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soft: use float for medium light
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1 changed files with 1 additions and 1 deletions
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@ -588,7 +588,7 @@ R_AliasSetupLighting(entity_t *currententity)
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if(r_colorlight->value < 2)
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{
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float temp = (light[0] + light[1] + light[2]) / 3;
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float temp = (light[0] + light[1] + light[2]) / 3.0;
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light[0] = light[1] = light[2] = temp;
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}
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