Whitespace cleanup

This commit is contained in:
Yamagi Burmeister 2013-04-20 13:48:21 +02:00
parent 910dc421c6
commit d9cd053461

View file

@ -21,9 +21,9 @@
*
* =======================================================================
*
* SDL sound backend. Since SDL is just an API for sound playback, we
* SDL sound backend. Since SDL is just an API for sound playback, we
* must caculate everything in software: mixing, resampling, stereo
* spartializations, etc. Therefor this file is rather complex. :)
* spartializations, etc. Therefor this file is rather complex. :)
* Samples are read from the cache (see the upper layer of the sound
* system), manipulated and written into sound.buffer. sound.buffer is
* passed to SDL (in fact requested by SDL via the callback) and played
@ -65,7 +65,7 @@ static int snd_vol;
/* ------------------------------------------------------------------ */
/*
* Transfers a mixed "paint buffer" to
* Transfers a mixed "paint buffer" to
* the SDL output buffer and places it
* at the appropriate position.
*/
@ -343,7 +343,7 @@ SDL_PaintChannels(int endtime)
/* clear the paint buffer */
if (s_rawend < paintedtime)
{
memset(paintbuffer, 0, (end - paintedtime)
memset(paintbuffer, 0, (end - paintedtime)
* sizeof(portable_samplepair_t));
}
else
@ -474,7 +474,7 @@ SDL_DriftBeginofs(float timeofs)
* Spatialize a sound effect based on it's origin.
*/
void
SDL_SpatializeOrigin(vec3_t origin, float master_vol, float dist_mult,
SDL_SpatializeOrigin(vec3_t origin, float master_vol, float dist_mult,
int *left_vol, int *right_vol)
{
vec_t dot;
@ -893,7 +893,7 @@ SDL_Cache(sfx_t *sfx, wavinfo_t *info, byte *data)
* and cinematic playback.
*/
void
SDL_RawSamples(int samples, int rate, int width,
SDL_RawSamples(int samples, int rate, int width,
int channels, byte *data, float volume)
{
float scale;
@ -982,7 +982,7 @@ SDL_RawSamples(int samples, int rate, int width,
}
/*
* Runs every frame, handles all necessary
* Runs every frame, handles all necessary
* sound calculations and fills the play-
* back buffer.
*/
@ -1011,7 +1011,7 @@ SDL_Update(void)
SDL_UpdateScaletable();
}
/* update spatialization
/* update spatialization
for dynamic sounds */
ch = channels;
@ -1066,12 +1066,12 @@ SDL_Update(void)
/* stream music */
OGG_Stream();
#endif
if (!sound.buffer)
{
return;
}
/* Mix the samples */
SDL_LockAudio();
@ -1123,9 +1123,9 @@ SDL_SoundInfo(void)
Com_Printf("%5d speed\n", sound.speed);
Com_Printf("%p sound buffer\n", sound.buffer);
}
/*
* Callback funktion for SDL. Writes
* Callback funktion for SDL. Writes
* sound data to SDL when requested.
*/
static void
@ -1338,4 +1338,4 @@ SDL_BackendShutdown(void)
snd_inited = 0;
Com_Printf("SDL audio device shut down.\n");
}