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Texture filtering option
Adds texture filtering option to the video menu. Closes #753
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ceee1c1d32
commit
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1 changed files with 53 additions and 0 deletions
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@ -68,6 +68,7 @@ static menulist_s s_fs_box;
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static menulist_s s_vsync_list;
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static menulist_s s_af_list;
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static menulist_s s_msaa_list;
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static menulist_s s_filter_list;
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static menuaction_s s_defaults_action;
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static menuaction_s s_apply_action;
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@ -178,6 +179,23 @@ ResetDefaults(void *unused)
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#define CUSTOM_MODE_NAME "[Custom ]"
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#define AUTO_MODE_NAME "[Auto ]"
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static void
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ApplyFilter(void* unused)
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{
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if (s_filter_list.curvalue == 0)
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{
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Cvar_Set("gl_texturemode", "GL_NEAREST");
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}
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else if (s_filter_list.curvalue == 1)
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{
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Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST");
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}
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else if (s_filter_list.curvalue == 2)
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{
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Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
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}
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}
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static void
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ApplyChanges(void *unused)
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{
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@ -401,6 +419,14 @@ VID_MenuInit(void)
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0
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};
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static const char *filter_names[] = {
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"pixelated",
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"standard",
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"trilinear",
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"custom",
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0
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};
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if (!r_mode)
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{
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r_mode = Cvar_Get("r_mode", "4", 0);
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@ -667,6 +693,32 @@ VID_MenuInit(void)
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s_msaa_list.curvalue--;
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}
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s_filter_list.generic.type = MTYPE_SPINCONTROL;
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s_filter_list.generic.name = "texture filter";
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s_filter_list.generic.x = 0;
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s_filter_list.generic.y = (y += 10);
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s_filter_list.itemnames = filter_names;
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s_filter_list.curvalue = 0;
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s_filter_list.generic.callback = ApplyFilter;
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const char* filter = Cvar_VariableString("gl_texturemode");
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int mode = 3;
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if (Q_stricmp(filter, "GL_NEAREST") == 0)
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{
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mode = 0;
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}
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else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_NEAREST") == 0)
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{
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mode = 1;
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}
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else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_LINEAR") == 0)
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{
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mode = 2;
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}
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s_filter_list.curvalue = mode;
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s_defaults_action.generic.type = MTYPE_ACTION;
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s_defaults_action.generic.name = "reset to default";
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s_defaults_action.generic.x = 0;
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@ -713,6 +765,7 @@ VID_MenuInit(void)
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Menu_AddItem(&s_opengl_menu, (void *)&s_vsync_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_af_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_msaa_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_filter_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_defaults_action);
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Menu_AddItem(&s_opengl_menu, (void *)&s_apply_action);
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