Denis Pauk
6adc4cc81c
Revert "rename gl_anisotropic to r_anisotropic"
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This reverts commit 49af62477a
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2018-09-03 21:22:01 +03:00
Denis Pauk
ff6a40ee8c
Revert "restore whitespaces"
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This reverts commit dc3da331f5
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2018-09-03 21:21:12 +03:00
Denis Pauk
dc3da331f5
restore whitespaces
2018-08-14 20:37:21 +03:00
Denis Pauk
49af62477a
rename gl_anisotropic to r_anisotropic
2018-08-10 23:33:46 +03:00
Daniel Gibson
a5e97682a3
Weapon field of view independent of 'fov': r_gunfov cvar
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At high 'fov' values the weapon looked quite distorted.
Now it's rendered with an independent FOV, which looks better.
Note that the 'fov' cvar sets fov_x, while this is based on fov_y
(which is calculated from fov_x), so it's indeed different values:
r_gunfov seems to correspond to fov 90.
We use r_gunfov 80 as default, because it looks better.
2018-04-21 18:23:32 +02:00
Yamagi Burmeister
727249f625
Document vid_displayrefreshrate.
2018-02-26 19:15:46 +01:00
Yamagi Burmeister
ec1733fb97
Rename 'intensity' to 'gl1_intensity',
2018-02-14 09:35:54 +01:00
Yamagi Burmeister
fe6e147c2b
Update cvar documentation.
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* Explain command line arguments.
* Document busywait and datadir.
* Distinguish between all renderers and all GL renders.
2018-02-14 09:11:51 +01:00
Yamagi Burmeister
b87465886e
Rename gl_swapinterval to r_vsync.
2018-01-09 15:01:06 +01:00
Yamagi Burmeister
74ac58eb5a
Rename gl_stereo* to gl1_stereo*.
2018-01-09 14:51:59 +01:00
Yamagi Burmeister
f0c4b4fd14
Rename gl_overbrightbits to gl1_overbrightbits.
2018-01-09 14:16:13 +01:00
Yamagi Burmeister
11ad28b711
Unify gl_mode and sw_mode in r_mode.
2018-01-09 14:03:45 +01:00
Yamagi Burmeister
e6b0e19cff
Rename gl_maxfps to vid_maxfps.
2018-01-09 09:47:03 +01:00
Yamagi Burmeister
3a4496c239
Rename gl_farsee to r_farsee.
2018-01-09 09:32:07 +01:00
Yamagi Burmeister
03098715ee
Rename gl_custom* to r_custom*.
2018-01-09 09:25:29 +01:00
Yamagi Burmeister
ae9d7e397f
Rename gl_*scale to r_*scale.
2018-01-09 09:19:39 +01:00
Yamagi Burmeister
226e5922b9
Rename cl_drawfps to cl_showfps, to be consistent with other cvar.
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And ensure that a nice message is printed to the console if anyone
enters the old cvar.
2018-01-06 16:26:28 +01:00
Yamagi Burmeister
86649ebdac
Mention crosshairscale in the cvarlast.md.
2017-06-21 10:22:29 +02:00
Daniel Gibson
23ea2ea034
GL3: Square particles with cvar gl3_particle_square
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if that cvar is set to 1, particles aren't rendered as nice circles, but
as squares, like in the software renderer or in Quake1.
Also documented it in cvarlist.md and fixed some typos there
2017-06-20 18:31:32 +02:00
Yamagi Burmeister
a6704af878
Add al_driver and gl_nolerp_list to the cvarlist.md
2017-06-06 17:48:51 +02:00
Daniel Gibson
6e6c90bd8c
cvarlist: fix some typos
2017-05-25 17:28:28 +02:00
Daniel Gibson
809246ca92
Revamp cvar list (split up in sections, improve gl_*/gl3_* descriptions)
2017-05-25 13:59:10 +02:00
Yamagi Burmeister
346b841e72
Fox whitespace errors.
2017-05-25 10:21:16 +02:00
Yamagi Burmeister
f02bd475bd
Add a list off (nearly) all added console variables and their meaning.
2017-05-25 10:07:33 +02:00