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https://github.com/yquake2/yquake2remaster.git
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soft: use separate light3_t
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parent
480f278045
commit
3f33522977
5 changed files with 37 additions and 29 deletions
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@ -77,6 +77,7 @@ typedef unsigned char pixel_t;
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typedef int shift20_t;
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typedef int zvalue_t;
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typedef unsigned int light_t;
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typedef int light3_t[3];
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// xyz-prescale to 16.16 fixed-point
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#define SHIFT16XYZ 16
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@ -202,7 +203,7 @@ typedef struct
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*/
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typedef struct finalvert_s {
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int u, v, s, t;
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int l[3]; // full color light
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light3_t l; // full color light
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zvalue_t zi;
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int flags;
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float xyz[3]; // eye space
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@ -210,7 +211,7 @@ typedef struct finalvert_s {
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typedef struct compactvert_s {
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int u, v, s, t;
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int l[3]; // full color light
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light3_t l; // full color light
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zvalue_t zi;
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} compactvert_t;
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@ -502,7 +503,8 @@ extern edge_t **removeedges;
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typedef struct {
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int u, v, count;
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pixel_t *ptex;
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int sfrac, tfrac, light[3];
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int sfrac, tfrac;
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light3_t light;
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zvalue_t zi;
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} spanpackage_t;
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extern spanpackage_t *triangle_spans, *triangles_max;
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@ -590,7 +592,7 @@ image_t *R_FindImage(char *name, imagetype_t type);
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byte *Get_BestImageSize(const image_t *image, int *req_width, int *req_height);
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void R_FreeUnusedImages(void);
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qboolean R_ImageHasFreeSpace(void);
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pixel_t R_ApplyLight(pixel_t pix, const int light[3]);
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pixel_t R_ApplyLight(pixel_t pix, const light3_t light);
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void R_InitSkyBox(model_t *loadmodel);
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void R_IMFlatShadedQuad( const vec3_t a, const vec3_t b, const vec3_t c, const vec3_t d, int color, float alpha );
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@ -35,7 +35,7 @@ affinetridesc_t r_affinetridesc;
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static vec3_t r_plightvec;
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static vec3_t r_lerp_frontv, r_lerp_backv, r_lerp_move;
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static int r_ambientlight[3];
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static light3_t r_ambientlight;
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int r_aliasblendcolor;
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static float r_shadelight[3];
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@ -447,7 +447,7 @@ R_AliasTransformFinalVerts(const entity_t *currententity, int numpoints, finalve
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}
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}
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else
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memcpy(fv->l, r_ambientlight, sizeof(int) * 3); // light;
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memcpy(fv->l, r_ambientlight, sizeof(light3_t)); // light;
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if ( fv->xyz[2] < ALIAS_Z_CLIP_PLANE )
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{
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@ -329,8 +329,13 @@ R_LoadWal (char *name, imagetype_t type)
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static byte *d_16to8table = NULL; // 16 to 8 bit conversion table
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/*
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* Apply color light to texture pixel
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*
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* TODO: -22% fps lost
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*/
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pixel_t
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R_ApplyLight(pixel_t pix, const int light[3])
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R_ApplyLight(pixel_t pix, const light3_t light)
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{
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pixel_t i_r, i_g, i_b;
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byte b_r, b_g, b_b;
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@ -68,7 +68,8 @@ static spanpackage_t *d_pedgespanpackage;
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spanpackage_t *triangle_spans, *triangles_max;
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static int d_sfrac, d_tfrac, d_light[3];
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static int d_sfrac, d_tfrac;
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static light3_t d_light;
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static zvalue_t d_zi;
