SelectRandomDeathmatchSpawnPoint ( void ) ;
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extern edict_t * fixbot_FindDeadMonster ( edict_t * self ) ;
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extern edict_t * medic_FindDeadMonster ( edict_t * self ) ;
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extern float PlayersRangeFromSpot ( edict_t * spot ) ;
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extern float target_angle ( edict_t * self ) ;
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extern gitem_t * FindItem ( char * pickup_name ) ;
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extern gitem_t * FindItemByClassname ( char * classname ) ;
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extern gitem_t * GetItemByIndex ( int index ) ;
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extern int ArmorIndex ( edict_t * ent ) ;
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extern int CountPlayers ( void ) ;
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extern int DBall_ChangeDamage ( edict_t * targ , edict_t * attacker , int damage , int mod ) ;
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extern int DBall_ChangeKnockback ( edict_t * targ , edict_t * attacker , int knockback , int mod ) ;
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extern int DBall_CheckDMRules ( void ) ;
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extern int PowerArmorType ( edict_t * ent ) ;
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extern int SV_FlyMove ( edict_t * ent , float time , int mask ) ;
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extern int Tag_ChangeDamage ( edict_t * targ , edict_t * attacker , int damage , int mod ) ;
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@ -67,8 +57,6 @@ extern qboolean Boss2_CheckAttack ( edict_t * self ) ;
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extern qboolean CanDamage ( edict_t * targ , edict_t * inflictor ) ;
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extern qboolean Carrier_CheckAttack ( edict_t * self ) ;
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extern qboolean FacingIdeal ( edict_t * self ) ;
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extern qboolean FindSpawnPoint ( vec3_t startpoint , vec3_t mins , vec3_t maxs , vec3_t spawnpoint , float maxMoveUp ) ;
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extern qboolean FindTarget ( edict_t * self ) ;
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extern qboolean IsBadAhead ( edict_t * self , edict_t * bad , vec3_t move ) ;
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extern qboolean IsFemale ( edict_t * ent ) ;
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extern qboolean IsNeutral ( edict_t * ent ) ;
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@ -96,7 +84,6 @@ extern qboolean Pickup_Sphere ( edict_t * ent , edict_t * other ) ;
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extern qboolean Pickup_Weapon ( edict_t * ent , edict_t * other ) ;
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extern qboolean SV_CloseEnough ( edict_t * ent , edict_t * goal , float dist ) ;
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extern qboolean SV_FilterPacket ( char * from ) ;
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extern qboolean SV_Push ( edict_t * pusher , vec3_t move , vec3_t amove ) ;
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extern qboolean SV_RunThink ( edict_t * ent ) ;
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extern qboolean SV_StepDirection ( edict_t * ent , float yaw , float dist ) ;
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extern qboolean SV_movestep ( edict_t * ent , vec3_t move , qboolean relink ) ;
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@ -148,8 +135,6 @@ extern qboolean turret_checkattack ( edict_t * self ) ;
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extern qboolean visible ( edict_t * self , edict_t * other ) ;
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extern qboolean widow2_tongue_attack_ok ( vec3_t start , vec3_t end , float range ) ;
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extern qboolean widow_blocked ( edict_t * self , float dist ) ;
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extern trace_t SV_PushEntity ( edict_t * ent , vec3_t push ) ;
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extern void AI_SetSightClient ( void ) ;
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extern void AddPointToBounds ( const vec3_t v , vec3_t mins , vec3_t maxs ) ;
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extern void AngleMove_Begin ( edict_t * ent ) ;
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extern void AngleMove_Calc ( edict_t * ent , void ( * func ) ( edict_t * ) ) ;
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@ -192,18 +177,14 @@ extern void ClientObituary ( edict_t * self , edict_t * inflictor , edict_t * at
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extern void ClientThink ( edict_t * ent , usercmd_t * ucmd ) ;
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extern void ClientUserinfoChanged ( edict_t * ent , char * userinfo ) ;
