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Clarify compiling on Windows
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README.md
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README.md
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@ -5,12 +5,12 @@ This is the Yamagi Quake II Client, an enhanced version of id Software's Quake
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II with focus on offline and coop gameplay. Both the gameplay and the graphics
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are unchanged, but many bugs if the last official release were fixed and some
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nice to have features like widescreen support were added. Unlike most other
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Quake II source ports Yamagi Quake II is full 64 bit clean. It works perfectly
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Quake II source ports Yamagi Quake II is fully 64 bit clean. It works perfectly
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on modern processors and operating systems. Yamagi Quake II runs on nearly all
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common platforms, including FreeBSD, Linux, OpenBSD, Windows and OS X.
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common platforms; including FreeBSD, Linux, OpenBSD, Windows and OS X.
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This code is build upon Icculus Quake II, which itself is based on Quake II
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3.21. Yamagi Quake II released under the terms of the GPL version 2. See the
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3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the
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LICENSE file for further information.
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@ -222,6 +222,7 @@ source directory and type *make*. After that copy everything from the release/
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directory to your Yamagi Quake II installation directory.
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For the addons download or clone their source, change into the source directory
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and type *make*. After the compilation finishes the release/game.so is copied
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to the corresponding directory in your Quake II installation.
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and type *make* (*make CC=gcc* on Windows). After the compilation finishes the
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release/game.so is copied to the corresponding directory in your Quake II
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installation.
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