Denis Pauk
eb344a030e
renders: Move scroll logic to R_FlowingScroll
2024-04-22 00:04:21 +03:00
Denis Pauk
dbccc9353f
Update readme.
2024-04-21 19:26:12 +03:00
Denis Pauk
ae4845782c
readme: Add swl to supported textures
2024-04-07 18:46:40 +03:00
Denis Pauk
51419ffc63
maps: add little bit knowledge about SIN
...
Without real implementation for now
2024-04-06 18:15:15 +03:00
Denis Pauk
7a0d1d737e
maps: rearrange Daikatana detect code
2024-04-05 00:19:53 +03:00
Denis Pauk
c343f87928
maps: remove currently unused fields
2024-03-30 18:29:36 +02:00
Denis Pauk
f5bbf533bc
protocol: share configstring convert logic
2024-03-23 18:47:17 +02:00
Denis Pauk
b6df49dbb7
Add readme note about SiN maps
2024-03-23 16:11:45 +02:00
Denis Pauk
3e7e3bad39
filesystem: support longer path in archives (up to 128)
2024-03-20 23:20:08 +02:00
Denis Pauk
2b9c4e88fe
soft: fix cppcheck warnings, remove unused isflattop
2024-03-17 15:47:23 +02:00
Denis Pauk
bb3ac6ef9c
renders: load mdx/Kingpin models support
2024-03-17 15:45:31 +02:00
Denis Pauk
93bbc60bd8
models: dkm Daikatana, md2 Anachronox generate normals
2024-03-17 15:45:31 +02:00
Denis Pauk
b6dc5ac8ad
models: mdl fix texture coordinates
2024-03-17 15:45:31 +02:00
Denis Pauk
a77e52ad97
Version bump 8.31RR5
2024-02-25 23:46:19 +02:00
Denis Pauk
1ad15c2e88
docs: add link to releases
2024-02-24 17:35:37 +02:00
Denis Pauk
a3d450ff64
client: Add gametype variable
...
`gametype` variable could be used for show menu for different
embeded mod type. Remaster has all ctf/rogue/xatrix maps in baseq2
directory and menu could not detected by game variable anymore.
2024-02-23 00:33:24 +02:00
Denis Pauk
b21391954d
game: fix shambler effect
2024-02-11 23:51:33 +02:00
Denis Pauk
322c3ee9e8
sv_send: realloc send buffer
2024-02-10 15:23:38 +02:00
Denis Pauk
bc260a97e2
Update documentation
...
cmake build as outdated/confusing and will be restored after
finish all tasks.
2024-02-10 14:29:14 +02:00
Denis Pauk
10cc304778
models: fix cppcheck warnings
2024-02-05 01:29:56 +02:00
Denis Pauk
8d0261c6a0
models: add md5 support
...
Has:
* no hacks for replace md2 with md5 automatically(TODO),
* no logic for merge anim and mesh content as required by loader(TODO),
* automaticlly converted md5 to md2 like internal format.
Part of https://github.com/yquake2/yquake2remaster/issues/4
Based on:
* http://tfc.duke.free.fr/coding/md5-specs-en.html
* https://github.com/Shpoike/Quakespasm/blob/qsrebase/Quake/gl_model.c (Normals code)
Also looked to:
* https://github.com/Novum/vkQuake/blob/master/Quake/gl_model.c#L4181
* https://github.com/fte-team/fteqw/blob/master/engine/common/com_mesh.c
* 1b42134e11
2024-01-28 12:28:17 +02:00
Denis Pauk
8ecef62a5d
clean up model list show
2023-12-25 00:05:38 +02:00
Denis Pauk
1c75ef7c07
readme: update code status
2023-12-21 19:47:43 +02:00
Denis Pauk
36c7528cc5
game: Update TODO list
2023-11-17 00:50:05 +02:00
Denis Pauk
9958db18d6
game: Add ReRelease Shambler Monster
2023-11-17 00:45:58 +02:00
Denis Pauk
0a250f5cd2
Add maps testing state
2023-10-11 20:22:56 +03:00
Denis Pauk
f2393a2e34
Fix load mguhub
...