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static int d_ptexextrastep, d_sfracextrastep;
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static int d_tfracextrastep, d_lightextrastep[3];
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@ -189,21 +190,21 @@ R_DrawTriangle(const entity_t *currententity, const finalvert_t *a, const finalv
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r_p0.v = a->v; // v
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r_p0.s = a->s; // s
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r_p0.t = a->t; // t
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memcpy(r_p0.l, a->l, sizeof(int) * 3); // light
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memcpy(r_p0.l, a->l, sizeof(light3_t)); // light
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r_p0.zi = a->zi; // iz
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r_p1.u = b->u;
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r_p1.v = b->v;
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r_p1.s = b->s;
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r_p1.t = b->t;
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memcpy(r_p1.l, b->l, sizeof(int) * 3); // light
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memcpy(r_p1.l, b->l, sizeof(light3_t)); // light
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r_p1.zi = b->zi;
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r_p2.u = c->u;
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r_p2.v = c->v;
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r_p2.s = c->s;
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r_p2.t = c->t;
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memcpy(r_p2.l, c->l, sizeof(int) * 3); // light;
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memcpy(r_p2.l, c->l, sizeof(light3_t)); // light;
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r_p2.zi = c->zi;
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R_PolysetSetEdgeTable ();
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@ -213,7 +214,7 @@ R_DrawTriangle(const entity_t *currententity, const finalvert_t *a, const finalv
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static void
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R_PushEdgesSpan(int u, int v, int count,
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pixel_t* d_ptex, int d_sfrac, int d_tfrac, int d_light[3], zvalue_t d_zi)
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pixel_t* d_ptex, int d_sfrac, int d_tfrac, light3_t d_light, zvalue_t d_zi)
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{
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if (d_pedgespanpackage >= triangles_max)
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{
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@ -231,7 +232,7 @@ R_PushEdgesSpan(int u, int v, int count,
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d_pedgespanpackage->tfrac = d_tfrac;
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// FIXME: need to clamp l, s, t, at both ends?
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memcpy(d_pedgespanpackage->light, d_light, sizeof(int) * 3);
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memcpy(d_pedgespanpackage->light, d_light, sizeof(light3_t));
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d_pedgespanpackage->zi = d_zi;
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d_pedgespanpackage++;
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@ -446,7 +447,7 @@ R_PolysetDrawSpans8_33(const entity_t *currententity, spanpackage_t *pspanpackag
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pixel_t *lpdest;
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pixel_t *lptex;
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int lsfrac, ltfrac;
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int llight[3];
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light3_t llight;
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zvalue_t lzi;
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zvalue_t *lpz;
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@ -475,7 +476,7 @@ R_PolysetDrawSpans8_33(const entity_t *currententity, spanpackage_t *pspanpackag
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lptex = pspanpackage->ptex;
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lsfrac = pspanpackage->sfrac;
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ltfrac = pspanpackage->tfrac;
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memcpy(llight, pspanpackage->light, sizeof(int) * 3);
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memcpy(llight, pspanpackage->light, sizeof(light3_t));
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lzi = pspanpackage->zi;
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do
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@ -563,7 +564,7 @@ R_PolysetDrawSpans8_66(const entity_t *currententity, spanpackage_t *pspanpackag
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pixel_t *lpdest;
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pixel_t *lptex;
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int lsfrac, ltfrac;
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int llight[3];
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light3_t llight;
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zvalue_t lzi;
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zvalue_t *lpz;
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@ -593,7 +594,7 @@ R_PolysetDrawSpans8_66(const entity_t *currententity, spanpackage_t *pspanpackag
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lptex = pspanpackage->ptex;
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lsfrac = pspanpackage->sfrac;
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ltfrac = pspanpackage->tfrac;
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memcpy(llight, pspanpackage->light, sizeof(int) * 3);
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memcpy(llight, pspanpackage->light, sizeof(light3_t));
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lzi = pspanpackage->zi;
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do
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@ -720,7 +721,7 @@ R_PolysetDrawSpans8_Opaque (const entity_t *currententity, spanpackage_t *pspanp
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int lsfrac, ltfrac;
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pixel_t *lpdest;
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pixel_t *lptex;
