svdijk
c469a97b36
fix typo
2013-05-11 15:29:02 +02:00
Yamagi Burmeister
720db15de9
Cleanup local.h of the sound system
2013-04-20 14:20:58 +02:00
Yamagi Burmeister
d9cd053461
Whitespace cleanup
2013-04-20 13:48:21 +02:00
Yamagi Burmeister
910dc421c6
Update file header and comment
2013-04-20 13:47:15 +02:00
Yamagi Burmeister
ef7c85bbcd
yq2 never had a dma based soundengine. Let's call it just "sound".
2013-04-20 13:40:54 +02:00
Yamagi Burmeister
b45876ffdd
Refactor the SDL part of S_Update() into the backend
2013-04-20 13:32:58 +02:00
Yamagi Burmeister
d9643e8b76
Refactor the SDL part of S_RawSamples into the backend
2013-04-20 13:16:40 +02:00
Yamagi Burmeister
2c356d142e
Refactor the SDL part of S_LoadSound into the SDL backend
2013-04-20 10:26:31 +02:00
Yamagi Burmeister
cbecc5b2dc
Retire snd_mem.c and integrate it into snd_dma.c and the backends
2013-04-20 09:19:59 +02:00
Yamagi Burmeister
3989ff73b2
Retire snd_mix.c and incorporate it into the SDL backend
2013-04-20 09:03:47 +02:00
Yamagi Burmeister
35ba5b0de1
Move all generic function used only by the SDL backend into it
...
Additionally rename those function to SDL_ prefix and refactor
them a little.
2013-04-20 08:40:53 +02:00
Yamagi Burmeister
f1ce0c0c00
Move all SDL backend function to the SDL backend and use SDL_ as prefix
2013-04-20 08:02:13 +02:00
Yamagi Burmeister
ba10009aa5
Add support for Mac OS X
...
These are the code changes and Makefile changes necessary to build and
run Yamagi Quake II on Max OS X. OS X 10.6 or higher is required, older
version may work but we cannot guarantee it. The documentation will be
added in another commit. This patch was contributed by W. Beser, I made
only some small cosmetical changes.
2012-09-14 11:21:02 +02:00
Yamagi Burmeister
c5bf1e8c93
Move src/sdl to src/backends/sdl
2012-08-01 13:47:32 +02:00