Commit graph

2884 commits

Author SHA1 Message Date
Denis Pauk
412ea8406a Add dkm models support (daikatana)
Based on:
 * [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/IO/DkmParser.cpp)
 * [dkm2md2](http://charles.hollemeersch.net/daikatana-tools/)
2023-09-17 14:01:36 +03:00
Denis Pauk
cfac300e74 Add fm/heretic2 model support
Save additional list of meshes between dmdl_t and list of skins.

https://sourceforge.net/p/quark/code/HEAD/tree/runtime/trunk/plugins/ie_fm_import.py
2023-09-17 13:54:51 +03:00
Denis Pauk
db436ee6e4 Add Quake mdl format support
http://tfc.duke.free.fr/coding/mdl-specs-en.html
2023-09-17 13:48:09 +03:00
Denis Pauk
bd5685d201 Add Heretic 2 mpeg support
2aa2b7aec8
2023-09-17 12:11:41 +03:00
Dominic Szablewski
88079c9c70 Add mpeg decoder
https://github.com/phoboslab/pl_mpeg

License: MIT
2023-09-17 12:04:28 +03:00
Denis Pauk
c898573885 Add support of smacker files
https://sourceforge.net/projects/libsmacker/files/libsmacker-1.2/

libsmacker is released under the Lesser GNU Public License, v2.1.
2023-09-17 11:54:57 +03:00
Denis Pauk
85ebca9979 ref_gl1: Load IBSQ map format 2023-09-16 19:42:40 +03:00
Frank Richter
10e791471e Add 'skyautorotate' worldspawn property as found in rerelease game.
This is necessary to stop the sky in some rerelease maps, eg base1,
from spinning: these maps set a 'skyrotate' value, but explicitly
disable it with the new 'skyautorotate'.
2023-09-16 19:42:40 +03:00
Daniel Svensson
9cb349e6e9 ref_gl1: LIGHTMAPS: Add support for DECOUPLEDLM.
Decouples texture coordinates from lightmap coordinates to allow for
higher resolution lightmaps, and also avoids lightmap misalignment when
shadows span surfaces with differing texture scale.
2023-09-16 19:42:40 +03:00
Daniel Svensson
27331bcd1c ref_gl1: LIGHTMAPS: Add support for LMSHIFT.
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-16 19:42:40 +03:00
Denis Pauk
a11b298d5c ref_gl1: Add BSPX load 2023-09-16 19:42:40 +03:00
David CARLIER
437c16c0d1 "constifying" where underlying C calls expect compile time constants. 2023-09-16 18:16:52 +02:00
Yamagi
203780b613 Merge remote-tracking branch '0lvin/rerelease' 2023-09-16 17:29:36 +02:00
Yamagi
43e2a67f12 Fix indention problems introduced in the last commits. 2023-09-16 16:33:13 +02:00
Yamagi
49d4f2ce1f Merge remote-tracking branch 'menu/oss' 2023-09-16 16:30:04 +02:00
Denis Pauk
ae7d6c1800 r_retexturing: use rgb with pcx if image has builtin palette 2023-09-16 10:56:50 +03:00
Denis Pauk
3ffe9f522e soft: use same full light as gl* version if none
Use fullbright if not lights provided, same logic used by default
for gl renders and way to show something for ReRelease version
while real support is not implemented yet.
2023-09-16 10:56:50 +03:00
Denis Pauk
3b82261dec Make sound samples const 2023-09-16 10:56:50 +03:00
Denis Pauk
2fc15692d3 Add support of Quake 2 N64 ReRelease 2023-09-16 10:56:50 +03:00
Denis Pauk
318cd69318 Add nolerp filtering by * 2023-09-16 10:56:50 +03:00
Denis Pauk
9f8af6ec54 Generate palette and color map 2023-09-16 10:56:50 +03:00
Denis Pauk
dfff401645 Share 24to8 convert logic 2023-09-16 10:56:50 +03:00
Denis Pauk
43e4951f43 Automatically generate 16to8 bit colors 2023-09-16 10:56:50 +03:00
Denis Pauk
903272ee09 Support Quake2 ReRelease textures 2023-09-16 10:56:50 +03:00
Jaime Moreira
faee2203b8 Added missing include for USHRT_MAX 2023-09-15 11:42:50 -03:00
Yamagi
4afcd900cc