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int llight[3];
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light3_t llight;
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zvalue_t lzi;
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zvalue_t *lpz;
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int pos_shift = (pspanpackage->v * vid_buffer_width) + pspanpackage->u;
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@ -732,7 +733,7 @@ R_PolysetDrawSpans8_Opaque (const entity_t *currententity, spanpackage_t *pspanp
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lptex = pspanpackage->ptex;
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lsfrac = pspanpackage->sfrac;
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ltfrac = pspanpackage->tfrac;
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memcpy(llight, pspanpackage->light, sizeof(int) * 3);
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memcpy(llight, pspanpackage->light, sizeof(light3_t));
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lzi = pspanpackage->zi;
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do
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@ -827,7 +828,7 @@ R_RasterizeAliasPolySmooth(const entity_t *currententity)
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d_sfrac = plefttop->s & 0xFFFF;
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d_tfrac = plefttop->t & 0xFFFF;
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}
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memcpy(d_light, plefttop->l, sizeof(int) * 3);
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memcpy(d_light, plefttop->l, sizeof(light3_t));
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d_zi = plefttop->zi;
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if (initialleftheight == 1)
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@ -853,7 +854,7 @@ R_RasterizeAliasPolySmooth(const entity_t *currententity)
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working_lstepx[i] = r_lstepx[i] - 1;
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}
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else
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memcpy(working_lstepx, r_lstepx, sizeof(int) * 3);
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memcpy(working_lstepx, r_lstepx, sizeof(light3_t));
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d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> SHIFT16XYZ) +
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((r_tstepy + r_tstepx * ubasestep) >> SHIFT16XYZ) *
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@ -902,7 +903,7 @@ R_RasterizeAliasPolySmooth(const entity_t *currententity)
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(plefttop->t >> SHIFT16XYZ) * r_affinetridesc.skinwidth;
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d_sfrac = 0;
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d_tfrac = 0;
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memcpy(d_light, plefttop->l, sizeof(int) * 3);
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memcpy(d_light, plefttop->l, sizeof(light3_t));
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d_zi = plefttop->zi;
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if (height == 1)
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@ -923,7 +924,7 @@ R_RasterizeAliasPolySmooth(const entity_t *currententity)
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working_lstepx[i] = r_lstepx[i] - 1;
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}
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else
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memcpy(working_lstepx, r_lstepx, sizeof(int) * 3);
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memcpy(working_lstepx, r_lstepx, sizeof(light3_t));
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d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> SHIFT16XYZ) +
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((r_tstepy + r_tstepx * ubasestep) >> SHIFT16XYZ) *
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@ -81,12 +81,12 @@ R_DrawSurfaceBlock8_anymip (int level, int surfrowbytes)
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for (v=0 ; v<r_numvblocks ; v++)
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{
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int lightleft[3], lightright[3];
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int lightleftstep[3], lightrightstep[3];
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light3_t lightleft, lightright;
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light3_t lightleftstep, lightrightstep;
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// FIXME: use delta rather than both right and left, like ASM?
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memcpy(lightleft, r_lightptr, sizeof(int) * 3);
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memcpy(lightright, r_lightptr + 3, sizeof(int) * 3);
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memcpy(lightleft, r_lightptr, sizeof(light3_t));
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memcpy(lightright, r_lightptr + 3, sizeof(light3_t));
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r_lightptr += r_lightwidth * 3;
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for(i=0; i<3; i++)
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{
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@ -96,7 +96,7 @@ R_DrawSurfaceBlock8_anymip (int level, int surfrowbytes)
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for (i=0 ; i<size ; i++)
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{
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int lightstep[3], light[3];
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light3_t lightstep, light;
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int j;
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for(j=0; j<3; j++)
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@ -107,7 +107,7 @@ R_DrawSurfaceBlock8_anymip (int level, int surfrowbytes)
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lightstep[j] = lighttemp >> level;
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}
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memcpy(light, lightright, sizeof(int) * 3);
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memcpy(light, lightright, sizeof(light3_t));
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for (b=(size-1); b>=0; b--)
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{
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