Commit graph

39 commits

Author SHA1 Message Date
Yamagi
1f3f796322 Add cl_anglekick, when set to 0 angle kicks are ignored.
Angle kicks are used for weapon recoil, damage kicks and the like.
Setting the `cl_anglekicks` to `0` ignored them, they're read from
the network but not displayed. The cvar is cheat protected, it's
reset to `1` on server connect.

Rquested by Martin via mail.
2020-08-17 14:18:51 +02:00
Daniel Gibson
fd0c058b2e Implemented coop_elevator_delay cvar (for func_plat)
In coop it's often hard to get on the same elevator together, because
they're immediately triggered once the first player steps on it.
This cvar sets a delay (1 second by default) for the elevator to wait
before moving, so other players have some time to get on it.
If you like elevators/platforms that suck, just set it to `0` :-P

Currently only used in func_plat, if it turns out that other entities
are used for automatically triggered platforms, we'll have to adapt
those as well (I guess wait_and_change() is generally useful for that).

We're not bumping the savegame version because they should only break in
an uncommon corner case: *Coop* savegames created with clients including
this change will not work on older clients - SP savegames are not
affected and old savegames on new clients also still work.
2020-08-10 14:27:35 +02:00
Yamagi
1a6dea5a0b Add coop_pickup_weapons, allow a weapon to be taken several times.
In coop a weapon can be picked up only once. That's annoying, because in
coop ammunition is sparse and not getting the ammunition that comes with
a weapons make things worse. When `coop_pickup_weapons` is set to `1` a
weapon may be picked up if:

1) The player doesn't have the weapon in their inventory.
2) No other player has already picked it up.
2020-08-10 13:52:33 +02:00
Yamagi
5455ffa96f s_doppler should default to 0.
The doppler effect is a game play change. And it's rather badly
implemented. Discussed in yquake2/xatrix#51.

Closes yquake2/xatrix#51.
2020-04-21 13:58:58 +02:00
Yamagi
beadebbdec Document aimfix. 2020-04-21 13:00:00 +02:00
BjossiAlfreds
975298b3f2 Added doc entry for g_disruptor cvar in GroundZero 2020-04-21 00:28:51 +00:00
Yamagi
19214d6049 Implement adaptive vsync.
Adaptive vsync is a often requested feauture and easy to implement. Set
`r_vsync` to `2` to enable. This is untested because my system doesn't
support it.
2020-04-20 12:31:25 +02:00
Yamagi
fc99e5456f Make the gun fov optional.
Set r_gunfov to force the gun fov to be the same as the global fov.
While here finally commit somes missed parts of 50d442c.
2020-04-20 11:57:27 +02:00
Con Huevos Guey
df54d89fae
Document aynsc configuration correction.
Document stated setting 'async 1' disabled asynchronization.  This has been corrected.
2020-03-18 06:42:35 -05:00
Yamagi
8114748018 Document gl1_particle_square. 2020-01-12 11:05:15 +01:00
Yamagi
fbf103b9c5 Update URL to the Windows build envs. 2019-11-17 12:42:13 +01:00
BjossiAlfreds
2b27665446 coop_baseq2 documentation added under General section in cvar docs 2019-11-04 16:40:44 +00:00
BjossiAlfreds
c7b412e768 Added some text to cycleweap doc and added name to credits 2019-10-12 23:51:56 +00:00
Yamagi
b24a75ec32 Document how map rotations are configured.
This closes #457.
2019-10-12 16:45:55 +02:00
Yamagi
d4a914644c Document the commands added by YQ2. 2019-10-12 16:39:42 +02:00
Yamagi
e3c3875bda Explain how option strings with quotation marks are given at cmd-line.
This is part of #457.
2019-10-12 16:25:19 +02:00
Yamagi
08a905b6b2 Update the document index to match our new filenames. 2019-10-12 16:24:56 +02:00
Yamagi
e77a8efa77 Reorder documentation files and make room for future additions. 2019-10-12 16:17:18 +02:00
Yamagi Burmeister
fc5c2788a1 Put the client into pause mode when loading save games.
This prevenits the worlds from advancing during client connect. The
player won't get attacked by monsters or hurt by the environment. Note
that in baseq2 there're still 4 world frames processed by the game and
100 world frames if the player enters a level that he or she already
visited. Both aren't a big problem, 4 world frames are hardly enough
for monsters starting to attack and in most levels the starting area
can't be reached by monsters and is free from environmental effects.

