Yamagi Burmeister
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7358bf50e9
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Spelling
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2012-02-09 17:01:29 +00:00 |
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Yamagi Burmeister
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af5cf7cb50
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Fix for Ubuntu (again) not linking libxxvm87dga...
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2012-01-07 16:19:10 +00:00 |
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Yamagi Burmeister
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ca7445e001
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Fix build on Ubuntu
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2011-12-26 08:48:33 +00:00 |
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Yamagi Burmeister
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9edbca1747
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Support for verbose build via "gmake VERBOSE=1"
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2011-12-08 11:15:38 +00:00 |
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Yamagi Burmeister
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60a2ca3eb9
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Add a signal handler to the client
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2011-10-10 07:51:16 +00:00 |
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Yamagi Burmeister
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3fced8ba12
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Don't link common/shared/flash.c into the dedicated server
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2011-10-09 17:12:03 +00:00 |
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Yamagi Burmeister
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24b5f7fe97
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Remove ctf/ from Makefile and simplify it.
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2011-10-09 16:55:23 +00:00 |
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Yamagi Burmeister
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038b7f0126
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Remove target_actor and misc_actor. They were never fully implemented
and unused
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2011-10-09 16:08:49 +00:00 |
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Yamagi Burmeister
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7274f27131
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Let ctf use the files in common/
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2011-10-06 09:13:56 +00:00 |
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Yamagi Burmeister
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feaa8a6f21
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Move q_shared.c, q_shared.h and m_flash.c into common/
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2011-10-06 08:52:26 +00:00 |
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Yamagi Burmeister
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91ffbf0ba5
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Reorder game files
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2011-10-06 07:54:45 +00:00 |
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Yamagi Burmeister
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bc8a06bdd4
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Roll the ctf crap back. It won't work this way, since some low level
parts of the code (g_local.h) differ too much. We need a better
solution...
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2011-10-05 19:57:25 +00:00 |
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Yamagi Burmeister
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c958563b2b
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Merge the uncommented rest of the CTF code and fix the Makefile
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2011-10-05 18:46:23 +00:00 |
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Yamagi Burmeister
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293e360333
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COmmit what we have so far. CTF is still broken
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2011-10-05 17:28:30 +00:00 |
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Yamagi Burmeister
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26f00aaf53
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Use pkg-config for X11
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2011-10-05 16:46:25 +00:00 |
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Yamagi Burmeister
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0a6df135dd
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- Some cleanups to the Makefile
- Use sdl-config everywehre
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2011-10-05 16:43:51 +00:00 |
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Yamagi Burmeister
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8ba8373440
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Commit the cool, amazing and outresolving savegame
system. Savegames don't break anymore when the
game.so is recompiled or changed. :)
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2011-10-04 13:02:52 +00:00 |
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Yamagi Burmeister
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0424b36e88
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Beschreibung leicht verbessert
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2010-12-20 09:07:23 +00:00 |
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Yamagi Burmeister
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9f38155a7e
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Include-Path für SDL auch in den Refresher
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2010-11-26 12:43:27 +00:00 |
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Yamagi Burmeister
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ce68e01009
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Ein neues Makefile
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2010-11-26 12:28:00 +00:00 |
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Yamagi Burmeister
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cb0159014d
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Connectionless server commands in eine eigene Datei
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2010-11-26 08:12:50 +00:00 |
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Yamagi Burmeister
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ca69a68868
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Benenne sv_ents.c in sv_entities.c um
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2010-11-25 16:52:44 +00:00 |
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Yamagi Burmeister
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e35544ed52
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Bennene sv_ccmds.c in sv_cmd.c um
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2010-11-25 16:39:19 +00:00 |
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Yamagi Burmeister
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5ddb6ab6a1
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Den Server-Savegame-Code in eine eigenen Datei
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2010-11-25 16:36:27 +00:00 |
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Yamagi Burmeister
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ff360644fc
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Löse das Verzeichnis client/console auf
