mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 12:41:21 +00:00
Whitespace cleanup
This commit is contained in:
parent
910dc421c6
commit
d9cd053461
1 changed files with 13 additions and 13 deletions
|
@ -21,9 +21,9 @@
|
|||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* SDL sound backend. Since SDL is just an API for sound playback, we
|
||||
* SDL sound backend. Since SDL is just an API for sound playback, we
|
||||
* must caculate everything in software: mixing, resampling, stereo
|
||||
* spartializations, etc. Therefor this file is rather complex. :)
|
||||
* spartializations, etc. Therefor this file is rather complex. :)
|
||||
* Samples are read from the cache (see the upper layer of the sound
|
||||
* system), manipulated and written into sound.buffer. sound.buffer is
|
||||
* passed to SDL (in fact requested by SDL via the callback) and played
|
||||
|
@ -65,7 +65,7 @@ static int snd_vol;
|
|||
/* ------------------------------------------------------------------ */
|
||||
|
||||
/*
|
||||
* Transfers a mixed "paint buffer" to
|
||||
* Transfers a mixed "paint buffer" to
|
||||
* the SDL output buffer and places it
|
||||
* at the appropriate position.
|
||||
*/
|
||||
|
@ -343,7 +343,7 @@ SDL_PaintChannels(int endtime)
|
|||
/* clear the paint buffer */
|
||||
if (s_rawend < paintedtime)
|
||||
{
|
||||
memset(paintbuffer, 0, (end - paintedtime)
|
||||
memset(paintbuffer, 0, (end - paintedtime)
|
||||
* sizeof(portable_samplepair_t));
|
||||
}
|
||||
else
|
||||
|
@ -474,7 +474,7 @@ SDL_DriftBeginofs(float timeofs)
|
|||
* Spatialize a sound effect based on it's origin.
|
||||
*/
|
||||
void
|
||||
SDL_SpatializeOrigin(vec3_t origin, float master_vol, float dist_mult,
|
||||
SDL_SpatializeOrigin(vec3_t origin, float master_vol, float dist_mult,
|
||||
int *left_vol, int *right_vol)
|
||||
{
|
||||
vec_t dot;
|
||||
|
@ -893,7 +893,7 @@ SDL_Cache(sfx_t *sfx, wavinfo_t *info, byte *data)
|
|||
* and cinematic playback.
|
||||
*/
|
||||
void
|
||||
SDL_RawSamples(int samples, int rate, int width,
|
||||
SDL_RawSamples(int samples, int rate, int width,
|
||||
int channels, byte *data, float volume)
|
||||
{
|
||||
float scale;
|
||||
|
@ -982,7 +982,7 @@ SDL_RawSamples(int samples, int rate, int width,
|
|||
}
|
||||
|
||||
/*
|
||||
* Runs every frame, handles all necessary
|
||||
* Runs every frame, handles all necessary
|
||||
* sound calculations and fills the play-
|
||||
* back buffer.
|
||||
*/
|
||||
|
@ -1011,7 +1011,7 @@ SDL_Update(void)
|
|||
SDL_UpdateScaletable();
|
||||
}
|
||||
|
||||
/* update spatialization
|
||||
/* update spatialization
|
||||
for dynamic sounds */
|
||||
ch = channels;
|
||||
|
||||
|
@ -1066,12 +1066,12 @@ SDL_Update(void)
|
|||
/* stream music */
|
||||
OGG_Stream();
|
||||
#endif
|
||||
|
||||
|
||||
if (!sound.buffer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/* Mix the samples */
|
||||
SDL_LockAudio();
|
||||
|
||||
|
@ -1123,9 +1123,9 @@ SDL_SoundInfo(void)
|
|||
Com_Printf("%5d speed\n", sound.speed);
|
||||
Com_Printf("%p sound buffer\n", sound.buffer);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Callback funktion for SDL. Writes
|
||||
* Callback funktion for SDL. Writes
|
||||
* sound data to SDL when requested.
|
||||
*/
|
||||
static void
|
||||
|
@ -1338,4 +1338,4 @@ SDL_BackendShutdown(void)
|
|||
snd_inited = 0;
|
||||
Com_Printf("SDL audio device shut down.\n");
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue