Commit graph

3416 commits

Author SHA1 Message Date
Denis Pauk
96a78c41c8 soft: speedup apply grey light to wall 2022-04-17 23:07:38 +03:00
Denis Pauk
e1d5bad4db soft: fix grey light with fix c20c47b0 2022-04-17 23:07:38 +03:00
Jaime Moreira
45d8228dff Corrected silly string concatenation 2022-04-16 11:53:22 -04:00
Jaime Moreira
db0e643419 Load gamecontrollerdb.txt for SDL2 joy mappings 2022-04-16 01:37:15 -04:00
Yamagi
6e45f5a66b
Merge pull request #810 from protocultor/prefweap
Added prefweap command to select weapon by priority
2022-04-13 11:51:33 +02:00
Yamagi
c9a5bc5d03
Merge pull request #811 from protocultor/sdlbackbutton
Added cvar to define SDL gamepad's 'Back' button
2022-04-11 09:26:07 +02:00
Jaime Moreira
fadb281ec9 Added cvar to define SDL gamepad's 'Back' button 2022-04-06 22:15:14 -04:00
Jaime Moreira
f80e5224bb Added prefweap command to select weapon by priority 2022-04-06 15:28:34 -04:00
Yamagi
9d451faca5
Merge pull request #808 from devnexen/sw_useq
S/W last instance of strncpy usage.
2022-04-03 17:46:58 +02:00
Yamagi
8fa5ea3599
Merge pull request #807 from devnexen/config_settings_haiku
saving data into Haiku system user config.
2022-04-03 17:44:06 +02:00
Yamagi
d827636c73
Merge pull request #804 from 0lvin/softcolorlight
WIP: Add color light to soft render
2022-04-03 17:43:38 +02:00
David Carlier
2425082a04 S/W last instance of strncpy usage. 2022-04-03 14:58:04 +01:00
David Carlier
7ce0964b9b saving data into Haiku system user config. 2022-04-02 04:22:55 +00:00
Denis Pauk
ccb22843bf soft: use float for medium light 2022-03-29 22:29:28 +03:00
Denis Pauk
e650eff100 soft: preshift values in lightmap 2022-03-29 22:29:28 +03:00
Denis Pauk
020ce27109 soft: speedup colorlight=0
colorlight>0 is regressed little bit.
2022-03-29 22:29:28 +03:00
Denis Pauk
a0da1717cc soft: use max light in blocklights (colorlight=0) 2022-03-29 22:29:28 +03:00
Denis Pauk
3b825670ba soft: fix lightmap mask 2022-03-29 22:29:28 +03:00
Denis Pauk
c20c47b06f soft: skip light apply on wall's 2022-03-29 22:29:28 +03:00
Denis Pauk
ff1814922e soft: use vid_lightthreshold for skip apply light 2022-03-29 22:29:28 +03:00
Denis Pauk
c73eac63b3 soft: rename r_colorlight -> sw_colorlight 2022-03-29 22:29:28 +03:00
Denis Pauk
b5d45d0371 soft: use lightmap convert table 2022-03-29 22:29:28 +03:00
Denis Pauk
6af5dc1d98 soft: more use of light3_t 2022-03-29 22:29:28 +03:00
Denis Pauk
5eed0ca5d9 soft: reuse R_Alias_clip_scale 2022-03-29 22:29:28 +03:00
Denis Pauk
5fcf0a3afc soft: resuse compact vert_t 2022-03-29 22:29:28 +03:00
Denis Pauk
3f33522977 soft: use separate light3_t 2022-03-29 22:29:28 +03:00
Denis Pauk
480f278045 soft: directly copy r_ambientlight 2022-03-29 22:29:28 +03:00
Denis Pauk
6c80d9b987 soft: add full color light 2022-03-29 22:29:28 +03:00
Denis Pauk
a6839bc584 soft: add fullcolor light apply 2022-03-29 22:29:28 +03:00
Denis Pauk
15553b9971 soft: use plightvec directly 2022-03-29 22:29:28 +03:00
Denis Pauk
36542e737c soft: make pointcolor local 2022-03-29 22:29:28 +03:00
Denis Pauk
12b27e631d fix C --pedantic warnings
* extra semicolon in struct or union specified
* ISO C does not allow extra ‘;’ outside of a function
2022-03-29 22:29:28 +03:00
Denis Pauk
65f8c171c5 soft: use named struct vert_t instead array 2022-03-29 22:29:28 +03:00
Denis Pauk
f8cac738dc soft: sw_light: make variables local 2022-03-29 22:29:28 +03:00
Denis Pauk
512e128c5a soft: save full rgb light in model 2022-03-29 22:29:28 +03:00
Denis Pauk
7c31fd9de2 soft: sync model light calculation 2022-03-29 22:29:28 +03:00
Daniel Gibson
5535773521 GL1: Fix setting gl1_particle_square, fixes #805
both if GL pointparameters are used or not
(though depending on driver and hardware the pointparameters-based
 particles *might* be always square or always round, regardless of
 gl1_particle_square - that's driver-bugs which we can't fix, disable
 pointparameters with `gl1_pointparameters 0` to work around it, or
 just use the GL3 renderer)
2022-03-29 20:30:00 +02:00
Daniel Gibson
f7386eb296 Fix bug in (no)lerp logic in GL1
refs #805
2022-03-26 23:40:05 +01:00
Daniel Gibson
b5a0050e31 Document gl3_colorlight and gl_texturemode 2022-03-26 19:48:33 +01:00
Daniel Gibson
cc0eabffed Implement gl3_colorlight, when set to 0, render lights without color
like the (original) software renderer. defaults to 1, of course
2022-03-26 19:48:11 +01:00
Yamagi
187d19215c
Merge pull request #806 from devnexen/cmake_build_fix
cmake build fix common linker settings.
2022-03-26 16:22:14 +01:00
David Carlier
20171efc15 cmake build fix common linker settings. 2022-03-22 20:25:17 +00:00
Yamagi
282d1b8ea6
Merge pull request #803 from DanielGibson/more-lerp-control
Add r_lerp_list and r_videos_unfiltered CVars, fix #800
2022-03-20 18:25:33 +01:00
Yamagi
38a952cf4e
Merge pull request #799 from devnexen/cmake_systemdir
cmake adding SYSTEMDIR variable to complete SYSTEMWIDE_SUPPORT option.
2022-03-20 17:57:54 +01:00
Daniel Gibson
6eb9ca0f65 Add r_lerp_list and r_videos_unfiltered CVars, fix #800
r_lerp_list is to allow exceptions to r_2D_unfiltered (like for having
pixely UI in general, but filtered console background).

r_videos_unfiltered controls whether videos should be filtered or not

I also made r_nolerp_list CVAR_ARCHIVE, like users probably expect it.
2022-03-20 12:16:15 +01:00
David Carlier
cd641cfb9a cmake adding SYSTEMDIR variable to complete SYSTEMWIDE_SUPPORT option. 2022-03-17 12:10:54 +00:00
Daniel Gibson
1230e2c11c
Update docs for building with Visual Studio 2022-03-12 18:11:53 +01:00
Yamagi
3a528e608d
Merge pull request #796 from devnexen/few_simpl
habdful of little simplifications.
2022-03-12 17:10:35 +01:00
Yamagi
9654ed5562
Merge pull request #795 from DanielGibson/MSVC-upd
Support building with Visual Studio (via CMake)
2022-03-12 17:07:55 +01:00
Daniel Gibson
09ede9cf47 Make basename() fully compliant and simplify it a bit 2022-03-12 17:01:37 +01:00