Need dynamic allocation and additional checks for array sizes,
looks like overflow in mgu4m3, mgu5m2.
2023-10-04 00:30:26 +03:00
Denis Pauk
13b4d324d0
Rename IBSQ -> QBSP
2023-10-03 01:05:16 +03:00
Denis Pauk
83238d65b8
Add maps status
2023-10-01 13:21:59 +03:00
Denis Pauk
0c578322ec
soft: Load IBSQ map format
2023-09-29 00:45:15 +03:00
Denis Pauk
f6319f8bc0
ref_vk: Load IBSQ map format
2023-09-17 16:28:50 +03:00
Denis Pauk
b7f78626f8
Add additioan description of goals.
2023-09-17 15:48:42 +03:00
Yamagi
677d89a594
Yamagi Quake II Remaster, an experimental fork with Q2R support.
2023-09-16 17:25:41 +02:00
nia
4309859097
Add NetBSD to README.md
2020-11-24 14:12:10 +01:00
Yamagi
e1ef6e6f35
Fix link to docs.
2019-12-04 19:35:43 +01:00
Marat Tanalin
dcc2cd18ab
Typos in README: if => in, build => built
...
if => in (in the last official release)
build => built (is built upon)
2019-08-02 22:27:20 +03:00
sdfdfhgh
40cf95977e
Update README.md
...
minor fixes
2019-06-17 08:39:31 +04:30
Yamagi Burmeister
83a5d3c905
Mention the preview builds for Windows.
2019-05-13 17:48:46 +02:00
Yamagi Burmeister
4c63f7893c
Update links.
2018-11-07 16:43:54 +01:00
Yamagi Burmeister
900ef53670
Simplify the README, link to the documentation and the homepage.
2018-11-07 16:38:41 +01:00
Yamagi Burmeister
1aef881f27
Update the README to match reality.
2018-08-14 15:37:20 +02:00
Yamagi Burmeister
6d014cb21b
Bring the README.md up to date:
...
* Clarify some things.
* Mention GOG.com music compatiblity.
- Always use full links and print them.
2018-07-12 19:19:07 +02:00
Yamagi Burmeister
6d60ca0919
Explain the difference between the 2 executables.
...
This fixes issue #297 .
2018-06-07 15:40:29 +02:00
Daniel Gibson
f76ce617e7
README: https:// instead of http:// links
2018-01-24 14:33:57 +01:00
Daniel Gibson
50b0e97332
README: don't tell people to delete maps.lst
2017-08-26 22:55:07 +02:00
Daniel Gibson
f38d3475df
Add documentation for package maintainers
2017-08-05 18:28:33 +02:00
Yamagi Burmeister
c5f10dd879
Switch to a new, MSYS2 based build environment for Windows.
...
Highlights are:
- Since MSYS2 is much more unixlike than our old build environment we
can remove most Windows specific hacks from the Makefile.
- MSYS2 has an package manager, the build environment can be updated
by "pacman -Syu" just like an ordenary Arch Linux installation.
- Parallel builds are now working.
- git is integrated into the build envirment.
- zlib is now linked as a dynamic lib.
After this commit the old bild environment will no longer work! The
latest version must be downloaded and extracted to C:\MSYS2. Get it
here: https://deponie.yamagi.org/quake2/windows/build/
2017-05-25 11:21:52 +02:00
Yamagi Burmeister
eb27fa4d77
Fix some typos.
2017-05-25 10:20:12 +02:00
Yamagi Burmeister
d4b9245f5b
Always use # headings in the README
2016-12-03 09:24:33 +01:00
Yamagi Burmeister
cda6b723b1
Clarify compiling on Windows
2016-12-02 16:38:42 +01:00