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2010-11-25 15:32:39 +00:00 |
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Yamagi Burmeister
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b859cec1e2
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Löse das Verzeichnis client/input auf
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2010-11-25 15:28:41 +00:00 |
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Yamagi Burmeister
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9128f49e47
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Überarbeite das Makefile
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2010-10-27 13:50:20 +00:00 |
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Yamagi Burmeister
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6db456587c
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Schreibe das Hardwaregamma auf X11 um :)
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2010-10-25 15:57:39 +00:00 |
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Yamagi Burmeister
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7fc1f607c9
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Benenne gl_warp.c in r_warp.c um
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2010-10-23 08:55:28 +00:00 |
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Yamagi Burmeister
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a5346cbfbe
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Benenne gl_scrap.c in r_scrap.c um
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2010-10-23 08:33:44 +00:00 |
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Yamagi Burmeister
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4d647257fa
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Benennen gl_rsurf.c in r_surf.c um
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2010-10-23 08:28:39 +00:00 |
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Yamagi Burmeister
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4c9536e400
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- Benenne alle Funktionen in gl_rsurf um
- Lightmaps in ne eigene Datei
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2010-10-23 08:24:28 +00:00 |
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Yamagi Burmeister
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d6acc3b4ea
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Bennene gl_rmisc in r_misc um
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2010-10-23 07:21:53 +00:00 |
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Yamagi Burmeister
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de91dbe5b0
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Benennen gl_rmain.c in r_main.c um
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2010-10-23 06:56:02 +00:00 |
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Yamagi Burmeister
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05cef57735
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Benennen gl_model.c zu r_model.c um
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2010-10-23 06:13:38 +00:00 |
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Yamagi Burmeister
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2de15c4a73
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Bennene gl_mesh.c in r_mesh.c um
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2010-10-22 09:29:09 +00:00 |
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Yamagi Burmeister
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139ecd30f4
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Bennene gl_lights.c zu r_lights.c um
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2010-10-22 09:23:44 +00:00 |
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Yamagi Burmeister
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d59ab83f0d
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Benenne gl_image.c zu r_image.c um
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2010-10-22 09:18:23 +00:00 |
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Yamagi Burmeister
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3989b43035
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Bennene gl_draw.c in r_draw.c um
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2010-10-22 08:48:01 +00:00 |
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Yamagi Burmeister
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fe1fe1a555
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Makefile für md2
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2010-10-21 08:19:42 +00:00 |
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Yamagi Burmeister
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719b958688
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sp2 in eine eigene Datei
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2010-10-21 08:16:27 +00:00 |
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Yamagi Burmeister
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70f14e4fa5
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wal in eine eigene datei
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2010-10-21 07:44:15 +00:00 |
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Yamagi Burmeister
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b94c471a24
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tga in eine eigene Datei
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2010-10-21 07:38:33 +00:00 |
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Yamagi Burmeister
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7d54bf6e41
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PCX in ne eigene Datei
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2010-10-21 07:35:45 +00:00 |
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Yamagi Burmeister
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56f27f1e3a
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Scrapping in ne eigene Datei
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2010-10-21 07:29:20 +00:00 |
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Yamagi Burmeister
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0e7a9957e9
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Löse qgl/ und vid/ auf
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2010-10-19 09:17:18 +00:00 |
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Yamagi Burmeister
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aabf1567ae
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Lösche das alte Low Level Input Backend
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2010-10-19 07:30:58 +00:00 |
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Yamagi Burmeister
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010aa5b498
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Ein neues Inputsystem in SDL. Das ist alles noch sehr Alpha...
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2010-10-19 07:14:05 +00:00 |
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Yamagi Burmeister
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baf6349ff1
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strlrm() und main() in eine eigene Datei
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2010-10-18 16:06:40 +00:00 |
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Yamagi Burmeister
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f78eb87c3c
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Bennene posix/ nach unix/ um, da dies irgendwie treffender ist
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2010-10-18 15:08:13 +00:00 |
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