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extern void ClipGibVelocity ( edict_t * ent ) ;
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extern void CopyToBodyQue ( edict_t * ent ) ;
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extern void DBall_BallDie ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
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extern void DBall_BallPain ( edict_t * self , edict_t * other , float kick , int damage ) ;
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extern void DBall_BallRespawn ( edict_t * self ) ;
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extern void DBall_BallTouch ( edict_t * ent , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void DBall_ClientBegin ( edict_t * ent ) ;
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extern void DBall_GameInit ( void ) ;
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extern void DBall_GoalTouch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void DBall_PostInitSetup ( void ) ;
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extern void DBall_SpeedTouch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void DeathmatchScoreboard(edict_t *ent) ;
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extern void DeathmatchScoreboardMessage ( edict_t * ent , edict_t * killer ) ;
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extern void Defender_Launch ( edict_t * self ) ;
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extern void DoRespawn ( edict_t * ent ) ;
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extern void Door_Activate ( edict_t * self , edict_t * other , edict_t * activator ) ;
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@ -211,10 +192,6 @@ extern void Drop_Ammo ( edict_t * ent , gitem_t * item ) ;
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extern void Drop_General ( edict_t * ent , gitem_t * item ) ;
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extern void Drop_PowerArmor ( edict_t * ent , gitem_t * item ) ;
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extern void Drop_Weapon ( edict_t * ent , gitem_t * item ) ;
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extern void ED_CallSpawn ( edict_t * ent ) ;
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extern void ED_ParseField ( const char * key , const char * value , edict_t * ent ) ;
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extern void FetchClientEntData ( edict_t * ent ) ;
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extern void FoundTarget ( edict_t * self ) ;
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extern void G_CheckChaseStats ( edict_t * ent ) ;
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extern void G_FindTeams ( void ) ;
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extern void G_FreeEdict ( edict_t * ed ) ;
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@ -286,32 +263,13 @@ extern void Nuke_Explode ( edict_t * ent ) ;
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extern void Nuke_Quake ( edict_t * self ) ;
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extern void Nuke_Think ( edict_t * ent ) ;
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extern void Own_Sphere ( edict_t * self , edict_t * sphere ) ;
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extern void P_DamageFeedback ( edict_t * player ) ;
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extern void P_FallingDamage ( edict_t * ent ) ;
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extern void P_ProjectSource ( edict_t * ent , vec3_t distance , vec3_t forward , vec3_t right , vec3_t result );
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extern void P_ProjectSource2 ( edict_t *ent, vec3_t point, vec3_t distance, vec3_t forward,vec3_t right, vec3_t up, vec3_t result);
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extern void P_WorldEffects ( void ) ;
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extern void PerpendicularVector ( vec3_t dst , const vec3_t src ) ;
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extern void PlayerNoise ( edict_t * who , vec3_t where , int type ) ;
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extern void PlayerTrail_Add ( vec3_t spot ) ;
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extern void PlayerTrail_Init ( void ) ;
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extern void PlayerTrail_New ( vec3_t spot ) ;
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extern void PrecacheForRandomRespawn ( void ) ;
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extern void PrecacheItem ( gitem_t * it ) ;
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extern void PredictAim ( edict_t * target , vec3_t start , float bolt_speed , qboolean eye_height , float offset , vec3_t aimdir , vec3_t aimpoint ) ;
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extern void ProjectPointOnPlane ( vec3_t dst , const vec3_t p , const vec3_t normal ) ;
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extern void Prox_Explode ( edict_t * ent ) ;
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extern void Prox_Field_Touch ( edict_t * ent , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void PutClientInServer ( edict_t * ent ) ;