Pause mode is only entered for local servers and only in single player
mode. This should prevent problems with coop and deathmatch games.

The behaviour can be controlled by `cl_loadpaused`:
* `0`: Do not enter pause mode, Vanilla Quake I behaviour.
* `1`: Enter pause mode at load and leave it at first regular server
       frame.
* `2`: Enter pause mode at load, never leave it. The player must leave
       it by hand.

This was requested in issue #417.
2019-09-03 08:42:05 +02:00
Yamagi Burmeister
81a36bb3ad Add 'dec' and 'inc' operations.
'dec' decrements and 'inc' increments a given cvar either by 1 or a
given value.

The code was taken from q2pro.

This closes issue #414.
2019-09-02 17:57:02 +02:00
Yamagi Burmeister
d1981e7edf Add 'toggle' cvar operation.
The 'toggle' operation allows toggling a cvar between `0` and `1` or two
custom values.

This code was taken from q2pro.

This is part of issue #414.
2019-09-02 17:29:00 +02:00
Yamagi Burmeister
66ca44e040 Add new cvar operation 'reset' and 'resetall'.
cvar operations are special commands that allow the programmatic
manipulation of cvar values. 'reset' resets a given cvar to it's
default value, e.g. `reset r_mode' would reset `r_mode` to `4`.
'resetall' resets all known cvar with the exception of `game`.

The code is based upon q2pro.

This is part of issue #414.
2019-09-02 17:28:41 +02:00
Lou Rinaldi
9a68f1f52e
Update 03_configuration.md
typo fix
2019-08-21 09:40:21 -04:00
Yamagi Burmeister
44e8088f7d Document gl_fixsurfsky. 2019-05-04 17:35:19 +02:00
Yamagi Burmeister
f240799e6d Some clarifications and annotations to the file lists. 2019-04-08 13:56:19 +02:00
Yamagi Burmeister
5386e73af9 Add file listsings.
"What file goes were?" is an often asked question, so give a listing of
the complete kit. While at it provide checksums for the paks.
2019-04-03 21:17:13 +02:00
Yamagi Burmeister
9df2311df0 Bring the multiplayer docs inline with other docs.
* Break at 72 chars.
* It's Quake II and not quake2
* It's HTTP and not http
* Don't use german placeholders
2019-04-03 21:08:07 +02:00
Yamagi Burmeister
4f20ac97d1 Some clarifications, typo and grammar fixes to the documentation.
Make some things clearer and fix some small miss informations, overhaul
the timing guide. While at it fix typos and grammar mistakes.
2019-04-03 11:33:20 +02:00
Daniel Gibson
f0d848d3d3 Documentation for HTTP downloading 2019-01-03 16:54:22 -01:00
Hugo Locurcio
2bf45a4750 Fix some typos in documentation 2018-11-10 18:16:30 +01:00
Yamagi Burmeister
4c63f7893c Update links. 2018-11-07 16:43:54 +01:00
Yamagi Burmeister
3b71e8d309 Transform the CONTRIBUTE file into a Contributing Guide 2018-11-07 16:38:41 +01:00
Yamagi Burmeister
be7d532b06 Add an index page to the new documentation. 2018-11-07 16:38:41 +01:00
Yamagi Burmeister
22ade5dc7f Add a "configuration guide", explaining the most common options. 2018-11-07 16:38:41 +01:00
Yamagi Burmeister
544787a6b3 Update the packaging guide to be generic.
The packaging guide contained a lot if informations for the 6.x -> 7.x
migration. Since 7.x has long been done remove that instructions and
clarify the generic ones.
2018-11-07 16:38:41 +01:00
Yamagi Burmeister
9f65dcb679 Move the packaging guide into our new doc/ directory. 2018-11-07 16:38:41 +01:00
Yamagi Burmeister
edd3b1da8a Update the cvarlist to match reality. 2018-11-07 16:38:41 +01:00
Yamagi Burmeister
1a6c1f5227 Move the cvar list into the new doc/ directory. 2018-11-07 16:38:41 +01:00
Yamagi Burmeister
ba4d17b300 Add our new installation guide.
It's heavly based on the old README.md, but reworked and clarified.
2018-11-07 16:38:41 +01:00