Document how map rotations are configured.

This closes #457.
This commit is contained in:
Yamagi 2019-10-12 16:45:55 +02:00
parent d4a914644c
commit b24a75ec32

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@ -17,6 +17,7 @@ crashed frequently anyways and Win9x had the same bug and crashed after
Apart from this, we'll only document changes/additions here.
## HTTP Downloads
Like r1q2 and some other Quake II source ports, we allow downloading
@ -99,3 +100,13 @@ options).
This CVar will be set to connecting Multiplayer Clients and if they
support HTTP downloading they will try to load missing game data from
that server.
## Map rotation
Map rotations are configured through the `sv_maplist` CVar added with
Quake II patch 3.15. The map list must be enclosed in quotation marks
and all maps must exist. Start the game with the first map.
For example: `q2ded +set sv_maplist '"q2dm1 q2dm2 q2dm3"' +map q2dm1`