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extern void R_ConcatRotations ( const float in1 [ 3 ] [ 3 ] , const float in2 [ 3 ] [ 3 ] , float out [ 3 ] [ 3 ] ) ;
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extern void R_ConcatTransforms ( const float in1 [ 3 ] [ 4 ] , const float in2 [ 3 ] [ 4 ] , float out [ 3 ] [ 4 ] ) ;
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extern void RemoveAttackingPainDaemons ( edict_t * self ) ;
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extern void RotatePointAroundVector ( vec3_t dst , const vec3_t dir , const vec3_t point , float degrees ) ;
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extern void SP_CreateCoopSpots ( edict_t * self ) ;
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extern void SP_CreateUnnamedSpawn ( edict_t * self ) ;
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extern void SP_FixCoopSpots ( edict_t * self ) ;
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extern void SV_AddBlend ( float r , float g , float b , float a , float * v_blend ) ;
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extern void SV_AddGravity ( edict_t * ent ) ;
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extern void SV_AddRotationalFriction ( edict_t * ent ) ;
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extern void SV_CalcBlend ( edict_t * ent ) ;
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extern void SV_CalcGunOffset ( edict_t * ent ) ;
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@ -26,7 +26,6 @@
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* =======================================================================
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*/
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{"AI_SetSightClient", (byte *)AI_SetSightClient},
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{"AddPointToBounds", (byte *)AddPointToBounds},
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{"Add_Ammo", (byte *)Add_Ammo},
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{"AngleMove_Begin", (byte *)AngleMove_Begin},
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@ -75,22 +74,16 @@
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{"ClientThink", (byte *)ClientThink},
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{"ClientUserinfoChanged", (byte *)ClientUserinfoChanged},
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{"ClipGibVelocity", (byte *)ClipGibVelocity},
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{"CopyToBodyQue", (byte *)CopyToBodyQue},
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{"CountPlayers", (byte *)CountPlayers},
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{"CreateMonster", (byte *)CreateMonster},
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{"DBall_BallDie", (byte *)DBall_BallDie},
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{"DBall_BallPain", (byte *)DBall_BallPain},
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{"DBall_BallRespawn", (byte *)DBall_BallRespawn},
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{"DBall_BallTouch", (byte *)DBall_BallTouch},
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{"DBall_ChangeDamage", (byte *)DBall_ChangeDamage},
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{"DBall_ChangeKnockback", (byte *)DBall_ChangeKnockback},
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{"DBall_CheckDMRules", (byte *)DBall_CheckDMRules},
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{"DBall_ClientBegin", (byte *)DBall_ClientBegin},
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{"DBall_GameInit", (byte *)DBall_GameInit},
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{"DBall_GoalTouch", (byte *)DBall_GoalTouch},
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{"DBall_PostInitSetup", (byte *)DBall_PostInitSetup},
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{"DBall_SpeedTouch", (byte *)DBall_SpeedTouch},
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{"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage},
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{"Defender_Launch", (byte *)Defender_Launch},
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{"DoRandomRespawn", (byte *)DoRandomRespawn},
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{"DoRespawn", (byte *)DoRespawn},
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@ -100,15 +93,7 @@
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{"Drop_Item", (byte *)Drop_Item},
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{"Drop_PowerArmor", (byte *)Drop_PowerArmor},
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{"Drop_Weapon", (byte *)Drop_Weapon},
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{"ED_CallSpawn", (byte *)ED_CallSpawn},
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{"ED_ParseField", (byte *)ED_ParseField},
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{"FacingIdeal", (byte *)FacingIdeal},
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{"FetchClientEntData", (byte *)FetchClientEntData},
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{"FindItem", (byte *)FindItem},
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{"FindItemByClassname", (byte *)FindItemByClassname},
