soft: speedup colorlight=0

colorlight>0 is regressed little bit.
This commit is contained in:
Denis Pauk 2022-03-22 21:39:53 +02:00
parent a0da1717cc
commit 020ce27109
2 changed files with 14 additions and 7 deletions

View file

@ -586,7 +586,7 @@ R_AliasSetupLighting(entity_t *currententity)
}
}
if(r_colorlight->value == 0)
if(r_colorlight->value < 2)
{
float temp = (light[0] + light[1] + light[2]) / 3;

View file

@ -332,8 +332,6 @@ static byte *d_16to8table = NULL; // 16 to 8 bit conversion table
/*
* Apply color light to texture pixel
*
* vid_colormap[pix + ( llight & 0xFF00 )];
*
* TODO: -22% fps lost
*/
pixel_t
@ -341,9 +339,18 @@ R_ApplyLight(pixel_t pix, const light3_t light)
{
byte b_r, b_g, b_b;
int i_c;
light3_t light_masked;
light_masked[0] = light[0] & LIGHTMASK;
light_masked[1] = light[1] & LIGHTMASK;
light_masked[2] = light[2] & LIGHTMASK;
/* same light or colorlight == 0 */
if (light_masked[0] == light_masked[1] && light_masked[0] == light_masked[2])
return vid_colormap[pix + light_masked[0]];
/* full light, code could skip light processing */
if (((light[0] | light[1] | light[2]) & LIGHTMASK) <= vid_lightthreshold)
if ((light_masked[0] | light_masked[1] | light_masked[2]) <= vid_lightthreshold)
return pix;
/* get color component for each component */
@ -352,9 +359,9 @@ R_ApplyLight(pixel_t pix, const light3_t light)
b_b = d_8to24table[pix * 4 + 2];
/* scale by light */
b_r = vid_lightmap[(light[0] & LIGHTMASK) + b_r];
b_g = vid_lightmap[(light[1] & LIGHTMASK) + b_g];
b_b = vid_lightmap[(light[2] & LIGHTMASK) + b_b];
b_r = vid_lightmap[light_masked[0] + b_r];
b_g = vid_lightmap[light_masked[1] + b_g];
b_b = vid_lightmap[light_masked[2] + b_b];
/* convert back to indexed color */
b_r = ( b_r >> 3 ) & 31;