Merge pull request #1049 from protocultor/g_swap_speed_fix
Fix for g_swap_speed behaviour with extreme values
2023-09-14 21:01:42 +02:00
Jaime Moreira
9821c4b0a2 Show correct replacement for gl_lightmap cvar
Typos corrected
2023-08-26 19:18:24 -04:00
Jaime Moreira
c2ab0f61d7 Fixed Zoid Kirsch's name in credits 2023-08-26 19:10:26 -04:00
Jaime Moreira
118b78256f Fixed g_swap_speed behaviour with extreme values
When its value was between 0 and 1, rounded down to 0.
Did the same when bigger than 65535.
Both cases locked up the entire weapon animation.
2023-08-26 19:08:26 -04:00
Johan Mattsson
9c929ab463
Fix potential index out of bounds 2023-08-13 18:04:04 +02:00
David Carlier
efc59a3e3d unix NET_Socket fix socket leak at address assignment failure. 2023-07-29 06:55:22 +01:00
Yamagi
030af432f7
Merge pull request #1033 from BjossiAlfreds/vn2-fix
Fixed VectorNormalize2 not writing 0-length vectors to out
2023-07-16 09:48:54 +02:00
BjossiAlfreds
d3c9529df6 Fixed VectorNormalize2 not writing 0-length vectors to out 2023-07-07 23:59:20 +00:00
Denis Pauk
63d990487a models: ignore sprites/skins bigger than MAX_MD2SKINS 2023-07-02 00:30:21 +03:00
Denis Pauk
5c0883594f cl_cin: Support of RGBA png/jpg image with r_retexturing as cinematic 2023-07-02 00:03:18 +03:00
Denis Pauk
86dd7e6d2d Remove redudant rserr_invalid_fullscreen check 2023-07-01 23:17:17 +03:00
Yamagi
f6361740f5 Fix another spurious warning.
gcc 13.1 thinks that `newsocket` can be used uninitialized, because it
doesn't know that a call to `Com_Error()` is fatal.
2023-07-01 17:52:36 +02:00
Yamagi
cb317f2cd3
Merge pull request #1031 from protocultor/g_swap_speed
Cheat to speed up "weapon change" animations
2023-07-01 16:21:42 +02:00
Yamagi
8855d650c6
Merge pull request #1030 from devnexen/compile_time_checks
adding compile time assertion support whenever possible
2023-07-01 16:10:34 +02:00
Jaime Moreira
a94e9dca81 Snappier "g_swap_speed" behaviour
Player is no longer forced to go through the last frame of activation
or deactivation of a weapon before changing its state.
2023-06-29 11:14:58 -04:00
Jaime Moreira
c5e2d51fd7 Cheat cvar "g_swap_speed" implemented
Allows to skip frames of "putting down weapon" and
"raising weapon" animations, speeding them up.
2023-06-28 15:28:40 -04:00
David Carlier
ce3e9136a8 adding compile time assertion support whenever possible
and convert some runtime which deserve to be evaluated earlier.
2023-06-17 16:37:29 +01:00
Yamagi
0e92c704c9
Merge pull request #1028 from BjossiAlfreds/tdam-dir
T_Damage no longer modifies dir parameter
2023-06-17 17:28:36 +02:00
Yamagi
04abfca2df
Merge pull request #1027 from BjossiAlfreds/makronjmp-aifix
Fix for AI bug introduced by new makron jump code
2023-06-17 16:34:40 +02:00
David CARLIER
1ce09d7ef9 R_SetFrustum micro optimisation. 2023-06-16 13:06:05 +01:00
BjossiAlfreds
9ca5923082 T_Damage no longer modifies dir parameter 2023-06-10 18:19:37 +00:00
BjossiAlfreds
51bbb7da70 Fix for AI bug introduced by new makron jump code 2023-06-07 13:44:11 +00:00
Yamagi
4f04e7857a
Merge pull request #1016 from devnexen/netsocket_desc_leaks
network close descriptors on socket creation failure.
2023-06-05 19:16:23 +02:00
Yamagi
9212ded546
Merge pull request #1011 from devnexen/cl_setenv_overflow_fix
fix potential overflow on env vars settings.
2023-06-05 19:15:56 +02:00
Rykita
cd351a0602 Fixed vid_pauseonfocuslost, final. 2023-05-25 23:59:26 +02:00