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{"FindSpawnPoint", (byte *)FindSpawnPoint},
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{"FindTarget", (byte *)FindTarget},
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{"FoundTarget", (byte *)FoundTarget},
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{"G_CheckChaseStats", (byte *)G_CheckChaseStats},
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{"G_Find", (byte *)G_Find},
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{"G_FindTeams", (byte *)G_FindTeams},
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@ -131,7 +116,6 @@
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{"G_UseTargets", (byte *)G_UseTargets},
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{"GaldiatorMelee", (byte *)GaldiatorMelee},
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{"GetChaseTarget", (byte *)GetChaseTarget},
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{"GetItemByIndex", (byte *)GetItemByIndex},
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{"GladbMelee", (byte *)GladbMelee},
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{"GladiatorGun", (byte *)GladiatorGun},
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{"Grenade_Explode", (byte *)Grenade_Explode},
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@ -196,13 +180,6 @@
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{"Nuke_Think", (byte *)Nuke_Think},
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{"OnSameTeam", (byte *)OnSameTeam},
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{"Own_Sphere", (byte *)Own_Sphere},
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{"P_DamageFeedback", (byte *)P_DamageFeedback},
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{"P_DamageModifier", (byte *)P_DamageModifier},
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{"P_FallingDamage", (byte *)P_FallingDamage},
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{"P_ProjectSource", (byte *)P_ProjectSource},
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{"P_ProjectSource2", (byte *)P_ProjectSource2},
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{"P_WorldEffects", (byte *)P_WorldEffects},
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{"PerpendicularVector", (byte *)PerpendicularVector},
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{"PickBallStart", (byte *)PickBallStart},
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{"PickCoopTarget", (byte *)PickCoopTarget},
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{"Pickup_Adrenaline", (byte *)Pickup_Adrenaline},
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@ -219,31 +196,15 @@
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{"Pickup_Powerup", (byte *)Pickup_Powerup},
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{"Pickup_Sphere", (byte *)Pickup_Sphere},
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{"Pickup_Weapon", (byte *)Pickup_Weapon},
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{"PlayerNoise", (byte *)PlayerNoise},
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{"PlayerTrail_Add", (byte *)PlayerTrail_Add},
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{"PlayerTrail_Init", (byte *)PlayerTrail_Init},
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{"PlayerTrail_LastSpot", (byte *)PlayerTrail_LastSpot},
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{"PlayerTrail_New", (byte *)PlayerTrail_New},
|
||||
{"PlayerTrail_PickFirst", (byte *)PlayerTrail_PickFirst},
|
||||
{"PlayerTrail_PickNext", (byte *)PlayerTrail_PickNext},
|
||||
{"PlayersRangeFromSpot", (byte *)PlayersRangeFromSpot},
|
||||
{"PowerArmorType", (byte *)PowerArmorType},
|
||||
{"PrecacheForRandomRespawn", (byte *)PrecacheForRandomRespawn},
|
||||
{"PrecacheItem", (byte *)PrecacheItem},
|
||||
{"PredictAim", (byte *)PredictAim},
|
||||
{"ProjectPointOnPlane", (byte *)ProjectPointOnPlane},
|
||||
{"Prox_Explode", (byte *)Prox_Explode},
|
||||
{"Prox_Field_Touch", (byte *)Prox_Field_Touch},
|
||||
{"PutClientInServer", (byte *)PutClientInServer},
|
||||
{"R_ConcatRotations", (byte *)R_ConcatRotations},
|
||||
{"R_ConcatTransforms", (byte *)R_ConcatTransforms},
|
||||
{"RemoveAttackingPainDaemons", (byte *)RemoveAttackingPainDaemons},
|
||||
{"RotatePointAroundVector", (byte *)RotatePointAroundVector},
|
||||
{"SP_CreateCoopSpots", (byte *)SP_CreateCoopSpots},
|
||||
{"SP_CreateUnnamedSpawn", (byte *)SP_CreateUnnamedSpawn},
|
||||
{"SP_FixCoopSpots", (byte *)SP_FixCoopSpots},
|
||||
{"SV_AddBlend", (byte *)SV_AddBlend},
|
||||
{"SV_AddGravity", (byte *)SV_AddGravity},
|
||||
{"SV_AddRotationalFriction", (byte *)SV_AddRotationalFriction},
|
||||
{"SV_CalcBlend", (byte *)SV_CalcBlend},
|
||||
{"SV_CalcGunOffset", (byte *)SV_CalcGunOffset},
|
||||
|
@ -261,8 +222,6 @@
|
|||
{"SV_Physics_Pusher", (byte *)SV_Physics_Pusher},
|
||||
{"SV_Physics_Step", (byte *)SV_Physics_Step},
|
||||
{"SV_Physics_Toss", (byte *)SV_Physics_Toss},
|
||||
{"SV_Push", (byte *)SV_Push},
|
||||
{"SV_PushEntity", (byte *)SV_PushEntity},
|
||||
{"SV_RunThink", (byte *)SV_RunThink},
|
||||
{"SV_StepDirection", (byte *)SV_StepDirection},
|
||||
{"SV_movestep", (byte *)SV_movestep},
|
||||
|
|
Loading…
Reference in a new issue